Sorting fixes to wxUniv wxCombo/ListBox [part of bug #1040593].
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@30652 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -102,11 +102,13 @@ public:
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virtual void Clear();
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virtual void Delete(int n);
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virtual int GetCount() const { return (int)m_strings->GetCount(); }
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virtual wxString GetString(int n) const { return (*m_strings)[n]; }
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virtual int GetCount() const
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{ return (int)m_strings->GetCount(); }
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virtual wxString GetString(int n) const
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{ return m_strings->Item(n); }
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virtual void SetString(int n, const wxString& s);
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virtual int FindString(const wxString& s) const
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{ return IsSorted() ? m_stringsSorted->Index(s) : m_strings->Index(s); }
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{ return m_strings->Index(s); }
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virtual bool IsSelected(int n) const
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{ return m_selections.Index(n) != wxNOT_FOUND; }
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@@ -115,6 +117,7 @@ public:
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virtual int GetSelections(wxArrayInt& aSelections) const;
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protected:
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virtual int DoAppendOnly(const wxString& item);
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virtual int DoAppend(const wxString& item);
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virtual void DoInsertItems(const wxArrayString& items, int pos);
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virtual void DoSetItems(const wxArrayString& items, void **clientData);
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@@ -238,14 +241,8 @@ protected:
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void UpdateItems();
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// the array containing all items (it is sorted if the listbox has
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// wxLB_SORT style). Note the evil trick: the pointers share the
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// same location, hence we use m_strings when we don't care if the
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// array is sorted or not, m_stringsSorted when we do
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union
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{
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wxArrayString* m_strings;
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wxSortedArrayString* m_stringsSorted;
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};
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// wxLB_SORT style)
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wxArrayString* m_strings;
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// this array contains the indices of the selected items (for the single
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// selection listboxes only the first element of it is used and contains
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