Corrected statements about wxString correctly handling
embedded '\0' characters. Fixed various wxString::*find* methods (patch by Robert Vazan), plus added missing overloaded variants of find_first/last_(not_)of. Added more tests in console sample. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@23357 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -6,8 +6,9 @@ Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \
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wxString is a class which represents a character string of arbitrary length (limited by
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{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
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arbitrary characters. The ASCII NUL character is allowed, although care should be
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taken when passing strings containing it to other functions.
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arbitrary characters. The ASCII NUL character is allowed, but be aware that
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in the current string implementation some methods might not work correctly
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in this case.
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wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
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Unicode (wide characters) strings.
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@@ -6,7 +6,7 @@ there, wxString implements about 90\% of methods of the std::string class (itera
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are not supported, nor all methods which use them).
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These standard functions are not documented in this manual so please see the STL documentation.
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The behaviour of all these functions is identical to the behaviour described
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there.
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there (except that wxString is sensitive to null character).
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You may notice that wxString sometimes has many functions which do the same
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thing like, for example, \helpref{Length()}{wxstringlength},
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