- Moved wxApp::SendIdleEvents and wxApp::ProcessIdle into common code.

- wxWindow::OnInternalIdle is now used in all ports, and ensures that
  user OnIdle events do not interfere with crucial internal processing.
- wxWindow::UpdateWindowUI is now a documented function that
  sends wxUpdateUIEvents, and can be overridden. It has a helper function
  DoUpdateWindowUI for taking appropriate wxUpdateUIEvent action.
- Added functions to wxUpdateUIEvent: Set/GetMode, Set/GetUpdateInterval,
  CanUpdate, to assist with optimising update event frequency.
- Added functions to wxIdleEvent: Set/GetMode, CanSend, to
  determine whether a window should receive idle events.
- Added wxWS_EX_PROCESS_IDLE, wxWS_EX_PROCESS_UI_UPDATES window
  styles for use with conservative idle and update event modes.
- wxMSW and wxGTK now send menu update events only when a menu is
  about to be used.
- Added WM_INITMENU processing instead of WM_ENTERMENULOOP, or
  accelerators don't always get called since menu items may still
  be disabled.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2003-07-09 10:15:21 +00:00
parent 50b27824da
commit e39af974ef
81 changed files with 733 additions and 959 deletions

View File

@@ -170,19 +170,6 @@ int wxApp::MainLoop()
return 0;
}
// Processes an idle event.
// Returns TRUE if more time is needed.
bool wxApp::ProcessIdle()
{
wxIdleEvent event;
bool processed = ProcessEvent(event);
wxUpdateUIEvent::ResetUpdateTime();
return processed && event.MoreRequested();
}
void wxApp::ExitMainLoop()
{
if( m_eventLoop->IsRunning() )
@@ -255,47 +242,6 @@ void wxApp::OnIdle(wxIdleEvent& event)
inOnIdle = FALSE;
}
// Send idle event to all top-level windows
bool wxApp::SendIdleEvents()
{
bool needMore = FALSE;
wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
while (node)
{
wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->GetNext();
}
return needMore;
}
// Send idle event to window and all subwindows
bool wxApp::SendIdleEvents(wxWindow* win)
{
bool needMore = FALSE;
wxIdleEvent event;
event.SetEventObject(win);
win->GetEventHandler()->ProcessEvent(event);
if (event.MoreRequested())
needMore = TRUE;
wxWindowList::Node* node = win->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->GetNext();
}
return needMore ;
}
static char *fallbackResources[] = {
"*menuBar.marginHeight: 0",
"*menuBar.shadowThickness: 1",