Add wxString::ToStdString() and ToStdWstring().
These trivial helper functions are available in all builds (provided that wxUSE_STD_STRING is not explicitly set to non-default 0 value) unlike implicit conversions to std::[w]string which are only available when wxUSE_STL==1. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@63938 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -181,11 +181,15 @@ public:
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/**
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Constructs a string from @a str using the using the current locale encoding
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to convert it to Unicode (wxConvLibc).
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@see ToStdString()
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*/
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wxString(const std::string& str);
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/**
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Constructs a string from @a str.
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@see ToStdWstring()
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*/
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wxString(const std::wstring& str);
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@@ -509,6 +513,36 @@ public:
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*/
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const wxCharBuffer ToAscii() const;
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/**
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Return the string as an std::string in current locale encoding.
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Note that if the conversion of (Unicode) string contents to the current
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locale fails, the return string will be empty. Be sure to check for
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this to avoid silent data loss.
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Instead of using this function it's also possible to write
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@code
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std::string s;
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wxString wxs;
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...
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s = std::string(wxs);
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@endcode
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but using ToStdString() may make the code more clear.
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@since 2.9.1
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*/
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std::string ToStdString() const;
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/**
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Return the string as an std::wstring.
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Unlike ToStdString(), there is no danger of data loss when using this
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function.
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@since 2.9.1
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*/
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std::wstring ToStdWstring() const;
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/**
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Same as utf8_str().
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*/
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