Big wxGL classes refactoring/cleanup:
1. Provide the same API, especially, but not limited to, wxGLCanvas and wxCLContext ctors (which were completely different in all ports) 2. Extracted common parts into wxGLCanvas/ContextBase classes 3. Deprecate the old API using implicitly created wxGLContext git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45388 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@@ -13,22 +13,24 @@
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#define _WX_GLCANVAS_H_
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#include "wx/palette.h"
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#include "wx/scrolwin.h"
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#include "wx/msw/wrapwin.h"
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#include <GL/gl.h>
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class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
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// ----------------------------------------------------------------------------
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// wxGLContext: OpenGL rendering context
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLContext: public wxObject
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class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
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{
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public:
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wxGLContext(wxGLCanvas *win, const wxGLContext* other=NULL /* for sharing display lists */ );
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wxGLContext(wxGLCanvas *win, const wxGLContext* other = NULL);
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virtual ~wxGLContext();
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void SetCurrent(const wxGLCanvas& win) const;
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inline HGLRC GetGLRC() const { return m_glContext; }
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virtual void SetCurrent(const wxGLCanvas& win) const;
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HGLRC GetGLRC() const { return m_glContext; }
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protected:
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HGLRC m_glContext;
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@@ -37,92 +39,111 @@ private:
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DECLARE_CLASS(wxGLContext)
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};
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class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
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// ----------------------------------------------------------------------------
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// wxGLCanvas: OpenGL output window
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
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{
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public:
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// This ctor is identical to the next, except for the fact that it
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// doesn't create an implicit wxGLContext.
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// The attribList parameter has been moved to avoid overload clashes.
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wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
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int* attribList = 0,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = wxGLCanvasName, int *attribList = 0,
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const wxPalette& palette = wxNullPalette);
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wxGLCanvas(wxWindow *parent,
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const wxGLContext *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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int *attribList = (int *) NULL,
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const wxPalette& palette = wxNullPalette);
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wxWindowID id = wxID_ANY,
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const int *attribList = NULL,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette);
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wxGLCanvas(wxWindow *parent,
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const wxGLCanvas *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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int *attribList = 0,
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const wxPalette& palette = wxNullPalette);
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette);
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virtual ~wxGLCanvas();
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// Replaces wxWindow::Create functionality, since
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// we need to use a different window class
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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long style, const wxString& name);
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// implement wxGLCanvasBase methods
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virtual void SwapBuffers();
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void SetCurrent(const wxGLContext& RC) const;
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void SetCurrent();
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#ifdef __WXUNIVERSAL__
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virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); };
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#endif
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// MSW-specific helpers
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// --------------------
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void SetColour(const wxChar *colour);
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// get the HDC used for OpenGL rendering
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HDC GetHDC() const { return m_hDC; }
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void SwapBuffers();
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void OnSize(wxSizeEvent& event);
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// try to find pixel format matching the given attributes list for the
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// specified HDC, return 0 on error, otherwise pfd is filled in with the
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// information from attribList if non-NULL
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static int ChooseMatchingPixelFormat(HDC hdc, const int *attribList,
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PIXELFORMATDESCRIPTOR *pfd = NULL);
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#if wxUSE_PALETTE
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// palette stuff
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bool SetupPalette(const wxPalette& palette);
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virtual wxPalette CreateDefaultPalette();
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void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
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void OnPaletteChanged(wxPaletteChangedEvent& event);
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#endif // wxUSE_PALETTE
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inline wxGLContext* GetContext() const { return m_glContext; }
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// deprecated methods using the implicit wxGLContext, associate the context
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// explicitly with the window instead
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#if WXWIN_COMPATIBILITY_2_8
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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inline WXHDC GetHDC() const { return m_hDC; }
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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const wxGLContext *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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void SetupPixelFormat(int *attribList = (int *) NULL);
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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inline wxPalette* GetPalette() const { return (wxPalette *) &m_palette; }
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wxDEPRECATED(
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wxGLCanvas(wxWindow *parent,
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const wxGLCanvas *shared,
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wxWindowID id = wxID_ANY,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0,
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const wxString& name = wxGLCanvasName,
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const int *attribList = NULL,
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const wxPalette& palette = wxNullPalette)
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);
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#endif // WXWIN_COMPATIBILITY_2_8
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protected:
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wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
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wxPalette m_palette;
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WXHDC m_hDC;
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// common part of all ctors
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void Init();
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// set up the pixel format using the given attributes and palette
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bool DoSetup(const int *attribList);
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// HDC for this window, we keep it all the time
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HDC m_hDC;
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private:
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DECLARE_EVENT_TABLE()
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DECLARE_CLASS(wxGLCanvas)
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};
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#endif
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// _WX_GLCANVAS_H_
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#endif // _WX_GLCANVAS_H_
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