diff --git a/src/mac/carbon/renderer.cpp b/src/mac/carbon/renderer.cpp index ef763b25ea..34613a72bc 100644 --- a/src/mac/carbon/renderer.cpp +++ b/src/mac/carbon/renderer.cpp @@ -192,10 +192,10 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win, } void -wxRendererMac::DrawSash(wxWindow *win, - wxDC& dc, - const wxSize& size, - wxCoord position) +wxRendererMac::DrawSplitterSash(wxWindow *win, + wxDC& dc, + const wxSize& size, + wxCoord position) { // VZ: we have to somehow determine if we're drawing a normal sash or // a brushed metal one as they look quite differently... this is diff --git a/src/mac/renderer.cpp b/src/mac/renderer.cpp index ef763b25ea..34613a72bc 100644 --- a/src/mac/renderer.cpp +++ b/src/mac/renderer.cpp @@ -192,10 +192,10 @@ wxRendererMac::DrawTreeItemButton(wxWindow *win, } void -wxRendererMac::DrawSash(wxWindow *win, - wxDC& dc, - const wxSize& size, - wxCoord position) +wxRendererMac::DrawSplitterSash(wxWindow *win, + wxDC& dc, + const wxSize& size, + wxCoord position) { // VZ: we have to somehow determine if we're drawing a normal sash or // a brushed metal one as they look quite differently... this is