second part of #10320: move wxApp event handling functions to wxEventLoopBase (in particular move Yield() functions); add backward compatible redirections to wxApp; update docs; remove global lists wxPendingEvents and wxPendingEventsLocker
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@58911 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -14,6 +14,36 @@
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#include "wx/utils.h"
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/*
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NOTE ABOUT wxEventLoopBase::YieldFor LOGIC
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------------------------------------------
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The YieldFor() function helps to avoid re-entrancy problems and problems
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caused by out-of-order event processing
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(see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads).
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The logic behind YieldFor() is simple: it analyzes the queue of the native
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events generated by the underlying GUI toolkit and picks out and processes
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only those matching the given mask.
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It's important to note that YieldFor() is used to selectively process the
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events generated by the NATIVE toolkit.
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Events syntethized by wxWidgets code or by user code are instead selectively
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processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents().
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In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a
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YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide
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if the pending events for that event handler can be processed.
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If all the pending events associated with that event handler result as "not processable",
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the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler
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(so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents).
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Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed
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event handlers back into the list of handlers with pending events
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(m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that
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a later call to ProcessPendingEvents() (possibly outside the YieldFor() call)
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will process all pending events as usual.
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*/
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// ----------------------------------------------------------------------------
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// wxEventLoopBase: interface for wxEventLoop
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// ----------------------------------------------------------------------------
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@@ -22,7 +52,7 @@ class WXDLLIMPEXP_BASE wxEventLoopBase
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{
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public:
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// trivial, but needed (because of wxEventLoopBase) ctor
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wxEventLoopBase() { }
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wxEventLoopBase();
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// dtor
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virtual ~wxEventLoopBase() { }
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@@ -32,9 +62,18 @@ public:
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virtual bool IsOk() const { return true; }
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// dispatch&processing
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// -------------------
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// start the event loop, return the exit code when it is finished
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virtual int Run() = 0;
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// is this event loop running now?
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//
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// notice that even if this event loop hasn't terminated yet but has just
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// spawned a nested (e.g. modal) event loop, this would return false
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bool IsRunning() const;
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// exit from the loop with the given exit code
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virtual void Exit(int rc = 0) = 0;
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@@ -49,6 +88,86 @@ public:
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// exit the loop or -1 if timeout expired
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virtual int DispatchTimeout(unsigned long timeout) = 0;
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// implement this to wake up the loop: usually done by posting a dummy event
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// to it (can be called from non main thread)
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virtual void WakeUp() = 0;
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// pending events
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// --------------
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// process all events in the wxHandlersWithPendingEvents list -- it is necessary
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// to call this function to process posted events. This happens during each
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// event loop iteration in GUI mode but if there is no main loop, it may be
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// also called directly.
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virtual void ProcessPendingEvents();
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// check if there are pending events on global pending event list
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bool HasPendingEvents() const;
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// temporary suspends processing of the pending events
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void SuspendProcessingOfPendingEvents();
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// resume processing of the pending events previously stopped because of a
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// call to SuspendProcessingOfPendingEvents()
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void ResumeProcessingOfPendingEvents();
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// called by ~wxEvtHandler to (eventually) remove the handler from the list of
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// the handlers with pending events
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void RemovePendingEventHandler(wxEvtHandler* toRemove);
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// adds an event handler to the list of the handlers with pending events
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void AppendPendingEventHandler(wxEvtHandler* toAppend);
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// moves the event handler from the list of the handlers with pending events
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//to the list of the handlers with _delayed_ pending events
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void DelayPendingEventHandler(wxEvtHandler* toDelay);
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// idle handling
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// -------------
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// make sure that idle events are sent again
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virtual void WakeUpIdle();
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// this virtual function is called when the application
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// becomes idle and normally just sends wxIdleEvent to all interested
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// parties
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//
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// it should return true if more idle events are needed, false if not
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virtual bool ProcessIdle();
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// Yield-related hooks
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// -------------------
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// process all currently pending events right now
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//
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// it is an error to call Yield() recursively unless the value of
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// onlyIfNeeded is true
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//
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// WARNING: this function is dangerous as it can lead to unexpected
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// reentrancies (i.e. when called from an event handler it
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// may result in calling the same event handler again), use
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// with _extreme_ care or, better, don't use at all!
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bool Yield(bool onlyIfNeeded = false);
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virtual bool YieldFor(long eventsToProcess) = 0;
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// returns true if the main thread is inside a Yield() call
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virtual bool IsYielding() const
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{ return m_isInsideYield; }
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// returns true if events of the given event category should be immediately
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// processed inside a wxApp::Yield() call or rather should be queued for
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// later processing by the main event loop
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virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const
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{ return (m_eventsToProcessInsideYield & cat) != 0; }
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// no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0
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// active loop
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// -----------
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// return currently active (running) event loop, may be NULL
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static wxEventLoopBase *GetActive() { return ms_activeLoop; }
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@@ -56,15 +175,6 @@ public:
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// set currently active (running) event loop
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static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; }
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// is this event loop running now?
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//
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// notice that even if this event loop hasn't terminated yet but has just
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// spawned a nested (e.g. modal) event loop, this would return false
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bool IsRunning() const;
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// implement this to wake up the loop: usually done by posting a dummy event
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// to it (can be called from non main thread)
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virtual void WakeUp() = 0;
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protected:
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// this function should be called before the event loop terminates, whether
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@@ -72,10 +182,25 @@ protected:
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// an exception thrown from inside the loop)
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virtual void OnExit() { }
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// the pointer to currently active loop
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static wxEventLoopBase *ms_activeLoop;
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// the array of the handlers with pending events which needs to be processed
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// inside ProcessPendingEvents()
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wxEvtHandlerArray m_handlersWithPendingEvents;
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// helper array used by ProcessPendingEvents()
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wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
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#if wxUSE_THREADS
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// this critical section protects both the lists above
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wxCriticalSection m_handlersWithPendingEventsLocker;
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#endif
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// Yield() helpers:
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bool m_isInsideYield;
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long m_eventsToProcessInsideYield;
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wxDECLARE_NO_COPY_CLASS(wxEventLoopBase);
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};
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@@ -161,6 +286,7 @@ public:
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}
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}
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virtual void WakeUp() { }
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virtual bool YieldFor(long eventsToProcess);
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protected:
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// the pointer to the port specific implementation class
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