- Moved wxApp::SendIdleEvents and wxApp::ProcessIdle into common code.
- wxWindow::OnInternalIdle is now used in all ports, and ensures that user OnIdle events do not interfere with crucial internal processing. - wxWindow::UpdateWindowUI is now a documented function that sends wxUpdateUIEvents, and can be overridden. It has a helper function DoUpdateWindowUI for taking appropriate wxUpdateUIEvent action. - Added functions to wxUpdateUIEvent: Set/GetMode, Set/GetUpdateInterval, CanUpdate, to assist with optimising update event frequency. - Added functions to wxIdleEvent: Set/GetMode, CanSend, to determine whether a window should receive idle events. - Added wxWS_EX_PROCESS_IDLE, wxWS_EX_PROCESS_UI_UPDATES window styles for use with conservative idle and update event modes. - wxMSW and wxGTK now send menu update events only when a menu is about to be used. - Added WM_INITMENU processing instead of WM_ENTERMENULOOP, or accelerators don't always get called since menu items may still be disabled. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21789 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -47,7 +47,6 @@
|
||||
IMPLEMENT_CLASS(wxToolBarBase, wxControl)
|
||||
|
||||
BEGIN_EVENT_TABLE(wxToolBarBase, wxControl)
|
||||
EVT_IDLE(wxToolBarBase::OnIdle)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
#include "wx/listimpl.cpp"
|
||||
@@ -581,17 +580,11 @@ void wxToolBarBase::OnMouseEnter(int id)
|
||||
// UI updates
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void wxToolBarBase::OnIdle(wxIdleEvent& event)
|
||||
{
|
||||
if (wxUpdateUIEvent::CanUpdate())
|
||||
DoToolbarUpdates();
|
||||
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
// Do the toolbar button updates (check for EVT_UPDATE_UI handlers)
|
||||
void wxToolBarBase::DoToolbarUpdates()
|
||||
void wxToolBarBase::UpdateWindowUI(long flags)
|
||||
{
|
||||
wxWindowBase::UpdateWindowUI(flags);
|
||||
|
||||
wxEvtHandler* evtHandler = GetEventHandler() ;
|
||||
|
||||
for ( wxToolBarToolsList::Node* node = m_tools.GetFirst();
|
||||
|
Reference in New Issue
Block a user