fixed anchor link naming, indentation in some places, added the <hr> divisor, fixed the <>& removal in sample XRC and C++ code, wrapped long lines

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52068 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-02-25 00:03:35 +00:00
parent 0d801d09f9
commit e244be154e

View File

@@ -1,5 +1,5 @@
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// Name: xrc // Name: xrc.h
// Purpose: topic overview // Purpose: topic overview
// Author: wxWidgets team // Author: wxWidgets team
// RCS-ID: $Id$ // RCS-ID: $Id$
@@ -11,11 +11,12 @@
@page overview_xrc XML-based resource system overview @page overview_xrc XML-based resource system overview
Classes: #wxXmlResource, #wxXmlResourceHandler Classes: #wxXmlResource, #wxXmlResourceHandler
The XML-based resource system, known as XRC, allows user interface elements such as
dialogs, menu bars and toolbars, to be stored in text files and loaded into The XML-based resource system, known as XRC, allows user interface elements such
the application at run-time. XRC files can also be compiled into binary XRS files or C++ as dialogs, menu bars and toolbars, to be stored in text files and loaded into
code (the former makes it possible to store all resources in a single file and the latter the application at run-time. XRC files can also be compiled into binary XRS files
is useful when you want to embed the resources into the executable). or C++ code (the former makes it possible to store all resources in a single file
and the latter is useful when you want to embed the resources into the executable).
There are several advantages to using XRC resources. There are several advantages to using XRC resources.
@@ -24,79 +25,87 @@
@li If you use a dialog designer that generates C++ code, it can be hard @li If you use a dialog designer that generates C++ code, it can be hard
to reintegrate this into existing C++ code. Separation of resources and code to reintegrate this into existing C++ code. Separation of resources and code
is a more elegant solution. is a more elegant solution.
@li You can choose between different alternative resource files at run time, if necessary. @li You can choose between different alternative resource files at run time,
if necessary.
@li The XRC format uses sizers for flexibility, allowing dialogs to be resizable @li The XRC format uses sizers for flexibility, allowing dialogs to be resizable
and highly portable. and highly portable.
@li The XRC format is a wxWidgets standard, @li The XRC format is a wxWidgets standard,
and can be generated or postprocessed by any program that understands it. As it is based and can be generated or postprocessed by any program that understands it.
on the XML standard, existing XML editors can be used for simple editing purposes. As it is basedon the XML standard, existing XML editors can be used for
simple editing purposes.
XRC was written by Vaclav Slavik. XRC was written by Vaclav Slavik.
@li @ref overview_xrcconcepts
@li @ref overview_binaryresourcefiles @li @ref overview_xrc_concepts
@li @ref overview_embeddedresource @li @ref overview_xrc_binaryresourcefiles
@li @ref overview_xrccppsample @li @ref overview_xrc_embeddedresource
@li @ref overview_xrcsample @li @ref overview_xrc_cppsample
@li @ref overview_xrcfileformat @li @ref overview_xrc_sample
@li @ref overview_xrccppheader @li @ref overview_xrc_fileformat
@li @ref overview_newresourcehandlers @li @ref overview_xrc_cppheader
@li @ref overview_xrc_newresourcehandlers
@section overview_xrcconcepts XRC concepts <hr>
@section overview_xrc_concepts XRC concepts
These are the typical steps for using XRC files in your application. These are the typical steps for using XRC files in your application.
@li Include the appropriate headers: normally "wx/xrc/xmlres.h" will suffice; @li Include the appropriate headers: normally "wx/xrc/xmlres.h" will suffice;
@li If you are going to use @ref binaryresourcefiles_overview, install @li If you are going to use XRS files (see @ref overview_xrc_binaryresourcefiles), install
wxFileSystem archive handler first with @c wxFileSystem::AddHandler(new wxArchiveFSHandler); wxFileSystem archive handler first with @c wxFileSystem::AddHandler(new wxArchiveFSHandler);
@li call @c wxXmlResource::Get()-InitAllHandlers() from your wxApp::OnInit function, @li call @c wxXmlResource::Get()->InitAllHandlers() from your wxApp::OnInit function,
and then call @c wxXmlResource::Get()-Load("myfile.xrc") to load the resource file; and then call @c wxXmlResource::Get()->Load("myfile.xrc") to load the resource file;
@li to create a dialog from a resource, create it using the default constructor, and then @li to create a dialog from a resource, create it using the default constructor, and then
load it using for example @c wxXmlResource::Get()-LoadDialog(dlg, this, "dlg1"); load it using for example @c wxXmlResource::Get()->LoadDialog(dlg, this, "dlg1");
@li set up event tables as usual but use the @c XRCID(str) macro to translate from XRC string names @li set up event tables as usual but use the @c XRCID(str) macro to translate from XRC string names
to a suitable integer identifier, for example @c EVT_MENU(XRCID("quit"), MyFrame::OnQuit). to a suitable integer identifier, for example <tt>EVT_MENU(XRCID("quit"), MyFrame::OnQuit)</tt>.
To create an XRC file, you can use one of the following methods. To create an XRC file, you can use one of the following methods.
@li Create the file by hand; @li Create the file by hand;
@li use #wxDesigner, a commercial dialog designer/RAD tool; @li use wxDesigner (http://www.roebling.de), a commercial dialog designer/RAD tool;
@li use #DialogBlocks, a commercial dialog editor; @li use DialogBlocks (http://www.anthemion.co.uk/dialogblocks), a commercial dialog editor;
@li use #XRCed, a wxPython-based @li use XRCed (http://xrced.sf.net), a wxPython-based dialog editor that you can find in the
dialog editor that you can find in the @c wxPython/tools subdirectory of the wxWidgets @c wxPython/tools subdirectory of the wxWidgets SVN archive;
CVS archive; @li use wxGlade (http://wxglade.sf.net), a GUI designer written in wxPython.
@li use #wxGlade, a GUI designer written in wxPython. At the moment it can generate Python, C++ and XRC; At the moment it can generate Python, C++ and XRC;
A complete list of third-party tools that write to XRC can be found at
http://www.wxwidgets.org/wiki/index.php/Tools.
A complete list of third-party tools that write to XRC can be found at #www.wxwidgets.org/lnk_tool.htm. It is highly recommended that you use a resource editing tool, since it's fiddly
writing XRC files by hand.
It is highly recommended that you use a resource editing tool, since it's fiddly writing
XRC files by hand.
You can use wxXmlResource::Load in a number of ways. You can use wxXmlResource::Load in a number of ways.
You can pass an XRC file (XML-based text resource file) You can pass an XRC file (XML-based text resource file) or a zip-compressed file
or a @ref binaryresourcefiles_overview (extension ZIP or XRS) containing other XRC. (see @ref overview_xrc_binaryresourcefiles), with extension ZIP or XRS, containing
other XRC.
You can also use @ref embeddedresource_overview You can also use embedded C++ resources (see @ref overview_xrc_embeddedresource).
@section overview_binaryresourcefiles Using binary resource files
To compile binary resource files, use the command-line wxrc utility. It takes one or more file parameters @section overview_xrc_binaryresourcefiles Using binary resource files
(the input XRC files) and the following switches and options:
To compile binary resource files, use the command-line @c wxrc utility.
It takes one or more file parameters (the input XRC files) and the following
switches and options:
@li -h (--help): show a help message @li -h (--help): show a help message
@li -v (--verbose): show verbose logging information @li -v (--verbose): show verbose logging information
@li -c (--cpp-code): write C++ source rather than a XRS file @li -c (--cpp-code): write C++ source rather than a XRS file
@li -e (--extra-cpp-code): if used together with -c, generates C++ header file @li -e (--extra-cpp-code): if used together with -c, generates C++ header file
containing class definitions for the windows defined by the XRC file (see special subsection) containing class definitions for the windows defined by the XRC file
(see special subsection)
@li -u (--uncompressed): do not compress XML files (C++ only) @li -u (--uncompressed): do not compress XML files (C++ only)
@li -g (--gettext): output underscore-wrapped strings that poEdit or gettext can scan. Outputs to stdout, or a file if -o is used @li -g (--gettext): output underscore-wrapped strings that poEdit or gettext can scan.
Outputs to stdout, or a file if -o is used
@li -n (--function) name: specify C++ function name (use with -c) @li -n (--function) name: specify C++ function name (use with -c)
@li -o (--output) filename: specify the output file, such as resource.xrs or resource.cpp @li -o (--output) filename: specify the output file, such as resource.xrs or resource.cpp
@li -l (--list-of-handlers) filename: output a list of necessary handlers to this file @li -l (--list-of-handlers) filename: output a list of necessary handlers to this file
For example: For example:
@code @code
@@ -110,6 +119,7 @@
it with standard ZIP tools. Note that if you are using XRS files, you have it with standard ZIP tools. Note that if you are using XRS files, you have
to initialize the #wxFileSystem archive handler first! It is a simple to initialize the #wxFileSystem archive handler first! It is a simple
thing to do: thing to do:
@code @code
#include wx/filesys.h #include wx/filesys.h
#include wx/fs_arc.h #include wx/fs_arc.h
@@ -118,7 +128,7 @@
@endcode @endcode
@section overview_embeddedresource Using embedded resources @section overview_xrc_embeddedresource Using embedded resources
It is sometimes useful to embed resources in the executable itself instead It is sometimes useful to embed resources in the executable itself instead
of loading an external file (e.g. when your app is small and consists only of one of loading an external file (e.g. when your app is small and consists only of one
@@ -139,7 +149,7 @@
@endcode @endcode
@section overview_xrccppsample XRC C++ sample @section overview_xrc_cppsample XRC C++ sample
This is the C++ source file (xrcdemo.cpp) for the XRC sample. This is the C++ source file (xrcdemo.cpp) for the XRC sample.
@@ -209,13 +219,13 @@
bool MyApp::OnInit() bool MyApp::OnInit()
{ {
wxImage::AddHandler(new wxGIFHandler); wxImage::AddHandler(new wxGIFHandler);
wxXmlResource::Get()-InitAllHandlers(); wxXmlResource::Get()->InitAllHandlers();
wxXmlResource::Get()-Load("rc/resource.xrc"); wxXmlResource::Get()->Load("rc/resource.xrc");
MyFrame *frame = new MyFrame("XML resources demo", MyFrame *frame = new MyFrame("XML resources demo",
wxPoint(50, 50), wxSize(450, 340)); wxPoint(50, 50), wxSize(450, 340));
frame-Show(@true); frame->Show(true);
return @true; return true;
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@@ -224,19 +234,19 @@
// frame constructor // frame constructor
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size) MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)@NULL, -1, title, pos, size) : wxFrame((wxFrame *)NULL, -1, title, pos, size)
{ {
SetIcon(wxICON(appicon)); SetIcon(wxICON(appicon));
SetMenuBar(wxXmlResource::Get()-LoadMenuBar("mainmenu")); SetMenuBar(wxXmlResource::Get()->LoadMenuBar("mainmenu"));
SetToolBar(wxXmlResource::Get()-LoadToolBar(this, "toolbar")); SetToolBar(wxXmlResource::Get()->LoadToolBar(this, "toolbar"));
} }
// event handlers // event handlers
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{ {
// @true is to force the frame to close // true is to force the frame to close
Close(@true); Close(true);
} }
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
@@ -251,187 +261,188 @@
void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event))
{ {
wxDialog dlg; wxDialog dlg;
wxXmlResource::Get()-LoadDialog(, this, "dlg1"); wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg1");
dlg.ShowModal(); dlg.ShowModal();
} }
void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event)) void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event))
{ {
wxDialog dlg; wxDialog dlg;
wxXmlResource::Get()-LoadDialog(, this, "dlg2"); wxXmlResource::Get()->LoadDialog(&dlg, this, "dlg2");
dlg.ShowModal(); dlg.ShowModal();
} }
@endcode @endcode
@section overview_xrcsample XRC resource file sample @section overview_xrc_sample XRC resource file sample
This is the XML file (resource.xrc) for the XRC sample. This is the XML file (resource.xrc) for the XRC sample.
@code @code
?xml version="1.0"? <?xml version="1.0"?>
resource version="2.3.0.1" <resource version="2.3.0.1">
object class="wxMenuBar" name="mainmenu" <object class="wxMenuBar" name="mainmenu">
stylewxMB_DOCKABLE/style <style>wxMB_DOCKABLE</style>
object class="wxMenu" name="menu_file" <object class="wxMenu" name="menu_file">
label_File/label <label>_File</label>
stylewxMENU_TEAROFF/style <style>wxMENU_TEAROFF</style>
object class="wxMenuItem" name="menu_about" <object class="wxMenuItem" name="menu_about">
label_About.../label <label>_About...</label>
bitmapfilesave.gif/bitmap <bitmap>filesave.gif</bitmap>
/object </object>
object class="separator"/ <object class="separator"/>
object class="wxMenuItem" name="menu_dlg1" <object class="wxMenuItem" name="menu_dlg1">
labelDialog 1/label <label>Dialog 1</label>
/object </object>
object class="wxMenuItem" name="menu_dlg2" <object class="wxMenuItem" name="menu_dlg2">
labelDialog 2/label <label>Dialog 2</label>
/object </object>
object class="separator"/ <object class="separator"/>
object class="wxMenuItem" name="menu_quit" <object class="wxMenuItem" name="menu_quit">
labelE_xit\tAlt-X/label <label>E_xit\tAlt-X</label>
/object </object>
/object </object>
/object </object>
object class="wxToolBar" name="toolbar" <object class="wxToolBar" name="toolbar">
stylewxTB_FLAT|wxTB_DOCKABLE/style <style>wxTB_FLAT|wxTB_DOCKABLE</style>
margins2,2/margins <margins>2,2</margins>
object class="tool" name="menu_open" <object class="tool" name="menu_open">
bitmapfileopen.gif/bitmap <bitmap>fileopen.gif</bitmap>
tooltipOpen catalog/tooltip <tooltip>Open catalog</tooltip>
/object </object>
object class="tool" name="menu_save" <object class="tool" name="menu_save">
bitmapfilesave.gif/bitmap <bitmap>filesave.gif</bitmap>
tooltipSave catalog/tooltip <tooltip>Save catalog</tooltip>
/object </object>
object class="tool" name="menu_update" <object class="tool" name="menu_update">
bitmapupdate.gif/bitmap <bitmap>update.gif</bitmap>
tooltipUpdate catalog - synchronize it with sources/tooltip <tooltip>Update catalog - synchronize it with sources</tooltip>
/object </object>
separator/ <separator/>
object class="tool" name="menu_quotes" <object class="tool" name="menu_quotes">
bitmapquotes.gif/bitmap <bitmap>quotes.gif</bitmap>
toggle1/toggle <toggle>1</toggle>
tooltipDisplay quotes around the string?/tooltip <tooltip>Display quotes around the string?</tooltip>
/object </object>
object class="separator"/ <object class="separator"/>
object class="tool" name="menu_fuzzy" <object class="tool" name="menu_fuzzy">
bitmapfuzzy.gif/bitmap <bitmap>fuzzy.gif</bitmap>
tooltipToggled if selected string is fuzzy translation/tooltip <tooltip>Toggled if selected string is fuzzy translation</tooltip>
toggle1/toggle <toggle>1</toggle>
/object </object>
/object </object>
object class="wxDialog" name="dlg1" <object class="wxDialog" name="dlg1">
object class="wxBoxSizer" <object class="wxBoxSizer">
object class="sizeritem" <object class="sizeritem">
object class="wxBitmapButton" <object class="wxBitmapButton">
bitmapfuzzy.gif/bitmap <bitmap>fuzzy.gif</bitmap>
focusfileopen.gif/focus <focus>fileopen.gif</focus>
/object </object>
/object </object>
object class="sizeritem" <object class="sizeritem">
object class="wxPanel" <object class="wxPanel">
object class="wxStaticText" <object class="wxStaticText">
labelfdgdfgdfgdfg/label <label>fdgdfgdfgdfg</label>
/object </object>
stylewxBORDER\_SUNKEN/style <style>wxBORDER\_SUNKEN</style>
/object </object>
flagwxALIGN_CENTER/flag <flag>wxALIGN_CENTER</flag>
/object </object>
object class="sizeritem" <object class="sizeritem">
object class="wxButton" <object class="wxButton">
labelButtonek/label <label>Buttonek</label>
/object </object>
border10d/border <border>10d</border>
flagwxALL/flag <flag>wxALL</flag>
/object </object>
object class="sizeritem" <object class="sizeritem">
object class="wxHtmlWindow" <object class="wxHtmlWindow">
htmlcodeh1Hi,/h1man/htmlcode <htmlcode>&lt;h1&gt;Hi,&lt;/h1&gt;man</htmlcode>
size100,45d/size <size>100,45d</size>
/object </object>
/object </object>
object class="sizeritem" <object class="sizeritem">
object class="wxNotebook" <object class="wxNotebook">
object class="notebookpage" <object class="notebookpage">
object class="wxPanel" <object class="wxPanel">
object class="wxBoxSizer" <object class="wxBoxSizer">
object class="sizeritem" <object class="sizeritem">
object class="wxHtmlWindow" <object class="wxHtmlWindow">
htmlcodeHello, we are inside a uNOTEBOOK/u.../htmlcode <htmlcode>Hello, we are inside a &lt;u&gt;NOTEBOOK&lt;/u&gt;...</htmlcode>
size50,50d/size <size>50,50d</size>
/object </object>
option1/option <option>1</option>
/object </object>
/object </object>
/object </object>
labelPage/label <label>Page</label>
/object </object>
object class="notebookpage" <object class="notebookpage">
object class="wxPanel" <object class="wxPanel">
object class="wxBoxSizer" <object class="wxBoxSizer">
object class="sizeritem" <object class="sizeritem">
object class="wxHtmlWindow" <object class="wxHtmlWindow">
htmlcodeHello, we are inside a uNOTEBOOK/u.../htmlcode <htmlcode>Hello, we are inside a &lt;u&gt;NOTEBOOK&lt;/u&gt;...</htmlcode>
size50,50d/size <size>50,50d</size>
/object </object>
/object </object>
/object </object>
/object </object>
labelPage 2/label <label>Page 2</label>
/object </object>
usenotebooksizer1/usenotebooksizer <usenotebooksizer>1</usenotebooksizer>
/object </object>
flagwxEXPAND/flag <flag>wxEXPAND</flag>
/object </object>
orientwxVERTICAL/orient <orient>wxVERTICAL</orient>
/object </object>
/object </object>
object class="wxDialog" name="dlg2" <object class="wxDialog" name="dlg2">
object class="wxBoxSizer" <object class="wxBoxSizer">
orientwxVERTICAL/orient <orient>wxVERTICAL</orient>
object class="sizeritem" name="dfgdfg" <object class="sizeritem" name="dfgdfg">
object class="wxTextCtrl" <object class="wxTextCtrl">
size200,200d/size <size>200,200d</size>
stylewxTE_MULTILINE|wxBORDER_SUNKEN/style <style>wxTE_MULTILINE|wxBORDER_SUNKEN</style>
valueHello, this is an ordinary multiline\n textctrl..../value <value>Hello, this is an ordinary multiline\n textctrl....</value>
/object </object>
option1/option <option>1</option>
flagwxEXPAND|wxALL/flag <flag>wxEXPAND|wxALL</flag>
border10/border <border>10</border>
/object </object>
object class="sizeritem" <object class="sizeritem">
object class="wxBoxSizer" <object class="wxBoxSizer">
object class="sizeritem" <object class="sizeritem">
object class="wxButton" name="wxID_OK" <object class="wxButton" name="wxID_OK">
labelOk/label <label>Ok</label>
default1/default <default>1</default>
/object </object>
/object </object>
object class="sizeritem" <object class="sizeritem">
object class="wxButton" name="wxID_CANCEL" <object class="wxButton" name="wxID_CANCEL">
labelCancel/label <label>Cancel</label>
/object </object>
border10/border <border>10</border>
flagwxLEFT/flag <flag>wxLEFT</flag>
/object </object>
/object </object>
flagwxLEFT|wxRIGHT|wxBOTTOM|wxALIGN_RIGHT/flag <flag>wxLEFT|wxRIGHT|wxBOTTOM|wxALIGN_RIGHT</flag>
border10/border <border>10</border>
/object </object>
/object </object>
titleSecond testing dialog/title <title>Second testing dialog</title>
/object </object>
/resource </resource>
@endcode @endcode
@section overview_xrcfileformat XRC file format @section overview_xrc_fileformat XRC file format
Please see Technical Note 14 (docs/tech/tn0014.txt) in your wxWidgets Please see Technical Note 14 (docs/tech/tn0014.txt) in your wxWidgets
distribution. distribution.
@section overview_xrccppheader C++ header file generation
@section overview_xrc_cppheader C++ header file generation
Using the @c -e switch together with @c -c, a C++ header file is written Using the @c -e switch together with @c -c, a C++ header file is written
containing class definitions for the GUI windows defined in the XRC file. containing class definitions for the GUI windows defined in the XRC file.
@@ -446,31 +457,34 @@
all XRC loading is done and all class members representing widgets are initialized. all XRC loading is done and all class members representing widgets are initialized.
A simple example will help understand how the scheme works. Suppose you have A simple example will help understand how the scheme works. Suppose you have
a XRC file defining a top level window @c TestWnd_Base, which subclasses @c wxFrame (any a XRC file defining a top level window @c TestWnd_Base, which subclasses @c wxFrame
other class like @c wxDialog will do also), and has subwidgets @c wxTextCtrl A and @c wxButton B. (any other class like @c wxDialog will do also), and has subwidgets @c wxTextCtrl A
The XRC file and corresponding class definition in the header file will be something like: and @c wxButton B.
The XRC file and corresponding class definition in the header file will
be something like:
@code @code
?xml version="1.0"? <?xml version="1.0"?>
resource version="2.3.0.1" <resource version="2.3.0.1">
object class="wxFrame" name="TestWnd_Base" <object class="wxFrame" name="TestWnd_Base">
size-1,-1/size <size>-1,-1</size>
titleTest/title <title>Test</title>
object class="wxBoxSizer" <object class="wxBoxSizer">
orientwxHORIZONTAL/orient <orient>wxHORIZONTAL</orient>
object class="sizeritem" <object class="sizeritem">
object class="wxTextCtrl" name="A" <object class="wxTextCtrl" name="A">
labelTest label/label <label>Test label</label>
/object </object>
/object </object>
object class="sizeritem" <object class="sizeritem">
object class="wxButton" name="B" <object class="wxButton" name="B">
labelTest button/label <label>Test button</label>
/object </object>
/object </object>
/object </object>
/object </object>
/resource </resource>
class TestWnd_Base : public wxFrame { class TestWnd_Base : public wxFrame {
@@ -480,7 +494,7 @@
private: private:
void InitWidgetsFromXRC(){ void InitWidgetsFromXRC(){
wxXmlResource::Get()-LoadObject(this,@NULL,"TestWnd","wxFrame"); wxXmlResource::Get()->LoadObject(this,NULL,"TestWnd","wxFrame");
A = XRCCTRL(*this,"A",wxTextCtrl); A = XRCCTRL(*this,"A",wxTextCtrl);
B = XRCCTRL(*this,"B",wxButton); B = XRCCTRL(*this,"B",wxButton);
} }
@@ -493,9 +507,10 @@
The generated window class can be used as basis for the full window class. The The generated window class can be used as basis for the full window class. The
class members which represent widgets may be accessed by name instead of using class members which represent widgets may be accessed by name instead of using
@c XRCCTRL every time you wish to reference them (note that they are @c protected class members), @c XRCCTRL every time you wish to reference them (note that they are @c protected
though you must still use @c XRCID to refer to widget IDs in the event class members), though you must still use @c XRCID to refer to widget IDs in the
table. event table.
Example: Example:
@code @code
@@ -505,8 +520,8 @@
public: public:
TestWnd(){ TestWnd(){
// A, B already initialised at this point // A, B already initialised at this point
A-SetValue("Updated in TestWnd::TestWnd"); A->SetValue("Updated in TestWnd::TestWnd");
B-SetValue("Nice :)"); B->SetValue("Nice :)");
} }
void OnBPressed(wxEvent& event){ void OnBPressed(wxEvent& event){
Close(); Close();
@@ -520,13 +535,14 @@
@endcode @endcode
It is also possible to access the wxSizerItem of a sizer that is part of It is also possible to access the wxSizerItem of a sizer that is part of
a resource. This can be done using @c XRCSIZERITEM as shown. The a resource. This can be done using @c XRCSIZERITEM as shown.
resource file can have something like this for a sizer item.
The resource file can have something like this for a sizer item.
@code @code
object class="spacer" name="area" <object class="spacer" name="area">
size400, 300/size <size>400, 300</size>
/object </object>
@endcode @endcode
The code can then access the sizer item by using @c XRCSIZERITEM and The code can then access the sizer item by using @c XRCSIZERITEM and
@@ -537,11 +553,12 @@
@endcode @endcode
@section overview_newresourcehandlers Adding new resource handlers @section overview_xrc_newresourcehandlers Adding new resource handlers
Adding a new resource handler is pretty easy. Adding a new resource handler is pretty easy.
Typically, to add an handler for the @c MyControl class, you'll want to create Typically, to add an handler for the @c MyControl class, you'll want to create
the @c xh_mycontrol.h @c xh_mycontrol.cpp files. the @c xh_mycontrol.h and @c xh_mycontrol.cpp files.
The header needs to contains the @c MyControlXmlHandler class definition: The header needs to contains the @c MyControlXmlHandler class definition:
@@ -604,21 +621,21 @@
// //
// then the XRC for your component should look like: // then the XRC for your component should look like:
// //
// object class="MyControl" name="some_name" // <object class="MyControl" name="some_name">
// first-bitmapfirst.xpm/first-bitmap // <first-bitmap>first.xpm</first-bitmap>
// second-bitmaptext.xpm/second-bitmap // <second-bitmap>text.xpm</second-bitmap>
// first-pos3,3/first-pos // <first-pos>3,3</first-pos>
// second-pos4,4/second-pos // <second-pos>4,4</second-pos>
// the-titlea title/the-title // <the-title>a title</the-title>
// title-font // <title-font>
// !-- the standard XRC tags for describing a font: size, style, weight, etc -- // <!-- the standard XRC tags for describing a font: <size>, <style>, <weight>, etc -->
// /title-font // </title-font>
// !-- XRC also accepts other usual tags for wxWindow-derived classes: // <!-- XRC also accepts other usual tags for wxWindow-derived classes:
// like e.g. name, style, size, position, etc -- // like e.g. <name>, <style>, <size>, <position>, etc -->
// /object // </object>
// //
// and the code to read your custom tags from the XRC file is just: // and the code to read your custom tags from the XRC file is just:
control-Create(m_parentAsWindow, GetID(), control->Create(m_parentAsWindow, GetID(),
GetBitmap(wxT("first-bitmap")), GetBitmap(wxT("first-bitmap")),
GetPosition(wxT("first-pos")), GetPosition(wxT("first-pos")),
GetBitmap(wxT("second-bitmap")), GetBitmap(wxT("second-bitmap")),
@@ -641,9 +658,8 @@
@endcode @endcode
You may want to check the #wxXmlResourceHandler documentation You may want to check the #wxXmlResourceHandler documentation
to see how many built-in getters it contains. It's very easy to retrieve also complex structures to see how many built-in getters it contains. It's very easy to retrieve also
out of XRC files using them. complex structures out of XRC files using them.
*/ */