added wxLocale::GetSystemEncoding

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10394 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin
2001-05-31 20:27:37 +00:00
parent 0d6ae333cd
commit dccce9eae1
8 changed files with 326 additions and 158 deletions

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@@ -13,6 +13,68 @@ a window's text.
<wx/font.h>
\wxheading{Constants}
\begin{verbatim}
enum wxFontEncoding
{
wxFONTENCODING_SYSTEM = -1, // system default
wxFONTENCODING_DEFAULT, // current default encoding
// ISO8859 standard defines a number of single-byte charsets
wxFONTENCODING_ISO8859_1, // West European (Latin1)
wxFONTENCODING_ISO8859_2, // Central and East European (Latin2)
wxFONTENCODING_ISO8859_3, // Esperanto (Latin3)
wxFONTENCODING_ISO8859_4, // Baltic (old) (Latin4)
wxFONTENCODING_ISO8859_5, // Cyrillic
wxFONTENCODING_ISO8859_6, // Arabic
wxFONTENCODING_ISO8859_7, // Greek
wxFONTENCODING_ISO8859_8, // Hebrew
wxFONTENCODING_ISO8859_9, // Turkish (Latin5)
wxFONTENCODING_ISO8859_10, // Variation of Latin4 (Latin6)
wxFONTENCODING_ISO8859_11, // Thai
wxFONTENCODING_ISO8859_12, // doesn't exist currently, but put it
// here anyhow to make all ISO8859
// consecutive numbers
wxFONTENCODING_ISO8859_13, // Baltic (Latin7)
wxFONTENCODING_ISO8859_14, // Latin8
wxFONTENCODING_ISO8859_15, // Latin9 (a.k.a. Latin0, includes euro)
wxFONTENCODING_ISO8859_MAX,
// Cyrillic charset soup (see http://czyborra.com/charsets/cyrillic.html)
wxFONTENCODING_KOI8, // we don't support any of KOI8 variants
wxFONTENCODING_ALTERNATIVE, // same as MS-DOS CP866
wxFONTENCODING_BULGARIAN, // used under Linux in Bulgaria
// what would we do without Microsoft? They have their own encodings
// for DOS
wxFONTENCODING_CP437, // original MS-DOS codepage
wxFONTENCODING_CP850, // CP437 merged with Latin1
wxFONTENCODING_CP852, // CP437 merged with Latin2
wxFONTENCODING_CP855, // another cyrillic encoding
wxFONTENCODING_CP866, // and another one
// and for Windows
wxFONTENCODING_CP874, // WinThai
wxFONTENCODING_CP1250, // WinLatin2
wxFONTENCODING_CP1251, // WinCyrillic
wxFONTENCODING_CP1252, // WinLatin1
wxFONTENCODING_CP1253, // WinGreek (8859-7)
wxFONTENCODING_CP1254, // WinTurkish
wxFONTENCODING_CP1255, // WinHebrew
wxFONTENCODING_CP1256, // WinArabic
wxFONTENCODING_CP1257, // WinBaltic (same as Latin 7)
wxFONTENCODING_CP12_MAX,
wxFONTENCODING_UTF7, // UTF-7 Unicode encoding
wxFONTENCODING_UTF8, // UTF-8 Unicode encoding
wxFONTENCODING_UNICODE, // Unicode - currently used only by
// wxEncodingConverter class
wxFONTENCODING_MAX
};
\end{verbatim}
\wxheading{Predefined objects}
Objects:

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@@ -31,10 +31,9 @@ for "equivalent" encodings (e.g. iso8859-2 and cp1250) and tries them.
If you need to display text in encoding which is not available at
host system (see \helpref{IsEncodingAvailable}{wxfontmapperisencodingavailable}),
you may use these two classes to a) find font in some similar encoding
you may use these two classes to find font in some similar encoding
(see \helpref{GetAltForEncoding}{wxfontmappergetaltforencoding})
and
b) convert the text to this encoding
and convert the text to this encoding
(\helpref{wxEncodingConverter::Convert}{wxencodingconverterconvert}).
Following code snippet demonstrates it:

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@@ -438,6 +438,26 @@ Returns current platform-specific locale name as passed to setlocale().
Compare \helpref{GetCanonicalName}{wxlocalegetcanonicalname}.
\membersection{wxLocale::GetSystemEncoding}\label{wxlocalegetsystemencoding}
\constfunc{static wxFontEncoding}{GetSystemEncoding}{\void}
Tries to detect the user's default font encoding.
Returns \helpref{wxFontEncoding}{wxfont} value or
{\bf wxFONTENCODING\_SYSTEM} if it couldn't be determined.
\membersection{wxLocale::GetSystemEncodingName}\label{wxlocalegetsystemencodingname}
\constfunc{static wxString}{GetSystemEncodingName}{\void}
Tries to detect the name of the user's default font encoding. This string isn't
particularly useful for the application as its form is platform-dependent and
so you should probably use
\helpref{GetSystemEncoding}{wxlocalegetsystemencoding} instead.
Returns a user-readable string value or an empty string if it couldn't be
determined.
\membersection{wxLocale::GetSystemLanguage}\label{wxlocalegetsystemlanguage}
\constfunc{static int}{GetSystemLanguage}{\void}

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@@ -9,8 +9,8 @@
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __INTLH__
#define __INTLH__
#ifndef _WX_INTL_H_
#define _WX_INTL_H_
#ifdef __GNUG__
#pragma interface "intl.h"
@@ -21,6 +21,8 @@
#if wxUSE_INTL
#include "wx/fontenc.h"
// ============================================================================
// global decls
// ============================================================================
@@ -301,8 +303,6 @@ enum wxLanguage
// --- --- --- generated code ends here --- --- ---
// ----------------------------------------------------------------------------
// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
// translation information
@@ -313,8 +313,9 @@ struct WXDLLEXPORT wxLanguageInfo
int Language; // wxLanguage id
wxString CanonicalName; // Canonical name, e.g. fr_FR
#ifdef __WIN32__
wxUint32 WinLang, WinSublang; // Win32 language identifiers
#endif
wxUint32 WinLang, // Win32 language identifiers
WinSublang;
#endif // __WIN32__
wxString Description; // human-readable name of the language
};
@@ -329,7 +330,6 @@ enum wxLocaleInitFlags
wxLOCALE_CONV_ENCODING = 0x0002 // convert encoding on the fly?
};
class WXDLLEXPORT wxLocale
{
public:
@@ -370,6 +370,14 @@ public:
// Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
static int GetSystemLanguage();
// get the encoding used by default for text on this system, returns
// wxFONTENCODING_SYSTEM if it couldn't be determined
static wxFontEncoding GetSystemEncoding();
// get the string describing the system encoding, return empty string if
// couldn't be determined
static wxString GetSystemEncodingName();
// return TRUE if the locale was set successfully
bool IsOk() const { return m_pszOldLocale != NULL; }
@@ -492,5 +500,5 @@ inline const wxChar *wxGetTranslation(const wxChar *sz) { return sz; }
#define gettext_noop(str) _T(str)
#endif
#endif
// _WX_INTLH__
#endif // _WX_INTL_H_

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@@ -23,6 +23,7 @@
#if defined(__VISAGECPP__) && __IBMCPP__ >= 400
# undef __BSEXCPT__
#endif
#include <stdlib.h>
#if wxUSE_WCHAR_T
@@ -133,6 +134,8 @@ public:
private:
void SetName(const wxChar *charset);
// note that we can't use wxString here because of compilation
// dependencies: we're included from wx/string.h
wxChar *m_name;
wxCharacterSet *m_cset;
bool m_deferred;

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@@ -39,7 +39,7 @@
//#define TEST_CHARSET
//#define TEST_CMDLINE
//#define TEST_DATETIME
#define TEST_DIR
//#define TEST_DIR
//#define TEST_DLLLOADER
//#define TEST_ENVIRON
//#define TEST_EXECUTE
@@ -50,7 +50,7 @@
//#define TEST_HASH
//#define TEST_INFO_FUNCTIONS
//#define TEST_LIST
//#define TEST_LOCALE
#define TEST_LOCALE
//#define TEST_LOG
//#define TEST_LONGLONG
//#define TEST_MIME
@@ -1173,11 +1173,19 @@ static void TestDefaultLang()
_T("klingonese"), // I bet on some systems it does exist...
};
wxPrintf(_T("The default system encoding is %s (%d)\n"),
wxLocale::GetSystemEncodingName().c_str(),
wxLocale::GetSystemEncoding());
for ( size_t n = 0; n < WXSIZEOF(langStrings); n++ )
{
const char *langStr = langStrings[n];
if ( langStr )
{
// FIXME: this doesn't do anything at all under Windows, we need
// to create a new wxLocale!
wxSetEnv(_T("LC_ALL"), langStr);
}
int lang = gs_localeDefault.GetSystemLanguage();
printf("Locale for '%s' is %s.\n",

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@@ -1,5 +1,5 @@
/////////////////////////////////////////////////////////////////////////////
// Name: intl.cpp
// Name: src/common/intl.cpp
// Purpose: Internationalization and localisation for wxWindows
// Author: Vadim Zeitlin
// Modified by:
@@ -33,25 +33,28 @@
// standard headers
#include <locale.h>
#include <ctype.h>
#include <stdlib.h>
// wxWindows
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/tokenzr.h"
#include "wx/intl.h"
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/debug.h"
#include "wx/utils.h"
#include "wx/dynarray.h"
#endif // WX_PRECOMP
#include "wx/file.h"
#include "wx/log.h"
#include "wx/debug.h"
#include "wx/utils.h"
#include "wx/dynarray.h"
#include "wx/tokenzr.h"
#include "wx/module.h"
#ifdef __WIN32__
#include "wx/msw/private.h"
#include "wx/msw/private.h"
#elif defined(__UNIX_LIKE__)
#include "wx/fontmap.h" // for CharsetToEncoding()
#endif
#include <stdlib.h>
// ----------------------------------------------------------------------------
// simple types
// ----------------------------------------------------------------------------
@@ -930,6 +933,87 @@ void wxLocale::AddCatalogLookupPathPrefix(const wxString& prefix)
return wxLANGUAGE_UNKNOWN;
}
// ----------------------------------------------------------------------------
// encoding stuff
// ----------------------------------------------------------------------------
// this is a bit strange as under Windows we get the encoding name using its
// numeric value and under Unix we do it the other way round, but this just
// reflects the way different systems provide he encoding info
/* static */
wxString wxLocale::GetSystemEncodingName()
{
wxString encname;
#ifdef __WIN32__
// FIXME: what is the error return value for GetACP()?
UINT codepage = ::GetACP();
encname.Printf(_T("cp%u"), codepage);
#elif defined(__UNIX_LIKE__)
#if defined(HAVE_LANGINFO_H) && defined(CODESET)
// GNU libc provides current character set this way (this conforms
// to Unix98)
char *alang = nl_langinfo(CODESET);
if (alang)
{
encname = wxConvLibc.cMB2WX(alang);
}
else
#endif // HAVE_LANGINFO_H
{
// if we can't get at the character set directly, try to see if it's in
// the environment variables (in most cases this won't work, but I was
// out of ideas)
wxChar *lang = wxGetenv(wxT("LC_ALL"));
wxChar *dot = lang ? wxStrchr(lang, wxT('.')) : (wxChar *)NULL;
if (!dot)
{
lang = wxGetenv(wxT("LC_CTYPE"));
if ( lang )
dot = wxStrchr(lang, wxT('.'));
}
if (!dot)
{
lang = wxGetenv(wxT("LANG"));
if ( lang )
dot = wxStrchr(lang, wxT('.'));
}
if ( dot )
{
encname = dot+1;
}
}
#endif // Win32/Unix
return encname;
}
/* static */
wxFontEncoding wxLocale::GetSystemEncoding()
{
#ifdef __WIN32__
UINT codepage = ::GetACP();
// wxWindows only knows about CP1250-1257
if ( codepage >= 1250 && codepage <= 1257 )
{
return (wxFontEncoding)(wxFONTENCODING_CP1250 + codepage - 1250);
}
#elif defined(__UNIX_LIKE__)
wxString encname = GetSystemEncodingName();
if ( !encname.empty() )
{
return wxFontMapper::CharsetToEncoding(encname,
FALSE /* not interactive */);
}
#endif // Win32/Unix
return wxFONTENCODING_SYSTEM;
}
/*static*/ void wxLocale::AddLanguage(const wxLanguageInfo& info)
{
CreateLanguagesDB();

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@@ -700,15 +700,24 @@ static wxCharacterSet *wxGetCharacterSet(const wxChar *name)
}
if (cset && cset->usable()) return cset;
if (cset) delete cset;
if (cset)
{
delete cset;
cset = NULL;
}
#ifdef __WIN32__
cset = new CP_CharSet(name); // may take NULL
if (cset->usable()) return cset;
#endif
if (cset) delete cset;
if (cset->usable())
return cset;
delete cset;
#endif // __WIN32__
cset = new EC_CharSet(name);
if (cset->usable()) return cset;
if (cset->usable())
return cset;
delete cset;
wxLogError(_("Unknown encoding '%s'!"), name);
return NULL;
@@ -716,16 +725,15 @@ static wxCharacterSet *wxGetCharacterSet(const wxChar *name)
wxCSConv::wxCSConv(const wxChar *charset)
{
m_name = (wxChar *) NULL;
m_name = (wxChar *)NULL;
m_cset = (wxCharacterSet *) NULL;
m_deferred = TRUE;
SetName(charset);
}
wxCSConv::~wxCSConv()
{
if (m_name) free(m_name);
if (m_cset) delete m_cset;
free(m_name);
delete m_cset;
}
void wxCSConv::SetName(const wxChar *charset)
@@ -741,39 +749,13 @@ void wxCSConv::LoadNow()
{
if (m_deferred)
{
if (!m_name)
if ( !m_name )
{
#ifdef __UNIX__
#if defined(HAVE_LANGINFO_H) && defined(CODESET)
// GNU libc provides current character set this way
char *alang = nl_langinfo(CODESET);
if (alang)
{
SetName(wxConvLibc.cMB2WX(alang));
}
else
#endif
{
// if we can't get at the character set directly,
// try to see if it's in the environment variables
// (in most cases this won't work, but I was out of ideas)
wxChar *lang = wxGetenv(wxT("LC_ALL"));
wxChar *dot = lang ? wxStrchr(lang, wxT('.')) : (wxChar *)NULL;
if (!dot)
{
lang = wxGetenv(wxT("LC_CTYPE"));
dot = lang ? wxStrchr(lang, wxT('.')) : (wxChar *)NULL;
}
if (!dot)
{
lang = wxGetenv(wxT("LANG"));
dot = lang ? wxStrchr(lang, wxT('.')) : (wxChar *)NULL;
}
if (dot)
SetName(dot+1);
}
#endif
wxString name = wxLocale::GetSystemEncodingName();
if ( !name.empty() )
SetName(name);
}
m_cset = wxGetCharacterSet(m_name);
m_deferred = FALSE;
}
@@ -821,6 +803,7 @@ size_t wxCSConv::WC2MB(char *buf, const wchar_t *psz, size_t n) const
}
#ifdef HAVE_ICONV_H
class IC_CharSetConverter
{
public:
@@ -853,7 +836,8 @@ public:
public:
iconv_t cnv;
};
#endif
#endif // HAVE_ICONV_H
class EC_CharSetConverter
{