Add wxUSE_THREADS checks around wxMSW functions dealing with threads.

This removes the code unneeded in wxUSE_THREADS==0 build and also fixes
compilation of wxGUIAppTraits::WaitForThread() which didn't compile any more
with wxUSE_THREADS==0 since r67185.

Closes #13050.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67288 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2011-03-22 17:15:56 +00:00
parent 20ca563279
commit dd1af40c59
8 changed files with 35 additions and 11 deletions

View File

@@ -31,6 +31,7 @@ public:
virtual void AfterChildWaitLoop(void *data) = 0;
#if wxUSE_THREADS
// wxThread helpers
// ----------------
@@ -41,6 +42,7 @@ public:
// wait for the handle to be signaled, return WAIT_OBJECT_0 if it is or, in
// the GUI code, WAIT_OBJECT_0 + 1 if a Windows message arrived
virtual WXDWORD WaitForThread(WXHANDLE hThread, int flags) = 0;
#endif // wxUSE_THREADS
#ifndef __WXWINCE__
@@ -60,9 +62,11 @@ public:
#endif // !__WXWINCE__
protected:
#if wxUSE_THREADS
// implementation of WaitForThread() for the console applications which is
// also used by the GUI code if it doesn't [yet|already} dispatch events
// also used by the GUI code if it doesn't [yet|already] dispatch events
WXDWORD DoSimpleWaitForThread(WXHANDLE hThread);
#endif // wxUSE_THREADS
};
#endif // _WX_MSW_APPTBASE_H_