Reverses part of my changes of Mon Apr 14 17:27:28 2003. This

fixes wxMotif windows not getting most mouse move events (testcase:
could not drag cards in Forty). This is a quick fix for 2.5.1.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Mattia Barbon
2004-02-08 08:07:10 +00:00
parent 6e94fff95a
commit e700df04ec

View File

@@ -2012,14 +2012,162 @@ static void wxCanvasInputEvent(Widget drawingArea,
case ButtonPress:
case ButtonRelease:
case MotionNotify:
{
wxMouseEvent wxevent;
if(wxTranslateMouseEvent(wxevent, canvas, drawingArea, &local_event))
{
canvas->GetEventHandler()->ProcessEvent(wxevent);
}
break;
}
// FIXME: most of this mouse event code is more or less
// duplicated in wxTranslateMouseEvent
//
wxEventType eventType = wxEVT_NULL;
if (local_event.xany.type == EnterNotify)
{
//if (local_event.xcrossing.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_ENTER_WINDOW;
// canvas->GetEventHandler()->OnSetFocus();
}
else if (local_event.xany.type == LeaveNotify)
{
//if (local_event.xcrossingr.mode!=NotifyNormal)
// return ; // Ignore grab events
eventType = wxEVT_LEAVE_WINDOW;
// canvas->GetEventHandler()->OnKillFocus();
}
else if (local_event.xany.type == MotionNotify)
{
eventType = wxEVT_MOTION;
}
else if (local_event.xany.type == ButtonPress)
{
if (local_event.xbutton.button == Button1)
{
eventType = wxEVT_LEFT_DOWN;
}
else if (local_event.xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_DOWN;
}
else if (local_event.xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_DOWN;
}
}
else if (local_event.xany.type == ButtonRelease)
{
if (local_event.xbutton.button == Button1)
{
eventType = wxEVT_LEFT_UP;
}
else if (local_event.xbutton.button == Button2)
{
eventType = wxEVT_MIDDLE_UP;
}
else if (local_event.xbutton.button == Button3)
{
eventType = wxEVT_RIGHT_UP;
}
}
wxMouseEvent wxevent (eventType);
wxevent.m_leftDown = ((eventType == wxEVT_LEFT_DOWN)
|| (event_left_is_down (&local_event)
&& (eventType != wxEVT_LEFT_UP)));
wxevent.m_middleDown = ((eventType == wxEVT_MIDDLE_DOWN)
|| (event_middle_is_down (&local_event)
&& (eventType != wxEVT_MIDDLE_UP)));
wxevent.m_rightDown = ((eventType == wxEVT_RIGHT_DOWN)
|| (event_right_is_down (&local_event)
&& (eventType != wxEVT_RIGHT_UP)));
wxevent.m_shiftDown = local_event.xbutton.state & ShiftMask;
wxevent.m_controlDown = local_event.xbutton.state & ControlMask;
wxevent.m_altDown = local_event.xbutton.state & Mod3Mask;
wxevent.m_metaDown = local_event.xbutton.state & Mod1Mask;
wxevent.SetTimestamp(local_event.xbutton.time);
if ( eventType == wxEVT_MOTION )
{
if (local_event.xmotion.is_hint == NotifyHint)
{
Window root, child;
Display *dpy = XtDisplay (drawingArea);
XQueryPointer (dpy, XtWindow (drawingArea),
&root, &child,
&local_event.xmotion.x_root,
&local_event.xmotion.y_root,
&local_event.xmotion.x,
&local_event.xmotion.y,
&local_event.xmotion.state);
}
else
{
}
}
// Now check if we need to translate this event into a double click
if (TRUE) // canvas->doubleClickAllowed)
{
if (wxevent.ButtonDown())
{
long dclickTime = XtGetMultiClickTime((Display*) wxGetDisplay());
// get button and time-stamp
int button = 0;
if (wxevent.LeftDown())
button = 1;
else if (wxevent.MiddleDown())
button = 2;
else if (wxevent.RightDown())
button = 3;
long ts = wxevent.GetTimestamp();
// check, if single or double click
int buttonLast = canvas->GetLastClickedButton();
long lastTS = canvas->GetLastClickTime();
if ( buttonLast && buttonLast == button && (ts - lastTS) < dclickTime )
{
// I have a dclick
canvas->SetLastClick(0, ts);
wxEventType typeDouble;
if ( eventType == wxEVT_LEFT_DOWN )
typeDouble = wxEVT_LEFT_DCLICK;
else if ( eventType == wxEVT_MIDDLE_DOWN )
typeDouble = wxEVT_MIDDLE_DCLICK;
else if ( eventType == wxEVT_RIGHT_DOWN )
typeDouble = wxEVT_RIGHT_DCLICK;
else
typeDouble = wxEVT_NULL;
if ( typeDouble != wxEVT_NULL )
{
wxevent.SetEventType(typeDouble);
}
}
else
{
// not fast enough or different button
canvas->SetLastClick(button, ts);
}
}
}
wxevent.SetId(canvas->GetId());
wxevent.SetEventObject(canvas);
wxevent.m_x = local_event.xbutton.x;
wxevent.m_y = local_event.xbutton.y;
canvas->GetEventHandler()->ProcessEvent (wxevent);
#if 0
if (eventType == wxEVT_ENTER_WINDOW ||
eventType == wxEVT_LEAVE_WINDOW ||
eventType == wxEVT_MOTION
)
return;
#endif // 0
break;
}
case KeyPress:
{
wxKeyEvent event (wxEVT_CHAR);