more changes to make wx compile without implicit wxString->char* conversion (for STL build)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46553 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -572,7 +572,8 @@ static void DrawButtonText(HDC hdc,
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// first we need to compute its bounding rect
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RECT rc;
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::CopyRect(&rc, pRect);
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::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
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::DrawText(hdc, text.wx_str(), text.length(), &rc,
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DT_CENTER | DT_CALCRECT);
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// now center this rect inside the entire button area
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const LONG w = rc.right - rc.left;
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@@ -582,12 +583,12 @@ static void DrawButtonText(HDC hdc,
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rc.top = (pRect->bottom - pRect->top)/2 - h/2;
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rc.bottom = rc.top+h;
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::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
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::DrawText(hdc, text.wx_str(), text.length(), &rc, DT_CENTER);
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}
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else // single line label
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{
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// Note: we must have DT_SINGLELINE for DT_VCENTER to work.
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::DrawText(hdc, text, text.length(), pRect,
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::DrawText(hdc, text.wx_str(), text.length(), pRect,
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DT_SINGLELINE | DT_CENTER | DT_VCENTER);
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}
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