Docstring updates and tweaks for epydoc
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@27016 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -43,34 +43,83 @@
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// TODO: When the API stabalizes and is available on other platforms, add
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// wrappers for the new wxBitmap, wxRawBitmap, wxDIB stuff...
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DocStr(wxBitmap,
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"The wx.Bitmap class encapsulates the concept of a platform-dependent
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bitmap. It can be either monochrome or colour, and either loaded from
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a file or created dynamically. A bitmap can be selected into a memory
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device context (instance of `wx.MemoryDC`). This enables the bitmap to
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be copied to a window or memory device context using `wx.DC.Blit`, or
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to be used as a drawing surface.
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The BMP and XMP image file formats are supported on all platforms by
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wx.Bitmap. Other formats are automatically loaded by `wx.Image` and
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converted to a wx.Bitmap, so any image file format supported by
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`wx.Image` can be used.
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:todo: Add wrappers and support for raw bitmap data access. Can this
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be be put into Python without losing the speed benefits of the
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teplates and iterators in rawbmp.h?
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:todo: Find a way to do very efficient PIL Image <--> wx.Bitmap
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converstions.
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");
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class wxBitmap : public wxGDIObject
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{
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public:
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DocCtorStr(
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wxBitmap(const wxString& name, wxBitmapType type=wxBITMAP_TYPE_ANY),
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"Loads a bitmap from a file.");
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"Loads a bitmap from a file.
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:param name: Name of the file to load the bitmap from.
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:param type: The type of image to expect. Can be one of the following
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constants (assuming that the neccessary `wx.Image` handlers are
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loaded):
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* wx.BITMAP_TYPE_ANY
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* wx.BITMAP_TYPE_BMP
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* wx.BITMAP_TYPE_ICO
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* wx.BITMAP_TYPE_CUR
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* wx.BITMAP_TYPE_XBM
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* wx.BITMAP_TYPE_XPM
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* wx.BITMAP_TYPE_TIF
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* wx.BITMAP_TYPE_GIF
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* wx.BITMAP_TYPE_PNG
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* wx.BITMAP_TYPE_JPEG
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* wx.BITMAP_TYPE_PNM
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* wx.BITMAP_TYPE_PCX
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* wx.BITMAP_TYPE_PICT
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* wx.BITMAP_TYPE_ICON
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* wx.BITMAP_TYPE_ANI
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* wx.BITMAP_TYPE_IFF
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:see: Alternate constructors `wx.EmptyBitmap`, `wx.BitmapFromIcon`,
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`wx.BitmapFromImage`, `wx.BitmapFromXPMData`,
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`wx.BitmapFromBits`
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");
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~wxBitmap();
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// DocCtorStrName(
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// wxBitmap(int width, int height, int depth=-1),
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// "Creates a new bitmap of the given size. A depth of -1 indicates the depth of\n"
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// "the current screen or visual. Some platforms only support 1 for monochrome and\n"
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// "-1 for the current colour setting.",
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// EmptyBitmap);
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DocCtorStrName(
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wxBitmap(int width, int height, int depth=-1),
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"Creates a new bitmap of the given size. A depth of -1 indicates the
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depth of the current screen or visual. Some platforms only support 1
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for monochrome and -1 for the current colour setting.",
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EmptyBitmap);
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DocCtorStrName(
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wxBitmap(const wxIcon& icon),
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"Create a new bitmap from an Icon object.",
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"Create a new bitmap from a `wx.Icon` object.",
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BitmapFromIcon);
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DocCtorStrName(
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wxBitmap(const wxImage& image, int depth=-1),
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"Creates bitmap object from the image. This has to be done to actually display\n"
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"an image as you cannot draw an image directly on a window. The resulting\n"
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"bitmap will use the provided colour depth (or that of the current system if\n"
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"depth is -1) which entails that a colour reduction has to take place.",
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"Creates bitmap object from a `wx.Image`. This has to be done to
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actually display a `wx.Image` as you cannot draw an image directly on
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a window. The resulting bitmap will use the provided colour depth (or
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that of the current screen colour depth if depth is -1) which entails
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that a colour reduction may have to take place.",
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BitmapFromImage);
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@@ -90,31 +139,16 @@ public:
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}
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DocStr(wxBitmap(PyObject* bits, int width, int height, int depth=1 ),
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"Creates a bitmap from an array of bits. You should only use this function for\n"
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"monochrome bitmaps (depth 1) in portable programs: in this case the bits\n"
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"parameter should contain an XBM image. For other bit depths, the behaviour is\n"
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"platform dependent.");
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"Creates a bitmap from an array of bits. You should only use this
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function for monochrome bitmaps (depth 1) in portable programs: in
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this case the bits parameter should contain an XBM image. For other
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bit depths, the behaviour is platform dependent.");
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%name(BitmapFromBits) wxBitmap(PyObject* bits, int width, int height, int depth=1 ) {
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char* buf;
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int length;
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PyString_AsStringAndSize(bits, &buf, &length);
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return new wxBitmap(buf, width, height, depth);
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}
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DocStr(wxBitmap(const wxSize& size, int depth=-1),
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"Creates a new bitmap of the given size. A depth of -1 indicates
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the depth of the current screen or visual. Some platforms only
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support 1 for monochrome and -1 for the current colour setting.");
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%nokwargs wxBitmap(int width, int height, int depth=-1);
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%nokwargs wxBitmap(const wxSize& size, int depth=-1);
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%name(EmptyBitmap)wxBitmap(int width, int height, int depth=-1) {
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return new wxBitmap(width, height, depth);
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}
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%name(EmptyBitmap)wxBitmap(const wxSize& size, int depth=-1) {
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return new wxBitmap(size.x, size.y, depth);
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}
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}
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@@ -132,16 +166,21 @@ support 1 for monochrome and -1 for the current colour setting.");
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bool Ok();
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DocStr(GetWidth, "Gets the width of the bitmap in pixels.");
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int GetWidth();
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DocDeclStr(
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int , GetWidth(),
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"Gets the width of the bitmap in pixels.");
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DocStr(GetHeight, "Gets the height of the bitmap in pixels.");
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int GetHeight();
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DocDeclStr(
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int , GetHeight(),
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"Gets the height of the bitmap in pixels.");
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DocStr(GetDepth,
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"Gets the colour depth of the bitmap. A value of 1 indicates a\n"
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"monochrome bitmap.");
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int GetDepth();
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DocDeclStr(
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int , GetDepth(),
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"Gets the colour depth of the bitmap. A value of 1 indicates a
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monochrome bitmap.");
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%extend {
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@@ -153,20 +192,29 @@ support 1 for monochrome and -1 for the current colour setting.");
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}
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DocStr(ConvertToImage,
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"Creates a platform-independent image from a platform-dependent bitmap. This\n"
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"preserves mask information so that bitmaps and images can be converted back\n"
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"and forth without loss in that respect.");
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virtual wxImage ConvertToImage() const;
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DocDeclStr(
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virtual wxImage , ConvertToImage() const,
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"Creates a platform-independent image from a platform-dependent
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bitmap. This preserves mask information so that bitmaps and images can
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be converted back and forth without loss in that respect.");
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DocStr(GetMask,
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"Gets the associated mask (if any) which may have been loaded from a file\n"
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"or explpicitly set for the bitmap.");
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virtual wxMask* GetMask() const;
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DocDeclStr(
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virtual wxMask* , GetMask() const,
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"Gets the associated mask (if any) which may have been loaded from a
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file or explpicitly set for the bitmap.
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DocStr(SetMask,
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"Sets the mask for this bitmap.");
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virtual void SetMask(wxMask* mask);
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:see: `SetMask`, `wx.Mask`
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");
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DocDeclStr(
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virtual void , SetMask(wxMask* mask),
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"Sets the mask for this bitmap.
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:see: `GetMask`, `wx.Mask`
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");
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%extend {
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DocStr(SetMaskColour,
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@@ -177,17 +225,26 @@ support 1 for monochrome and -1 for the current colour setting.");
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}
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}
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DocStr(GetSubBitmap,
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"Returns a sub bitmap of the current one as long as the rect belongs entirely\n"
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"to the bitmap. This function preserves bit depth and mask information.");
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virtual wxBitmap GetSubBitmap(const wxRect& rect) const;
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DocStr(SaveFile, "Saves a bitmap in the named file.");
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virtual bool SaveFile(const wxString &name, wxBitmapType type,
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wxPalette *palette = (wxPalette *)NULL);
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DocDeclStr(
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virtual wxBitmap , GetSubBitmap(const wxRect& rect) const,
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"Returns a sub-bitmap of the current one as long as the rect belongs
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entirely to the bitmap. This function preserves bit depth and mask
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information.");
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DocStr(LoadFile, "Loads a bitmap from a file");
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virtual bool LoadFile(const wxString &name, wxBitmapType type);
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DocDeclStr(
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virtual bool , SaveFile(const wxString &name, wxBitmapType type,
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wxPalette *palette = NULL),
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"Saves a bitmap in the named file. See `__init__` for a description of
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the ``type`` parameter.");
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DocDeclStr(
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virtual bool , LoadFile(const wxString &name, wxBitmapType type),
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"Loads a bitmap from a file. See `__init__` for a description of the
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``type`` parameter.");
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#if wxUSE_PALETTE
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@@ -198,17 +255,23 @@ support 1 for monochrome and -1 for the current colour setting.");
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virtual bool CopyFromIcon(const wxIcon& icon);
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DocStr(SetHeight, "Set the height property (does not affect the bitmap data).")
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virtual void SetHeight(int height);
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DocDeclStr(
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virtual void , SetHeight(int height),
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"Set the height property (does not affect the existing bitmap data).");
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DocDeclStr(
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virtual void , SetWidth(int width),
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"Set the width property (does not affect the existing bitmap data).");
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DocStr(SetWidth, "Set the width property (does not affect the bitmap data).")
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virtual void SetWidth(int width);
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DocStr(SetDepth, "Set the depth property (does not affect the bitmap data).")
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virtual void SetDepth(int depth);
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DocDeclStr(
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virtual void , SetDepth(int depth),
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"Set the depth property (does not affect the existing bitmap data).");
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%extend {
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DocStr(SetSize, "Set the bitmap size");
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DocStr(SetSize, "Set the bitmap size (does not affect the existing bitmap data).");
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void SetSize(const wxSize& size) {
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self->SetWidth(size.x);
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self->SetHeight(size.y);
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@@ -233,22 +296,28 @@ support 1 for monochrome and -1 for the current colour setting.");
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//---------------------------------------------------------------------------
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DocStr(wxMask,
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"This class encapsulates a monochrome mask bitmap, where the masked area is\n"
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"black and the unmasked area is white. When associated with a bitmap and drawn\n"
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"in a device context, the unmasked area of the bitmap will be drawn, and the\n"
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"masked area will not be drawn.");
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"This class encapsulates a monochrome mask bitmap, where the masked
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area is black and the unmasked area is white. When associated with a
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bitmap and drawn in a device context, the unmasked area of the bitmap
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will be drawn, and the masked area will not be drawn.
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A mask may be associated with a `wx.Bitmap`. It is used in
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`wx.DC.DrawBitmap` or `wx.DC.Blit` when the source device context is a
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`wx.MemoryDC` with a `wx.Bitmap` selected into it that contains a
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mask.
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");
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class wxMask : public wxObject {
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public:
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#if 0
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DocCtorStr(
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wxMask(const wxBitmap& bitmap),
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"Constructs a mask from a monochrome bitmap.");
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#endif
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DocStr(wxMask,
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"Constructs a mask from a bitmap and a colour in that bitmap that indicates\n"
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"the transparent portions of the mask, by default BLACK is used.");
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"Constructs a mask from a `wx.Bitmap` and a `wx.Colour` in that bitmap
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that indicates the transparent portions of the mask. In other words,
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the pixels in ``bitmap`` that match ``colour`` will be the transparent
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portions of the mask. If no ``colour`` or an invalid ``colour`` is
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passed then BLACK is used.
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:see: `wx.Bitmap`, `wx.Colour`");
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%extend {
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wxMask(const wxBitmap& bitmap, const wxColour& colour = wxNullColour) {
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@@ -262,7 +331,7 @@ public:
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//~wxMask();
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};
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%pythoncode { MaskColour = Mask }
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%pythoncode { MaskColour = wx._deprecated(Mask, "wx.MaskColour is deprecated, use `wx.Mask` instead.") }
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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