* Switch wxAnimation to be a facade over a wxAnimationImpl class.
* Implement wxAnimationGenericImpl * Update wxGenericAnimationCtrl as needed
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@@ -17,14 +17,14 @@
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// wxGenericAnimation
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_ADV wxGenericAnimation : public wxAnimationBase
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WX_DECLARE_LIST_WITH_DECL(wxAnimationDecoder, wxAnimationDecoderList, class WXDLLIMPEXP_ADV);
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class WXDLLIMPEXP_ADV wxAnimationGenericImpl : public wxAnimationImpl
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{
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public:
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wxGenericAnimation() {}
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wxGenericAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
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{ LoadFile(name, type); }
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wxAnimationGenericImpl() {}
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virtual bool IsOk() const
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virtual bool IsOk() const wxOVERRIDE
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{ return m_refData != NULL; }
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virtual unsigned int GetFrameCount() const wxOVERRIDE;
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@@ -56,7 +56,7 @@ public:
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static void CleanUpHandlers();
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static void InitStandardHandlers();
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wxDECLARE_DYNAMIC_CLASS(wxGenericAnimation);
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wxDECLARE_DYNAMIC_CLASS(wxAnimationGenericImpl);
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};
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@@ -70,7 +70,7 @@ public:
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wxGenericAnimationCtrl() { Init(); }
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wxGenericAnimationCtrl(wxWindow *parent,
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wxWindowID id,
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const wxGenericAnimation& anim = wxNullGenericAnimation,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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@@ -84,7 +84,7 @@ public:
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void Init();
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bool Create(wxWindow *parent, wxWindowID id,
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const wxGenericAnimation& anim = wxNullGenericAnimation,
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const wxAnimation& anim = wxNullAnimation,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxAC_DEFAULT_STYLE,
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@@ -103,8 +103,8 @@ public:
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virtual bool IsPlaying() const wxOVERRIDE
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{ return m_isPlaying; }
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void SetAnimation(const wxGenericAnimation &animation);
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wxGenericAnimation GetAnimation() const
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void SetAnimation(const wxAnimation &animation) wxOVERRIDE;
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wxAnimation GetAnimation() const wxOVERRIDE
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{ return m_animation; }
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virtual void SetInactiveBitmap(const wxBitmap &bmp) wxOVERRIDE;
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@@ -159,7 +159,7 @@ protected:
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unsigned int m_currentFrame; // Current frame
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bool m_looped; // Looped, or not
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wxTimer m_timer; // The timer
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wxGenericAnimation m_animation; // The animation
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wxAnimation m_animation; // The animation
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bool m_isPlaying; // Is the animation playing?
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bool m_useWinBackgroundColour; // Use animation bg colour or window bg colour?
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