reusing existing API
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74234 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -49,10 +49,6 @@ public:
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int button = wxMOUSE_BTN_LEFT)
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int button = wxMOUSE_BTN_LEFT)
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{ return MouseDragDrop(p1.x, p1.y, p2.x, p2.y, button); }
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{ return MouseDragDrop(p1.x, p1.y, p2.x, p2.y, button); }
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bool MouseClickAndDragTo(long x, long y, int button = wxMOUSE_BTN_LEFT);
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bool MouseClickAndDragTo(const wxPoint& point, int button = wxMOUSE_BTN_LEFT)
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{ return MouseClickAndDragTo(point.x, point.y, button); }
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// Keyboard simulation
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// Keyboard simulation
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// -------------------
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// -------------------
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@@ -37,18 +37,7 @@ bool wxUIActionSimulator::MouseDblClick(int button)
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return true;
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return true;
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}
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}
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bool wxUIActionSimulator::MouseClickAndDragTo(long x, long y, int button)
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bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
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{
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MouseDown(button);
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MouseMove(x,y);
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MouseUp(button);
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return true;
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}
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#endif
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bool
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wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
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int button)
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int button)
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{
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{
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MouseMove(x1, y1);
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MouseMove(x1, y1);
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@@ -59,6 +48,8 @@ wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
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return true;
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return true;
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}
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}
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#endif
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bool
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bool
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wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
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wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
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{
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{
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@@ -202,27 +202,34 @@ bool wxUIActionSimulator::MouseDblClick(int button)
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return true;
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return true;
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}
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}
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bool wxUIActionSimulator::MouseClickAndDragTo(long x, long y, int button)
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bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
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int button)
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{
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{
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CGPoint pos1,pos2;
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pos1.x = x1;
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pos1.y = y1;
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pos2.x = x2;
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pos2.y = y2;
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CGEventType downtype = CGEventTypeForMouseButton(button, true);
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CGEventType downtype = CGEventTypeForMouseButton(button, true);
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CGEventType uptype = CGEventTypeForMouseButton(button, false);
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CGEventType uptype = CGEventTypeForMouseButton(button, false);
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CGEventType dragtype = CGEventTypeForMouseDrag(button) ;
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CGEventType dragtype = CGEventTypeForMouseDrag(button) ;
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wxCFRef<CGEventRef> event(
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wxCFRef<CGEventRef> event(
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CGEventCreateMouseEvent(NULL, downtype, GetMousePosition(), CGButtonForMouseButton(button)));
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CGEventCreateMouseEvent(NULL, kCGEventMouseMoved, pos1, CGButtonForMouseButton(button)));
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if ( !event )
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if ( !event )
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return false;
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return false;
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CGEventSetType(event,kCGEventMouseMoved);
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CGEventPost(tap, event);
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CGEventSetType(event,downtype);
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CGEventSetType(event,downtype);
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CGEventPost(tap, event);
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CGEventPost(tap, event);
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CGPoint pos;
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pos.x = x;
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pos.y = y;
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CGEventSetType(event, dragtype);
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CGEventSetType(event, dragtype);
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CGEventSetLocation(event,pos);
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CGEventSetLocation(event,pos2);
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CGEventPost(tap, event);
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CGEventPost(tap, event);
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CGEventSetType(event, uptype);
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CGEventSetType(event, uptype);
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