Changed all TRUE/true --> True and all FALSE/false --> False so the

Python docstrings will have the correct case.

Started adding extra docstrings where needed.

Some other little tweaks and fixes.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24593 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn
2003-11-19 06:31:30 +00:00
parent cd303fbbc1
commit dd9f7fea29
74 changed files with 1130 additions and 860 deletions

View File

@@ -317,8 +317,8 @@ public:
%name(Init1)bool Init(const wxString& szName,
const wxString& szShort = wxPyEmptyString,
const wxString& szLocale = wxPyEmptyString,
bool bLoadDefault = TRUE,
bool bConvertEncoding = FALSE);
bool bLoadDefault = True,
bool bConvertEncoding = False);
%name(Init2) bool Init(int language = wxLANGUAGE_DEFAULT,
int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
@@ -350,7 +350,7 @@ public:
// is used, the US default value is returned if everything else fails
// static wxString GetInfo(wxLocaleInfo index, wxLocaleCategory cat);
// return TRUE if the locale was set successfully
// return True if the locale was set successfully
bool IsOk() const;
%pythoncode { def __nonzero__(self): return self.IsOk() };
@@ -381,7 +381,7 @@ public:
//
// The loaded catalog will be used for message lookup by GetString().
//
// Returns 'true' if it was successfully loaded
// Returns 'True' if it was successfully loaded
bool AddCatalog(const wxString& szDomain);
// check if the given catalog is loaded
@@ -504,7 +504,7 @@ public:
// both modes gurantee that output string will have same length
// as input string
//
// Returns FALSE if given conversion is impossible, TRUE otherwise
// Returns False if given conversion is impossible, True otherwise
// (conversion may be impossible either if you try to convert
// to Unicode with non-Unicode build of wxWindows or if input
// or output encoding is not supported.)
@@ -564,7 +564,7 @@ public:
// equivalent encodings, regardless the platform, including itself.
static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
// Return true if [any text in] one multibyte encoding can be
// Return True if [any text in] one multibyte encoding can be
// converted to another one losslessly.
//
// Do not call this with wxFONTENCODING_UNICODE, it doesn't make