further prototype revisions; rename interface/aui.h to interface/framemanager.h since wxAuiManager and wxAuiPaneInfo are declared in the latter (in the real headers)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52768 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-24 18:17:11 +00:00
parent ec64d5ca7b
commit e4f1d811cc
5 changed files with 61 additions and 70 deletions

View File

@@ -103,7 +103,7 @@ public:
/**
Returns the animation associated with this control.
*/
wxAnimation GetAnimation() const;
virtual wxAnimation GetAnimation() const;
/**
Returns the inactive bitmap shown in this control when the;
@@ -114,14 +114,14 @@ public:
/**
Returns @true if the animation is being played.
*/
bool IsPlaying() const;
virtual bool IsPlaying() const;
/**
Loads the animation from the given file and calls SetAnimation().
See wxAnimation::LoadFile for more info.
*/
bool LoadFile(const wxString& file,
wxAnimationType animType = wxANIMATION_TYPE_ANY);
virtual bool LoadFile(const wxString& file,
wxAnimationType animType = wxANIMATION_TYPE_ANY);
/**
Starts playing the animation.
@@ -130,7 +130,7 @@ public:
animation has an infinite delay time) and always start from the first frame
even if you @ref Stop "stopped" it while some other frame was displayed.
*/
bool Play();
virtual bool Play();
/**
Sets the animation to play in this control.
@@ -140,7 +140,7 @@ public:
animation or the background colour will be shown
(see SetInactiveBitmap() for more info).
*/
void SetAnimation(const wxAnimation& anim);
virtual void SetAnimation(const wxAnimation& anim);
/**
Sets the bitmap to show on the control when it's not playing an animation.
@@ -163,7 +163,7 @@ public:
The control will show the first frame of the animation, a custom static image or
the window's background colour as specified by the last SetInactiveBitmap() call.
*/
void Stop();
virtual void Stop();
};
@@ -213,27 +213,27 @@ public:
Returns the delay for the i-th frame in milliseconds.
If @c -1 is returned the frame is to be displayed forever.
*/
int GetDelay(unsigned int i) const;
virtual int GetDelay(unsigned int i) const;
/**
Returns the i-th frame as a wxImage.
*/
wxImage GetFrame(unsigned int i) const;
virtual wxImage GetFrame(unsigned int i) const;
/**
Returns the number of frames for this animation.
*/
unsigned int GetFrameCount() const;
virtual unsigned int GetFrameCount() const;
/**
Returns the size of the animation.
*/
wxSize GetSize() const;
virtual wxSize GetSize() const;
/**
Returns @true if animation data is present.
*/
bool IsOk() const;
virtual bool IsOk() const;
/**
Loads an animation from the given stream.
@@ -248,8 +248,8 @@ public:
@returns @true if the operation succeeded, @false otherwise.
*/
bool Load(wxInputStream& stream,
wxAnimationType type = wxANIMATION_TYPE_ANY);
virtual bool Load(wxInputStream& stream,
wxAnimationType type = wxANIMATION_TYPE_ANY);
/**
Loads an animation from a file.
@@ -262,8 +262,8 @@ public:
@returns @true if the operation succeeded, @false otherwise.
*/
bool LoadFile(const wxString& name,
wxAnimationType type = wxANIMATION_TYPE_ANY);
virtual bool LoadFile(const wxString& name,
wxAnimationType type = wxANIMATION_TYPE_ANY);
/**
Assignment operator, using @ref overview_refcount "reference counting".