Fixed __WXDEBUG__ references to use #ifdef rather than checking for it being greater than 0
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4438 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -92,7 +92,7 @@
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DbList WXDLLEXPORT *PtrBegDbList = 0;
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#if __WXDEBUG__ > 0
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#ifdef __WXDEBUG__
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extern wxList TablesInUse;
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#endif
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@@ -763,7 +763,7 @@ void wxDB::Close(void)
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// There should be zero Ctable objects still connected to this db object
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assert(nTables == 0);
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#if __WXDEBUG__ > 0
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#ifdef __WXDEBUG__
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CstructTablesInUse *tiu;
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wxNode *pNode;
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pNode = TablesInUse.First();
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