*** empty log message ***

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4160 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster
1999-10-24 15:57:35 +00:00
parent ace03f87d6
commit e6ebb51430
42 changed files with 663 additions and 4402 deletions

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@@ -1,42 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: colordlg.h
// Purpose: wxColourDialog class. Use generic version if no
// platform-specific implementation.
// Author: David Webster
// Modified by:
// Created: 10/13/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLORDLG_H_
#define _WX_COLORDLG_H_
#include "wx/setup.h"
#include "wx/dialog.h"
#include "wx/cmndata.h"
/*
* Platform-specific colour dialog implementation
*/
class WXDLLEXPORT wxColourDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxColourDialog)
public:
wxColourDialog();
wxColourDialog(wxWindow *parent, wxColourData *data = NULL);
bool Create(wxWindow *parent, wxColourData *data = NULL);
int ShowModal();
wxColourData& GetColourData() { return m_colourData; }
protected:
wxColourData m_colourData;
wxWindow* m_dialogParent;
};
#endif
// _WX_COLORDLG_H_

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@@ -33,7 +33,7 @@ public:
/* constructor for setting one data object */
wxDropSource( wxDataObject& rData,
wxWindow* pWin,
wxWindow* pWin
);
virtual ~wxDropSource();

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@@ -55,9 +55,6 @@ public:
virtual bool Destroy();
virtual void ClientToScreen(int *x, int *y) const;
virtual void ScreenToClient(int *x, int *y) const;
void OnSize(wxSizeEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
void OnActivate(wxActivateEvent& event);
@@ -177,6 +174,9 @@ protected:
virtual void DoSetClientSize(int width, int height);
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
// a plug in for MDI frame classes which need to do something special when
// the menubar is set
virtual void InternalSetMenuBar();

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@@ -1,131 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: imaglist.h
// Purpose: wxImageList class. Note: if your GUI doesn't have
// an image list equivalent, you can use the generic class
// in src/generic.
// Author: David Webster
// Modified by:
// Created: 10/09/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_IMAGLIST_H_
#define _WX_IMAGLIST_H_
#include "wx/bitmap.h"
/*
* wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
* images for their items by an index into an image list.
* A wxImageList is capable of creating images with optional masks from
* a variety of sources - a single bitmap plus a colour to indicate the mask,
* two bitmaps, or an icon.
*
*/
// Flags for Draw
#define wxIMAGELIST_DRAW_NORMAL 0x0001
#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
#define wxIMAGELIST_DRAW_SELECTED 0x0004
#define wxIMAGELIST_DRAW_FOCUSED 0x0008
// Flag values for Set/GetImageList
enum {
wxIMAGE_LIST_NORMAL, // Normal icons
wxIMAGE_LIST_SMALL, // Small icons
wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
};
// Eventually we'll make this a reference-counted wxGDIObject. For
// now, the app must take care of ownership issues. That is, the
// image lists must be explicitly deleted after the control(s) that uses them
// is (are) deleted, or when the app exits.
class WXDLLEXPORT wxImageList: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxImageList)
public:
/*
* Public interface
*/
wxImageList();
// Creates an image list.
// Specify the width and height of the images in the list,
// whether there are masks associated with them (e.g. if creating images
// from icons), and the initial size of the list.
inline wxImageList(int width, int height, bool mask = TRUE, int initialCount = 1)
{
Create(width, height, mask, initialCount);
}
~wxImageList();
// Attributes
////////////////////////////////////////////////////////////////////////////
// Returns the number of images in the image list.
int GetImageCount() const;
// Operations
////////////////////////////////////////////////////////////////////////////
// Creates an image list
// width, height specify the size of the images in the list (all the same).
// mask specifies whether the images have masks or not.
// initialNumber is the initial number of images to reserve.
bool Create(int width, int height, bool mask = TRUE, int initialNumber = 1);
// Adds a bitmap, and optionally a mask bitmap.
// Note that wxImageList creates *new* bitmaps, so you may delete
// 'bitmap' and 'mask' after calling Add.
int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
// Adds a bitmap, using the specified colour to create the mask bitmap
// Note that wxImageList creates *new* bitmaps, so you may delete
// 'bitmap' after calling Add.
int Add(const wxBitmap& bitmap, const wxColour& maskColour);
// Adds a bitmap and mask from an icon.
int Add(const wxIcon& icon);
// Replaces a bitmap, optionally passing a mask bitmap.
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap' and 'mask' after calling Replace.
bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
// Replaces a bitmap and mask from an icon.
// You can delete 'icon' after calling Replace.
bool Replace(int index, const wxIcon& icon);
// Removes the image at the given index.
bool Remove(int index);
// Remove all images
bool RemoveAll();
// Draws the given image on a dc at the specified position.
// If 'solidBackground' is TRUE, Draw sets the image list background
// colour to the background colour of the wxDC, to speed up
// drawing by eliminating masked drawing where possible.
bool Draw(int index, wxDC& dc, int x, int y,
int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = FALSE);
/* TODO (optional?)
wxIcon *MakeIcon(int index);
*/
// Implementation
////////////////////////////////////////////////////////////////////////////
// Returns the native image list handle
inline WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
protected:
WXHIMAGELIST m_hImageList;
};
#endif
// _WX_IMAGLIST_H_

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@@ -1,421 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: listctrl.h
// Purpose: wxListCtrl class
// Author: David Webster
// Modified by:
// Created: 10/10/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
#include "wx/control.h"
#include "wx/event.h"
#include "wx/imaglist.h"
/*
The wxListCtrl can show lists of items in four different modes:
wxLC_LIST: multicolumn list view, with optional small icons (icons could be
optional for some platforms). Columns are computed automatically,
i.e. you don't set columns as in wxLC_REPORT. In other words,
the list wraps, unlike a wxListBox.
wxLC_REPORT: single or multicolumn report view (with optional header)
wxLC_ICON: large icon view, with optional labels
wxLC_SMALL_ICON: small icon view, with optional labels
You can change the style dynamically, either with SetSingleStyle or
SetWindowStyleFlag.
Further window styles:
wxLC_ALIGN_TOP icons align to the top (default)
wxLC_ALIGN_LEFT icons align to the left
wxLC_AUTOARRANGE icons arrange themselves
wxLC_USER_TEXT the app provides label text on demand, except for column headers
wxLC_EDIT_LABELS labels are editable: app will be notified.
wxLC_NO_HEADER no header in report mode
wxLC_NO_SORT_HEADER can't click on header
wxLC_SINGLE_SEL single selection
wxLC_SORT_ASCENDING sort ascending (must still supply a comparison callback in SortItems)
wxLC_SORT_DESCENDING sort descending (ditto)
Items are referred to by their index (position in the list starting from zero).
Label text is supplied via insertion/setting functions and is stored by the
control, unless the wxLC_USER_TEXT style has been specified, in which case
the app will be notified when text is required (see sample).
Images are dealt with by (optionally) associating 3 image lists with the control.
Zero-based indexes into these image lists indicate which image is to be used for
which item. Each image in an image list can contain a mask, and can be made out
of either a bitmap, two bitmaps or an icon. See ImagList.h for more details.
Notifications are passed via the wxWindows 2.0 event system.
See the sample wxListCtrl app for API usage.
*/
// Mask flags to tell app/GUI what fields of wxListItem are valid
#define wxLIST_MASK_STATE 0x0001
#define wxLIST_MASK_TEXT 0x0002
#define wxLIST_MASK_IMAGE 0x0004
#define wxLIST_MASK_DATA 0x0008
#define wxLIST_SET_ITEM 0x0010
#define wxLIST_MASK_WIDTH 0x0020
#define wxLIST_MASK_FORMAT 0x0040
// State flags for indicating the state of an item
#define wxLIST_STATE_DONTCARE 0x0000
#define wxLIST_STATE_DROPHILITED 0x0001
#define wxLIST_STATE_FOCUSED 0x0002
#define wxLIST_STATE_SELECTED 0x0004
#define wxLIST_STATE_CUT 0x0008
// Hit test flags, used in HitTest
#define wxLIST_HITTEST_ABOVE 0x0001 // Above the client area.
#define wxLIST_HITTEST_BELOW 0x0002 // Below the client area.
#define wxLIST_HITTEST_NOWHERE 0x0004 // In the client area but below the last item.
#define wxLIST_HITTEST_ONITEMICON 0x0020 // On the bitmap associated with an item.
#define wxLIST_HITTEST_ONITEMLABEL 0x0080 // On the label (string) associated with an item.
#define wxLIST_HITTEST_ONITEMRIGHT 0x0100 // In the area to the right of an item.
#define wxLIST_HITTEST_ONITEMSTATEICON 0x0200 // On the state icon for a tree view item that is in a user-defined state.
#define wxLIST_HITTEST_TOLEFT 0x0400 // To the left of the client area.
#define wxLIST_HITTEST_TORIGHT 0x0800 // To the right of the client area.
#define wxLIST_HITTEST_ONITEM (wxLIST_HITTEST_ONITEMICON | wxLIST_HITTEST_ONITEMLABEL wxLIST_HITTEST_ONITEMSTATEICON)
// Flags for GetNextItem
enum {
wxLIST_NEXT_ABOVE, // Searches for an item above the specified item
wxLIST_NEXT_ALL, // Searches for subsequent item by index
wxLIST_NEXT_BELOW, // Searches for an item below the specified item
wxLIST_NEXT_LEFT, // Searches for an item to the left of the specified item
wxLIST_NEXT_RIGHT // Searches for an item to the right of the specified item
};
// Alignment flags for Arrange
enum {
wxLIST_ALIGN_DEFAULT,
wxLIST_ALIGN_LEFT,
wxLIST_ALIGN_TOP,
wxLIST_ALIGN_SNAP_TO_GRID
};
// Column format
enum {
wxLIST_FORMAT_LEFT,
wxLIST_FORMAT_RIGHT,
wxLIST_FORMAT_CENTRE,
wxLIST_FORMAT_CENTER = wxLIST_FORMAT_CENTRE
};
// Autosize values for SetColumnWidth
enum {
wxLIST_AUTOSIZE = -1,
wxLIST_AUTOSIZE_USEHEADER = -2
};
// Flag values for GetItemRect
enum {
wxLIST_RECT_BOUNDS,
wxLIST_RECT_ICON,
wxLIST_RECT_LABEL
};
// Flag values for FindItem
enum {
wxLIST_FIND_UP,
wxLIST_FIND_DOWN,
wxLIST_FIND_LEFT,
wxLIST_FIND_RIGHT
};
// wxListItem: data representing an item, or report field.
// It also doubles up to represent entire column information
// when inserting or setting a column.
class WXDLLEXPORT wxListItem: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListItem)
public:
long m_mask; // Indicates what fields are valid
long m_itemId; // The zero-based item position
int m_col; // Zero-based column, if in report mode
long m_state; // The state of the item
long m_stateMask; // Which flags of m_state are valid (uses same flags)
wxString m_text; // The label/header text
int m_image; // The zero-based index into an image list
long m_data; // App-defined data
// For columns only
int m_format; // left, right, centre
int m_width; // width of column
wxListItem();
};
// type of compare function for wxListCtrl sort operation
typedef int (*wxListCtrlCompare)(long item1, long item2, long sortData);
class WXDLLEXPORT wxListCtrl: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxListCtrl)
public:
/*
* Public interface
*/
wxListCtrl();
inline wxListCtrl(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator,
const wxString& name = "listCtrl")
{
Create(parent, id, pos, size, style, validator, name);
}
~wxListCtrl();
bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator, const wxString& name = "wxListCtrl");
// Attributes
////////////////////////////////////////////////////////////////////////////
// Sets the background colour (GetBackgroundColour already implicit in
// wxWindow class)
bool SetBackgroundColour(const wxColour& col);
// Gets information about this column
bool GetColumn(int col, wxListItem& item) const;
// Sets information about this column
bool SetColumn(int col, wxListItem& item) ;
// Gets the column width
int GetColumnWidth(int col) const;
// Sets the column width
bool SetColumnWidth(int col, int width) ;
// Gets the number of items that can fit vertically in the
// visible area of the list control (list or report view)
// or the total number of items in the list control (icon
// or small icon view)
int GetCountPerPage() const;
// Gets the edit control for editing labels.
wxTextCtrl* GetEditControl() const;
// Gets information about the item
bool GetItem(wxListItem& info) const ;
// Sets information about the item
bool SetItem(wxListItem& info) ;
// Sets a string field at a particular column
long SetItem(long index, int col, const wxString& label, int imageId = -1);
// Gets the item state
int GetItemState(long item, long stateMask) const ;
// Sets the item state
bool SetItemState(long item, long state, long stateMask) ;
// Sets the item image
bool SetItemImage(long item, int image, int selImage) ;
// Gets the item text
wxString GetItemText(long item) const ;
// Sets the item text
void SetItemText(long item, const wxString& str) ;
// Gets the item data
long GetItemData(long item) const ;
// Sets the item data
bool SetItemData(long item, long data) ;
// Gets the item rectangle
bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const ;
// Gets the item position
bool GetItemPosition(long item, wxPoint& pos) const ;
// Sets the item position
bool SetItemPosition(long item, const wxPoint& pos) ;
// Gets the number of items in the list control
int GetItemCount() const;
// Gets the number of columns in the list control
int GetColumnCount() const;
// Retrieves the spacing between icons in pixels.
// If small is TRUE, gets the spacing for the small icon
// view, otherwise the large icon view.
int GetItemSpacing(bool isSmall) const;
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
// Gets the text colour of the listview
wxColour GetTextColour() const;
// Sets the text colour of the listview
void SetTextColour(const wxColour& col);
// Gets the index of the topmost visible item when in
// list or report view
long GetTopItem() const ;
// Add or remove a single window style
void SetSingleStyle(long style, bool add = TRUE) ;
// Set the whole window style
void SetWindowStyleFlag(long style) ;
// Searches for an item, starting from 'item'.
// item can be -1 to find the first item that matches the
// specified flags.
// Returns the item or -1 if unsuccessful.
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;
// Implementation: converts wxWindows style to OS2 style.
// Can be a single style flag or a bit list.
// oldStyle is 'normalised' so that it doesn't contain
// conflicting styles.
long ConvertToOS2Style(long& oldStyle, long style) const;
// Gets one of the three image lists
wxImageList *GetImageList(int which) const ;
// Sets the image list
// N.B. There's a quirk in the Win95 list view implementation.
// If in wxLC_LIST mode, it'll *still* display images by the labels if
// there's a small-icon image list set for the control - even though you
// haven't specified wxLIST_MASK_IMAGE when inserting.
// So you have to set a NULL small-icon image list to be sure that
// the wxLC_LIST mode works without icons. Of course, you may want icons...
void SetImageList(wxImageList *imageList, int which) ;
// Operations
////////////////////////////////////////////////////////////////////////////
// Arranges the items
bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);
// Deletes an item
bool DeleteItem(long item);
// Deletes all items
bool DeleteAllItems() ;
// Deletes a column
bool DeleteColumn(int col);
// Deletes all columns
bool DeleteAllColumns();
// Clears items, and columns if there are any.
void ClearAll();
// Edit the label
wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
// End label editing, optionally cancelling the edit
bool EndEditLabel(bool cancel);
// Ensures this item is visible
bool EnsureVisible(long item) ;
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, const wxString& str, bool partial = FALSE);
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, long data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
long FindItem(long start, const wxPoint& pt, int direction);
// Determines which item (if any) is at the specified point,
// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
long HitTest(const wxPoint& point, int& flags);
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
// TOD: Should also have some further convenience functions
// which don't require setting a wxListItem object
long InsertItem(wxListItem& info);
// Insert a string item
long InsertItem(long index, const wxString& label);
// Insert an image item
long InsertItem(long index, int imageIndex);
// Insert an image/string item
long InsertItem(long index, const wxString& label, int imageIndex);
// For list view mode (only), inserts a column.
long InsertColumn(long col, wxListItem& info);
long InsertColumn(long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT,
int width = -1);
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// If in icon, small icon or list view mode, y specifies the number of pixels
// to scroll. If in report view mode, y specifies the number of lines to scroll.
bool ScrollList(int dx, int dy);
// Sort items.
// fn is a function which takes 3 long arguments: item1, item2, data.
// item1 is the long data associated with a first item (NOT the index).
// item2 is the long data associated with a second item (NOT the index).
// data is the same value as passed to SortItems.
// The return value is a negative number if the first item should precede the second
// item, a positive number of the second item should precede the first,
// or zero if the two items are equivalent.
// data is arbitrary data to be passed to the sort function.
bool SortItems(wxListCtrlCompare fn, long data);
// IMPLEMENTATION
virtual bool OS2Command(WXUINT param, WXWORD id);
virtual bool OS2OnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
// bring the control in sync with current m_windowStyle value
void UpdateStyle();
// Add to pool: necessary because Windows needs to have a string
// still exist across 3 callbacks.
wxChar *AddPool(const wxString& str);
protected:
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
wxImageList * m_imageListSmall; // The image list for small icons
wxImageList * m_imageListState; // The image list state icons (not implemented yet)
long m_baseStyle; // Basic Windows style flags, for recreation purposes
wxStringList m_stringPool; // Pool of 3 strings to satisfy Windows callback
// requirements
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
private:
bool DoCreateControl(int x, int y, int w, int h);
};
#endif
// _WX_LISTCTRL_H_

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@@ -8,8 +8,8 @@
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_STATLINE_H_
#define _WX_MSW_STATLINE_H_
#ifndef _WX_OS2_STATLINE_H_
#define _WX_OS2_STATLINE_H_
#ifdef __GNUG__
#pragma interface
@@ -45,6 +45,6 @@ public:
const wxString &name = wxStaticTextNameStr );
};
#endif // _WX_MSW_STATLINE_H_
#endif // _WX_OS2_STATLINE_H_

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@@ -1,48 +0,0 @@
///////////////////////////////////////////////////////////////////////////////
// Name: statusbr.h
// Purpose: native implementation of wxStatusBar. Optional; can use generic
// version instead.
// Author: David Webster
// Modified by:
// Created: 10/17/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_STATBAR_H_
#define _WX_STATBAR_H_
class WXDLLEXPORT wxStatusBarPM : public wxStatusBar
{
DECLARE_DYNAMIC_CLASS(wxStatusBarPM);
public:
// ctors
wxStatusBarPM();
wxStatusBarPM(wxWindow *parent, wxWindowID id = -1, long style = wxST_SIZEGRIP);
// create status line
bool Create(wxWindow *parent, wxWindowID id = -1, long style = wxST_SIZEGRIP);
// a status line can have several (<256) fields numbered from 0
virtual void SetFieldsCount(int number = 1, const int widths[] = NULL);
// each field of status line has its own text
virtual void SetStatusText(const wxString& text, int number = 0);
virtual wxString GetStatusText(int number = 0) const;
// set status line fields' widths
virtual void SetStatusWidths(int n, const int widths_field[]);
void OnSize(wxSizeEvent& event);
DECLARE_EVENT_TABLE()
protected:
void CopyFieldsWidth(const int widths[]);
void SetFieldsWidth();
};
#endif // _WX_STATBAR_H_

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@@ -1,497 +0,0 @@
/////////////////////////////////////////////////////////////////////////////
// Name: treectrl.h
// Purpose: wxTreeCtrl class
// Author: David Webster
// Modified by:
// Created: 10/17/99
// RCS-ID: $Id$
// Copyright: (c) David Webster
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TREECTRL_H_
#define _WX_TREECTRL_H_
#include "wx/textctrl.h"
#include "wx/dynarray.h"
// the type for "untyped" data
typedef long wxDataType;
// fwd decl
class WXDLLEXPORT wxImageList;
struct WXDLLEXPORT wxTreeViewItem;
// a callback function used for sorting tree items, it should return -1 if the
// first item precedes the second, +1 if the second precedes the first or 0 if
// they're equivalent
class wxTreeItemData;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// values for the `flags' parameter of wxTreeCtrl::HitTest() which determine
// where exactly the specified point is situated:
// above the client area.
static const int wxTREE_HITTEST_ABOVE = 0x0001;
// below the client area.
static const int wxTREE_HITTEST_BELOW = 0x0002;
// in the client area but below the last item.
static const int wxTREE_HITTEST_NOWHERE = 0x0004;
// on the button associated with an item.
static const int wxTREE_HITTEST_ONITEMBUTTON = 0x0010;
// on the bitmap associated with an item.
static const int wxTREE_HITTEST_ONITEMICON = 0x0020;
// in the indentation associated with an item.
static const int wxTREE_HITTEST_ONITEMINDENT = 0x0040;
// on the label (string) associated with an item.
static const int wxTREE_HITTEST_ONITEMLABEL = 0x0080;
// in the area to the right of an item.
static const int wxTREE_HITTEST_ONITEMRIGHT = 0x0100;
// on the state icon for a tree view item that is in a user-defined state.
static const int wxTREE_HITTEST_ONITEMSTATEICON = 0x0200;
// to the right of the client area.
static const int wxTREE_HITTEST_TOLEFT = 0x0400;
// to the left of the client area.
static const int wxTREE_HITTEST_TORIGHT = 0x0800;
// anywhere on the item
static const int wxTREE_HITTEST_ONITEM = wxTREE_HITTEST_ONITEMICON |
wxTREE_HITTEST_ONITEMLABEL |
wxTREE_HITTEST_ONITEMSTATEICON;
// NB: all the following flags are for compatbility only and will be removed in the
// next versions
// flags for deprecated `Expand(int action)'
enum
{
wxTREE_EXPAND_EXPAND,
wxTREE_EXPAND_COLLAPSE,
wxTREE_EXPAND_COLLAPSE_RESET,
wxTREE_EXPAND_TOGGLE
};
// flags for deprecated InsertItem() variant
#define wxTREE_INSERT_FIRST 0xFFFF0001
#define wxTREE_INSERT_LAST 0xFFFF0002
// ----------------------------------------------------------------------------
// wxTreeItemId identifies an element of the tree. In this implementation, it's
// just a trivial wrapper around Win32 HTREEITEM. It's opaque for the
// application.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeItemId
{
public:
// ctors
// 0 is invalid value for HTREEITEM
wxTreeItemId() { m_itemId = 0; }
// default copy ctor/assignment operator are ok for us
// accessors
// is this a valid tree item?
bool IsOk() const { return m_itemId != 0; }
// conversion to/from either real (system-dependent) tree item id or
// to "long" which used to be the type for tree item ids in previous
// versions of wxWindows
// for wxTreeCtrl usage only
wxTreeItemId(WXHTREEITEM itemId) { m_itemId = (long)itemId; }
operator WXHTREEITEM() const { return (WXHTREEITEM)m_itemId; }
void operator=(WXHTREEITEM item) { m_itemId = (long) item; }
protected:
long m_itemId;
};
WX_DEFINE_EXPORTED_ARRAY(wxTreeItemId, wxArrayTreeItemIds);
// ----------------------------------------------------------------------------
// wxTreeItemData is some (arbitrary) user class associated with some item. The
// main advantage of having this class (compared to old untyped interface) is
// that wxTreeItemData's are destroyed automatically by the tree and, as this
// class has virtual dtor, it means that the memory will be automatically
// freed. OTOH, we don't just use wxObject instead of wxTreeItemData because
// the size of this class is critical: in any real application, each tree leaf
// will have wxTreeItemData associated with it and number of leaves may be
// quite big.
//
// Because the objects of this class are deleted by the tree, they should
// always be allocated on the heap!
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeItemData : private wxTreeItemId
{
public:
// default ctor/copy ctor/assignment operator are ok
// dtor is virtual and all the items are deleted by the tree control when
// it's deleted, so you normally don't have to care about freeing memory
// allocated in your wxTreeItemData-derived class
virtual ~wxTreeItemData() { }
// accessors: set/get the item associated with this node
void SetId(const wxTreeItemId& id) { m_itemId = id; }
const wxTreeItemId GetId() const { return *this; }
};
// ----------------------------------------------------------------------------
// wxTreeCtrl
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTreeCtrl : public wxControl
{
public:
// creation
// --------
wxTreeCtrl() { Init(); }
wxTreeCtrl(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "wxTreeCtrl")
{
Create(parent, id, pos, size, style, validator, name);
}
virtual ~wxTreeCtrl();
bool Create(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS | wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "wxTreeCtrl");
// accessors
// ---------
// get the total number of items in the control
size_t GetCount() const;
// indent is the number of pixels the children are indented relative to
// the parents position. SetIndent() also redraws the control
// immediately.
unsigned int GetIndent() const;
void SetIndent(unsigned int indent);
// spacing is the number of pixels between the start and the Text
// not implemented under wxMSW
unsigned int GetSpacing() const { return 18; } // return wxGTK default
void SetSpacing(unsigned int WXUNUSED(spacing)) { }
// image list: these functions allow to associate an image list with
// the control and retrieve it. Note that the control does _not_ delete
// the associated image list when it's deleted in order to allow image
// lists to be shared between different controls.
//
// The normal image list is for the icons which correspond to the
// normal tree item state (whether it is selected or not).
// Additionally, the application might choose to show a state icon
// which corresponds to an app-defined item state (for example,
// checked/unchecked) which are taken from the state image list.
wxImageList *GetImageList() const;
wxImageList *GetStateImageList() const;
void SetImageList(wxImageList *imageList);
void SetStateImageList(wxImageList *imageList);
// Functions to work with tree ctrl items. Unfortunately, they can _not_ be
// member functions of wxTreeItem because they must know the tree the item
// belongs to for Windows implementation and storing the pointer to
// wxTreeCtrl in each wxTreeItem is just too much waste.
// accessors
// ---------
// retrieve items label
wxString GetItemText(const wxTreeItemId& item) const;
// get one of the images associated with the item (normal by default)
int GetItemImage(const wxTreeItemId& item,
wxTreeItemIcon which = wxTreeItemIcon_Normal) const;
// get the data associated with the item
wxTreeItemData *GetItemData(const wxTreeItemId& item) const;
// modifiers
// ---------
// set items label
void SetItemText(const wxTreeItemId& item, const wxString& text);
// get one of the images associated with the item (normal by default)
void SetItemImage(const wxTreeItemId& item, int image,
wxTreeItemIcon which = wxTreeItemIcon_Normal);
// associate some data with the item
void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
// force appearance of [+] button near the item. This is useful to
// allow the user to expand the items which don't have any children now
// - but instead add them only when needed, thus minimizing memory
// usage and loading time.
void SetItemHasChildren(const wxTreeItemId& item, bool has = TRUE);
// the item will be shown in bold
void SetItemBold(const wxTreeItemId& item, bool bold = TRUE);
// the item will be shown with a drop highlight
void SetItemDropHighlight(const wxTreeItemId& item, bool highlight = TRUE);
// item status inquiries
// ---------------------
// is the item visible (it might be outside the view or not expanded)?
bool IsVisible(const wxTreeItemId& item) const;
// does the item has any children?
bool ItemHasChildren(const wxTreeItemId& item) const;
// is the item expanded (only makes sense if HasChildren())?
bool IsExpanded(const wxTreeItemId& item) const;
// is this item currently selected (the same as has focus)?
bool IsSelected(const wxTreeItemId& item) const;
// is item text in bold font?
bool IsBold(const wxTreeItemId& item) const;
// number of children
// ------------------
// if 'recursively' is FALSE, only immediate children count, otherwise
// the returned number is the number of all items in this branch
size_t GetChildrenCount(const wxTreeItemId& item,
bool recursively = TRUE) const;
// navigation
// ----------
// wxTreeItemId.IsOk() will return FALSE if there is no such item
// get the root tree item
wxTreeItemId GetRootItem() const;
// get the item currently selected (may return NULL if no selection)
wxTreeItemId GetSelection() const;
// get the items currently selected, return the number of such item
//
// NB: this operation is expensive and can take a long time for a
// control with a lot of items (~ O(number of items)).
size_t GetSelections(wxArrayTreeItemIds& selections) const;
// get the parent of this item (may return NULL if root)
wxTreeItemId GetParent(const wxTreeItemId& item) const;
// for this enumeration function you must pass in a "cookie" parameter
// which is opaque for the application but is necessary for the library
// to make these functions reentrant (i.e. allow more than one
// enumeration on one and the same object simultaneously). Of course,
// the "cookie" passed to GetFirstChild() and GetNextChild() should be
// the same!
// get the first child of this item
wxTreeItemId GetFirstChild(const wxTreeItemId& item, long& _cookie) const;
// get the next child
wxTreeItemId GetNextChild(const wxTreeItemId& item, long& _cookie) const;
// get the last child of this item - this method doesn't use cookies
wxTreeItemId GetLastChild(const wxTreeItemId& item) const;
// get the next sibling of this item
wxTreeItemId GetNextSibling(const wxTreeItemId& item) const;
// get the previous sibling
wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const;
// get first visible item
wxTreeItemId GetFirstVisibleItem() const;
// get the next visible item: item must be visible itself!
// see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
wxTreeItemId GetNextVisible(const wxTreeItemId& item) const;
// get the previous visible item: item must be visible itself!
wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const;
// operations
// ----------
// add the root node to the tree
wxTreeItemId AddRoot(const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the first child of the parent
wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item after a given one
wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the last child of the parent
wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// delete this item and associated data if any
void Delete(const wxTreeItemId& item);
// delete all children (but don't delete the item itself)
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteChildren(const wxTreeItemId& item);
// delete all items from the tree
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteAllItems();
// expand this item
void Expand(const wxTreeItemId& item);
// collapse the item without removing its children
void Collapse(const wxTreeItemId& item);
// collapse the item and remove all children
void CollapseAndReset(const wxTreeItemId& item);
// toggles the current state
void Toggle(const wxTreeItemId& item);
// remove the selection from currently selected item (if any)
void Unselect();
// unselect all items (only makes sense for multiple selection control)
void UnselectAll();
// select this item
void SelectItem(const wxTreeItemId& item);
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
// scroll to this item (but don't expand its parent)
void ScrollTo(const wxTreeItemId& item);
// start editing the item label: this (temporarily) replaces the item
// with a one line edit control. The item will be selected if it hadn't
// been before. textCtrlClass parameter allows you to create an edit
// control of arbitrary user-defined class deriving from wxTextCtrl.
wxTextCtrl* EditLabel(const wxTreeItemId& item,
wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl));
// returns the same pointer as StartEdit() if the item is being edited,
// NULL otherwise (it's assumed that no more than one item may be
// edited simultaneously)
wxTextCtrl* GetEditControl() const;
// end editing and accept or discard the changes to item label
void EndEditLabel(const wxTreeItemId& item, bool discardChanges = FALSE);
// sorting
// this function is called to compare 2 items and should return -1, 0
// or +1 if the first item is less than, equal to or greater than the
// second one. The base class version performs alphabetic comparaison
// of item labels (GetText)
virtual int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2);
// sort the children of this item using OnCompareItems
//
// NB: this function is not reentrant and not MT-safe (FIXME)!
void SortChildren(const wxTreeItemId& item);
// helpers
// -------
// determine to which item (if any) belongs the given point (the
// coordinates specified are relative to the client area of tree ctrl)
// and fill the flags parameter with a bitmask of wxTREE_HITTEST_xxx
// constants.
//
// The first function is more portable (because easier to implement
// on other platforms), but the second one returns some extra info.
wxTreeItemId HitTest(const wxPoint& point)
{ int dummy; return HitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags);
// get the bounding rectangle of the item (or of its label only)
bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = FALSE) const;
// deprecated
// ----------
// these methods are deprecated and will be removed in future versions of
// wxWindows, they're here for compatibility only, don't use them in new
// code (the comments indicate why these methods are now useless and how to
// replace them)
// use Expand, Collapse, CollapseAndReset or Toggle
void ExpandItem(const wxTreeItemId& item, int action);
// use AddRoot, PrependItem or AppendItem
wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selImage = -1,
long insertAfter = wxTREE_INSERT_LAST);
// use Set/GetImageList and Set/GetStateImageList
wxImageList *GetImageList(int) const
{ return GetImageList(); }
void SetImageList(wxImageList *imageList, int)
{ SetImageList(imageList); }
// use Set/GetItemImage directly
// get the selected item image
int GetItemSelectedImage(const wxTreeItemId& item) const
{ return GetItemImage(item, wxTreeItemIcon_Selected); }
// set the selected item image
void SetItemSelectedImage(const wxTreeItemId& item, int image)
{ SetItemImage(item, image, wxTreeItemIcon_Selected); }
// implementation
// --------------
virtual bool OS2Command(WXUINT param, WXWORD id);
virtual bool OS2OnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
// get/set the check state for the item (only for wxTR_MULTIPLE)
bool IsItemChecked(const wxTreeItemId& item) const;
void SetItemCheck(const wxTreeItemId& item, bool check = TRUE);
protected:
// SetImageList helper
void SetAnyImageList(wxImageList *imageList, int which);
wxTextCtrl *m_textCtrl; // used while editing the item label
wxImageList *m_imageListNormal, // images for tree elements
*m_imageListState; // special images for app defined states
private:
// the common part of all ctors
void Init();
// helper functions
inline bool DoGetItem(wxTreeViewItem *tvItem) const;
inline void DoSetItem(wxTreeViewItem *tvItem);
inline void DoExpand(const wxTreeItemId& item, int flag);
wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
wxTreeItemId hInsertAfter,
const wxString& text,
int image, int selectedImage,
wxTreeItemData *data);
int DoGetItemImageFromData(const wxTreeItemId& item,
wxTreeItemIcon which) const;
void DoSetItemImageFromData(const wxTreeItemId& item,
int image,
wxTreeItemIcon which) const;
void DoSetItemImages(const wxTreeItemId& item, int image, int imageSel);
void DeleteTextCtrl();
// support for additional item images
friend class wxTreeItemIndirectData;
void SetIndirectItemData(const wxTreeItemId& item,
wxTreeItemIndirectData *data);
bool HasIndirectData(const wxTreeItemId& item) const;
wxArrayTreeItemIds m_itemsWithIndirectData;
DECLARE_DYNAMIC_CLASS(wxTreeCtrl)
};
#endif
// _WX_TREECTRL_H_