adding overlay implementation for core graphics
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41912 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -20,6 +20,10 @@
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#include "wx/listctrl.h"
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#include "wx/log.h"
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#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
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#include "wx/dc.h"
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#endif
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/*
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To use this class, create a wxDragImage when you start dragging, for example:
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@@ -158,7 +162,12 @@ public:
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// For efficiency, tell wxGenericDragImage to use a bitmap that's already
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// created (e.g. from last drag)
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void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; }
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void SetBackingBitmap(wxBitmap* bitmap) {
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#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
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#else
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m_pBackingBitmap = bitmap;
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#endif
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}
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// Operations
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////////////////////////////////////////////////////////////////////////////
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@@ -242,12 +251,17 @@ protected:
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wxWindow* m_window;
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wxDC* m_windowDC;
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#if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
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wxOverlay m_overlay;
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wxDCOverlay* m_dcOverlay;
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#else
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// Stores the window contents while we're dragging the image around
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wxBitmap m_backingBitmap;
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wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap
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// (pass to wxGenericDragImage as an efficiency measure)
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// A temporary bitmap for repairing/redrawing
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wxBitmap m_repairBitmap;
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#endif
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wxRect m_boundingRect;
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bool m_fullScreen;
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