Changed all TRUE/true --> True and all FALSE/false --> False so the
Python docstrings will have the correct case. Started adding extra docstrings where needed. Some other little tweaks and fixes. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24593 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -18,7 +18,6 @@
|
||||
%{
|
||||
%}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
%newgroup
|
||||
|
||||
@@ -30,7 +29,7 @@ public:
|
||||
%addtofunc wxPanel() ""
|
||||
|
||||
wxPanel(wxWindow* parent,
|
||||
const wxWindowID id,
|
||||
const wxWindowID id=-1,
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxTAB_TRAVERSAL | wxNO_BORDER,
|
||||
@@ -54,7 +53,7 @@ public:
|
||||
|
||||
// TODO: Add wrappers for the wxScrollHelper class, make wxScrolledWindow
|
||||
// derive from it and wxPanel. But what to do about wxGTK where this
|
||||
// is not true?
|
||||
// is not True?
|
||||
|
||||
class wxScrolledWindow : public wxPanel
|
||||
{
|
||||
@@ -82,7 +81,7 @@ public:
|
||||
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
|
||||
int noUnitsX, int noUnitsY,
|
||||
int xPos = 0, int yPos = 0,
|
||||
bool noRefresh = FALSE );
|
||||
bool noRefresh = False );
|
||||
|
||||
// scroll to the given (in logical coords) position
|
||||
virtual void Scroll(int x, int y);
|
||||
@@ -94,13 +93,17 @@ public:
|
||||
// Set the x, y scrolling increments.
|
||||
void SetScrollRate( int xstep, int ystep );
|
||||
|
||||
// get the size of one logical unit in physical ones
|
||||
%feature("autodoc") GetScrollPixelsPerUnit
|
||||
"GetScrollPixelsPerUnit() -> (xUnit, yUnit)";
|
||||
%feature("docstring") GetScrollPixelsPerUnit "
|
||||
get the size of one logical unit in physical ones
|
||||
"
|
||||
virtual void GetScrollPixelsPerUnit(int *OUTPUT,
|
||||
int *OUTPUT) const;
|
||||
|
||||
// Enable/disable Windows scrolling in either direction. If TRUE, wxWindows
|
||||
// Enable/disable Windows scrolling in either direction. If True, wxWindows
|
||||
// scrolls the canvas and only a bit of the canvas is invalidated; no
|
||||
// Clear() is necessary. If FALSE, the whole canvas is invalidated and a
|
||||
// Clear() is necessary. If False, the whole canvas is invalidated and a
|
||||
// Clear() is necessary. Disable for when the scroll increment is used to
|
||||
// actually scroll a non-constant distance
|
||||
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
|
||||
|
Reference in New Issue
Block a user