more changes to make wx compile without implicit wxString->char* conversion (for STL build)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46553 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -51,7 +51,10 @@ public:
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// Calls that CLIENT can make
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virtual bool Execute(const wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
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virtual bool Execute(const wxString& str) { return Execute(str, -1, wxIPC_TEXT); }
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// FIXME-UTF8: change Execute() to DoExecute() to avoid having to do this;
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// don't use c_str() below after removing ANSI build
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virtual bool Execute(const wxString& str)
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{ return Execute(str.c_str(), -1, wxIPC_TEXT); }
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virtual wxChar *Request(const wxString& item, int *size = NULL, wxIPCFormat format = wxIPC_TEXT);
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virtual bool Poke(const wxString& item, wxChar *data, int size = -1, wxIPCFormat format = wxIPC_TEXT);
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virtual bool StartAdvise(const wxString& item);
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