fixes for compilation with wxUSE_PALETTE=0
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12664 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -117,11 +117,16 @@ void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
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dc.DrawBitmap(m_bitmap, 0, 0);
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}
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// VZ: why don't we do it under wxGTK?
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#if !defined(__WXGTK__) && wxUSE_PALETTE
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#define USE_PALETTE_IN_SPLASH
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#endif
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static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
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{
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wxMemoryDC dcMem;
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#ifndef __WXGTK__
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#ifdef USE_PALETTE_IN_SPLASH
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bool hiColour = (wxDisplayDepth() >= 16) ;
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if (bitmap.GetPalette() && !hiColour)
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@@ -129,19 +134,19 @@ static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x)
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dc.SetPalette(* bitmap.GetPalette());
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dcMem.SetPalette(* bitmap.GetPalette());
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}
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#endif
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#endif // USE_PALETTE_IN_SPLASH
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dcMem.SelectObject(bitmap);
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dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
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dcMem.SelectObject(wxNullBitmap);
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#ifndef __WXGTK__
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#ifdef USE_PALETTE_IN_SPLASH
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if (bitmap.GetPalette() && !hiColour)
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{
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dc.SetPalette(wxNullPalette);
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dcMem.SetPalette(wxNullPalette);
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}
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#endif
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#endif // USE_PALETTE_IN_SPLASH
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}
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void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
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