Add wxDC::SetTransformMatrix() and related methods and implement them in wxMSW.

Add support for world transformations to wxDC too. Currently this is
implemented in wxMSW only but could be easily provided in the ports that use
wxGraphicsContext for wxDC implementation later.

Closes #13092.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67588 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2011-04-23 16:03:10 +00:00
parent 54580df4e2
commit e71508e160
19 changed files with 429 additions and 0 deletions

View File

@@ -87,6 +87,13 @@ public:
virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
#if wxUSE_DC_TRANSFORM_MATRIX
virtual bool CanUseTransformMatrix() const;
virtual bool SetTransformMatrix(const wxAffineMatrix2D& matrix);
virtual wxAffineMatrix2D GetTransformMatrix() const;
virtual void ResetTransformMatrix();
#endif // wxUSE_DC_TRANSFORM_MATRIX
virtual void SetLogicalFunction(wxRasterOperationMode function);
// implementation from now on