Fixed docs footer to bottom, and fixed up TOC on all main pages, and some overviews.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72870 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -11,118 +11,103 @@
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@page page_port Platform Details
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@tableofcontents
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wxWidgets defines a common API across platforms, but uses the native graphical
|
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user interface (GUI) on each platform, so your program will take on the native
|
||||
look and feel that users are familiar with. Unfortunately native toolkits and
|
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hardware do not always support the functionality that the wxWidgets API
|
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requires. This chapter collects notes about differences among supported platforms
|
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and ports.
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@li @ref page_port_wxgtk
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@li @ref page_port_wxosx
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@li @ref page_port_wxos2
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@li @ref page_port_wxx11
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@li @ref page_port_wxmotif
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@li @ref page_port_wxmsw
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@li @ref page_port_nativedocs
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<hr>
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||||
requires. This chapter collects notes about differences among supported
|
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platforms and ports.
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@section page_port_wxgtk wxGTK
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@htmlonly
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<img src="logo_gtk.png" alt="GTK logo" title="GTK logo" class="logo">
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@endhtmlonly
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@htmlonly<div class="logo">@endhtmlonly
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@image html logo_gtk.png
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@htmlonly</div>@endhtmlonly
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wxGTK is a port of wxWidgets using the GTK+ library.
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It makes use of GTK+'s native widgets wherever possible and uses
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wxWidgets' generic controls when needed. GTK+ itself has been
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ported to a number of systems, but so far only the original X11
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version is supported. Support for other GTK+ backends is planned,
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wxGTK is a port of wxWidgets using the GTK+ library. It makes use of GTK+'s
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native widgets wherever possible and uses wxWidgets' generic controls when
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||||
needed. GTK+ itself has been ported to a number of systems, but so far only the
|
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original X11 version is supported. Support for other GTK+ backends is planned,
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such as the new DirectFB backend.
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All work is being done on GTK+ version 2.0 and above. Support for
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||||
GTK+ 1.2 will be deprecated in a later release.
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All work is being done on GTK+ version 2.0 and above. Support for GTK+ 1.2 will
|
||||
be deprecated in a later release.
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You will need GTK+ 2.6 or higher which is available from:
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http://www.gtk.org
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The newer version of GTK+ you use, the more native widgets and
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features will be utilized. We have gone to great lengths to
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||||
allow compiling wxWidgets applications with the latest version of
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GTK+, with the resulting binary working on systems even with a
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||||
much earlier version of GTK+. You will have to ensure that the
|
||||
application is launched with lazy symbol binding for that.
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||||
The newer version of GTK+ you use, the more native widgets and features will be
|
||||
utilized. We have gone to great lengths to allow compiling wxWidgets
|
||||
applications with the latest version of GTK+, with the resulting binary working
|
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on systems even with a much earlier version of GTK+. You will have to ensure
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that the application is launched with lazy symbol binding for that.
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In order to configure wxWidgets to compile wxGTK you will
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need use the @c --with-gtk argument to the @c configure script.
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This is the default for many systems.
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In order to configure wxWidgets to compile wxGTK you will need use the
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@c --with-gtk argument to the @c configure script. This is the default for many
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||||
systems.
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GTK+ 1.2 can still be used, albeit discouraged. For that you can
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pass @c --with-gtk=1 to the @c configure script.
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GTK+ 1.2 can still be used, albeit discouraged. For that you can pass
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@c --with-gtk=1 to the @c configure script.
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Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
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option @c --with-gtk=3 to enable it. It is still under development and may have
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significant bugs or missing features, and should be considered experimental.
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For further information, please see the files in @c docs/gtk
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in the distribution.
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For further information, please see the files in @c docs/gtk in the
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distribution.
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@section page_port_wxosx wxOSX
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@htmlonly
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<img src="logo_osxleopard.png" alt="Mac OS X (Leopard) logo"
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title="Mac OS X (Leopard) logo" class="logo">
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@endhtmlonly
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@htmlonly<div class="logo">@endhtmlonly
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@image html logo_osxleopard.png
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@htmlonly</div>@endhtmlonly
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@subsection page_port_wxosx_carbon wxOSX/Carbon
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wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform.
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Currently MacOS X 10.5 or higher are supported. wxOSX/Carbon can
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||||
be compiled both using Apple's command line developer tools
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||||
as well as Apple's Xcode IDE. wxOSX/Carbon supports both the Intel
|
||||
and PowerPC architectures and can be used to produce
|
||||
"universal binaries" in order create application which can run
|
||||
both architecture. Unfortunately, wxOSX/Carbon does not support any
|
||||
64-bit architecture since Apple decided not to port its Carbon
|
||||
API entirely to 64-bit.
|
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wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform. Currently
|
||||
MacOS X 10.5 or higher are supported. wxOSX/Carbon can be compiled both using
|
||||
Apple's command line developer tools as well as Apple's Xcode IDE. wxOSX/Carbon
|
||||
supports both the Intel and PowerPC architectures and can be used to produce
|
||||
"universal binaries" in order create application which can run both
|
||||
architecture. Unfortunately, wxOSX/Carbon does not support any 64-bit
|
||||
architecture since Apple decided not to port its Carbon API entirely to 64-bit.
|
||||
|
||||
@note Carbon has been deprecated by Apple as of OS X 10.5 and will likely
|
||||
be removed entirely in a future OS version. It's recommended you look into
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@note Carbon has been deprecated by Apple as of OS X 10.5 and will likely be
|
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removed entirely in a future OS version. It's recommended you look into
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||||
switching your app over to wxOSX/Cocoa as soon as possible.
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|
||||
For further information, please see the files in @c docs/osx
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in the distribution.
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||||
For further information, please see the files in @c docs/osx in the
|
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distribution.
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|
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|
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@subsection page_port_wxosx_cocoa wxOSX/Cocoa
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wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS
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platform. Currently MacOS X 10.5 or higher are supported.
|
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In contrast to wxOSX/Carbon, it uses the Cocoa API
|
||||
in place of Carbon. Much work has gone into this port and many
|
||||
controls are functional, but the port has not reached the maturity
|
||||
of the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa
|
||||
on 64-bit architectures.
|
||||
wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS platform.
|
||||
Currently MacOS X 10.5 or higher are supported. In contrast to wxOSX/Carbon,
|
||||
it uses the Cocoa API in place of Carbon. Much work has gone into this port
|
||||
and many controls are functional, but the port has not reached the maturity of
|
||||
the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa on 64-bit
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architectures.
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||||
In order to configure wxWidgets to compile wxOSX/Cocoa you will
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||||
need to type:
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In order to configure wxWidgets to compile wxOSX/Cocoa you will need to type:
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||||
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||||
@verbatim configure --with-osx_cocoa @endverbatim
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||||
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||||
For further information, please see the files in @c docs/osx
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||||
in the distribution.
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||||
For further information, please see the files in @c docs/osx in the
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||||
distribution.
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||||
|
||||
@note There was a previous effort towards a Cocoa port called
|
||||
wxCocoa, which was implemented totally with Cocoa API unlike the OSX/Cocoa port
|
||||
which uses OS X C APIs to share code, and while it is no longer being actively
|
||||
developed, docs for it are available in @c docs/cocoa in the distribution.
|
||||
@note There was a previous effort towards a Cocoa port called wxCocoa, which
|
||||
was implemented totally with Cocoa API unlike the OSX/Cocoa port which uses OS
|
||||
X C APIs to share code, and while it is no longer being actively developed,
|
||||
docs for it are available in @c docs/cocoa in the distribution.
|
||||
|
||||
|
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@@ -138,114 +123,113 @@ in the distribution.
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@section page_port_wxx11 wxX11
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@htmlonly
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<img src="logo_x11.png" alt="X.org logo" title="X.org logo" class="logo">
|
||||
@endhtmlonly
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||||
@htmlonly<div class="logo">@endhtmlonly
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||||
@image html logo_x11.png
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||||
@htmlonly</div>@endhtmlonly
|
||||
|
||||
wxX11 is a port of wxWidgets using X11 (The X Window System)
|
||||
as the underlying graphics backend. wxX11 draws its widgets
|
||||
using the wxUniversal widget set which is now part of wxWidgets.
|
||||
wxX11 is well-suited for a number of special applications such
|
||||
as those running on systems with few resources (PDAs) or for
|
||||
wxX11 is a port of wxWidgets using X11 (The X Window System) as the underlying
|
||||
graphics backend. wxX11 draws its widgets using the wxUniversal widget set
|
||||
which is now part of wxWidgets. wxX11 is well-suited for a number of special
|
||||
applications such as those running on systems with few resources (PDAs) or for
|
||||
applications which need to use a special themed look.
|
||||
|
||||
In order to configure wxWidgets to compile wxX11 you will
|
||||
need to type:
|
||||
In order to configure wxWidgets to compile wxX11 you will need to type:
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||||
|
||||
@verbatim configure --with-x11 --with-universal @endverbatim
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||||
For further information, please see the files in @c docs/x11
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||||
in the distribution. There is also a page on the use of
|
||||
wxWidgets for embedded applications on the wxWidgets web site.
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||||
For further information, please see the files in @c docs/x11 in the
|
||||
distribution. There is also a page on the use of wxWidgets for embedded
|
||||
applications on the wxWidgets web site.
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||||
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||||
|
||||
|
||||
@section page_port_wxmotif wxMotif
|
||||
|
||||
@htmlonly
|
||||
<img src="logo_motif.png" alt="Motif logo" title="Motif logo" class="logo">
|
||||
@endhtmlonly
|
||||
@htmlonly<div class="logo">@endhtmlonly
|
||||
@image html logo_motif.png
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||||
@htmlonly</div>@endhtmlonly
|
||||
|
||||
wxMotif is a port of wxWidgets for X11 systems using Motif libraries.
|
||||
Motif libraries provide a clean and fast user interface at the expense
|
||||
of the beauty and candy of newer interfaces like GTK.
|
||||
|
||||
For further information, please see the files in @c docs/motif
|
||||
in the distribution.
|
||||
wxMotif is a port of wxWidgets for X11 systems using Motif libraries. Motif
|
||||
libraries provide a clean and fast user interface at the expense of the beauty
|
||||
and candy of newer interfaces like GTK.
|
||||
|
||||
For further information, please see the files in @c docs/motif in the
|
||||
distribution.
|
||||
|
||||
|
||||
|
||||
@section page_port_wxmsw wxMSW
|
||||
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||||
@htmlonly
|
||||
<img src="logo_win.png" alt="Windows logo" title="Windows logo" class="logo">
|
||||
@endhtmlonly
|
||||
@htmlonly<div class="logo">@endhtmlonly
|
||||
@image html logo_win.png
|
||||
@htmlonly</div>@endhtmlonly
|
||||
|
||||
wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
|
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98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and
|
||||
ME through the MSLU extension library). wxMSW ensures native look and feel for
|
||||
XP when using wxWidgets version 2.3.3 or higher.wxMSW can be compiled with a
|
||||
98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and ME
|
||||
through the MSLU extension library). wxMSW ensures native look and feel for XP
|
||||
when using wxWidgets version 2.3.3 or higher. wxMSW can be compiled with a
|
||||
great variety of compilers including Microsoft Studio VC++, Borland 5.5,
|
||||
MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
|
||||
MinGW32 tool chain.
|
||||
|
||||
For further information, please see the files in docs/msw
|
||||
in the distribution.
|
||||
For further information, please see the files in docs/msw in the distribution.
|
||||
|
||||
@subsection page_port_wxmsw_themedborders Themed borders on Windows
|
||||
@subsection page_port_wxmsw_themedborders Themed Borders
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|
||||
Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to have wxWidgets
|
||||
use a themed border. Using the default XP theme, this is a thin 1-pixel blue border,
|
||||
with an extra 1-pixel border in the window client background colour (usually white) to
|
||||
separate the client area's scrollbars from the border.
|
||||
Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to
|
||||
have wxWidgets use a themed border. Using the default XP theme, this is a thin
|
||||
1-pixel blue border, with an extra 1-pixel border in the window client
|
||||
background colour (usually white) to separate the client area's scrollbars from
|
||||
the border.
|
||||
|
||||
If you don't specify a border style for a wxTextCtrl in rich edit mode, wxWidgets now gives
|
||||
the control themed borders automatically, where previously they would take the Windows 95-style
|
||||
sunken border. Other native controls such as wxTextCtrl in non-rich edit mode, and wxComboBox
|
||||
already paint themed borders where appropriate. To use themed borders on other windows, such
|
||||
as wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no border style.
|
||||
If you don't specify a border style for a wxTextCtrl in rich edit mode,
|
||||
wxWidgets now gives the control themed borders automatically, where previously
|
||||
they would take the Windows 95-style sunken border. Other native controls such
|
||||
as wxTextCtrl in non-rich edit mode, and wxComboBox already paint themed
|
||||
borders where appropriate. To use themed borders on other windows, such as
|
||||
wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no
|
||||
border style.
|
||||
|
||||
In general, specifying @c wxBORDER_THEME will cause a border of some kind to be used, chosen by the platform
|
||||
and control class. To leave the border decision entirely to wxWidgets, pass @c wxBORDER_DEFAULT.
|
||||
This is not to be confused with specifying @c wxBORDER_NONE, which says that there should
|
||||
definitely be @e no border.
|
||||
In general, specifying @c wxBORDER_THEME will cause a border of some kind to be
|
||||
used, chosen by the platform and control class. To leave the border decision
|
||||
entirely to wxWidgets, pass @c wxBORDER_DEFAULT. This is not to be confused
|
||||
with specifying @c wxBORDER_NONE, which says that there should definitely be
|
||||
@e no border.
|
||||
|
||||
@subsubsection page_port_wxmsw_themedborders_details More detail on border implementation
|
||||
@subsubsection page_port_wxmsw_themedborders_details Internal Border Implementation
|
||||
|
||||
The way that wxMSW decides whether to apply a themed border is as follows.
|
||||
The theming code calls wxWindow::GetBorder() to obtain a border. If no border style has been
|
||||
passed to the window constructor, GetBorder() calls GetDefaultBorder() for this window.
|
||||
If wxBORDER_THEME was passed to the window constructor, GetBorder() calls GetDefaultBorderForControl().
|
||||
The way that wxMSW decides whether to apply a themed border is as follows. The
|
||||
theming code calls wxWindow::GetBorder() to obtain a border. If no border style
|
||||
has been passed to the window constructor, GetBorder() calls GetDefaultBorder()
|
||||
for this window. If wxBORDER_THEME was passed to the window constructor,
|
||||
GetBorder() calls GetDefaultBorderForControl().
|
||||
|
||||
The implementation of wxWindow::GetDefaultBorder() on wxMSW calls wxWindow::CanApplyThemeBorder()
|
||||
which is a virtual function that tells wxWidgets whether a control can have a theme
|
||||
applied explicitly (some native controls already paint a theme in which case we should not
|
||||
apply it ourselves). Note that wxPanel is an exception to this rule because in many cases
|
||||
we wish to create a window with no border (for example, notebook pages). So wxPanel
|
||||
overrides GetDefaultBorder() in order to call the generic wxWindowBase::GetDefaultBorder(),
|
||||
returning wxBORDER_NONE.
|
||||
The implementation of wxWindow::GetDefaultBorder() on wxMSW calls
|
||||
wxWindow::CanApplyThemeBorder() which is a virtual function that tells
|
||||
wxWidgets whether a control can have a theme applied explicitly (some native
|
||||
controls already paint a theme in which case we should not apply it ourselves).
|
||||
Note that wxPanel is an exception to this rule because in many cases we wish to
|
||||
create a window with no border (for example, notebook pages). So wxPanel
|
||||
overrides GetDefaultBorder() in order to call the generic
|
||||
wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
|
||||
|
||||
@subsection page_port_wxmsw_wince wxWinCE
|
||||
|
||||
wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
|
||||
most of wxMSW is common to Win32 and Windows CE but there are
|
||||
some simplifications, enhancements, and differences in
|
||||
behaviour.
|
||||
wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
|
||||
wxMSW is common to Win32 and Windows CE but there are some simplifications,
|
||||
enhancements, and differences in behaviour.
|
||||
|
||||
For building instructions, see docs/msw/wince in the
|
||||
distribution, also the section about Visual Studio 2005 project
|
||||
files below. The rest of this section documents issues you
|
||||
need to be aware of when programming for Windows CE devices.
|
||||
For building instructions, see docs/msw/wince in the distribution, also the
|
||||
section about Visual Studio 2005 project files below. The rest of this section
|
||||
documents issues you need to be aware of when programming for Windows CE
|
||||
devices.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_ General issues for wxWinCE programming
|
||||
@subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
|
||||
|
||||
Mobile applications generally have fewer features and
|
||||
simpler user interfaces. Simply omit whole sizers, static
|
||||
lines and controls in your dialogs, and use comboboxes instead
|
||||
of listboxes where appropriate. You also need to reduce
|
||||
the amount of spacing used by sizers, for which you can
|
||||
use a macro such as this:
|
||||
Mobile applications generally have fewer features and simpler user interfaces.
|
||||
Simply omit whole sizers, static lines and controls in your dialogs, and use
|
||||
comboboxes instead of listboxes where appropriate. You also need to reduce the
|
||||
amount of spacing used by sizers, for which you can use a macro such as this:
|
||||
|
||||
@code
|
||||
#if defined(__WXWINCE__)
|
||||
@@ -258,34 +242,33 @@ use a macro such as this:
|
||||
topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
|
||||
@endcode
|
||||
|
||||
There is only ever one instance of a Windows CE application running,
|
||||
and wxWidgets will take care of showing the current instance and
|
||||
shutting down the second instance if necessary.
|
||||
There is only ever one instance of a Windows CE application running, and
|
||||
wxWidgets will take care of showing the current instance and shutting down the
|
||||
second instance if necessary.
|
||||
|
||||
You can test the return value of wxSystemSettings::GetScreenType()
|
||||
for a qualitative assessment of what kind of display is available,
|
||||
or use wxGetDisplaySize() if you need more information.
|
||||
You can test the return value of wxSystemSettings::GetScreenType() for a
|
||||
qualitative assessment of what kind of display is available, or use
|
||||
wxGetDisplaySize() if you need more information.
|
||||
|
||||
You can also use wxGetOsVersion to test for a version of Windows CE at
|
||||
run-time (see the next section). However, because different builds
|
||||
are currently required to target different kinds of device, these
|
||||
values are hard-wired according to the build, and you cannot
|
||||
dynamically adapt the same executable for different major Windows CE
|
||||
platforms. This would require a different approach to the way
|
||||
wxWidgets adapts its behaviour (such as for menubars) to suit the
|
||||
style of device.
|
||||
You can also use wxGetOsVersion to test for a version of Windows CE at run-time
|
||||
(see the next section). However, because different builds are currently
|
||||
required to target different kinds of device, these values are hard-wired
|
||||
according to the build, and you cannot dynamically adapt the same executable
|
||||
for different major Windows CE platforms. This would require a different
|
||||
approach to the way wxWidgets adapts its behaviour (such as for menubars) to
|
||||
suit the style of device.
|
||||
|
||||
See the "Life!" example (demos/life) for an example of
|
||||
an application that has been tailored for PocketPC and Smartphone use.
|
||||
See the "Life!" example (demos/life) for an example of an application that has
|
||||
been tailored for PocketPC and Smartphone use.
|
||||
|
||||
@note don't forget to have this line in your .rc file, as for
|
||||
desktop Windows applications:
|
||||
@note Don't forget to have this line in your .rc file,
|
||||
as for desktop Windows applications:
|
||||
|
||||
@verbatim #include "wx/msw/wx.rc" @endverbatim
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
|
||||
|
||||
Use these preprocessor symbols to test for the different types of device or SDK:
|
||||
Use these preprocessor symbols to test for the different types of devices:
|
||||
|
||||
@li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
|
||||
@li @b __PDA__ Generic mobile devices with no phone
|
||||
@@ -296,68 +279,72 @@ Use these preprocessor symbols to test for the different types of device or SDK:
|
||||
@li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
|
||||
@li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
|
||||
|
||||
wxGetOsVersion will return these values:
|
||||
wxGetOsVersion() will return these values:
|
||||
|
||||
@li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
|
||||
@li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
|
||||
@li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
|
||||
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
|
||||
|
||||
Top level windows (dialogs, frames) are created always full-screen. Fit() of sizers will not rescale top
|
||||
level windows but instead will scale window content.
|
||||
Top level windows (dialogs, frames) are created always full-screen. Fit() of
|
||||
sizers will not rescale top level windows but instead will scale window
|
||||
content.
|
||||
|
||||
If the screen orientation changes, the windows will automatically be resized
|
||||
so no further action needs to be taken (unless you want to change the layout
|
||||
according to the orientation, which you could detect in idle time, for example).
|
||||
When input panel (SIP) is shown, top level windows (frames and dialogs) resize
|
||||
accordingly (see wxTopLevelWindow::HandleSettingChange()).
|
||||
If the screen orientation changes, the windows will automatically be resized so
|
||||
no further action needs to be taken (unless you want to change the layout
|
||||
according to the orientation, which you could detect in idle time, for
|
||||
example). When input panel (SIP) is shown, top level windows (frames and
|
||||
dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_toplevel Closing top-level windows in wxWinCE
|
||||
@subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
|
||||
|
||||
You won't get a wxCloseEvent when the user clicks on the X in the titlebar
|
||||
on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
|
||||
event to force the application to close down.
|
||||
You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
|
||||
Smartphone and PocketPC; the window is simply hidden instead. However the
|
||||
system may send the event to force the application to close down.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
|
||||
|
||||
Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application object in low
|
||||
memory conditions. Your application should release memory and close dialogs,
|
||||
and wake up again when the next @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP message is received.
|
||||
(@c wxEVT_ACTIVATE_APP is generated whenever a @c wxEVT_ACTIVATE event is received
|
||||
in Smartphone and PocketPC, since these platforms do not support @c WM_ACTIVATEAPP.)
|
||||
Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
|
||||
object in low memory conditions. Your application should release memory and
|
||||
close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
|
||||
@c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
|
||||
whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
|
||||
since these platforms do not support @c WM_ACTIVATEAPP.)
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_hwbutt Hardware buttons in wxWinCE
|
||||
@subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
|
||||
|
||||
Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
|
||||
under Smartphone and PocketPC. You should first register each required button with
|
||||
wxWindow::RegisterHotKey(), and unregister the button when you're done with it. For example:
|
||||
under Smartphone and PocketPC. You should first register each required button
|
||||
with wxWindow::RegisterHotKey(), and unregister the button when you're done
|
||||
with it. For example:
|
||||
|
||||
@code
|
||||
win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
|
||||
win->UnregisterHotKey(0);
|
||||
@endcode
|
||||
|
||||
You may have to register the buttons in a @c wxEVT_ACTIVATE event handler
|
||||
since other applications will grab the buttons.
|
||||
You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
|
||||
other applications will grab the buttons.
|
||||
|
||||
There is currently no method of finding out the names of the special
|
||||
buttons or how many there are.
|
||||
There is currently no method of finding out the names of the special buttons or
|
||||
how many there are.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
|
||||
|
||||
PocketPC dialogs have an OK button on the caption, and so you should generally
|
||||
not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
|
||||
simply don't offer you the choice (the guidelines recommend you offer an Undo facility
|
||||
to make up for it). When the user clicks on the OK button, your dialog will receive
|
||||
a @c wxID_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId()
|
||||
with the required identifier to be used. Or, override wxDialog::DoOK() (return @false to
|
||||
have wxWidgets simply call Close to dismiss the dialog).
|
||||
not repeat an OK button on the dialog. You can add a Cancel button if
|
||||
necessary, but some dialogs simply don't offer you the choice (the guidelines
|
||||
recommend you offer an Undo facility to make up for it). When the user clicks
|
||||
on the OK button, your dialog will receive a @c wxID_OK event by default. If
|
||||
you wish to change this, call wxDialog::SetAffirmativeId() with the required
|
||||
identifier to be used. Or, override wxDialog::DoOK() (return @false to have
|
||||
wxWidgets simply call Close to dismiss the dialog).
|
||||
|
||||
Smartphone dialogs do @e not have an OK button on the caption, and are closed
|
||||
using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
|
||||
and wxTopLevelWindow::SetRightMenu(), for example:
|
||||
using one of the two menu buttons. You need to assign these using
|
||||
wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
|
||||
example:
|
||||
|
||||
@code
|
||||
#ifdef __SMARTPHONE__
|
||||
@@ -370,11 +357,12 @@ and wxTopLevelWindow::SetRightMenu(), for example:
|
||||
#endif
|
||||
@endcode
|
||||
|
||||
For implementing property sheets (flat tabs), use a wxNotebook with @c wxNB_FLAT|wxNB_BOTTOM
|
||||
and have the notebook left, top and right sides overlap the dialog by about 3 pixels
|
||||
to eliminate spurious borders. You can do this by using a negative spacing in your
|
||||
sizer Add() call. The cross-platform property sheet dialog wxPropertySheetDialog is
|
||||
provided, to show settings in the correct style on PocketPC and on other platforms.
|
||||
For implementing property sheets (flat tabs), use a wxNotebook with
|
||||
@c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
|
||||
overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
|
||||
this by using a negative spacing in your sizer Add() call. The cross-platform
|
||||
property sheet dialog wxPropertySheetDialog is provided, to show settings in
|
||||
the correct style on PocketPC and on other platforms.
|
||||
|
||||
Notifications (bubble HTML text with optional buttons and links) will also be
|
||||
implemented in the future for PocketPC.
|
||||
@@ -383,100 +371,100 @@ Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
|
||||
frames and dialogs are normally full-screen, and a modeless dialog is normally
|
||||
intended to co-exist with the main application frame.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_ppc Menubars and toolbars in PocketPC
|
||||
@subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
|
||||
|
||||
On PocketPC, a frame must always have a menubar, even if it's empty.
|
||||
An empty menubar/toolbar is automatically provided for dialogs, to hide
|
||||
any existing menubar for the duration of the dialog.
|
||||
On PocketPC, a frame must always have a menubar, even if it's empty. An empty
|
||||
menubar/toolbar is automatically provided for dialogs, to hide any existing
|
||||
menubar for the duration of the dialog.
|
||||
|
||||
Menubars and toolbars are implemented using a combined control,
|
||||
but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
|
||||
and toolbar. However, there are some restrictions:
|
||||
Menubars and toolbars are implemented using a combined control, but you can use
|
||||
essentially the usual wxWidgets API; wxWidgets will combine the menubar and
|
||||
toolbar. However, there are some restrictions:
|
||||
|
||||
@li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
|
||||
because this uses the special wxToolMenuBar class (derived from wxToolBar)
|
||||
to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
|
||||
using the wxToolBar class as usual, for example to implement an optional
|
||||
formatting toolbar above the menubar as Pocket Word does. But don't assign
|
||||
a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
|
||||
for the main frame toolbar.
|
||||
@li Deleting and adding tools to wxToolMenuBar after Realize is called is not supported.
|
||||
@li For speed, colours are not remapped to the system colours as they are
|
||||
in wxMSW. Provide the tool bitmaps either with the correct system button background,
|
||||
or with transparency (for example, using XPMs).
|
||||
@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar supports
|
||||
controls.
|
||||
because this uses the special wxToolMenuBar class (derived from wxToolBar) to
|
||||
implement the combined toolbar and menubar. Otherwise, you can create and
|
||||
manage toolbars using the wxToolBar class as usual, for example to implement an
|
||||
optional formatting toolbar above the menubar as Pocket Word does. But don't
|
||||
assign a wxToolBar to a frame using SetToolBar - you should always use
|
||||
CreateToolBar for the main frame toolbar.
|
||||
@li Deleting and adding tools to wxToolMenuBar after Realize is called is not
|
||||
@supported.
|
||||
@li For speed, colours are not remapped to the system colours as they are in
|
||||
wxMSW. Provide the tool bitmaps either with the correct system button
|
||||
background, or with transparency (for example, using XPMs).
|
||||
@li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
|
||||
supports controls.
|
||||
|
||||
Unlike in all other ports, a wxDialog has a wxToolBar automatically created
|
||||
for you. You may either leave it blank, or access it with wxDialog::GetToolBar()
|
||||
Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
|
||||
you. You may either leave it blank, or access it with wxDialog::GetToolBar()
|
||||
and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
|
||||
the toolbar.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_smart Menubars and toolbars in Smartphone
|
||||
@subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
|
||||
|
||||
On Smartphone, there are only two menu buttons, so a menubar is simulated
|
||||
using a nested menu on the right menu button. Any toolbars are simply ignored on
|
||||
On Smartphone, there are only two menu buttons, so a menubar is simulated using
|
||||
a nested menu on the right menu button. Any toolbars are simply ignored on
|
||||
Smartphone.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_closing Closing windows in wxWinCE
|
||||
@subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
|
||||
|
||||
The guidelines state that applications should not have a Quit menu item,
|
||||
since the user should not have to know whether an application is in memory
|
||||
or not. The close button on a window does not call the window's
|
||||
close handler; it simply hides the window. However, the guidelines say that
|
||||
the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
|
||||
defines this accelerator by default and if your application handles
|
||||
wxID_EXIT, it will do the right thing.
|
||||
The guidelines state that applications should not have a Quit menu item, since
|
||||
the user should not have to know whether an application is in memory or not.
|
||||
The close button on a window does not call the window's close handler; it
|
||||
simply hides the window. However, the guidelines say that the Ctrl+Q
|
||||
accelerator can be used to quit the application, so wxWidgets defines this
|
||||
accelerator by default and if your application handles wxID_EXIT, it will do
|
||||
the right thing.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_ctx Context menus in wxWinCE
|
||||
@subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
|
||||
|
||||
To enable context menus in PocketPC, you currently need to call wxWindow::EnableContextMenu(),
|
||||
a wxWinCE-only function. Otherwise the context menu event (wxContextMenuEvent) will
|
||||
never be sent. This API is subject to change.
|
||||
To enable context menus in PocketPC, you currently need to call
|
||||
wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
|
||||
menu event (wxContextMenuEvent) will never be sent. This API is subject to
|
||||
change.
|
||||
|
||||
Context menus are not supported in Smartphone.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_ctrl Control differences on wxWinCE
|
||||
@subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
|
||||
|
||||
These controls and styles are specific to wxWinCE:
|
||||
|
||||
@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to
|
||||
be created, which capitalizes the first letter.
|
||||
@li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
|
||||
created, which capitalizes the first letter.
|
||||
|
||||
These controls are missing from wxWinCE:
|
||||
|
||||
@li MDI classes MDI is not supported under Windows CE.
|
||||
@li wxMiniFrame Not supported under Windows CE.
|
||||
|
||||
Tooltips are not currently supported for controls, since on PocketPC controls with
|
||||
tooltips are distinct controls, and it will be hard to add dynamic
|
||||
tooltip support.
|
||||
Tooltips are not currently supported for controls, since on PocketPC controls
|
||||
with tooltips are distinct controls, and it will be hard to add dynamic tooltip
|
||||
support.
|
||||
|
||||
Control borders on PocketPC and Smartphone should normally be specified with
|
||||
@c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
|
||||
appropriately by virtue of their GetDefaultBorder() function, but if you
|
||||
wish to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER
|
||||
which will give a simple border on PocketPC and Smartphone, and the sunken border on
|
||||
appropriately by virtue of their GetDefaultBorder() function, but if you wish
|
||||
to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
|
||||
will give a simple border on PocketPC and Smartphone, and the sunken border on
|
||||
other platforms.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_help Online help in wxWinCE
|
||||
@subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
|
||||
|
||||
You can use the help controller wxWinceHelpController which controls
|
||||
simple @c .htm files, usually installed in the Windows directory.
|
||||
See the Windows CE reference for how to format the HTML files.
|
||||
You can use the help controller wxWinceHelpController which controls simple
|
||||
@c .htm files, usually installed in the Windows directory. See the Windows CE
|
||||
reference for how to format the HTML files.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone applications
|
||||
@subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
|
||||
|
||||
To install your application, you need to build a CAB file using
|
||||
the parameters defined in a special .inf file. The CabWiz program
|
||||
in your SDK will compile the CAB file from the .inf file and
|
||||
files that it specifies.
|
||||
To install your application, you need to build a CAB file using the parameters
|
||||
defined in a special .inf file. The CabWiz program in your SDK will compile the
|
||||
CAB file from the .inf file and files that it specifies.
|
||||
|
||||
For delivery, you can simply ask the user to copy the CAB file to the
|
||||
device and execute the CAB file using File Explorer. Or, you can
|
||||
write a program for the desktop PC that will find the ActiveSync
|
||||
Application Manager and install the CAB file on the device,
|
||||
which is obviously much easier for the user.
|
||||
For delivery, you can simply ask the user to copy the CAB file to the device
|
||||
and execute the CAB file using File Explorer. Or, you can write a program for
|
||||
the desktop PC that will find the ActiveSync Application Manager and install
|
||||
the CAB file on the device, which is obviously much easier for the user.
|
||||
|
||||
Here are some links that may help.
|
||||
|
||||
@@ -495,29 +483,27 @@ Here are some links that may help.
|
||||
@li Troubleshooting WinCE application installations:
|
||||
http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
|
||||
|
||||
You may also check out <tt>demos/life/setup/wince</tt> which contains
|
||||
scripts to create a PocketPC installation for ARM-based
|
||||
devices. In particular, @c build.bat builds the distribution and
|
||||
copies it to a directory called @c Deliver.
|
||||
You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
|
||||
to create a PocketPC installation for ARM-based devices. In particular,
|
||||
@c build.bat builds the distribution and copies it to a directory called
|
||||
@c Deliver.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
|
||||
|
||||
Allowing the user to access files on memory cards, or on arbitrary
|
||||
parts of the filesystem, is a pain; the standard file dialog only
|
||||
shows folders under My Documents or folders on memory cards
|
||||
(not the system or card root directory, for example). This is
|
||||
a known problem for PocketPC developers.
|
||||
Allowing the user to access files on memory cards, or on arbitrary parts of the
|
||||
filesystem, is a pain; the standard file dialog only shows folders under My
|
||||
Documents or folders on memory cards (not the system or card root directory,
|
||||
for example). This is a known problem for PocketPC developers.
|
||||
|
||||
If you need a file dialog that allows access to all folders,
|
||||
you can use wxGenericFileDialog instead. You will need to include
|
||||
@c wx/generic/filedlgg.h.
|
||||
If you need a file dialog that allows access to all folders, you can use
|
||||
wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
|
||||
|
||||
<b>Run-time type information</b>
|
||||
|
||||
If you wish to use runtime type information (RTTI) with eVC++ 4, you need to download
|
||||
an extra library, @c ccrtrtti.lib, and link with it. At the time of
|
||||
If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
|
||||
download an extra library, @c ccrtrtti.lib, and link with it. At the time of
|
||||
writing you can get it from here:
|
||||
|
||||
@verbatim
|
||||
@@ -532,17 +518,18 @@ wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const t
|
||||
|
||||
<b>Windows Mobile 5.0 emulator</b>
|
||||
|
||||
Note that there is no separate emulator configuration for Windows Mobile 5.0: the
|
||||
emulator runs the ARM code directly.
|
||||
Note that there is no separate emulator configuration for Windows Mobile 5.0:
|
||||
the emulator runs the ARM code directly.
|
||||
|
||||
<b>Visual Studio 2005 project files</b>
|
||||
|
||||
Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0 applications,
|
||||
doesn't do a perfect job of converting the project files from eVC++ format.
|
||||
Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
|
||||
applications, doesn't do a perfect job of converting the project files from
|
||||
eVC++ format.
|
||||
|
||||
When you have converted the wxWidgets workspace, edit the configuration properties
|
||||
for each configuration and in the Librarian, add a relative path ..\\..\\lib to
|
||||
each library path. For example:
|
||||
When you have converted the wxWidgets workspace, edit the configuration
|
||||
properties for each configuration and in the Librarian, add a relative path
|
||||
..\\..\\lib to each library path. For example:
|
||||
<tt>..\\$(PlatformName)\\$(ConfigurationName)\\wx_mono.lib</tt>.
|
||||
|
||||
Then, for a sample you want to compile, edit the configuration properties
|
||||
@@ -557,7 +544,7 @@ Also change the Linker/Input/Additional Dependencies property to something like
|
||||
Alternately, you could edit all the names to be identical to the original eVC++
|
||||
names, but this will probably be more fiddly.
|
||||
|
||||
@subsubsection page_port_wxmsw_wince_issues Remaining issues
|
||||
@subsubsection page_port_wxmsw_wince_issues Remaining Issues
|
||||
|
||||
These are some of the remaining problems to be sorted out, and features
|
||||
to be supported.
|
||||
@@ -615,7 +602,8 @@ should be catered for, either by hard-wiring the capability into all dialogs and
|
||||
or by providing a standard component and sizer.
|
||||
|
||||
|
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@section page_port_nativedocs Documentation for the native toolkits
|
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|
||||
@section page_port_nativedocs Native Toolkit Documentation
|
||||
|
||||
It's sometimes useful to interface directly with the underlying toolkit
|
||||
used by wxWidgets to e.g. use toolkit-specific features.
|
||||
|
Reference in New Issue
Block a user