docstring tweaks

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25960 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2004-02-26 19:50:35 +00:00
parent 0facd0e524
commit e2bbfc8f05

View File

@@ -588,8 +588,8 @@ sizer, interior children, or other means)");
virtual bool , Show( bool show = True ),
"Shows or hides the window. You may need to call Raise for a top level
window if you want to bring it to top, although this is not needed if
Show() is called immediately after the frame creation. Returns true
if the window has been shown or hidden or false if nothing was done
Show is called immediately after the frame creation. Returns True if
the window has been shown or hidden or False if nothing was done
because it already was in the requested state.");
DocDeclStr(
@@ -629,7 +629,8 @@ after changing the others for the change to take place immediately.");
DocDeclStr(
virtual long , GetWindowStyleFlag() const,
"Gets the window style that was passed to the constructor or Create method.");
"Gets the window style that was passed to the constructor or Create
method.");
%pythoncode { SetWindowStyle = SetWindowStyleFlag; GetWindowStyle = GetWindowStyleFlag }
@@ -723,8 +724,7 @@ or None.");
virtual bool , AcceptsFocusFromKeyboard() const,
"Can this window be given focus by keyboard navigation? if not, the
only way to give it focus (provided it accepts it at all) is to click
it.
");
it.");
@@ -732,8 +732,7 @@ it.
DocDeclStr(
virtual wxWindow *, GetDefaultItem() const,
"Get the default child of this parent, i.e. the one which is activated
by pressing <Enter> such as the OK button on a wx.Dialog.
");
by pressing <Enter> such as the OK button on a wx.Dialog.");
DocDeclStr(
virtual wxWindow *, SetDefaultItem(wxWindow * child),
@@ -946,8 +945,8 @@ hotkey was registered successfully.");
// ---------------------------
DocStr(ConvertDialogToPixels,
"Converts a point or size from dialog units to pixels. Dialog units are
used for maintaining a dialog's proportions even if the font
"Converts a point or size from dialog units to pixels. Dialog units
are used for maintaining a dialog's proportions even if the font
changes. For the x dimension, the dialog units are multiplied by the
average character width and then divided by 4. For the y dimension,
the dialog units are multiplied by the average character height and