additions
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13501 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -51,6 +51,246 @@ enum wxOutCode
|
||||
wxOutBottom = 0x04
|
||||
};
|
||||
|
||||
class WXDLLEXPORT wxPoint2DInt
|
||||
{
|
||||
public :
|
||||
inline wxPoint2DInt();
|
||||
inline wxPoint2DInt( wxInt32 x , wxInt32 y );
|
||||
inline wxPoint2DInt( const wxPoint2DInt &pt );
|
||||
inline wxPoint2DInt( const wxPoint &pt );
|
||||
|
||||
// noops for this class, just return the coords
|
||||
inline void GetFloor( wxInt32 *x , wxInt32 *y );
|
||||
inline void GetRounded( wxInt32 *x , wxInt32 *y );
|
||||
|
||||
inline wxDouble GetVectorLength();
|
||||
wxDouble GetVectorAngle();
|
||||
inline void SetVectorLength( wxDouble length );
|
||||
void SetVectorAngle( wxDouble degrees );
|
||||
void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
|
||||
// set the vector length to 1.0, preserving the angle
|
||||
inline void Normalize();
|
||||
|
||||
inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
|
||||
inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
|
||||
inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
|
||||
inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
|
||||
|
||||
// the reflection of this point
|
||||
inline wxPoint2DInt operator-();
|
||||
|
||||
inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator*=(wxDouble n);
|
||||
inline wxPoint2DInt& operator*=(wxInt32 n);
|
||||
inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator/=(wxDouble n);
|
||||
inline wxPoint2DInt& operator/=(wxInt32 n);
|
||||
inline operator wxPoint() const;
|
||||
inline bool operator==(const wxPoint2DInt& pt) const;
|
||||
inline bool operator!=(const wxPoint2DInt& pt) const;
|
||||
|
||||
void WriteTo( wxDataOutputStream &stream ) const;
|
||||
void ReadFrom( wxDataInputStream &stream );
|
||||
|
||||
wxInt32 m_x;
|
||||
wxInt32 m_y;
|
||||
};
|
||||
|
||||
wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
|
||||
wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
|
||||
wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
|
||||
wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
|
||||
wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
|
||||
wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
|
||||
wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
|
||||
wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
|
||||
wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
|
||||
wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
|
||||
|
||||
inline wxPoint2DInt::wxPoint2DInt()
|
||||
{
|
||||
m_x = 0;
|
||||
m_y = 0;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
|
||||
{
|
||||
m_x = x;
|
||||
m_y = y;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
|
||||
{
|
||||
m_x = pt.m_x;
|
||||
m_y = pt.m_y;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
|
||||
{
|
||||
m_x = pt.x;
|
||||
m_y = pt.y;
|
||||
}
|
||||
|
||||
inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
|
||||
{
|
||||
if ( x )
|
||||
*x = m_x;
|
||||
if ( y )
|
||||
*y = m_y;
|
||||
}
|
||||
|
||||
inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
|
||||
{
|
||||
GetFloor(x, y);
|
||||
}
|
||||
|
||||
inline wxDouble wxPoint2DInt::GetVectorLength()
|
||||
{
|
||||
// cast needed MIPSpro compiler under SGI
|
||||
return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
|
||||
}
|
||||
|
||||
inline void wxPoint2DInt::SetVectorLength( wxDouble length )
|
||||
{
|
||||
wxDouble before = GetVectorLength();
|
||||
m_x = (wxInt32)(m_x * length / before);
|
||||
m_y = (wxInt32)(m_y * length / before);
|
||||
}
|
||||
|
||||
inline void wxPoint2DInt::Normalize()
|
||||
{
|
||||
SetVectorLength( 1 );
|
||||
}
|
||||
|
||||
inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
|
||||
{
|
||||
return sqrt( GetDistanceSquare( pt ) );
|
||||
}
|
||||
|
||||
inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
|
||||
{
|
||||
return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
|
||||
}
|
||||
|
||||
inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
|
||||
{
|
||||
return ( m_x * vec.m_x + m_y * vec.m_y );
|
||||
}
|
||||
|
||||
inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
|
||||
{
|
||||
return ( m_x * vec.m_y - vec.m_x * m_y );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt::operator wxPoint() const
|
||||
{
|
||||
return wxPoint( m_x, m_y);
|
||||
}
|
||||
|
||||
inline wxPoint2DInt wxPoint2DInt::operator-()
|
||||
{
|
||||
return wxPoint2DInt( -m_x, -m_y);
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = pt.m_x;
|
||||
m_y = pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = m_x + pt.m_x;
|
||||
m_y = m_y + pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = m_x - pt.m_x;
|
||||
m_y = m_y - pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = m_x + pt.m_x;
|
||||
m_y = m_y + pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = m_x - pt.m_x;
|
||||
m_y = m_y - pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
|
||||
{
|
||||
return m_x == pt.m_x && m_y == pt.m_y;
|
||||
}
|
||||
|
||||
inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
|
||||
{
|
||||
return m_x != pt.m_x || m_y != pt.m_y;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
|
||||
{
|
||||
return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
|
||||
{
|
||||
return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
|
||||
}
|
||||
|
||||
|
||||
inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
|
||||
{
|
||||
return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
|
||||
{
|
||||
return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
|
||||
{
|
||||
return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
|
||||
{
|
||||
return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
|
||||
{
|
||||
return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
|
||||
{
|
||||
return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
|
||||
{
|
||||
return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
|
||||
{
|
||||
return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
|
||||
}
|
||||
|
||||
// wxPoint2Ds represent a point or a vector in a 2d coordinate system
|
||||
|
||||
class WXDLLEXPORT wxPoint2DDouble
|
||||
@@ -59,13 +299,17 @@ public :
|
||||
inline wxPoint2DDouble();
|
||||
inline wxPoint2DDouble( wxDouble x , wxDouble y );
|
||||
inline wxPoint2DDouble( const wxPoint2DDouble &pt );
|
||||
wxPoint2DDouble( const wxPoint2DInt &pt )
|
||||
{ m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
|
||||
wxPoint2DDouble( const wxPoint &pt )
|
||||
{ m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
|
||||
|
||||
// two different conversions to integers, floor and rounding
|
||||
inline void GetFloor( wxInt32 *x , wxInt32 *y );
|
||||
inline void GetRounded( wxInt32 *x , wxInt32 *y );
|
||||
|
||||
inline wxDouble GetVectorLength();
|
||||
inline wxDouble GetVectorAngle();
|
||||
inline wxDouble GetVectorLength() const;
|
||||
wxDouble GetVectorAngle() const ;
|
||||
void SetVectorLength( wxDouble length );
|
||||
void SetVectorAngle( wxDouble degrees );
|
||||
void SetPolarCoordinates( wxDouble angle , wxDouble length );
|
||||
@@ -138,6 +382,18 @@ inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y )
|
||||
*y = (wxInt32) floor( m_y + 0.5);
|
||||
}
|
||||
|
||||
inline wxDouble wxPoint2DDouble::GetVectorLength() const
|
||||
{
|
||||
return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
|
||||
}
|
||||
|
||||
inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
|
||||
{
|
||||
wxDouble before = GetVectorLength() ;
|
||||
m_x = (m_x * length / before) ;
|
||||
m_y = (m_y * length / before) ;
|
||||
}
|
||||
|
||||
inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt )
|
||||
{
|
||||
return sqrt( GetDistanceSquare( pt ) );
|
||||
@@ -387,245 +643,6 @@ public:
|
||||
wxDouble m_height;
|
||||
};
|
||||
|
||||
class WXDLLEXPORT wxPoint2DInt
|
||||
{
|
||||
public :
|
||||
inline wxPoint2DInt();
|
||||
inline wxPoint2DInt( wxInt32 x , wxInt32 y );
|
||||
inline wxPoint2DInt( const wxPoint2DInt &pt );
|
||||
inline wxPoint2DInt( const wxPoint &pt );
|
||||
|
||||
// noops for this class, just return the coords
|
||||
inline void GetFloor( wxInt32 *x , wxInt32 *y );
|
||||
inline void GetRounded( wxInt32 *x , wxInt32 *y );
|
||||
|
||||
inline wxDouble GetVectorLength();
|
||||
wxDouble GetVectorAngle();
|
||||
inline void SetVectorLength( wxDouble length );
|
||||
void SetVectorAngle( wxDouble degrees );
|
||||
void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
|
||||
// set the vector length to 1.0, preserving the angle
|
||||
inline void Normalize();
|
||||
|
||||
inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
|
||||
inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
|
||||
inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
|
||||
inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
|
||||
|
||||
// the reflection of this point
|
||||
inline wxPoint2DInt operator-();
|
||||
|
||||
inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator*=(wxDouble n);
|
||||
inline wxPoint2DInt& operator*=(wxInt32 n);
|
||||
inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
|
||||
inline wxPoint2DInt& operator/=(wxDouble n);
|
||||
inline wxPoint2DInt& operator/=(wxInt32 n);
|
||||
inline operator wxPoint() const;
|
||||
inline bool operator==(const wxPoint2DInt& pt) const;
|
||||
inline bool operator!=(const wxPoint2DInt& pt) const;
|
||||
|
||||
void WriteTo( wxDataOutputStream &stream ) const;
|
||||
void ReadFrom( wxDataInputStream &stream );
|
||||
|
||||
wxInt32 m_x;
|
||||
wxInt32 m_y;
|
||||
};
|
||||
|
||||
wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
|
||||
wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
|
||||
wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
|
||||
wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
|
||||
wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
|
||||
wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
|
||||
wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
|
||||
wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
|
||||
wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
|
||||
wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
|
||||
|
||||
inline wxPoint2DInt::wxPoint2DInt()
|
||||
{
|
||||
m_x = 0;
|
||||
m_y = 0;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
|
||||
{
|
||||
m_x = x;
|
||||
m_y = y;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
|
||||
{
|
||||
m_x = pt.m_x;
|
||||
m_y = pt.m_y;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
|
||||
{
|
||||
m_x = pt.x;
|
||||
m_y = pt.y;
|
||||
}
|
||||
|
||||
inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
|
||||
{
|
||||
if ( x )
|
||||
*x = m_x;
|
||||
if ( y )
|
||||
*y = m_y;
|
||||
}
|
||||
|
||||
inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y )
|
||||
{
|
||||
GetFloor(x, y);
|
||||
}
|
||||
|
||||
inline wxDouble wxPoint2DInt::GetVectorLength()
|
||||
{
|
||||
// cast needed MIPSpro compiler under SGI
|
||||
return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
|
||||
}
|
||||
|
||||
inline void wxPoint2DInt::SetVectorLength( wxDouble length )
|
||||
{
|
||||
wxDouble before = GetVectorLength();
|
||||
m_x = (wxInt32)(m_x * length / before);
|
||||
m_y = (wxInt32)(m_y * length / before);
|
||||
}
|
||||
|
||||
inline void wxPoint2DInt::Normalize()
|
||||
{
|
||||
SetVectorLength( 1 );
|
||||
}
|
||||
|
||||
inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
|
||||
{
|
||||
return sqrt( GetDistanceSquare( pt ) );
|
||||
}
|
||||
|
||||
inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
|
||||
{
|
||||
return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
|
||||
}
|
||||
|
||||
inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
|
||||
{
|
||||
return ( m_x * vec.m_x + m_y * vec.m_y );
|
||||
}
|
||||
|
||||
inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
|
||||
{
|
||||
return ( m_x * vec.m_y - vec.m_x * m_y );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt::operator wxPoint() const
|
||||
{
|
||||
return wxPoint( m_x, m_y);
|
||||
}
|
||||
|
||||
inline wxPoint2DInt wxPoint2DInt::operator-()
|
||||
{
|
||||
return wxPoint2DInt( -m_x, -m_y);
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = pt.m_x;
|
||||
m_y = pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = m_x + pt.m_x;
|
||||
m_y = m_y + pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = m_x - pt.m_x;
|
||||
m_y = m_y - pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = m_x + pt.m_x;
|
||||
m_y = m_y + pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
|
||||
{
|
||||
m_x = m_x - pt.m_x;
|
||||
m_y = m_y - pt.m_y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
|
||||
{
|
||||
return m_x == pt.m_x && m_y == pt.m_y;
|
||||
}
|
||||
|
||||
inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
|
||||
{
|
||||
return m_x != pt.m_x || m_y != pt.m_y;
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
|
||||
{
|
||||
return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
|
||||
{
|
||||
return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
|
||||
}
|
||||
|
||||
|
||||
inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
|
||||
{
|
||||
return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
|
||||
{
|
||||
return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
|
||||
{
|
||||
return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
|
||||
{
|
||||
return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
|
||||
{
|
||||
return wxPoint2DInt( (int) (pt.m_x * n) , (int) (pt.m_y * n) );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
|
||||
{
|
||||
return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
|
||||
{
|
||||
return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
|
||||
}
|
||||
|
||||
inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
|
||||
{
|
||||
return wxPoint2DInt( (int) (pt.m_x / n) , (int) (pt.m_y / n) );
|
||||
}
|
||||
|
||||
// wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
|
||||
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
|
||||
@@ -635,6 +652,7 @@ class WXDLLEXPORT wxRect2DInt
|
||||
{
|
||||
public:
|
||||
wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
|
||||
wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; }
|
||||
wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w; m_height = h; }
|
||||
wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
|
||||
inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
|
||||
|
Reference in New Issue
Block a user