continue even if the bitmaps can't be found; look for them in argv[0] directory too; use more clear name for ROP screen in the menu (#9839)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@55154 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -36,6 +36,7 @@
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#include "wx/dcgraph.h"
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#include "wx/overlay.h"
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#include "wx/graphics.h"
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#include "wx/filename.h"
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#define TEST_CAIRO_EVERYWHERE 0
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@@ -317,6 +318,9 @@ bool MyApp::LoadImages()
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gs_bmp36 = new wxBitmap;
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wxPathList pathList;
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// special hack for Unix in-tree sample build, don't do this in real
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// programs, use wxStandardPaths instead
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pathList.Add(wxFileName(argv[0]).GetPath());
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pathList.Add(_T("."));
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pathList.Add(_T(".."));
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pathList.Add(_T("../.."));
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@@ -380,10 +384,8 @@ bool MyApp::OnInit()
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wxT("for this sample from the current or parent ")
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wxT("directory, please copy them there."));
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// stop here
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DeleteBitmaps();
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return false;
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// still continue, the sample can be used without images too if they're
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// missing for whatever reason
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}
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// ok, continue
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@@ -1601,7 +1603,7 @@ MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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menuFile->Append(File_ShowPolygons, _T("&Polygons screen\tF5"));
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menuFile->Append(File_ShowMask, _T("&Mask screen\tF6"));
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menuFile->Append(File_ShowMaskStretch, _T("1/&2 scaled mask\tShift-F6"));
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menuFile->Append(File_ShowOps, _T("&ROP screen\tF7"));
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menuFile->Append(File_ShowOps, _T("&Raster operations screen\tF7"));
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menuFile->Append(File_ShowRegions, _T("Re&gions screen\tF8"));
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menuFile->Append(File_ShowCircles, _T("&Circles screen\tF9"));
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#if wxUSE_GRAPHICS_CONTEXT
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