Applied [ 625315 ] More const functions in geometry.h

Functions in geometry.h should be const if they don't
change member variables.

John Labenski


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/WX_2_4_BRANCH@17862 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart
2002-11-13 16:05:36 +00:00
parent cafe0fd75e
commit dcbcbc4065
2 changed files with 20 additions and 20 deletions

View File

@@ -59,11 +59,11 @@ public :
inline wxPoint2DInt( const wxPoint &pt ); inline wxPoint2DInt( const wxPoint &pt );
// noops for this class, just return the coords // noops for this class, just return the coords
inline void GetFloor( wxInt32 *x , wxInt32 *y ); inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
inline void GetRounded( wxInt32 *x , wxInt32 *y ); inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
inline wxDouble GetVectorLength(); inline wxDouble GetVectorLength() const;
wxDouble GetVectorAngle(); wxDouble GetVectorAngle() const;
inline void SetVectorLength( wxDouble length ); inline void SetVectorLength( wxDouble length );
void SetVectorAngle( wxDouble degrees ); void SetVectorAngle( wxDouble degrees );
void SetPolarCoordinates( wxInt32 angle , wxInt32 length ); void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
@@ -133,7 +133,7 @@ inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
m_y = pt.y; m_y = pt.y;
} }
inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
{ {
if ( x ) if ( x )
*x = m_x; *x = m_x;
@@ -141,12 +141,12 @@ inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y )
*y = m_y; *y = m_y;
} }
inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
{ {
GetFloor(x, y); GetFloor(x, y);
} }
inline wxDouble wxPoint2DInt::GetVectorLength() inline wxDouble wxPoint2DInt::GetVectorLength() const
{ {
// cast needed MIPSpro compiler under SGI // cast needed MIPSpro compiler under SGI
return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) ); return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
@@ -304,8 +304,8 @@ public :
{ m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; } { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
// two different conversions to integers, floor and rounding // two different conversions to integers, floor and rounding
inline void GetFloor( wxInt32 *x , wxInt32 *y ); inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
inline void GetRounded( wxInt32 *x , wxInt32 *y ); inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
inline wxDouble GetVectorLength() const; inline wxDouble GetVectorLength() const;
wxDouble GetVectorAngle() const ; wxDouble GetVectorAngle() const ;
@@ -315,10 +315,10 @@ public :
// set the vector length to 1.0, preserving the angle // set the vector length to 1.0, preserving the angle
void Normalize(); void Normalize();
inline wxDouble GetDistance( const wxPoint2DDouble &pt ); inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ); inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ); inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ); inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
// the reflection of this point // the reflection of this point
inline wxPoint2DDouble operator-(); inline wxPoint2DDouble operator-();
@@ -369,13 +369,13 @@ inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
m_y = pt.m_y; m_y = pt.m_y;
} }
inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const
{ {
*x = (wxInt32) floor( m_x ); *x = (wxInt32) floor( m_x );
*y = (wxInt32) floor( m_y ); *y = (wxInt32) floor( m_y );
} }
inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const
{ {
*x = (wxInt32) floor( m_x + 0.5 ); *x = (wxInt32) floor( m_x + 0.5 );
*y = (wxInt32) floor( m_y + 0.5); *y = (wxInt32) floor( m_y + 0.5);
@@ -393,22 +393,22 @@ inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
m_y = (m_y * length / before) ; m_y = (m_y * length / before) ;
} }
inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
{ {
return sqrt( GetDistanceSquare( pt ) ); return sqrt( GetDistanceSquare( pt ) );
} }
inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const
{ {
return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) ); return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
} }
inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const
{ {
return ( m_x * vec.m_x + m_y * vec.m_y ); return ( m_x * vec.m_x + m_y * vec.m_y );
} }
inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const
{ {
return ( m_x * vec.m_y - vec.m_x * m_y ); return ( m_x * vec.m_y - vec.m_x * m_y );
} }

View File

@@ -164,7 +164,7 @@ void wxPoint2DInt::ReadFrom( wxDataInputStream &stream )
m_y = stream.Read32(); m_y = stream.Read32();
} }
wxDouble wxPoint2DInt::GetVectorAngle() wxDouble wxPoint2DInt::GetVectorAngle() const
{ {
if ( m_x == 0 ) if ( m_x == 0 )
{ {