use #ifdef __WXMAC__, not #if

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@51666 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-02-11 22:30:58 +00:00
parent 0023c3326c
commit e630cd0454

View File

@@ -1527,7 +1527,7 @@ void MyCanvas::OnMouseMove(wxMouseEvent &event)
wxDCOverlay overlaydc( m_overlay, &dc ); wxDCOverlay overlaydc( m_overlay, &dc );
overlaydc.Clear(); overlaydc.Clear();
#if __WXMAC__ #ifdef __WXMAC__
dc.SetPen( *wxGREY_PEN ); dc.SetPen( *wxGREY_PEN );
dc.SetBrush( wxColour( 192,192,192,64 ) ); dc.SetBrush( wxColour( 192,192,192,64 ) );
#else #else