fixing memory leak
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67904 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -179,7 +179,7 @@ void wxBell()
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@implementation ModalDialogDelegate
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- (id)init
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{
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[super init];
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self = [super init];
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sheetFinished = NO;
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resultCode = -1;
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impl = 0;
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@@ -379,7 +379,7 @@ wxBitmap wxWindowDCImpl::DoGetAsBitmap(const wxRect *subrect) const
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[view lockFocus];
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// we use this method as other methods force a repaint, and this method can be
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// called from OnPaint, even with the window's paint dc as source (see wxHTMLWindow)
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NSBitmapImageRep *rep = [[[NSBitmapImageRep alloc] initWithFocusedViewRect: [view bounds]] retain];
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NSBitmapImageRep *rep = [[NSBitmapImageRep alloc] initWithFocusedViewRect: [view bounds]];
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[view unlockFocus];
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if ( [rep respondsToSelector:@selector(CGImage)] )
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{
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@@ -388,8 +388,6 @@ wxBitmap wxWindowDCImpl::DoGetAsBitmap(const wxRect *subrect) const
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CGRect r = CGRectMake( 0 , 0 , CGImageGetWidth(cgImageRef) , CGImageGetHeight(cgImageRef) );
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// since our context is upside down we dont use CGContextDrawImage
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wxMacDrawCGImage( (CGContextRef) bitmap.GetHBITMAP() , &r, cgImageRef ) ;
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CGImageRelease(cgImageRef);
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cgImageRef = NULL;
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}
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else
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{
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