store bitmap data in premultiplied by alpha format in wxBitmap/wxDIB (patch 991172)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29622 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -1025,11 +1025,13 @@ wxBitmap wxBitmap::GetSubBitmap( const wxRect& rect) const
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(rect.y+rect.height <= GetHeight()),
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wxNullBitmap, wxT("Invalid bitmap or bitmap region") );
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wxBitmap ret( rect.width, rect.height );
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wxBitmap ret( rect.width, rect.height, GetDepth() );
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wxASSERT_MSG( ret.Ok(), wxT("GetSubBitmap error") );
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#ifndef __WXMICROWIN__
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// TODO: copy alpha channel data if any
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// handle alpha channel, if any
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if (HasAlpha())
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ret.UseAlpha();
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// copy bitmap data
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MemoryHDC dcSrc,
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@@ -1223,7 +1225,11 @@ void *wxBitmap::GetRawData(wxPixelDataBase& data, int bpp)
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data.m_height = h;
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// remember that DIBs are stored in top to bottom order!
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const LONG bytesPerRow = ds.dsBm.bmWidthBytes;
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// (We can't just use ds.dsBm.bmWidthBytes here, because it isn't always a
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// multiple of 2, as required by the documentation. So we use the official
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// formula, which we already use elsewhere.)
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const LONG bytesPerRow =
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wxDIB::GetLineSize(ds.dsBm.bmWidth, ds.dsBm.bmBitsPixel);
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data.m_stride = -bytesPerRow;
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char *bits = (char *)ds.dsBm.bmBits;
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@@ -1244,12 +1250,7 @@ void wxBitmap::UngetRawData(wxPixelDataBase& dataBase)
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if ( !Ok() )
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return;
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// the cast is ugly but we can't do without it and without making this
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// function template (and hence inline) unfortunately
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typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> PixelData;
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PixelData& data = (PixelData &)dataBase;
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if ( !data )
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if ( !&dataBase )
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{
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// invalid data, don't crash -- but don't assert neither as we're
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// called automatically from wxPixelDataBase dtor and so there is no
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@@ -1257,36 +1258,6 @@ void wxBitmap::UngetRawData(wxPixelDataBase& dataBase)
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return;
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}
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if ( GetBitmapData()->m_hasAlpha )
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{
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// AlphaBlend() wants to have premultiplied source alpha but
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// wxRawBitmap API uses normal, not premultiplied, colours, so adjust
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// them here now
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PixelData::Iterator p(data);
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const int w = data.GetWidth();
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const int h = data.GetHeight();
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for ( int y = 0; y < h; y++ )
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{
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PixelData::Iterator rowStart = p;
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for ( int x = 0; x < w; x++ )
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{
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const unsigned alpha = p.Alpha();
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p.Red() = (p.Red() * alpha + 127) / 255;
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p.Blue() = (p.Blue() * alpha + 127) / 255;
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p.Green() = (p.Green() * alpha + 127) / 255;
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++p;
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}
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p = rowStart;
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p.OffsetY(data, 1);
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}
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}
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// if we're a DDB we need to convert DIB back to DDB now to make the
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// changes made via raw bitmap access effective
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if ( !GetBitmapData()->m_isDIB )
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@@ -667,17 +667,30 @@ bool wxDIB::Create(const wxImage& image)
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{
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// copy one DIB line
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unsigned char *dst = dstLineStart;
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for ( int x = 0; x < w; x++ )
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if ( alpha )
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{
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// also, the order of RGB is inversed for DIBs
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*dst++ = src[2];
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*dst++ = src[1];
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*dst++ = src[0];
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src += 3;
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if ( alpha )
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*dst++ = *alpha++;
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for ( int x = 0; x < w; x++ )
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{
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// RGB order is reversed, and we need to premultiply
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// all channels by alpha value for use with ::AlphaBlend.
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const unsigned char a = *alpha++;
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*dst++ = (src[2] * a + 127) / 255;
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*dst++ = (src[1] * a + 127) / 255;
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*dst++ = (src[0] * a + 127) / 255;
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*dst++ = a;
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src += 3;
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}
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}
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else // no alpha channel
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{
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for ( int x = 0; x < w; x++ )
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{
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// RGB order is reversed.
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*dst++ = src[2];
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*dst++ = src[1];
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*dst++ = src[0];
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src += 3;
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}
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}
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// pass to the previous line in the image
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