Changed all TRUE/true --> True and all FALSE/false --> False so the

Python docstrings will have the correct case.

Started adding extra docstrings where needed.

Some other little tweaks and fixes.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24593 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2003-11-19 06:31:30 +00:00
parent cd303fbbc1
commit dd9f7fea29
74 changed files with 1130 additions and 860 deletions

View File

@@ -146,10 +146,10 @@ bool wxPyDrawXXXPoint(wxDC& dc, PyObject* coords) {
if (! wxPy2int_seq_helper(coords, &x, &y)) {
PyErr_SetString(PyExc_TypeError, "Expected a sequence of (x,y) sequences.");
return FALSE;
return False;
}
dc.DrawPoint(x, y);
return TRUE;
return True;
}
bool wxPyDrawXXXLine(wxDC& dc, PyObject* coords) {
@@ -157,10 +157,10 @@ bool wxPyDrawXXXLine(wxDC& dc, PyObject* coords) {
if (! wxPy4int_seq_helper(coords, &x1, &y1, &x2, &y2)) {
PyErr_SetString(PyExc_TypeError, "Expected a sequence of (x1,y1, x1,y2) sequences.");
return FALSE;
return False;
}
dc.DrawLine(x1,y1, x2,y2);
return TRUE;
return True;
}
bool wxPyDrawXXXRectangle(wxDC& dc, PyObject* coords) {
@@ -168,10 +168,10 @@ bool wxPyDrawXXXRectangle(wxDC& dc, PyObject* coords) {
if (! wxPy4int_seq_helper(coords, &x, &y, &w, &h)) {
PyErr_SetString(PyExc_TypeError, "Expected a sequence of (x,y, w,h) sequences.");
return FALSE;
return False;
}
dc.DrawRectangle(x, y, w, h);
return TRUE;
return True;
}
bool wxPyDrawXXXEllipse(wxDC& dc, PyObject* coords) {
@@ -179,10 +179,10 @@ bool wxPyDrawXXXEllipse(wxDC& dc, PyObject* coords) {
if (! wxPy4int_seq_helper(coords, &x, &y, &w, &h)) {
PyErr_SetString(PyExc_TypeError, "Expected a sequence of (x,y, w,h) sequences.");
return FALSE;
return False;
}
dc.DrawEllipse(x, y, w, h);
return TRUE;
return True;
}
@@ -193,10 +193,10 @@ bool wxPyDrawXXXPolygon(wxDC& dc, PyObject* coords) {
points = wxPoint_LIST_helper(coords, &numPoints);
if (! points) {
PyErr_SetString(PyExc_TypeError, "Expected a sequence of sequences of (x,y) sequences.");
return FALSE;
return False;
}
dc.DrawPolygon(numPoints, points);
return TRUE;
return True;
}