fixes for compilation with wxUSE_PALETTE=0

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@12664 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2001-11-25 00:22:07 +00:00
parent 1816a07003
commit e22c13fe7e
3 changed files with 39 additions and 10 deletions

View File

@@ -117,11 +117,16 @@ void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
dc.DrawBitmap(m_bitmap, 0, 0);
}
// VZ: why don't we do it under wxGTK?
#if !defined(__WXGTK__) && wxUSE_PALETTE
#define USE_PALETTE_IN_SPLASH
#endif
static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
{
wxMemoryDC dcMem;
#ifndef __WXGTK__
#ifdef USE_PALETTE_IN_SPLASH
bool hiColour = (wxDisplayDepth() >= 16) ;
if (bitmap.GetPalette() && !hiColour)
@@ -129,19 +134,19 @@ static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x)
dc.SetPalette(* bitmap.GetPalette());
dcMem.SetPalette(* bitmap.GetPalette());
}
#endif
#endif // USE_PALETTE_IN_SPLASH
dcMem.SelectObject(bitmap);
dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
dcMem.SelectObject(wxNullBitmap);
#ifndef __WXGTK__
#ifdef USE_PALETTE_IN_SPLASH
if (bitmap.GetPalette() && !hiColour)
{
dc.SetPalette(wxNullPalette);
dcMem.SetPalette(wxNullPalette);
}
#endif
#endif // USE_PALETTE_IN_SPLASH
}
void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)