No changes, just improve wxScrolled::EnableScrolling() documentation.
Explain that, in spite of its name, this function doesn't disable scrolling when called with false argument but just changes the mechanism used to implement it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@73241 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -106,6 +106,10 @@ public:
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// Clear() is necessary. If false, the whole canvas is invalidated and a
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// Clear() is necessary. If false, the whole canvas is invalidated and a
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// Clear() is necessary. Disable for when the scroll increment is used to
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// Clear() is necessary. Disable for when the scroll increment is used to
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// actually scroll a non-constant distance
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// actually scroll a non-constant distance
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//
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// Notice that calling this method with a false argument doesn't disable
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// scrolling the window in this direction, it just changes the mechanism by
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// which it is implemented to not use wxWindow::ScrollWindow().
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virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
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virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
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// Disable use of keyboard keys for scrolling. By default cursor movement
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// Disable use of keyboard keys for scrolling. By default cursor movement
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@@ -279,6 +283,10 @@ protected:
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wxTimer *m_timerAutoScroll;
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wxTimer *m_timerAutoScroll;
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// The number of pixels to scroll in horizontal and vertical directions
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// respectively.
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//
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// If 0, means that the scrolling in the given direction is disabled.
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int m_xScrollPixelsPerLine;
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int m_xScrollPixelsPerLine;
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int m_yScrollPixelsPerLine;
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int m_yScrollPixelsPerLine;
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int m_xScrollPosition;
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int m_xScrollPosition;
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@@ -297,21 +297,22 @@ public:
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void DoPrepareDC(wxDC& dc);
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void DoPrepareDC(wxDC& dc);
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/**
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/**
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Enable or disable physical scrolling in the given direction. Physical
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Enable or disable use of wxWindow::ScrollWindow() for scrolling.
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scrolling is the physical transfer of bits up or down the
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screen when a scroll event occurs. If the application scrolls by a
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By default, when a scrolled window is logically scrolled,
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variable amount (e.g. if there are different font sizes) then physical
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wxWindow::ScrollWindow() is called on the underlying window which
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scrolling will not work, and you should switch it off. Note that you
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scrolls the window contents and only invalidates the part of the window
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will have to reposition child windows yourself, if physical scrolling
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newly brought into view. If @false is passed as an argument, then this
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is disabled.
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"physical scrolling" is disabled and the window is entirely invalidated
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whenever it is scrolled by calling wxWindow::Refresh().
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It should be rarely necessary to disable physical scrolling, so this
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method shouldn't be called in normal circumstances.
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@param xScrolling
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@param xScrolling
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If @true, enables physical scrolling in the x direction.
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If @true, enables physical scrolling in the x direction.
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@param yScrolling
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@param yScrolling
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If @true, enables physical scrolling in the y direction.
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If @true, enables physical scrolling in the y direction.
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@remarks Physical scrolling may not be available on all platforms. Where
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it is available, it is enabled by default.
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*/
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*/
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void EnableScrolling(bool xScrolling, bool yScrolling);
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void EnableScrolling(bool xScrolling, bool yScrolling);
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