docstring tweaks
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25960 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -588,8 +588,8 @@ sizer, interior children, or other means)");
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virtual bool , Show( bool show = True ),
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"Shows or hides the window. You may need to call Raise for a top level
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window if you want to bring it to top, although this is not needed if
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Show() is called immediately after the frame creation. Returns true
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if the window has been shown or hidden or false if nothing was done
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Show is called immediately after the frame creation. Returns True if
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the window has been shown or hidden or False if nothing was done
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because it already was in the requested state.");
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DocDeclStr(
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@@ -629,7 +629,8 @@ after changing the others for the change to take place immediately.");
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DocDeclStr(
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virtual long , GetWindowStyleFlag() const,
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"Gets the window style that was passed to the constructor or Create method.");
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"Gets the window style that was passed to the constructor or Create
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method.");
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%pythoncode { SetWindowStyle = SetWindowStyleFlag; GetWindowStyle = GetWindowStyleFlag }
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@@ -723,8 +724,7 @@ or None.");
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virtual bool , AcceptsFocusFromKeyboard() const,
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"Can this window be given focus by keyboard navigation? if not, the
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only way to give it focus (provided it accepts it at all) is to click
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it.
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");
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it.");
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@@ -732,8 +732,7 @@ it.
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DocDeclStr(
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virtual wxWindow *, GetDefaultItem() const,
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"Get the default child of this parent, i.e. the one which is activated
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by pressing <Enter> such as the OK button on a wx.Dialog.
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");
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by pressing <Enter> such as the OK button on a wx.Dialog.");
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DocDeclStr(
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virtual wxWindow *, SetDefaultItem(wxWindow * child),
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@@ -946,8 +945,8 @@ hotkey was registered successfully.");
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// ---------------------------
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DocStr(ConvertDialogToPixels,
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"Converts a point or size from dialog units to pixels. Dialog units are
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used for maintaining a dialog's proportions even if the font
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"Converts a point or size from dialog units to pixels. Dialog units
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are used for maintaining a dialog's proportions even if the font
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changes. For the x dimension, the dialog units are multiplied by the
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average character width and then divided by 4. For the y dimension,
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the dialog units are multiplied by the average character height and
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