Use wxFileName in wxSVGBitmapFileHandler constructor
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@@ -180,7 +180,7 @@ public:
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When using wxSVGFileDC::SetBitmapHandler() to set this handler with the
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default constructor, the PNG files are created in the runtime location of
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the application. The save location can be customized by using the
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wxSVGBitmapFileHandler(const wxString&) constructor.
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wxSVGBitmapFileHandler(const wxFileName&) constructor.
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@see wxSVGFileDC::SetBitmapHandler().
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@@ -196,13 +196,12 @@ public:
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Create a wxSVGBitmapFileHandler and specify the location where the file
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will be saved.
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@param path The path (with separator) of the save location. If
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@a path contains a filename, the autogenerated filename will be
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appended to this name.
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@param path The path of the save location. If @a path contains a
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filename, the autogenerated filename will be appended to this name.
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@since 3.1.3
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*/
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wxSVGBitmapFileHandler(const wxString& path);
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wxSVGBitmapFileHandler(const wxFileName& path);
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virtual bool ProcessBitmap(const wxBitmap& bitmap,
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wxCoord x, wxCoord y,
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