Implemented wxEntryStart, wxEntryInitGui, wxEntryCleanup.

Removed code already in wxTopLevelWindowBase.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20351 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Mattia Barbon
2003-04-26 12:54:45 +00:00
parent 4f1f340199
commit e6be3e7c1b
2 changed files with 52 additions and 44 deletions

View File

@@ -18,19 +18,8 @@
#define XtDisplay XTDISPLAY
#endif
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/gdicmn.h"
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/cursor.h"
#include "wx/icon.h"
#include "wx/palette.h"
#include "wx/dc.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/log.h"
#include "wx/module.h"
#include "wx/memory.h"
#include "wx/log.h"
@@ -114,9 +103,6 @@ bool wxApp::Initialize()
void wxApp::CleanUp()
{
delete wxWidgetHashTable;
wxWidgetHashTable = NULL;
wxModule::CleanUpModules();
wxDeleteStockObjects() ;
@@ -133,6 +119,9 @@ void wxApp::CleanUp()
delete wxTheApp;
wxTheApp = NULL;
delete wxWidgetHashTable;
wxWidgetHashTable = NULL;
// GL: I'm annoyed ... I don't know where to put this and I don't want to
// create a module for that as it's part of the core.
#if wxUSE_THREADS
@@ -159,7 +148,11 @@ void wxApp::CleanUp()
delete wxLog::SetActiveTarget(NULL);
}
int wxEntry( int argc, char *argv[] )
// ============================================================================
// wxEntry*
// ============================================================================
int wxEntryStart( int argc, char* argv[] )
{
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// This seems to be necessary since there are 'rogue'
@@ -172,7 +165,41 @@ int wxEntry( int argc, char *argv[] )
#endif
if (!wxApp::Initialize())
return FALSE;
return -1;
return 0;
}
int wxEntryInitGui()
{
int retValue = 0;
// GUI-specific initialization, such as creating an app context.
if (!wxTheApp->OnInitGui())
retValue = -1;
return retValue;
}
void wxEntryCleanup()
{
// So dialog boxes aren't used for further messages
delete wxLog::SetActiveTarget(new wxLogStderr);
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
wxApp::CleanUp();
}
int wxEntry( int argc, char *argv[] )
{
int retValue = 0;
retValue = wxEntryStart( argc, argv );
if (retValue) return retValue;
if (!wxTheApp)
{
@@ -198,25 +225,18 @@ int wxEntry( int argc, char *argv[] )
wxTheApp->argv = argv;
// GUI-specific initialization, such as creating an app context.
wxTheApp->OnInitGui();
retValue = wxEntryInitGui();
if (retValue) return retValue;
// Here frames insert themselves automatically into wxTopLevelWindows by
// getting created in OnInit().
int retValue = 0;
if (wxTheApp->OnInit())
{
if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
if (wxTheApp->Initialized())
wxTheApp->OnRun();
}
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
// So dialog boxes aren't used for further messages
delete wxLog::SetActiveTarget(new wxLogStderr);
if (wxTheApp->GetTopWindow())
{
delete wxTheApp->GetTopWindow();
@@ -225,12 +245,12 @@ int wxEntry( int argc, char *argv[] )
wxTheApp->DeletePendingObjects();
wxTheApp->OnExit();
retValue = wxTheApp->OnExit();
wxApp::CleanUp();
wxEntryCleanup();
return retValue;
};
}
// Static member initialization
wxAppInitializerFunction wxAppBase::m_appInitFn = (wxAppInitializerFunction) NULL;
@@ -300,6 +320,7 @@ bool wxApp::ProcessIdle()
void wxApp::ExitMainLoop()
{
if( m_eventLoop->IsRunning() )
m_eventLoop->Exit();
}

View File

@@ -66,8 +66,6 @@ static void wxTLWEventHandler( Widget wid,
void wxTopLevelWindowMotif::PreDestroy()
{
wxTopLevelWindows.DeleteObject(this);
if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
wxModelessWindows.DeleteObject(this);
@@ -90,17 +88,6 @@ void wxTopLevelWindowMotif::PreDestroy()
wxTopLevelWindowMotif::~wxTopLevelWindowMotif()
{
SetMainWidget( (WXWidget)0 );
// If this is the last top-level window, exit.
if (wxTheApp && (wxTopLevelWindows.GetCount() == 0))
{
wxTheApp->SetTopWindow(NULL);
if (wxTheApp->GetExitOnFrameDelete())
{
wxTheApp->ExitMainLoop();
}
}
}
void wxTopLevelWindowMotif::Init()