another compilation fix
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@22256 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -192,10 +192,10 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win,
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}
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}
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void
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void
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wxRendererMac::DrawSash(wxWindow *win,
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wxRendererMac::DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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wxDC& dc,
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const wxSize& size,
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const wxSize& size,
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wxCoord position)
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wxCoord position)
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{
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{
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// VZ: we have to somehow determine if we're drawing a normal sash or
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// VZ: we have to somehow determine if we're drawing a normal sash or
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// a brushed metal one as they look quite differently... this is
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// a brushed metal one as they look quite differently... this is
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@@ -192,10 +192,10 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win,
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}
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}
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void
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void
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wxRendererMac::DrawSash(wxWindow *win,
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wxRendererMac::DrawSplitterSash(wxWindow *win,
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wxDC& dc,
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wxDC& dc,
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const wxSize& size,
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const wxSize& size,
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wxCoord position)
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wxCoord position)
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{
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{
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// VZ: we have to somehow determine if we're drawing a normal sash or
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// VZ: we have to somehow determine if we're drawing a normal sash or
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// a brushed metal one as they look quite differently... this is
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// a brushed metal one as they look quite differently... this is
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