Merge branch 'lzma'

Add support for using externally available liblzma via new
wxLZMA{Input,Output}Stream classes.

Closes https://github.com/wxWidgets/wxWidgets/pull/771
This commit is contained in:
Vadim Zeitlin
2018-04-06 15:40:20 +02:00
42 changed files with 1301 additions and 91 deletions

View File

@@ -610,6 +610,22 @@
// wxUSE_LIBPNG
#define wxUSE_ZLIB 1
// Set to 1 if liblzma is available to enable wxLZMA{Input,Output}Stream
// classes.
//
// Notice that if you enable this build option when not using configure or
// CMake, you need to ensure that liblzma headers and libraries are available
// (i.e. by building the library yourself or downloading its binaries) and can
// be found, either by copying them to one of the locations searched by the
// compiler/linker by default (e.g. any of the directories in the INCLUDE or
// LIB environment variables, respectively, when using MSVC) or modify the
// make- or project files to add references to these directories.
//
// Default is 0 under MSW, auto-detected by configure.
//
// Recommended setting: 1 if you need LZMA compression.
#define wxUSE_LIBLZMA 0
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
// from wxWidgets one.

View File

@@ -611,6 +611,22 @@
// wxUSE_LIBPNG
#define wxUSE_ZLIB 1
// Set to 1 if liblzma is available to enable wxLZMA{Input,Output}Stream
// classes.
//
// Notice that if you enable this build option when not using configure or
// CMake, you need to ensure that liblzma headers and libraries are available
// (i.e. by building the library yourself or downloading its binaries) and can
// be found, either by copying them to one of the locations searched by the
// compiler/linker by default (e.g. any of the directories in the INCLUDE or
// LIB environment variables, respectively, when using MSVC) or modify the
// make- or project files to add references to these directories.
//
// Default is 0 under MSW, auto-detected by configure.
//
// Recommended setting: 1 if you need LZMA compression.
#define wxUSE_LIBLZMA 0
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
// from wxWidgets one.

149
include/wx/lzmastream.h Normal file
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@@ -0,0 +1,149 @@
///////////////////////////////////////////////////////////////////////////////
// Name: wx/lzmastream.h
// Purpose: Filters streams using LZMA(2) compression
// Author: Vadim Zeitlin
// Created: 2018-03-29
// Copyright: (c) 2018 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LZMASTREAM_H_
#define _WX_LZMASTREAM_H_
#include "wx/defs.h"
#if wxUSE_LIBLZMA && wxUSE_STREAMS
#include "wx/stream.h"
#include "wx/versioninfo.h"
namespace wxPrivate
{
// Private wrapper for lzma_stream struct.
struct wxLZMAStream;
// Common part of input and output LZMA streams: this is just an implementation
// detail and is not part of the public API.
class WXDLLIMPEXP_BASE wxLZMAData
{
protected:
wxLZMAData();
~wxLZMAData();
wxLZMAStream* m_stream;
wxUint8* m_streamBuf;
wxFileOffset m_pos;
wxDECLARE_NO_COPY_CLASS(wxLZMAData);
};
} // namespace wxPrivate
// ----------------------------------------------------------------------------
// Filter for decompressing data compressed using LZMA
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxLZMAInputStream : public wxFilterInputStream,
private wxPrivate::wxLZMAData
{
public:
explicit wxLZMAInputStream(wxInputStream& stream)
: wxFilterInputStream(stream)
{
Init();
}
explicit wxLZMAInputStream(wxInputStream* stream)
: wxFilterInputStream(stream)
{
Init();
}
char Peek() wxOVERRIDE { return wxInputStream::Peek(); }
wxFileOffset GetLength() const wxOVERRIDE { return wxInputStream::GetLength(); }
protected:
size_t OnSysRead(void *buffer, size_t size) wxOVERRIDE;
wxFileOffset OnSysTell() const wxOVERRIDE { return m_pos; }
private:
void Init();
};
// ----------------------------------------------------------------------------
// Filter for compressing data using LZMA(2) algorithm
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxLZMAOutputStream : public wxFilterOutputStream,
private wxPrivate::wxLZMAData
{
public:
explicit wxLZMAOutputStream(wxOutputStream& stream, int level = -1)
: wxFilterOutputStream(stream)
{
Init(level);
}
explicit wxLZMAOutputStream(wxOutputStream* stream, int level = -1)
: wxFilterOutputStream(stream)
{
Init(level);
}
virtual ~wxLZMAOutputStream() { Close(); }
void Sync() wxOVERRIDE { DoFlush(false); }
bool Close() wxOVERRIDE;
wxFileOffset GetLength() const wxOVERRIDE { return m_pos; }
protected:
size_t OnSysWrite(const void *buffer, size_t size) wxOVERRIDE;
wxFileOffset OnSysTell() const wxOVERRIDE { return m_pos; }
private:
void Init(int level);
// Write the contents of the internal buffer to the output stream.
bool UpdateOutput();
// Write out the current buffer if necessary, i.e. if no space remains in
// it, and reinitialize m_stream to point to it. Returns false on success
// or false on error, in which case m_lasterror is updated.
bool UpdateOutputIfNecessary();
// Run LZMA_FINISH (if argument is true) or LZMA_FULL_FLUSH, return true on
// success or false on error.
bool DoFlush(bool finish);
};
// ----------------------------------------------------------------------------
// Support for creating LZMA streams from extension/MIME type
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_BASE wxLZMAClassFactory: public wxFilterClassFactory
{
public:
wxLZMAClassFactory();
wxFilterInputStream *NewStream(wxInputStream& stream) const wxOVERRIDE
{ return new wxLZMAInputStream(stream); }
wxFilterOutputStream *NewStream(wxOutputStream& stream) const wxOVERRIDE
{ return new wxLZMAOutputStream(stream, -1); }
wxFilterInputStream *NewStream(wxInputStream *stream) const wxOVERRIDE
{ return new wxLZMAInputStream(stream); }
wxFilterOutputStream *NewStream(wxOutputStream *stream) const wxOVERRIDE
{ return new wxLZMAOutputStream(stream, -1); }
const wxChar * const *GetProtocols(wxStreamProtocolType type
= wxSTREAM_PROTOCOL) const wxOVERRIDE;
private:
wxDECLARE_DYNAMIC_CLASS(wxLZMAClassFactory);
};
WXDLLIMPEXP_BASE wxVersionInfo wxGetLibLZMAVersionInfo();
#endif // wxUSE_LIBLZMA && wxUSE_STREAMS
#endif // _WX_LZMASTREAM_H_

View File

@@ -611,6 +611,22 @@
// wxUSE_LIBPNG
#define wxUSE_ZLIB 1
// Set to 1 if liblzma is available to enable wxLZMA{Input,Output}Stream
// classes.
//
// Notice that if you enable this build option when not using configure or
// CMake, you need to ensure that liblzma headers and libraries are available
// (i.e. by building the library yourself or downloading its binaries) and can
// be found, either by copying them to one of the locations searched by the
// compiler/linker by default (e.g. any of the directories in the INCLUDE or
// LIB environment variables, respectively, when using MSVC) or modify the
// make- or project files to add references to these directories.
//
// Default is 0 under MSW, auto-detected by configure.
//
// Recommended setting: 1 if you need LZMA compression.
#define wxUSE_LIBLZMA 0
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
// from wxWidgets one.

View File

@@ -611,6 +611,22 @@
// wxUSE_LIBPNG
#define wxUSE_ZLIB 1
// Set to 1 if liblzma is available to enable wxLZMA{Input,Output}Stream
// classes.
//
// Notice that if you enable this build option when not using configure or
// CMake, you need to ensure that liblzma headers and libraries are available
// (i.e. by building the library yourself or downloading its binaries) and can
// be found, either by copying them to one of the locations searched by the
// compiler/linker by default (e.g. any of the directories in the INCLUDE or
// LIB environment variables, respectively, when using MSVC) or modify the
// make- or project files to add references to these directories.
//
// Default is 0 under MSW, auto-detected by configure.
//
// Recommended setting: 1 if you need LZMA compression.
#define wxUSE_LIBLZMA 0
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
// from wxWidgets one.

View File

@@ -617,6 +617,22 @@
// wxUSE_LIBPNG
#define wxUSE_ZLIB 1
// Set to 1 if liblzma is available to enable wxLZMA{Input,Output}Stream
// classes.
//
// Notice that if you enable this build option when not using configure or
// CMake, you need to ensure that liblzma headers and libraries are available
// (i.e. by building the library yourself or downloading its binaries) and can
// be found, either by copying them to one of the locations searched by the
// compiler/linker by default (e.g. any of the directories in the INCLUDE or
// LIB environment variables, respectively, when using MSVC) or modify the
// make- or project files to add references to these directories.
//
// Default is 0 under MSW, auto-detected by configure.
//
// Recommended setting: 1 if you need LZMA compression.
#define wxUSE_LIBLZMA 0
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
// from wxWidgets one.

View File

@@ -607,6 +607,22 @@
// wxUSE_LIBPNG
#define wxUSE_ZLIB 1
// Set to 1 if liblzma is available to enable wxLZMA{Input,Output}Stream
// classes.
//
// Notice that if you enable this build option when not using configure or
// CMake, you need to ensure that liblzma headers and libraries are available
// (i.e. by building the library yourself or downloading its binaries) and can
// be found, either by copying them to one of the locations searched by the
// compiler/linker by default (e.g. any of the directories in the INCLUDE or
// LIB environment variables, respectively, when using MSVC) or modify the
// make- or project files to add references to these directories.
//
// Default is 0 under MSW, auto-detected by configure.
//
// Recommended setting: 1 if you need LZMA compression.
#define wxUSE_LIBLZMA 0
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
// from wxWidgets one.

View File

@@ -610,6 +610,22 @@
// wxUSE_LIBPNG
#define wxUSE_ZLIB 1
// Set to 1 if liblzma is available to enable wxLZMA{Input,Output}Stream
// classes.
//
// Notice that if you enable this build option when not using configure or
// CMake, you need to ensure that liblzma headers and libraries are available
// (i.e. by building the library yourself or downloading its binaries) and can
// be found, either by copying them to one of the locations searched by the
// compiler/linker by default (e.g. any of the directories in the INCLUDE or
// LIB environment variables, respectively, when using MSVC) or modify the
// make- or project files to add references to these directories.
//
// Default is 0 under MSW, auto-detected by configure.
//
// Recommended setting: 1 if you need LZMA compression.
#define wxUSE_LIBLZMA 0
// If enabled, the code written by Apple will be used to write, in a portable
// way, float on the disk. See extended.c for the license which is different
// from wxWidgets one.