Added wxFileName.

Small fix for log error messages on startup.
  Added missing accessor to wxSizer.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9013 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling
2000-12-28 00:00:32 +00:00
parent a339970ac4
commit df5ddbca48
8 changed files with 524 additions and 63 deletions

View File

@@ -40,78 +40,85 @@ class wxStaticBoxSizer;
class WXDLLEXPORT wxSizerItem: public wxObject
{
DECLARE_CLASS(wxSizerItem);
public:
// spacer
wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData);
// spacer
wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData);
// window
wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData );
// window
wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData );
// subsizer
wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData );
// subsizer
wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData );
~wxSizerItem();
~wxSizerItem();
virtual wxSize GetSize();
virtual wxSize CalcMin();
virtual void SetDimension( wxPoint pos, wxSize size );
virtual wxSize GetSize();
virtual wxSize CalcMin();
virtual void SetDimension( wxPoint pos, wxSize size );
void SetRatio( int width, int height )
// if either of dimensions is zero, ratio is assumed to be 1
// to avoid "divide by zero" errors
{ m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
void SetRatio( wxSize size )
{ m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
void SetRatio( float ratio ) { m_ratio = ratio; }
float GetRatio() const { return m_ratio; }
wxSize GetMinSize()
{ return m_minSize; }
bool IsWindow();
bool IsSizer();
bool IsSpacer();
void SetRatio( int width, int height )
// if either of dimensions is zero, ratio is assumed to be 1
// to avoid "divide by zero" errors
{ m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
void SetRatio( wxSize size )
{ m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
void SetRatio( float ratio )
{ m_ratio = ratio; }
float GetRatio() const
{ return m_ratio; }
bool IsWindow();
bool IsSizer();
bool IsSpacer();
void SetInitSize( int x, int y )
{ m_minSize.x = x; m_minSize.y = y; }
void SetOption( int option )
{ m_option = option; }
void SetFlag( int flag )
{ m_flag = flag; }
void SetBorder( int border )
{ m_border = border; }
void SetInitSize( int x, int y )
{ m_minSize.x = x; m_minSize.y = y; }
void SetOption( int option )
{ m_option = option; }
void SetFlag( int flag )
{ m_flag = flag; }
void SetBorder( int border )
{ m_border = border; }
wxWindow *GetWindow() const
{ return m_window; }
void SetWindow( wxWindow *window )
{ m_window = window; }
wxSizer *GetSizer() const
{ return m_sizer; }
void SetSizer( wxSizer *sizer )
{ m_sizer = sizer; }
int GetOption() const
{ return m_option; }
int GetFlag() const
{ return m_flag; }
int GetBorder() const
{ return m_border; }
wxObject* GetUserData()
{ return m_userData; }
wxPoint GetPosition()
{ return m_pos; }
wxWindow *GetWindow() const
{ return m_window; }
void SetWindow( wxWindow *window )
{ m_window = window; }
wxSizer *GetSizer() const
{ return m_sizer; }
void SetSizer( wxSizer *sizer )
{ m_sizer = sizer; }
int GetOption() const
{ return m_option; }
int GetFlag() const
{ return m_flag; }
int GetBorder() const
{ return m_border; }
wxObject* GetUserData()
{ return m_userData; }
wxPoint GetPosition()
{ return m_pos; }
protected:
wxWindow *m_window;
wxSizer *m_sizer;
wxSize m_size;
wxPoint m_pos;
wxSize m_minSize;
int m_option;
int m_border;
int m_flag;
// als: aspect ratio can always be calculated from m_size,
// but this would cause precision loss when the window
// is shrinked. it is safer to preserve initial value.
float m_ratio;
wxObject *m_userData;
wxWindow *m_window;
wxSizer *m_sizer;
wxSize m_size;
wxPoint m_pos;
wxSize m_minSize;
int m_option;
int m_border;
int m_flag;
// als: aspect ratio can always be calculated from m_size,
// but this would cause precision loss when the window
// is shrinked. it is safer to preserve initial value.
float m_ratio;
wxObject *m_userData;
private:
DECLARE_CLASS(wxSizerItem);
};
//---------------------------------------------------------------------------