documented new API

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25480 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Václav Slavík
2004-02-02 14:35:56 +00:00
parent 002ed9af83
commit dcb206ade4

View File

@@ -1,8 +1,10 @@
\section{\class{wxSound}}\label{wxsound}
This class represents a short wave file, in Windows WAV format, that
This class represents a short sound (loaded from Windows WAV file), that
can be stored in memory and played. Currently this class is implemented
on Windows and Linux only.
on Windows and Unix (and uses either
\urlref{Open Sound System}{http://www.opensound.com/oss.html} or
\urlref{Simple DirectMedia Layer}{http://www.libsdl.org/}).
\wxheading{Derived from}
@@ -10,7 +12,7 @@ on Windows and Linux only.
\wxheading{Include files}
<wx/wave.h>
<wx/sound.h>
\latexignore{\rtfignore{\wxheading{Members}}}
@@ -29,7 +31,7 @@ determine whether this succeeded.
\docparam{fileName}{The filename or Windows resource.}
\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.}
\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
\membersection{wxSound::\destruct{wxSound}}
@@ -39,7 +41,7 @@ Destroys the wxSound object.
\membersection{wxSound::Create}\label{wxsoundcreate}
\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = false}}
\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = \false}}
Constructs a wave object from a file or resource.
@@ -47,22 +49,52 @@ Constructs a wave object from a file or resource.
\docparam{fileName}{The filename or Windows resource.}
\docparam{isResource}{true if {\it fileName} is a resource, false if it is a filename.}
\docparam{isResource}{\true if {\it fileName} is a resource, \false if it is a filename.}
\wxheading{Return value}
true if the call was successful, false otherwise.
\true if the call was successful, \false otherwise.
\membersection{wxSound::IsOk}\label{wxsoundisok}
\constfunc{bool}{IsOk}{\void}
Returns true if the object contains a successfully loaded file or resource, false otherwise.
Returns \true if the object contains a successfully loaded file or resource, \false otherwise.
\membersection{wxSound::IsPlaying}\label{wxsoundisplaying}
\constfunc{static bool}{IsPlaying}{\void}
Returns \true if a sound is played at the moment.
\membersection{wxSound::Play}\label{wxsoundplay}
\constfunc{bool}{Play}{\param{bool}{ async = true}, \param{bool}{ looped = false}}
\constfunc{bool}{Play}{\param{unsigned }{ flags = wxSOUND\_ASYNC}}
Plays the wave file synchronously or asynchronously, looped or single-shot.
\func{static bool}{Play}{\param{const wxString\& }{filename}, \param{unsigned}{ flags = wxSOUND\_ASYNC}}
Plays the sound file. If another sound is playing, it will be interrupted.
Returns \true on success, \false otherwise.
The possible values for \arg{flags} are:
\begin{twocollist}
\twocolitem{wxSOUND\_SYNC}{{\tt Play} will block and wait until the sound is
replayed.}
\twocolitem{wxSOUND\_ASYNC}{Sound is played asynchronously,
{\tt Play} returns immediately}
\twocolitem{wxSOUND\_ASYNC | wxSOUND\_LOOP}{Sound is played asynchronously
and loops until another sound is played,
\helpref{wxSound::Stop}{wxsoundstop} is called or the program terminates.}
\end{twocollist}
The static form is shorthand for this code:
\begin{verbatim}
wxSound(filename).Play(flags);
\end{verbatim}
\membersection{wxSound::Stop}\label{wxsoundstop}
\func{static void}{Stop}{\void}
If a sound is played, this function stops it.