adding overlay implementation for core graphics

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41912 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor
2006-10-10 19:09:01 +00:00
parent d72e4d138a
commit e412f8928f
2 changed files with 43 additions and 2 deletions

View File

@@ -20,6 +20,10 @@
#include "wx/listctrl.h"
#include "wx/log.h"
#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
#include "wx/dc.h"
#endif
/*
To use this class, create a wxDragImage when you start dragging, for example:
@@ -158,7 +162,12 @@ public:
// For efficiency, tell wxGenericDragImage to use a bitmap that's already
// created (e.g. from last drag)
void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; }
void SetBackingBitmap(wxBitmap* bitmap) {
#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
#else
m_pBackingBitmap = bitmap;
#endif
}
// Operations
////////////////////////////////////////////////////////////////////////////
@@ -242,12 +251,17 @@ protected:
wxWindow* m_window;
wxDC* m_windowDC;
#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
wxOverlay m_overlay;
wxDCOverlay* m_dcOverlay;
#else
// Stores the window contents while we're dragging the image around
wxBitmap m_backingBitmap;
wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap
// (pass to wxGenericDragImage as an efficiency measure)
// A temporary bitmap for repairing/redrawing
wxBitmap m_repairBitmap;
#endif
wxRect m_boundingRect;
bool m_fullScreen;