Cache HDC used for painting for the entire duration of WM_PAINT processing.
This fixes a long standing problem with 2 wxPaintDC created one after another (and not with nested lifetimes, which was handled by the caching mechanism previously used) not working correctly. And as this was exactly what happened when handling wxEVT_PAINT for wxScrolled, it also fixes drawing artefacts when using scrolled windows. Closes #14757. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72938 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -4816,6 +4816,8 @@ bool wxWindowMSW::HandlePaint()
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// be called from inside the event handlers called above)
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m_updateRegion.Clear();
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wxPaintDCImpl::EndPaint((wxWindow *)this);
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return processed;
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}
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