Add wxUSE_THREADS checks around wxMSW functions dealing with threads.
This removes the code unneeded in wxUSE_THREADS==0 build and also fixes compilation of wxGUIAppTraits::WaitForThread() which didn't compile any more with wxUSE_THREADS==0 since r67185. Closes #13050. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67288 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -31,6 +31,7 @@ public:
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virtual void AfterChildWaitLoop(void *data) = 0;
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#if wxUSE_THREADS
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// wxThread helpers
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// ----------------
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@@ -41,6 +42,7 @@ public:
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// wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
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// the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
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virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0;
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#endif // wxUSE_THREADS
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#ifndef __WXWINCE__
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@@ -60,9 +62,11 @@ public:
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#endif // !__WXWINCE__
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protected:
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#if wxUSE_THREADS
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// implementation of WaitForThread() for the console applications which is
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// also used by the GUI code if it doesn't [yet|already} dispatch events
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// also used by the GUI code if it doesn't [yet|already] dispatch events
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WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
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#endif // wxUSE_THREADS
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};
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#endif // _WX_MSW_APPTBASE_H_
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