Removed WXWIN_COMPATIBILITY_2_2 together with code guarded by it.
Changed default for WXWIN_COMPATIBILITY_2_4 to 0. Added WXWIN_COMPATIBILITY_2_6 (defaults to 1). Ran build/update-setup-h. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@35858 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -286,10 +286,6 @@ public:
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static wxString GetPluginsDirectory();
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#if WXWIN_COMPATIBILITY_2_2
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operator bool() const { return IsLoaded(); }
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#endif
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protected:
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// common part of GetSymbol() and HasSymbol()
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void *DoGetSymbol(const wxString& name, bool *success = 0) const;
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@@ -312,122 +308,6 @@ protected:
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};
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// ----------------------------------------------------------------------------
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// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
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// ----------------------------------------------------------------------------
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#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
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#include "wx/object.h"
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/*
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wxDllLoader is a class providing an interface similar to unix's dlopen().
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It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
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DLLs and the resolving of symbols in them. There are no instances of this
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class, it simply serves as a namespace for its static member functions.
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*/
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class WXDLLIMPEXP_BASE wxDllLoader
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{
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public:
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/*
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This function loads the shared library libname into memory.
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libname may be either the full path to the file or just the filename in
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which case the library is searched for in all standard locations
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(use GetDllExt() to construct the filename)
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if success pointer is not NULL, it will be filled with true if everything
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went ok and false otherwise
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*/
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static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
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/*
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This function unloads the shared library previously loaded with
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LoadLibrary
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*/
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static void UnloadLibrary(wxDllType dll);
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/*
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This function returns a valid handle for the main program
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itself or NULL if back linking is not supported by the current platform
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(e.g. Win32).
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*/
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static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
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/*
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This function resolves a symbol in a loaded DLL, such as a
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variable or function name.
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dllHandle Handle of the DLL, as returned by LoadDll().
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name Name of the symbol.
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Returns the pointer to the symbol or NULL on error.
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*/
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static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
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// return the standard DLL extension (with leading dot) for this platform
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static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
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private:
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wxDllLoader(); // forbid construction of objects
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};
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// ----------------------------------------------------------------------------
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// wxLibrary
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// ----------------------------------------------------------------------------
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#include "wx/hash.h"
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class WXDLLIMPEXP_BASE wxLibrary : public wxObject
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{
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public:
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wxLibrary(wxDllType handle);
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virtual ~wxLibrary();
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// Get a symbol from the dynamic library
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void *GetSymbol(const wxString& symbname);
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// Create the object whose classname is "name"
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wxObject *CreateObject(const wxString& name);
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protected:
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void PrepareClasses(wxClassInfo *first);
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wxDllType m_handle;
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public:
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wxHashTable classTable;
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};
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// ----------------------------------------------------------------------------
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// wxLibraries
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxLibraries
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{
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public:
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wxLibraries();
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~wxLibraries();
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// caller is responsible for deleting the returned pointer if !NULL
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wxLibrary *LoadLibrary(const wxString& basename);
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wxObject *CreateObject(const wxString& name);
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protected:
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wxList m_loaded;
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};
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// ----------------------------------------------------------------------------
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// Global variables
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// ----------------------------------------------------------------------------
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extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
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#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
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// ----------------------------------------------------------------------------
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// Interesting defines
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// ----------------------------------------------------------------------------
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