- Moved wxApp::SendIdleEvents and wxApp::ProcessIdle into common code.
- wxWindow::OnInternalIdle is now used in all ports, and ensures that user OnIdle events do not interfere with crucial internal processing. - wxWindow::UpdateWindowUI is now a documented function that sends wxUpdateUIEvents, and can be overridden. It has a helper function DoUpdateWindowUI for taking appropriate wxUpdateUIEvent action. - Added functions to wxUpdateUIEvent: Set/GetMode, Set/GetUpdateInterval, CanUpdate, to assist with optimising update event frequency. - Added functions to wxIdleEvent: Set/GetMode, CanSend, to determine whether a window should receive idle events. - Added wxWS_EX_PROCESS_IDLE, wxWS_EX_PROCESS_UI_UPDATES window styles for use with conservative idle and update event modes. - wxMSW and wxGTK now send menu update events only when a menu is about to be used. - Added WM_INITMENU processing instead of WM_ENTERMENULOOP, or accelerators don't always get called since menu items may still be disabled. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -170,19 +170,6 @@ int wxApp::MainLoop()
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return 0;
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}
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// Processes an idle event.
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// Returns TRUE if more time is needed.
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bool wxApp::ProcessIdle()
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{
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wxIdleEvent event;
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bool processed = ProcessEvent(event);
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wxUpdateUIEvent::ResetUpdateTime();
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return processed && event.MoreRequested();
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}
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void wxApp::ExitMainLoop()
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{
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if( m_eventLoop->IsRunning() )
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@@ -255,47 +242,6 @@ void wxApp::OnIdle(wxIdleEvent& event)
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inOnIdle = FALSE;
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}
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// Send idle event to all top-level windows
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bool wxApp::SendIdleEvents()
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{
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bool needMore = FALSE;
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wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
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while (node)
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{
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wxWindow* win = node->GetData();
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if (SendIdleEvents(win))
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needMore = TRUE;
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node = node->GetNext();
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}
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return needMore;
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}
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// Send idle event to window and all subwindows
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bool wxApp::SendIdleEvents(wxWindow* win)
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{
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bool needMore = FALSE;
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wxIdleEvent event;
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event.SetEventObject(win);
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win->GetEventHandler()->ProcessEvent(event);
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if (event.MoreRequested())
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needMore = TRUE;
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wxWindowList::Node* node = win->GetChildren().GetFirst();
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while (node)
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{
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wxWindow* win = node->GetData();
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if (SendIdleEvents(win))
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needMore = TRUE;
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node = node->GetNext();
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}
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return needMore ;
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}
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static char *fallbackResources[] = {
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"*menuBar.marginHeight: 0",
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"*menuBar.shadowThickness: 1",
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