running OpenGL fix only when really needed

This commit is contained in:
Stefan Csomor
2019-08-22 19:02:02 +02:00
parent 773f8f86e3
commit e6ae83c386

View File

@@ -199,6 +199,15 @@ bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
[m_glContext update];
[m_glContext makeCurrentContext];
// At least under macOS 10.14.5 we need to do this in order to update the
// context with the new size information after the window is resized.
// if ( WX_IS_MACOS_AVAILABLE_FULL(10, 14, 5) )
{
NSOpenGLView *v = (NSOpenGLView *)win.GetHandle();
[v setOpenGLContext: m_glContext];
}
// At least under macOS 10.14.5 we need to do this in order to update the
// context with the new size information after the window is resized.