use #if wxUSE_UNICODE instead of #ifdefs (which totally broke ANSI build)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54739 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-07-21 02:51:26 +00:00
parent 366721d7b0
commit e2ccb25092

View File

@@ -968,7 +968,7 @@ void wxTextCtrl::DoSetValue( const wxString &value, int flags )
return;
}
#ifdef wxUSE_UNICODE
#if wxUSE_UNICODE
const wxCharBuffer buffer(value.utf8_str());
#else
wxFontEncoding enc = m_defaultStyle.HasFont()
@@ -1024,7 +1024,7 @@ void wxTextCtrl::WriteText( const wxString &text )
return;
}
#ifdef wxUSE_UNICODE
#if wxUSE_UNICODE
const wxCharBuffer buffer(text.utf8_str());
#else
// check if we have a specific style for the current position