use #if wxUSE_UNICODE instead of #ifdefs (which totally broke ANSI build)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54739 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -968,7 +968,7 @@ void wxTextCtrl::DoSetValue( const wxString &value, int flags )
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return;
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return;
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}
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}
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#ifdef wxUSE_UNICODE
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#if wxUSE_UNICODE
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const wxCharBuffer buffer(value.utf8_str());
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const wxCharBuffer buffer(value.utf8_str());
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#else
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#else
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wxFontEncoding enc = m_defaultStyle.HasFont()
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wxFontEncoding enc = m_defaultStyle.HasFont()
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@@ -1024,7 +1024,7 @@ void wxTextCtrl::WriteText( const wxString &text )
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return;
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return;
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}
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}
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#ifdef wxUSE_UNICODE
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#if wxUSE_UNICODE
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const wxCharBuffer buffer(text.utf8_str());
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const wxCharBuffer buffer(text.utf8_str());
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#else
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#else
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// check if we have a specific style for the current position
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// check if we have a specific style for the current position
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