- Rewrite wxHeaderCtrl to be virtual-like: even if we don't need an infinite

number of columns in it, it turns out that getting column information from
  the associated control is much easier than copying it into the control.
- Provide wxHeaderCtrlSimple derived class which can be used easily if
  callback approach of wxHeaderCtrl is not needed.
- Because of wxHeaderCtrl virtualization, port-specific implementations of
  wxHeaderColumn are not needed any more and were removed.
- Use wxHeaderCtrl in the generic wxDataViewCtrl: this means that column
  events are broken right now in it as they haven't been implemented by
  wxHeaderCtrl yet, this will be fixed a.s.a.p.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57161 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2008-12-07 14:47:55 +00:00
parent bc0289bf5e
commit e2bfe6731e
30 changed files with 725 additions and 2034 deletions

View File

@@ -47,7 +47,7 @@ enum
// wxListCtrl, wxDataViewCtrl or wxGrid
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxHeaderColumnBase : public wxObject
class WXDLLIMPEXP_CORE wxHeaderColumnBase
{
public:
// ctors and dtor
@@ -93,14 +93,6 @@ public:
virtual void SetAlignment(wxAlignment align) = 0;
virtual wxAlignment GetAlignment() const = 0;
// arbitrary client data associated with the column (currently only
// implemented in MSW because it is used in MSW wxDataViewCtrl
// implementation)
virtual void SetClientData(wxUIntPtr WXUNUSED(data))
{ wxFAIL_MSG("not implemented"); }
virtual wxUIntPtr GetClientData() const
{ return 0; }
// flags manipulations:
// --------------------
@@ -151,8 +143,19 @@ public:
bool IsShown() const
{ return !IsHidden(); }
// sorting
// -------
// set this column as the one used to sort the control
virtual void SetAsSortKey(bool sort = true) = 0;
void UnsetAsSortKey() { SetAsSortKey(false); }
// return true if the column is used for sorting
virtual bool IsSortKey() const = 0;
// for sortable columns indicate whether we should sort in ascending or
// descending order
// descending order (this should only be taken into account if IsSortKey())
virtual void SetSortOrder(bool ascending) = 0;
void ToggleSortOrder() { SetSortOrder(!IsSortOrderAscending()); }
virtual bool IsSortOrderAscending() const = 0;
@@ -163,12 +166,80 @@ protected:
int GetFromIndividualFlags() const;
};
#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
#include "wx/msw/headercol.h"
#else
#define wxHAS_GENERIC_HEADERCOL
#include "wx/generic/headercolg.h"
#endif
// ----------------------------------------------------------------------------
// wxHeaderColumnSimple: trivial generic implementation of wxHeaderColumnBase
// ----------------------------------------------------------------------------
class wxHeaderColumnSimple : public wxHeaderColumnBase
{
public:
// ctors and dtor
wxHeaderColumnSimple(const wxString& title,
int width = wxCOL_WIDTH_DEFAULT,
wxAlignment align = wxALIGN_NOT,
int flags = wxCOL_DEFAULT_FLAGS)
: m_title(title),
m_width(width),
m_align(align),
m_flags(flags)
{
Init();
}
wxHeaderColumnSimple(const wxBitmap& bitmap,
int width = wxCOL_WIDTH_DEFAULT,
wxAlignment align = wxALIGN_CENTER,
int flags = wxCOL_DEFAULT_FLAGS)
: m_bitmap(bitmap),
m_width(width),
m_align(align),
m_flags(flags)
{
Init();
}
// implement base class pure virtuals
virtual void SetTitle(const wxString& title) { m_title = title; }
virtual wxString GetTitle() const { return m_title; }
virtual void SetBitmap(const wxBitmap& bitmap) { m_bitmap = bitmap; }
wxBitmap GetBitmap() const { return m_bitmap; }
virtual void SetWidth(int width) { m_width = width; }
virtual int GetWidth() const { return m_width; }
virtual void SetMinWidth(int minWidth) { m_minWidth = minWidth; }
virtual int GetMinWidth() const { return m_minWidth; }
virtual void SetAlignment(wxAlignment align) { m_align = align; }
virtual wxAlignment GetAlignment() const { return m_align; }
virtual void SetFlags(int flags) { m_flags = flags; }
virtual int GetFlags() const { return m_flags; }
virtual void SetAsSortKey(bool sort = true) { m_sort = sort; }
virtual bool IsSortKey() const { return m_sort; }
virtual void SetSortOrder(bool ascending) { m_sortAscending = ascending; }
virtual bool IsSortOrderAscending() const { return m_sortAscending; }
private:
// common part of all ctors
void Init()
{
m_minWidth = 0;
m_sort = false;
m_sortAscending = true;
}
wxString m_title;
wxBitmap m_bitmap;
int m_width,
m_minWidth;
wxAlignment m_align;
int m_flags;
bool m_sort,
m_sortAscending;
};
#endif // _WX_HEADERCOL_H_