further prototype revisions; rename interface/aui.h to interface/framemanager.h since wxAuiManager and wxAuiPaneInfo are declared in the latter (in the real headers)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52768 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -103,7 +103,7 @@ public:
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/**
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Returns the animation associated with this control.
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*/
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wxAnimation GetAnimation() const;
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virtual wxAnimation GetAnimation() const;
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/**
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Returns the inactive bitmap shown in this control when the;
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@@ -114,14 +114,14 @@ public:
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/**
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Returns @true if the animation is being played.
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*/
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bool IsPlaying() const;
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virtual bool IsPlaying() const;
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/**
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Loads the animation from the given file and calls SetAnimation().
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See wxAnimation::LoadFile for more info.
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*/
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bool LoadFile(const wxString& file,
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wxAnimationType animType = wxANIMATION_TYPE_ANY);
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virtual bool LoadFile(const wxString& file,
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wxAnimationType animType = wxANIMATION_TYPE_ANY);
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/**
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Starts playing the animation.
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@@ -130,7 +130,7 @@ public:
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animation has an infinite delay time) and always start from the first frame
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even if you @ref Stop "stopped" it while some other frame was displayed.
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*/
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bool Play();
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virtual bool Play();
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/**
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Sets the animation to play in this control.
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@@ -140,7 +140,7 @@ public:
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animation or the background colour will be shown
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(see SetInactiveBitmap() for more info).
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*/
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void SetAnimation(const wxAnimation& anim);
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virtual void SetAnimation(const wxAnimation& anim);
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/**
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Sets the bitmap to show on the control when it's not playing an animation.
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@@ -163,7 +163,7 @@ public:
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The control will show the first frame of the animation, a custom static image or
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the window's background colour as specified by the last SetInactiveBitmap() call.
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*/
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void Stop();
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virtual void Stop();
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};
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@@ -213,27 +213,27 @@ public:
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Returns the delay for the i-th frame in milliseconds.
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If @c -1 is returned the frame is to be displayed forever.
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*/
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int GetDelay(unsigned int i) const;
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virtual int GetDelay(unsigned int i) const;
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/**
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Returns the i-th frame as a wxImage.
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*/
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wxImage GetFrame(unsigned int i) const;
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virtual wxImage GetFrame(unsigned int i) const;
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/**
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Returns the number of frames for this animation.
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*/
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unsigned int GetFrameCount() const;
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virtual unsigned int GetFrameCount() const;
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/**
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Returns the size of the animation.
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*/
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wxSize GetSize() const;
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virtual wxSize GetSize() const;
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/**
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Returns @true if animation data is present.
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*/
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bool IsOk() const;
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virtual bool IsOk() const;
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/**
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Loads an animation from the given stream.
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@@ -248,8 +248,8 @@ public:
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@returns @true if the operation succeeded, @false otherwise.
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*/
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bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual bool Load(wxInputStream& stream,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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/**
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Loads an animation from a file.
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@@ -262,8 +262,8 @@ public:
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@returns @true if the operation succeeded, @false otherwise.
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*/
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bool LoadFile(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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virtual bool LoadFile(const wxString& name,
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wxAnimationType type = wxANIMATION_TYPE_ANY);
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/**
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Assignment operator, using @ref overview_refcount "reference counting".
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