moved the samples in a separate page so it has a summary of all the samples descriptions and so writing references to samples is shorter (@ref page_samples_xxx instead of @ref page_utils_samples_xxx)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52705 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
		@@ -20,6 +20,7 @@
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 @li @subpage page_introduction
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		||||
 @li @subpage page_multiplatform
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		||||
 @li @subpage page_utils
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		||||
 @li @subpage page_samples
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		||||
 @li @subpage page_strategies
 | 
			
		||||
 @li @subpage page_libs
 | 
			
		||||
 @li @subpage page_constants
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		||||
 
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		||||
							
								
								
									
										602
									
								
								docs/doxygen/mainpages/samples.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										602
									
								
								docs/doxygen/mainpages/samples.h
									
									
									
									
									
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							@@ -0,0 +1,602 @@
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/////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
// Name:        samples.h
 | 
			
		||||
// Purpose:     Samples page of the Doxygen manual
 | 
			
		||||
// Author:      wxWidgets team
 | 
			
		||||
// RCS-ID:      $Id: utilities.h 52634 2008-03-20 13:45:17Z VS $
 | 
			
		||||
// Licence:     wxWindows license
 | 
			
		||||
/////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
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		||||
/**
 | 
			
		||||
 | 
			
		||||
@page page_samples Samples supplied with wxWidgets
 | 
			
		||||
 | 
			
		||||
Probably the best way to learn wxWidgets is by reading the source of some 70+
 | 
			
		||||
samples provided with it. Many aspects of wxWidgets programming can be learnt
 | 
			
		||||
from them, but sometimes it is not simple to just choose the right sample to
 | 
			
		||||
look at. This overview aims at describing what each sample does/demonstrates to
 | 
			
		||||
make it easier to find the relevant one if a simple grep through all sources
 | 
			
		||||
didn't help. They also provide some notes about using the samples and what
 | 
			
		||||
features of wxWidgets are they supposed to test.
 | 
			
		||||
 | 
			
		||||
There are currently more than 50 different samples as part of wxWidgets and
 | 
			
		||||
this list is not complete. You should start your tour of wxWidgets with the
 | 
			
		||||
minimal sample which is the wxWidgets version of
 | 
			
		||||
"Hello, world!". It shows the basic structure of wxWidgets program and is the
 | 
			
		||||
most commented sample of all - looking at its source code is recommended.
 | 
			
		||||
 | 
			
		||||
The next most useful samples are probably widgets
 | 
			
		||||
and controls which show many of wxWidgets native and
 | 
			
		||||
generic controls, such as buttons, listboxes, checkboxes, comboboxes etc.
 | 
			
		||||
 | 
			
		||||
Other, more complicated controls, have their own samples. In this category you
 | 
			
		||||
may find the following samples showing the corresponding controls:
 | 
			
		||||
 | 
			
		||||
@li wxCalendarCtrl: @ref page_samples_calendar
 | 
			
		||||
@li wxListCtrl: @ref page_samples_listctrl
 | 
			
		||||
@li wxTreeCtrl: @ref page_samples_treectrl
 | 
			
		||||
@li wxGrid: @ref page_samples_grid
 | 
			
		||||
 | 
			
		||||
Finally, it might be helpful to do a search in the entire sample directory if
 | 
			
		||||
you can't find the sample showing the control you are interested in by
 | 
			
		||||
name. Most classes contained in wxWidgets occur in at least one of the samples.
 | 
			
		||||
 | 
			
		||||
@beginInvisibleTable
 | 
			
		||||
<tr><td>
 | 
			
		||||
@li @ref page_samples_minimal
 | 
			
		||||
@li @ref page_samples_animate
 | 
			
		||||
@li @ref page_samples_artprovider
 | 
			
		||||
@li @ref page_samples_calendar
 | 
			
		||||
@li @ref page_samples_config
 | 
			
		||||
@li @ref page_samples_controls
 | 
			
		||||
@li @ref page_samples_debugrpt
 | 
			
		||||
@li @ref page_samples_dialogs
 | 
			
		||||
@li @ref page_samples_dialup
 | 
			
		||||
@li @ref page_samples_dnd
 | 
			
		||||
@li @ref page_samples_event
 | 
			
		||||
@li @ref page_samples_except
 | 
			
		||||
@li @ref page_samples_exec
 | 
			
		||||
@li @ref page_samples_font
 | 
			
		||||
@li @ref page_samples_grid
 | 
			
		||||
@li @ref page_samples_html
 | 
			
		||||
@li @ref page_samples_image
 | 
			
		||||
</td><td>
 | 
			
		||||
@li @ref page_samples_internat
 | 
			
		||||
@li @ref page_samples_layout
 | 
			
		||||
@li @ref page_samples_listctrl
 | 
			
		||||
@li @ref page_samples_mediaplayer
 | 
			
		||||
@li @ref page_samples_notebook
 | 
			
		||||
@li @ref page_samples_render
 | 
			
		||||
@li @ref page_samples_scrollsub
 | 
			
		||||
@li @ref page_samples_sockets
 | 
			
		||||
@li @ref page_samples_sound
 | 
			
		||||
@li @ref page_samples_statbar
 | 
			
		||||
@li @ref page_samples_taborder
 | 
			
		||||
@li @ref page_samples_text
 | 
			
		||||
@li @ref page_samples_thread
 | 
			
		||||
@li @ref page_samples_toolbar
 | 
			
		||||
@li @ref page_samples_treectrl
 | 
			
		||||
@li @ref page_samples_widgets
 | 
			
		||||
@li @ref page_samples_wizard
 | 
			
		||||
</td></tr>
 | 
			
		||||
@endTable
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<hr>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_minimal Minimal sample
 | 
			
		||||
 | 
			
		||||
The minimal sample is what most people will know under the term Hello World,
 | 
			
		||||
i.e. a minimal program that doesn't demonstrate anything apart from what is
 | 
			
		||||
needed to write a program that will display a "hello" dialog. This is usually
 | 
			
		||||
a good starting point for learning how to use wxWidgets.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_animate Animate sample
 | 
			
		||||
 | 
			
		||||
The @c animate sample shows how you can use wxAnimationCtrl
 | 
			
		||||
control and shows concept of a platform-dependent animation encapsulated
 | 
			
		||||
in wxAnimation.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_artprovider Art provider sample
 | 
			
		||||
 | 
			
		||||
The @c artprov sample shows how you can customize the look of standard
 | 
			
		||||
wxWidgets dialogs by replacing default bitmaps/icons with your own versions.
 | 
			
		||||
It also shows how you can use wxArtProvider to
 | 
			
		||||
get stock bitmaps for use in your application.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_calendar Calendar sample
 | 
			
		||||
 | 
			
		||||
This font shows the calendar control in action. It
 | 
			
		||||
shows how to configure the control (see the different options in the calendar
 | 
			
		||||
menu) and also how to process the notifications from it.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_config Config sample
 | 
			
		||||
 | 
			
		||||
This sample demonstrates the wxConfig classes in a platform
 | 
			
		||||
independent way, i.e. it uses text based files to store a given configuration under
 | 
			
		||||
Unix and uses the Registry under Windows.
 | 
			
		||||
 | 
			
		||||
See @ref overview_config for the descriptions of all features of this class.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_controls Controls sample
 | 
			
		||||
 | 
			
		||||
The controls sample is the main test program for most simple controls used in
 | 
			
		||||
wxWidgets. The sample tests their basic functionality, events, placement,
 | 
			
		||||
modification in terms of colour and font as well as the possibility to change
 | 
			
		||||
the controls programmatically, such as adding an item to a list box etc. Apart
 | 
			
		||||
from that, the sample uses a wxNotebook and tests most
 | 
			
		||||
features of this special control (using bitmap in the tabs, using
 | 
			
		||||
wxSizer instances and wxLayoutConstraints within notebook pages, advancing pages
 | 
			
		||||
programmatically and vetoing a page change by intercepting the wxNotebookEvent.
 | 
			
		||||
 | 
			
		||||
The various controls tested are listed here:
 | 
			
		||||
 | 
			
		||||
@li wxButton
 | 
			
		||||
@li wxBitmapButton
 | 
			
		||||
@li wxCheckBox
 | 
			
		||||
@li wxChoice
 | 
			
		||||
@li wxComboBox
 | 
			
		||||
@li wxGauge
 | 
			
		||||
@li wxStaticBox
 | 
			
		||||
@li wxListBox
 | 
			
		||||
@li wxSpinCtrl
 | 
			
		||||
@li wxSpinButton
 | 
			
		||||
@li wxStaticText
 | 
			
		||||
@li wxStaticBitmap
 | 
			
		||||
@li wxRadioBox
 | 
			
		||||
@li wxRadioButton
 | 
			
		||||
@li wxSlider
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_debugrpt DebugRpt sample
 | 
			
		||||
 | 
			
		||||
This sample shows how to use wxDebugReport class to
 | 
			
		||||
generate a debug report in case of a program crash or otherwise. On start up,
 | 
			
		||||
it proposes to either crash itself (by dereferencing a NULL pointer) or
 | 
			
		||||
generate debug report without doing it. Next it initializes the debug report
 | 
			
		||||
with standard information adding a custom file to it (just a timestamp) and
 | 
			
		||||
allows to view the information gathered using
 | 
			
		||||
wxDebugReportPreview.
 | 
			
		||||
 | 
			
		||||
For the report processing part of the sample to work you should make available
 | 
			
		||||
a Web server accepting form uploads, otherwise
 | 
			
		||||
wxDebugReportUpload will report an error.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_dialogs Dialogs sample
 | 
			
		||||
 | 
			
		||||
This sample shows how to use the common dialogs available from wxWidgets. These
 | 
			
		||||
dialogs are described in detail in the @ref overview_cmndlg.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_dialup Dialup sample
 | 
			
		||||
 | 
			
		||||
This sample shows the wxDialUpManager
 | 
			
		||||
class. In the status bar, it displays the information gathered through its
 | 
			
		||||
interface: in particular, the current connection status (online or offline) and
 | 
			
		||||
whether the connection is permanent (in which case a string `LAN' appears in
 | 
			
		||||
the third status bar field - but note that you may be on a LAN not
 | 
			
		||||
connected to the Internet, in which case you will not see this) or not.
 | 
			
		||||
 | 
			
		||||
Using the menu entries, you may also dial or hang up the line if you have a
 | 
			
		||||
modem attached and (this only makes sense for Windows) list the available
 | 
			
		||||
connections.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_dnd DnD sample
 | 
			
		||||
 | 
			
		||||
This sample shows both clipboard and drag and drop in action. It is quite non
 | 
			
		||||
trivial and may be safely used as a basis for implementing the clipboard and
 | 
			
		||||
drag and drop operations in a real-life program.
 | 
			
		||||
 | 
			
		||||
When you run the sample, its screen is split in several parts. On the top,
 | 
			
		||||
there are two listboxes which show the standard derivations of
 | 
			
		||||
wxDropTarget:
 | 
			
		||||
wxTextDropTarget and
 | 
			
		||||
wxFileDropTarget.
 | 
			
		||||
 | 
			
		||||
The middle of the sample window is taken by the log window which shows what is
 | 
			
		||||
going on (of course, this only works in debug builds) and may be helpful to see
 | 
			
		||||
the sequence of steps of data transfer.
 | 
			
		||||
 | 
			
		||||
Finally, the last part is used for dragging text from it to either one of the
 | 
			
		||||
listboxes (only one will accept it) or another application. The last
 | 
			
		||||
functionality available from the main frame is to paste a bitmap from the
 | 
			
		||||
clipboard (or, in the case of the Windows version, also a metafile) - it will be
 | 
			
		||||
shown in a new frame.
 | 
			
		||||
 | 
			
		||||
So far, everything we mentioned was implemented with minimal amount of code
 | 
			
		||||
using standard wxWidgets classes. The more advanced features are demonstrated
 | 
			
		||||
if you create a shape frame from the main frame menu. A shape is a geometric
 | 
			
		||||
object which has a position, size and color. It models some
 | 
			
		||||
application-specific data in this sample. A shape object supports its own
 | 
			
		||||
private wxDataFormat which means that you may cut and
 | 
			
		||||
paste it or drag and drop (between one and the same or different shapes) from
 | 
			
		||||
one sample instance to another (or the same). However, chances are that no
 | 
			
		||||
other program supports this format and so shapes can also be rendered as
 | 
			
		||||
bitmaps which allows them to be pasted/dropped in many other applications
 | 
			
		||||
(and, under Windows, also as metafiles which are supported by most of Windows
 | 
			
		||||
programs as well - try Write/Wordpad, for example).
 | 
			
		||||
 | 
			
		||||
Take a look at DnDShapeDataObject class to see how you may use
 | 
			
		||||
wxDataObject to achieve this.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_event Event sample
 | 
			
		||||
 | 
			
		||||
The event sample demonstrates various features of the wxWidgets events. It
 | 
			
		||||
shows using dynamic events and connecting/disconnecting the event handlers
 | 
			
		||||
during run time and also using
 | 
			
		||||
PushEventHandler() and
 | 
			
		||||
PopEventHandler().
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_except Except(ions) sample
 | 
			
		||||
 | 
			
		||||
This very simple sample shows how to use C++ exceptions in wxWidgets programs,
 | 
			
		||||
i.e. where to catch the exception which may be thrown by the program code. It
 | 
			
		||||
doesn't do anything very exciting by itself, you need to study its code to
 | 
			
		||||
understand what goes on.
 | 
			
		||||
 | 
			
		||||
You need to build the library with @c wxUSE_EXCEPTIONS being set to @c 1
 | 
			
		||||
and compile your code with C++ exceptions support to be able to build this
 | 
			
		||||
sample.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_exec Exec sample
 | 
			
		||||
 | 
			
		||||
The exec sample demonstrates the wxExecute and
 | 
			
		||||
wxShell functions. Both of them are used to execute the
 | 
			
		||||
external programs and the sample shows how to do this synchronously (waiting
 | 
			
		||||
until the program terminates) or asynchronously (notification will come later).
 | 
			
		||||
 | 
			
		||||
It also shows how to capture the output of the child process in both
 | 
			
		||||
synchronous and asynchronous cases and how to kill the processes with
 | 
			
		||||
wxProcess::Kill and test for their existence with
 | 
			
		||||
wxProcess::Exists.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_font Font sample
 | 
			
		||||
 | 
			
		||||
The font sample demonstrates wxFont,
 | 
			
		||||
wxFontEnumerator and
 | 
			
		||||
wxFontMapper classes. It allows you to see the fonts
 | 
			
		||||
available (to wxWidgets) on the computer and shows all characters of the
 | 
			
		||||
chosen font as well.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_grid Grid sample
 | 
			
		||||
 | 
			
		||||
@todo WRITE THIS DESCRIPTION.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_html HTML samples
 | 
			
		||||
 | 
			
		||||
Eight HTML samples (you can find them in directory @c samples/html)
 | 
			
		||||
cover all features of the HTML sub-library.
 | 
			
		||||
 | 
			
		||||
@li @b Test demonstrates how to create wxHtmlWindow
 | 
			
		||||
and also shows most supported HTML tags.
 | 
			
		||||
 | 
			
		||||
@li @b Widget shows how you can embed ordinary controls or windows within an
 | 
			
		||||
HTML page. It also nicely explains how to write new tag handlers and extend
 | 
			
		||||
the library to work with unsupported tags.
 | 
			
		||||
 | 
			
		||||
@li @b About may give you an idea how to write good-looking About boxes.
 | 
			
		||||
 | 
			
		||||
@li @b Zip demonstrates use of virtual file systems in wxHTML. The zip archives
 | 
			
		||||
handler (ships with wxWidgets) allows you to access HTML pages stored
 | 
			
		||||
in a compressed archive as if they were ordinary files.
 | 
			
		||||
 | 
			
		||||
@li @b Virtual is yet another virtual file systems demo. This one generates pages at run-time.
 | 
			
		||||
You may find it useful if you need to display some reports in your application.
 | 
			
		||||
 | 
			
		||||
@li @b Printing explains use of wxHtmlEasyPrinting
 | 
			
		||||
class which serves as as-simple-as-possible interface for printing HTML
 | 
			
		||||
documents without much work. In fact, only few function calls are sufficient.
 | 
			
		||||
 | 
			
		||||
@li @b Help and @b Helpview are variations on displaying HTML help
 | 
			
		||||
(compatible with MS HTML Help Workshop). @e Help shows how to embed
 | 
			
		||||
wxHtmlHelpController in your application
 | 
			
		||||
while @e Helpview is a simple tool that only pops up the help window and
 | 
			
		||||
displays help books given at command line.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_image Image sample
 | 
			
		||||
 | 
			
		||||
The image sample demonstrates use of the wxImage class
 | 
			
		||||
and shows how to download images in a variety of formats, currently PNG, GIF,
 | 
			
		||||
TIFF, JPEG, BMP, PNM and PCX. The top of the sample shows two rectangles, one
 | 
			
		||||
of which is drawn directly in the window, the other one is drawn into a
 | 
			
		||||
wxBitmap, converted to a wxImage, saved as a PNG image
 | 
			
		||||
and then reloaded from the PNG file again so that conversions between wxImage
 | 
			
		||||
and wxBitmap as well as loading and saving PNG files are tested.
 | 
			
		||||
 | 
			
		||||
At the bottom of the main frame there is a test for using a monochrome bitmap by
 | 
			
		||||
drawing into a wxMemoryDC. The bitmap is then drawn
 | 
			
		||||
specifying the foreground and background colours with
 | 
			
		||||
wxDC::SetTextForeground and
 | 
			
		||||
wxDC::SetTextBackground (on the left). The
 | 
			
		||||
bitmap is then converted to a wxImage and the foreground colour (black) is
 | 
			
		||||
replaced with red using wxImage::Replace.
 | 
			
		||||
 | 
			
		||||
This sample also contains the code for testing the image rotation and resizing
 | 
			
		||||
and using raw bitmap access, see the corresponding menu commands.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_internat Internat(ionalization) sample
 | 
			
		||||
 | 
			
		||||
The not very clearly named internat sample demonstrates the wxWidgets
 | 
			
		||||
internationalization (i18n for short from now on) features. To be more
 | 
			
		||||
precise, it only shows localization support, i.e. support for translating the
 | 
			
		||||
program messages into another language while true i18n would also involve
 | 
			
		||||
changing the other aspects of the programs behaviour.
 | 
			
		||||
 | 
			
		||||
More information about this sample can be found in the @c readme.txt file in
 | 
			
		||||
its directory. Please also see the @ref overview_i18n.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_layout Layout sample
 | 
			
		||||
 | 
			
		||||
The layout sample demonstrates the two different layout systems offered
 | 
			
		||||
by wxWidgets. When starting the program, you will see a frame with some
 | 
			
		||||
controls and some graphics. The controls will change their size whenever
 | 
			
		||||
you resize the entire frame and the exact behaviour of the size changes
 | 
			
		||||
is determined using the wxLayoutConstraints
 | 
			
		||||
class. See also the overview and the
 | 
			
		||||
wxIndividualLayoutConstraint
 | 
			
		||||
class for further information.
 | 
			
		||||
 | 
			
		||||
The menu in this sample offers two more tests, one showing how to use
 | 
			
		||||
a wxBoxSizer in a simple dialog and the other one
 | 
			
		||||
showing how to use sizers in connection with a wxNotebook
 | 
			
		||||
class. See also wxSizer.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_listctrl Listctrl sample
 | 
			
		||||
 | 
			
		||||
This sample shows the wxListCtrl control. Different modes
 | 
			
		||||
supported by the control (list, icons, small icons, report) may be chosen from
 | 
			
		||||
the menu.
 | 
			
		||||
 | 
			
		||||
The sample also provides some timings for adding/deleting/sorting a lot of
 | 
			
		||||
(several thousands) items into the control.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_mediaplayer Mediaplayer sample
 | 
			
		||||
 | 
			
		||||
This sample demonstrates how to use all the features of
 | 
			
		||||
wxMediaCtrl and play various types of sound, video,
 | 
			
		||||
and other files.
 | 
			
		||||
 | 
			
		||||
It replaces the old dynamic sample.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_notebook Notebook sample
 | 
			
		||||
 | 
			
		||||
This samples shows wxBookCtrl family of controls.
 | 
			
		||||
Although initially it was written to demonstrate wxNotebook
 | 
			
		||||
only, it can now be also used to see wxListbook,
 | 
			
		||||
wxChoicebook and wxTreebook in action.
 | 
			
		||||
Test each of the controls, their orientation, images and pages using
 | 
			
		||||
commands through menu.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_render Render sample
 | 
			
		||||
 | 
			
		||||
This sample shows how to replace the default wxWidgets
 | 
			
		||||
renderer and also how to write a shared library
 | 
			
		||||
(DLL) implementing a renderer and load and unload it during the run-time.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_scrollsub Scroll subwindow sample
 | 
			
		||||
 | 
			
		||||
This sample demonstrates use of the wxScrolledWindow
 | 
			
		||||
class including placing subwindows into it and drawing simple graphics. It uses the
 | 
			
		||||
SetTargetWindow method and thus the effect
 | 
			
		||||
of scrolling does not show in the scrolled window itself, but in one of its subwindows.
 | 
			
		||||
 | 
			
		||||
Additionally, this samples demonstrates how to optimize drawing operations in wxWidgets,
 | 
			
		||||
in particular using the wxWindow::IsExposed method with
 | 
			
		||||
the aim to prevent unnecessary drawing in the window and thus reducing or removing
 | 
			
		||||
flicker on screen.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_sockets Sockets sample
 | 
			
		||||
 | 
			
		||||
The sockets sample demonstrates how to use the communication facilities
 | 
			
		||||
provided by wxSocket. There are two different
 | 
			
		||||
applications in this sample: a server, which is implemented using a
 | 
			
		||||
wxSocketServer object, and a client, which
 | 
			
		||||
is implemented as a wxSocketClient.
 | 
			
		||||
 | 
			
		||||
The server binds to the local address, using TCP port number 3000,
 | 
			
		||||
sets up an event handler to be notified of incoming connection requests
 | 
			
		||||
(@b wxSOCKET_CONNECTION events), and sits there, waiting for clients
 | 
			
		||||
(@e listening, in socket parlance). For each accepted connection,
 | 
			
		||||
a new wxSocketBase object is created. These
 | 
			
		||||
socket objects are independent from the server that created them, so
 | 
			
		||||
they set up their own event handler, and then request to be notified
 | 
			
		||||
of @b wxSOCKET_INPUT (incoming data) or @b wxSOCKET_LOST
 | 
			
		||||
(connection closed at the remote end) events. In the sample, the event
 | 
			
		||||
handler is the same for all connections; to find out which socket the
 | 
			
		||||
event is addressed to, the GetSocket function
 | 
			
		||||
is used.
 | 
			
		||||
 | 
			
		||||
Although it might take some time to get used to the event-oriented
 | 
			
		||||
system upon which wxSocket is built, the benefits are many. See, for
 | 
			
		||||
example, that the server application, while being single-threaded
 | 
			
		||||
(and of course without using fork() or ugly select() loops) can handle
 | 
			
		||||
an arbitrary number of connections.
 | 
			
		||||
 | 
			
		||||
The client starts up unconnected, so you can use the Connect... option
 | 
			
		||||
to specify the address of the server you are going to connect to (the
 | 
			
		||||
TCP port number is hard-coded as 3000). Once connected, a number of
 | 
			
		||||
tests are possible. Currently, three tests are implemented. They show
 | 
			
		||||
how to use the basic IO calls in wxSocketBase,
 | 
			
		||||
such as wxSocketBase::Read, wxSocketBase::Write,
 | 
			
		||||
wxSocketBase::ReadMsg and wxSocketBase::WriteMsg,
 | 
			
		||||
and how to set up the correct IO flags depending on what you are going to
 | 
			
		||||
do. See the comments in the code for more information. Note that because
 | 
			
		||||
both clients and connection objects in the server set up an event handler
 | 
			
		||||
to catch @b wxSOCKET_LOST events, each one is immediately notified
 | 
			
		||||
if the other end closes the connection.
 | 
			
		||||
 | 
			
		||||
There is also a URL test which shows how to use
 | 
			
		||||
the wxURL class to fetch data from a given URL.
 | 
			
		||||
 | 
			
		||||
The sockets sample is work in progress. Some things to do:
 | 
			
		||||
 | 
			
		||||
@li More tests for basic socket functionality.
 | 
			
		||||
@li More tests for protocol classes (wxProtocol and its descendants).
 | 
			
		||||
@li Tests for the recently added (and still in alpha stage) datagram sockets.
 | 
			
		||||
@li New samples which actually do something useful (suggestions accepted).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_sound Sound sample
 | 
			
		||||
 | 
			
		||||
The @c sound sample shows how to use wxSound for simple
 | 
			
		||||
audio output (e.g. notifications).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_statbar Statbar sample
 | 
			
		||||
 | 
			
		||||
This sample shows how to create and use wxStatusBar. Although most of the
 | 
			
		||||
samples have a statusbar, they usually only create a default one and only
 | 
			
		||||
do it once.
 | 
			
		||||
 | 
			
		||||
Here you can see how to recreate the statusbar (with possibly different number
 | 
			
		||||
of fields) and how to use it to show icons/bitmaps and/or put arbitrary
 | 
			
		||||
controls into it.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_taborder Tab order sample
 | 
			
		||||
 | 
			
		||||
This sample allows to test keyboard navigation (mostly done using the
 | 
			
		||||
@c TAB key, hence the sample name) between different controls.
 | 
			
		||||
It shows the use of wxWindow::MoveBeforeInTabOrder() and
 | 
			
		||||
MoveAfterInTabOrder() methods to change
 | 
			
		||||
the default order of the windows in the navigation chain and of
 | 
			
		||||
wxWindow::Navigate() for moving focus along this
 | 
			
		||||
chain.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_text Text sample
 | 
			
		||||
 | 
			
		||||
This sample demonstrates four features: firstly the use and many variants of
 | 
			
		||||
the wxTextCtrl class (single line, multi line, read only,
 | 
			
		||||
password, ignoring TAB, ignoring ENTER).
 | 
			
		||||
 | 
			
		||||
Secondly it shows how to intercept a wxKeyEvent in both
 | 
			
		||||
the raw form using the @c EVT_KEY_UP and @c EVT_KEY_DOWN macros and the
 | 
			
		||||
higher level from using the @c EVT_CHAR macro. All characters will be logged
 | 
			
		||||
in a log window at the bottom of the main window. By pressing some of the function
 | 
			
		||||
keys, you can test some actions in the text ctrl as well as get statistics on the
 | 
			
		||||
text ctrls, which is useful for testing if these statistics actually are correct.
 | 
			
		||||
 | 
			
		||||
Thirdly, on platforms which support it, the sample will offer to copy text to the
 | 
			
		||||
wxClipboard and to paste text from it. The GTK version will
 | 
			
		||||
use the so called PRIMARY SELECTION, which is the pseudo clipboard under X and
 | 
			
		||||
best known from pasting text to the XTerm program.
 | 
			
		||||
 | 
			
		||||
Last not least: some of the text controls have tooltips and the sample also shows
 | 
			
		||||
how tooltips can be centrally disabled and their latency controlled.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_thread Thread sample
 | 
			
		||||
 | 
			
		||||
This sample demonstrates use of threads in connection with GUI programs.
 | 
			
		||||
There are two fundamentally different ways to use threads in GUI programs and
 | 
			
		||||
either way has to take care of the fact that the GUI library itself usually
 | 
			
		||||
is not multi-threading safe, i.e. that it might crash if two threads try to
 | 
			
		||||
access the GUI class simultaneously. One way to prevent that is have a normal
 | 
			
		||||
GUI program in the main thread and some worker threads which work in the
 | 
			
		||||
background. In order to make communication between the main thread and the
 | 
			
		||||
worker threads possible, wxWidgets offers the wxPostEvent
 | 
			
		||||
function and this sample makes use of this function.
 | 
			
		||||
 | 
			
		||||
The other way to use a so called Mutex (such as those offered in the wxMutex
 | 
			
		||||
class) that prevent threads from accessing the GUI classes as long as any other
 | 
			
		||||
thread accesses them. For this, wxWidgets has the wxMutexGuiEnter
 | 
			
		||||
and wxMutexGuiLeave functions, both of which are
 | 
			
		||||
used and tested in the sample as well.
 | 
			
		||||
 | 
			
		||||
See also @ref overview_thread and wxThread.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_toolbar Toolbar sample
 | 
			
		||||
 | 
			
		||||
The toolbar sample shows the wxToolBar class in action.
 | 
			
		||||
 | 
			
		||||
The following things are demonstrated:
 | 
			
		||||
 | 
			
		||||
@li Creating the toolbar using wxToolBar::AddTool and wxToolBar::AddControl: see
 | 
			
		||||
    MyApp::InitToolbar in the sample.
 | 
			
		||||
@li Using @c EVT_UPDATE_UI handler for automatically enabling/disabling
 | 
			
		||||
    toolbar buttons without having to explicitly call EnableTool. This is done
 | 
			
		||||
    in MyFrame::OnUpdateCopyAndCut.
 | 
			
		||||
@li Using wxToolBar::DeleteTool and wxToolBar::InsertTool to dynamically update the
 | 
			
		||||
    toolbar.
 | 
			
		||||
 | 
			
		||||
Some buttons in the main toolbar are check buttons, i.e. they stay checked when
 | 
			
		||||
pressed. On the platforms which support it, the sample also adds a combobox
 | 
			
		||||
to the toolbar showing how you can use arbitrary controls and not only buttons
 | 
			
		||||
in it.
 | 
			
		||||
 | 
			
		||||
If you toggle another toolbar in the sample (using @c Ctrl-A) you will also
 | 
			
		||||
see the radio toolbar buttons in action: the first three buttons form a radio
 | 
			
		||||
group, i.e. checking any of them automatically unchecks the previously
 | 
			
		||||
checked one.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_treectrl Treectrl sample
 | 
			
		||||
 | 
			
		||||
This sample demonstrates using the wxTreeCtrl class. Here
 | 
			
		||||
you may see how to process various notification messages sent by this control
 | 
			
		||||
and also when they occur (by looking at the messages in the text control in
 | 
			
		||||
the bottom part of the frame).
 | 
			
		||||
 | 
			
		||||
Adding, inserting and deleting items and branches from the tree as well as
 | 
			
		||||
sorting (in default alphabetical order as well as in custom one) is
 | 
			
		||||
demonstrated here as well - try the corresponding menu entries.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_widgets Widgets sample
 | 
			
		||||
 | 
			
		||||
The widgets sample is the main presentation program for most simple and advanced
 | 
			
		||||
native controls and complex generic widgets provided by wxWidgets.
 | 
			
		||||
The sample tests their basic functionality, events, placement, modification
 | 
			
		||||
in terms of colour and font as well as the possibility to change
 | 
			
		||||
the controls programmatically, such as adding an item to a list box etc.
 | 
			
		||||
All widgets are categorized for easy browsing.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section page_samples_wizard Wizard sample
 | 
			
		||||
 | 
			
		||||
This sample shows the so-called wizard dialog (implemented using
 | 
			
		||||
wxWizard and related classes). It shows almost all
 | 
			
		||||
features supported:
 | 
			
		||||
 | 
			
		||||
@li Using bitmaps with the wizard and changing them depending on the page
 | 
			
		||||
    shown (notice that wxValidationPage in the sample has a different image from
 | 
			
		||||
    the other ones)
 | 
			
		||||
@li Using TransferDataFromWindow
 | 
			
		||||
    to verify that the data entered is correct before passing to the next page
 | 
			
		||||
    (done in wxValidationPage which forces the user to check a checkbox before
 | 
			
		||||
    continuing).
 | 
			
		||||
@li Using more elaborated techniques to allow returning to the previous
 | 
			
		||||
    page, but not continuing to the next one or vice versa (in wxRadioboxPage)
 | 
			
		||||
@li This (wxRadioboxPage) page also shows how the page may process the
 | 
			
		||||
    @e Cancel button itself instead of relying on the wizard parent to do it.
 | 
			
		||||
@li Normally, the order of the pages in the wizard is known at compile-time,
 | 
			
		||||
    but sometimes it depends on the user choices: wxCheckboxPage shows how to
 | 
			
		||||
    dynamically decide which page to display next (see also
 | 
			
		||||
    wxWizardPage)
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
@@ -8,602 +8,86 @@
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 | 
			
		||||
 @page page_utils Utilities and samples supplied with wxWidgets
 | 
			
		||||
@page page_utils Utilities supplied with wxWidgets
 | 
			
		||||
 | 
			
		||||
 @li @ref page_utils_utils
 | 
			
		||||
 @li @ref page_utils_samples
 | 
			
		||||
In addition to the wxWidgets libraries (see @ref page_libs), some utilities
 | 
			
		||||
are available to the users in the @c utils hierarchy (even if some of them are
 | 
			
		||||
explicitely coinceived for wxWidgets maintainance and will probably be of
 | 
			
		||||
little use to others).
 | 
			
		||||
 | 
			
		||||
Please note that these utilities do represent only the utilities developed
 | 
			
		||||
and maintained by the wxWidgets team.
 | 
			
		||||
There are lots of other user-contributed and user-maintained packages;
 | 
			
		||||
see the wxWidgets download page: http://www.wxwidgets.org/downloads
 | 
			
		||||
or directly http://wxcode.sourceforge.net or http://www.wxcommunity.com/ .
 | 
			
		||||
 | 
			
		||||
 <hr>
 | 
			
		||||
@li @ref page_utils_emulator
 | 
			
		||||
@li @ref page_utils_helpgen
 | 
			
		||||
@li @ref page_utils_helpview
 | 
			
		||||
@li @ref page_utils_hhp2cached
 | 
			
		||||
@li @ref page_utils_tex2rtf
 | 
			
		||||
@li @ref page_utils_wxrc
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section page_utils_utils Utilities
 | 
			
		||||
<hr>
 | 
			
		||||
 | 
			
		||||
 In addition to the @ref page_libs, some
 | 
			
		||||
 additional utilities are supplied in the @c utils hierarchy.
 | 
			
		||||
 | 
			
		||||
 For other user-contributed packages, please see the Contributions page
 | 
			
		||||
 on the wxWidgets Web site http://www.wxwidgets.org.
 | 
			
		||||
@section page_utils_emulator Emulator
 | 
			
		||||
 | 
			
		||||
Xnest-based display emulator for X11-based PDA applications.
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_utils_helpview Helpview
 | 
			
		||||
<!-- On some systems, the Xnest window does not synchronise with the
 | 
			
		||||
'skin' window. THIS ISN'T THE PLACE FOR THIS STATEMENT I THINK -->
 | 
			
		||||
 | 
			
		||||
 Helpview is a program for displaying wxWidgets HTML
 | 
			
		||||
 Help files. In many cases, you may wish to use the wxWidgets HTML
 | 
			
		||||
 Help classes from within your application, but this provides a
 | 
			
		||||
 handy stand-alone viewer. See @ref overview_html for more details.
 | 
			
		||||
 You can find it in @c samples/html/helpview.
 | 
			
		||||
This program can be found in @c utils/emulator.
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_utils_tex2rtf Tex2RTF
 | 
			
		||||
 | 
			
		||||
 Supplied with wxWidgets is a utility called Tex2RTF for
 | 
			
		||||
 converting @e LaTeX manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
 | 
			
		||||
 Help RTF formats. Tex2RTF was used for the wxWidgets manuals and can be used
 | 
			
		||||
 independently by authors wishing to create on-line and printed manuals from the
 | 
			
		||||
 same @e LaTeX source. Please see the separate documentation for Tex2RTF.
 | 
			
		||||
 You can find it under @c utils/tex2rtf.
 | 
			
		||||
@section page_utils_helpgen Helpgen
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_utils_helpgen Helpgen
 | 
			
		||||
Helpgen takes C++ header files and generates a Tex2RTF-compatible
 | 
			
		||||
documentation file for each class it finds, using comments as appropriate.
 | 
			
		||||
This is a good way to start a reference for a set of classes.
 | 
			
		||||
 | 
			
		||||
 Helpgen takes C++ header files and generates a Tex2RTF-compatible
 | 
			
		||||
 documentation file for each class it finds, using comments as appropriate.
 | 
			
		||||
 This is a good way to start a reference for a set of classes.
 | 
			
		||||
 Helpgen can be found in @c utils/HelpGen.
 | 
			
		||||
Helpgen can be found in @c utils/HelpGen.
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_utils_emulator Emulator
 | 
			
		||||
 | 
			
		||||
 Xnest-based display emulator for X11-based PDA applications.
 | 
			
		||||
 On some systems, the Xnest window does not synchronise with the
 | 
			
		||||
 'skin' window. This program can be found in @c utils/emulator.
 | 
			
		||||
@section page_utils_helpview Helpview
 | 
			
		||||
 | 
			
		||||
Helpview is a program for displaying wxWidgets HTML
 | 
			
		||||
Help files. In many cases, you may wish to use the wxWidgets HTML
 | 
			
		||||
Help classes from within your application, but this provides a
 | 
			
		||||
handy stand-alone viewer. See @ref overview_html for more details.
 | 
			
		||||
 | 
			
		||||
You can find Helpview in @c utils/helpview.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section page_utils_samples Samples
 | 
			
		||||
@section page_utils_hhp2cached HHP2Cached
 | 
			
		||||
 | 
			
		||||
 Probably the best way to learn wxWidgets is by reading the source of some 50+
 | 
			
		||||
 samples provided with it. Many aspects of wxWidgets programming can be learnt
 | 
			
		||||
 from them, but sometimes it is not simple to just choose the right sample to
 | 
			
		||||
 look at. This overview aims at describing what each sample does/demonstrates to
 | 
			
		||||
 make it easier to find the relevant one if a simple grep through all sources
 | 
			
		||||
 didn't help. They also provide some notes about using the samples and what
 | 
			
		||||
 features of wxWidgets are they supposed to test.
 | 
			
		||||
This utility creates a "cached" version of a @c .hhp file; using cached @c .hhp
 | 
			
		||||
files in wxHtmlHelpController can drammatically improve the performances
 | 
			
		||||
of the help viewer. See wxHtmlHelpController for more details.
 | 
			
		||||
 | 
			
		||||
 There are currently more than 50 different samples as part of wxWidgets and
 | 
			
		||||
 this list is not complete. You should start your tour of wxWidgets with the
 | 
			
		||||
 minimal sample which is the wxWidgets version of
 | 
			
		||||
 "Hello, world!". It shows the basic structure of wxWidgets program and is the
 | 
			
		||||
 most commented sample of all - looking at its source code is recommended.
 | 
			
		||||
You can find HHP2Cached in @c utils/helpview.
 | 
			
		||||
 | 
			
		||||
 The next most useful samples are probably widgets
 | 
			
		||||
 and controls which show many of wxWidgets native and
 | 
			
		||||
 generic controls, such as buttons, listboxes, checkboxes, comboboxes etc.
 | 
			
		||||
 | 
			
		||||
 Other, more complicated controls, have their own samples. In this category you
 | 
			
		||||
 may find the following samples showing the corresponding controls:
 | 
			
		||||
@section page_utils_tex2rtf Tex2RTF
 | 
			
		||||
 | 
			
		||||
 @li wxCalendarCtrl: @ref page_utils_samples_calendar
 | 
			
		||||
 @li wxListCtrl: @ref page_utils_samples_listctrl
 | 
			
		||||
 @li wxTreeCtrl: @ref page_utils_samples_treectrl
 | 
			
		||||
 @li wxGrid: @ref page_utils_samples_grid
 | 
			
		||||
Supplied with wxWidgets is a utility called Tex2RTF for
 | 
			
		||||
converting @e LaTeX manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
 | 
			
		||||
Help RTF formats. Tex2RTF was used for the wxWidgets manuals and can be used
 | 
			
		||||
independently by authors wishing to create on-line and printed manuals from the
 | 
			
		||||
same @e LaTeX source. Please see the separate documentation for Tex2RTF.
 | 
			
		||||
 | 
			
		||||
 Finally, it might be helpful to do a search in the entire sample directory if
 | 
			
		||||
 you can't find the sample showing the control you are interested in by
 | 
			
		||||
 name. Most classes contained in wxWidgets occur in at least one of the samples.
 | 
			
		||||
You can find it under @c utils/tex2rtf.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_minimal Minimal sample
 | 
			
		||||
@section page_utils_wxrc WxRC
 | 
			
		||||
 | 
			
		||||
 The minimal sample is what most people will know under the term Hello World,
 | 
			
		||||
 i.e. a minimal program that doesn't demonstrate anything apart from what is
 | 
			
		||||
 needed to write a program that will display a "hello" dialog. This is usually
 | 
			
		||||
 a good starting point for learning how to use wxWidgets.
 | 
			
		||||
This utility allows the user to compile @e binary versions of their XRC files,
 | 
			
		||||
which are compressed and can be loaded faster than plain XRC files.
 | 
			
		||||
See @ref overview_xrc for more info.
 | 
			
		||||
 | 
			
		||||
You can find it under @c utils/wxrc.
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_animate Animate sample
 | 
			
		||||
 | 
			
		||||
 The @c animate sample shows how you can use wxAnimationCtrl
 | 
			
		||||
 control and shows concept of a platform-dependent animation encapsulated
 | 
			
		||||
 in wxAnimation.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_artprovider Art provider sample
 | 
			
		||||
 | 
			
		||||
 The @c artprov sample shows how you can customize the look of standard
 | 
			
		||||
 wxWidgets dialogs by replacing default bitmaps/icons with your own versions.
 | 
			
		||||
 It also shows how you can use wxArtProvider to
 | 
			
		||||
 get stock bitmaps for use in your application.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_calendar Calendar sample
 | 
			
		||||
 | 
			
		||||
 This font shows the calendar control in action. It
 | 
			
		||||
 shows how to configure the control (see the different options in the calendar
 | 
			
		||||
 menu) and also how to process the notifications from it.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_config Config sample
 | 
			
		||||
 | 
			
		||||
 This sample demonstrates the wxConfig classes in a platform
 | 
			
		||||
 independent way, i.e. it uses text based files to store a given configuration under
 | 
			
		||||
 Unix and uses the Registry under Windows.
 | 
			
		||||
 | 
			
		||||
 See @ref overview_config for the descriptions of all features of this class.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_controls Controls sample
 | 
			
		||||
 | 
			
		||||
 The controls sample is the main test program for most simple controls used in
 | 
			
		||||
 wxWidgets. The sample tests their basic functionality, events, placement,
 | 
			
		||||
 modification in terms of colour and font as well as the possibility to change
 | 
			
		||||
 the controls programmatically, such as adding an item to a list box etc. Apart
 | 
			
		||||
 from that, the sample uses a wxNotebook and tests most
 | 
			
		||||
 features of this special control (using bitmap in the tabs, using
 | 
			
		||||
 wxSizer instances and wxLayoutConstraints within notebook pages, advancing pages
 | 
			
		||||
 programmatically and vetoing a page change by intercepting the wxNotebookEvent.
 | 
			
		||||
 | 
			
		||||
 The various controls tested are listed here:
 | 
			
		||||
 | 
			
		||||
 @li wxButton
 | 
			
		||||
 @li wxBitmapButton
 | 
			
		||||
 @li wxCheckBox
 | 
			
		||||
 @li wxChoice
 | 
			
		||||
 @li wxComboBox
 | 
			
		||||
 @li wxGauge
 | 
			
		||||
 @li wxStaticBox
 | 
			
		||||
 @li wxListBox
 | 
			
		||||
 @li wxSpinCtrl
 | 
			
		||||
 @li wxSpinButton
 | 
			
		||||
 @li wxStaticText
 | 
			
		||||
 @li wxStaticBitmap
 | 
			
		||||
 @li wxRadioBox
 | 
			
		||||
 @li wxRadioButton
 | 
			
		||||
 @li wxSlider
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_debugrpt DebugRpt sample
 | 
			
		||||
 | 
			
		||||
 This sample shows how to use wxDebugReport class to
 | 
			
		||||
 generate a debug report in case of a program crash or otherwise. On start up,
 | 
			
		||||
 it proposes to either crash itself (by dereferencing a NULL pointer) or
 | 
			
		||||
 generate debug report without doing it. Next it initializes the debug report
 | 
			
		||||
 with standard information adding a custom file to it (just a timestamp) and
 | 
			
		||||
 allows to view the information gathered using
 | 
			
		||||
 wxDebugReportPreview.
 | 
			
		||||
 | 
			
		||||
 For the report processing part of the sample to work you should make available
 | 
			
		||||
 a Web server accepting form uploads, otherwise
 | 
			
		||||
 wxDebugReportUpload will report an error.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_dialogs Dialogs sample
 | 
			
		||||
 | 
			
		||||
 This sample shows how to use the common dialogs available from wxWidgets. These
 | 
			
		||||
 dialogs are described in detail in the @ref overview_cmndlg.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_dialup Dialup sample
 | 
			
		||||
 | 
			
		||||
 This sample shows the wxDialUpManager
 | 
			
		||||
 class. In the status bar, it displays the information gathered through its
 | 
			
		||||
 interface: in particular, the current connection status (online or offline) and
 | 
			
		||||
 whether the connection is permanent (in which case a string `LAN' appears in
 | 
			
		||||
 the third status bar field - but note that you may be on a LAN not
 | 
			
		||||
 connected to the Internet, in which case you will not see this) or not.
 | 
			
		||||
 | 
			
		||||
 Using the menu entries, you may also dial or hang up the line if you have a
 | 
			
		||||
 modem attached and (this only makes sense for Windows) list the available
 | 
			
		||||
 connections.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_dnd DnD sample
 | 
			
		||||
 | 
			
		||||
 This sample shows both clipboard and drag and drop in action. It is quite non
 | 
			
		||||
 trivial and may be safely used as a basis for implementing the clipboard and
 | 
			
		||||
 drag and drop operations in a real-life program.
 | 
			
		||||
 | 
			
		||||
 When you run the sample, its screen is split in several parts. On the top,
 | 
			
		||||
 there are two listboxes which show the standard derivations of
 | 
			
		||||
 wxDropTarget:
 | 
			
		||||
 wxTextDropTarget and
 | 
			
		||||
 wxFileDropTarget.
 | 
			
		||||
 | 
			
		||||
 The middle of the sample window is taken by the log window which shows what is
 | 
			
		||||
 going on (of course, this only works in debug builds) and may be helpful to see
 | 
			
		||||
 the sequence of steps of data transfer.
 | 
			
		||||
 | 
			
		||||
 Finally, the last part is used for dragging text from it to either one of the
 | 
			
		||||
 listboxes (only one will accept it) or another application. The last
 | 
			
		||||
 functionality available from the main frame is to paste a bitmap from the
 | 
			
		||||
 clipboard (or, in the case of the Windows version, also a metafile) - it will be
 | 
			
		||||
 shown in a new frame.
 | 
			
		||||
 | 
			
		||||
 So far, everything we mentioned was implemented with minimal amount of code
 | 
			
		||||
 using standard wxWidgets classes. The more advanced features are demonstrated
 | 
			
		||||
 if you create a shape frame from the main frame menu. A shape is a geometric
 | 
			
		||||
 object which has a position, size and color. It models some
 | 
			
		||||
 application-specific data in this sample. A shape object supports its own
 | 
			
		||||
 private wxDataFormat which means that you may cut and
 | 
			
		||||
 paste it or drag and drop (between one and the same or different shapes) from
 | 
			
		||||
 one sample instance to another (or the same). However, chances are that no
 | 
			
		||||
 other program supports this format and so shapes can also be rendered as
 | 
			
		||||
 bitmaps which allows them to be pasted/dropped in many other applications
 | 
			
		||||
 (and, under Windows, also as metafiles which are supported by most of Windows
 | 
			
		||||
 programs as well - try Write/Wordpad, for example).
 | 
			
		||||
 | 
			
		||||
 Take a look at DnDShapeDataObject class to see how you may use
 | 
			
		||||
 wxDataObject to achieve this.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_event Event sample
 | 
			
		||||
 | 
			
		||||
 The event sample demonstrates various features of the wxWidgets events. It
 | 
			
		||||
 shows using dynamic events and connecting/disconnecting the event handlers
 | 
			
		||||
 during run time and also using
 | 
			
		||||
 PushEventHandler() and
 | 
			
		||||
 PopEventHandler().
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_except Except(ions) sample
 | 
			
		||||
 | 
			
		||||
 This very simple sample shows how to use C++ exceptions in wxWidgets programs,
 | 
			
		||||
 i.e. where to catch the exception which may be thrown by the program code. It
 | 
			
		||||
 doesn't do anything very exciting by itself, you need to study its code to
 | 
			
		||||
 understand what goes on.
 | 
			
		||||
 | 
			
		||||
 You need to build the library with @c wxUSE_EXCEPTIONS being set to @c 1
 | 
			
		||||
 and compile your code with C++ exceptions support to be able to build this
 | 
			
		||||
 sample.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_exec Exec sample
 | 
			
		||||
 | 
			
		||||
 The exec sample demonstrates the wxExecute and
 | 
			
		||||
 wxShell functions. Both of them are used to execute the
 | 
			
		||||
 external programs and the sample shows how to do this synchronously (waiting
 | 
			
		||||
 until the program terminates) or asynchronously (notification will come later).
 | 
			
		||||
 | 
			
		||||
 It also shows how to capture the output of the child process in both
 | 
			
		||||
 synchronous and asynchronous cases and how to kill the processes with
 | 
			
		||||
 wxProcess::Kill and test for their existence with
 | 
			
		||||
 wxProcess::Exists.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_font Font sample
 | 
			
		||||
 | 
			
		||||
 The font sample demonstrates wxFont,
 | 
			
		||||
 wxFontEnumerator and
 | 
			
		||||
 wxFontMapper classes. It allows you to see the fonts
 | 
			
		||||
 available (to wxWidgets) on the computer and shows all characters of the
 | 
			
		||||
 chosen font as well.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_grid Grid sample
 | 
			
		||||
 | 
			
		||||
 TODO.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_html HTML samples
 | 
			
		||||
 | 
			
		||||
 Eight HTML samples (you can find them in directory @c samples/html)
 | 
			
		||||
 cover all features of the HTML sub-library.
 | 
			
		||||
 | 
			
		||||
 @li @b Test demonstrates how to create wxHtmlWindow
 | 
			
		||||
 and also shows most supported HTML tags.
 | 
			
		||||
 | 
			
		||||
 @li @b Widget shows how you can embed ordinary controls or windows within an
 | 
			
		||||
 HTML page. It also nicely explains how to write new tag handlers and extend
 | 
			
		||||
 the library to work with unsupported tags.
 | 
			
		||||
 | 
			
		||||
 @li @b About may give you an idea how to write good-looking About boxes.
 | 
			
		||||
 | 
			
		||||
 @li @b Zip demonstrates use of virtual file systems in wxHTML. The zip archives
 | 
			
		||||
 handler (ships with wxWidgets) allows you to access HTML pages stored
 | 
			
		||||
 in a compressed archive as if they were ordinary files.
 | 
			
		||||
 | 
			
		||||
 @li @b Virtual is yet another virtual file systems demo. This one generates pages at run-time.
 | 
			
		||||
 You may find it useful if you need to display some reports in your application.
 | 
			
		||||
 | 
			
		||||
 @li @b Printing explains use of wxHtmlEasyPrinting
 | 
			
		||||
 class which serves as as-simple-as-possible interface for printing HTML
 | 
			
		||||
 documents without much work. In fact, only few function calls are sufficient.
 | 
			
		||||
 | 
			
		||||
 @li @b Help and @b Helpview are variations on displaying HTML help
 | 
			
		||||
 (compatible with MS HTML Help Workshop). @e Help shows how to embed
 | 
			
		||||
 wxHtmlHelpController in your application
 | 
			
		||||
 while @e Helpview is a simple tool that only pops up the help window and
 | 
			
		||||
 displays help books given at command line.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_image Image sample
 | 
			
		||||
 | 
			
		||||
 The image sample demonstrates use of the wxImage class
 | 
			
		||||
 and shows how to download images in a variety of formats, currently PNG, GIF,
 | 
			
		||||
 TIFF, JPEG, BMP, PNM and PCX. The top of the sample shows two rectangles, one
 | 
			
		||||
 of which is drawn directly in the window, the other one is drawn into a
 | 
			
		||||
 wxBitmap, converted to a wxImage, saved as a PNG image
 | 
			
		||||
 and then reloaded from the PNG file again so that conversions between wxImage
 | 
			
		||||
 and wxBitmap as well as loading and saving PNG files are tested.
 | 
			
		||||
 | 
			
		||||
 At the bottom of the main frame there is a test for using a monochrome bitmap by
 | 
			
		||||
 drawing into a wxMemoryDC. The bitmap is then drawn
 | 
			
		||||
 specifying the foreground and background colours with
 | 
			
		||||
 wxDC::SetTextForeground and
 | 
			
		||||
 wxDC::SetTextBackground (on the left). The
 | 
			
		||||
 bitmap is then converted to a wxImage and the foreground colour (black) is
 | 
			
		||||
 replaced with red using wxImage::Replace.
 | 
			
		||||
 | 
			
		||||
 This sample also contains the code for testing the image rotation and resizing
 | 
			
		||||
 and using raw bitmap access, see the corresponding menu commands.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_internat Internat(ionalization) sample
 | 
			
		||||
 | 
			
		||||
 The not very clearly named internat sample demonstrates the wxWidgets
 | 
			
		||||
 internationalization (i18n for short from now on) features. To be more
 | 
			
		||||
 precise, it only shows localization support, i.e. support for translating the
 | 
			
		||||
 program messages into another language while true i18n would also involve
 | 
			
		||||
 changing the other aspects of the programs behaviour.
 | 
			
		||||
 | 
			
		||||
 More information about this sample can be found in the @c readme.txt file in
 | 
			
		||||
 its directory. Please also see the @ref overview_i18n.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_layout Layout sample
 | 
			
		||||
 | 
			
		||||
 The layout sample demonstrates the two different layout systems offered
 | 
			
		||||
 by wxWidgets. When starting the program, you will see a frame with some
 | 
			
		||||
 controls and some graphics. The controls will change their size whenever
 | 
			
		||||
 you resize the entire frame and the exact behaviour of the size changes
 | 
			
		||||
 is determined using the wxLayoutConstraints
 | 
			
		||||
 class. See also the overview and the
 | 
			
		||||
 wxIndividualLayoutConstraint
 | 
			
		||||
 class for further information.
 | 
			
		||||
 | 
			
		||||
 The menu in this sample offers two more tests, one showing how to use
 | 
			
		||||
 a wxBoxSizer in a simple dialog and the other one
 | 
			
		||||
 showing how to use sizers in connection with a wxNotebook
 | 
			
		||||
 class. See also wxSizer.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_listctrl Listctrl sample
 | 
			
		||||
 | 
			
		||||
 This sample shows the wxListCtrl control. Different modes
 | 
			
		||||
 supported by the control (list, icons, small icons, report) may be chosen from
 | 
			
		||||
 the menu.
 | 
			
		||||
 | 
			
		||||
 The sample also provides some timings for adding/deleting/sorting a lot of
 | 
			
		||||
 (several thousands) items into the control.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_mediaplayer Mediaplayer sample
 | 
			
		||||
 | 
			
		||||
 This sample demonstrates how to use all the features of
 | 
			
		||||
 wxMediaCtrl and play various types of sound, video,
 | 
			
		||||
 and other files.
 | 
			
		||||
 | 
			
		||||
 It replaces the old dynamic sample.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_notebook Notebook sample
 | 
			
		||||
 | 
			
		||||
 This samples shows wxBookCtrl family of controls.
 | 
			
		||||
 Although initially it was written to demonstrate wxNotebook
 | 
			
		||||
 only, it can now be also used to see wxListbook,
 | 
			
		||||
 wxChoicebook and wxTreebook in action.
 | 
			
		||||
 Test each of the controls, their orientation, images and pages using
 | 
			
		||||
 commands through menu.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_render Render sample
 | 
			
		||||
 | 
			
		||||
 This sample shows how to replace the default wxWidgets
 | 
			
		||||
 renderer and also how to write a shared library
 | 
			
		||||
 (DLL) implementing a renderer and load and unload it during the run-time.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_scrollsub Scroll subwindow sample
 | 
			
		||||
 | 
			
		||||
 This sample demonstrates use of the wxScrolledWindow
 | 
			
		||||
 class including placing subwindows into it and drawing simple graphics. It uses the
 | 
			
		||||
 SetTargetWindow method and thus the effect
 | 
			
		||||
 of scrolling does not show in the scrolled window itself, but in one of its subwindows.
 | 
			
		||||
 | 
			
		||||
 Additionally, this samples demonstrates how to optimize drawing operations in wxWidgets,
 | 
			
		||||
 in particular using the wxWindow::IsExposed method with
 | 
			
		||||
 the aim to prevent unnecessary drawing in the window and thus reducing or removing
 | 
			
		||||
 flicker on screen.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_sockets Sockets sample
 | 
			
		||||
 | 
			
		||||
 The sockets sample demonstrates how to use the communication facilities
 | 
			
		||||
 provided by wxSocket. There are two different
 | 
			
		||||
 applications in this sample: a server, which is implemented using a
 | 
			
		||||
 wxSocketServer object, and a client, which
 | 
			
		||||
 is implemented as a wxSocketClient.
 | 
			
		||||
 | 
			
		||||
 The server binds to the local address, using TCP port number 3000,
 | 
			
		||||
 sets up an event handler to be notified of incoming connection requests
 | 
			
		||||
 (@b wxSOCKET_CONNECTION events), and sits there, waiting for clients
 | 
			
		||||
 (@e listening, in socket parlance). For each accepted connection,
 | 
			
		||||
 a new wxSocketBase object is created. These
 | 
			
		||||
 socket objects are independent from the server that created them, so
 | 
			
		||||
 they set up their own event handler, and then request to be notified
 | 
			
		||||
 of @b wxSOCKET_INPUT (incoming data) or @b wxSOCKET_LOST
 | 
			
		||||
 (connection closed at the remote end) events. In the sample, the event
 | 
			
		||||
 handler is the same for all connections; to find out which socket the
 | 
			
		||||
 event is addressed to, the GetSocket function
 | 
			
		||||
 is used.
 | 
			
		||||
 | 
			
		||||
 Although it might take some time to get used to the event-oriented
 | 
			
		||||
 system upon which wxSocket is built, the benefits are many. See, for
 | 
			
		||||
 example, that the server application, while being single-threaded
 | 
			
		||||
 (and of course without using fork() or ugly select() loops) can handle
 | 
			
		||||
 an arbitrary number of connections.
 | 
			
		||||
 | 
			
		||||
 The client starts up unconnected, so you can use the Connect... option
 | 
			
		||||
 to specify the address of the server you are going to connect to (the
 | 
			
		||||
 TCP port number is hard-coded as 3000). Once connected, a number of
 | 
			
		||||
 tests are possible. Currently, three tests are implemented. They show
 | 
			
		||||
 how to use the basic IO calls in wxSocketBase,
 | 
			
		||||
 such as wxSocketBase::Read, wxSocketBase::Write,
 | 
			
		||||
 wxSocketBase::ReadMsg and wxSocketBase::WriteMsg,
 | 
			
		||||
 and how to set up the correct IO flags depending on what you are going to
 | 
			
		||||
 do. See the comments in the code for more information. Note that because
 | 
			
		||||
 both clients and connection objects in the server set up an event handler
 | 
			
		||||
 to catch @b wxSOCKET_LOST events, each one is immediately notified
 | 
			
		||||
 if the other end closes the connection.
 | 
			
		||||
 | 
			
		||||
 There is also a URL test which shows how to use
 | 
			
		||||
 the wxURL class to fetch data from a given URL.
 | 
			
		||||
 | 
			
		||||
 The sockets sample is work in progress. Some things to do:
 | 
			
		||||
 | 
			
		||||
 @li More tests for basic socket functionality.
 | 
			
		||||
 @li More tests for protocol classes (wxProtocol and its descendants).
 | 
			
		||||
 @li Tests for the recently added (and still in alpha stage) datagram sockets.
 | 
			
		||||
 @li New samples which actually do something useful (suggestions accepted).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_sound Sound sample
 | 
			
		||||
 | 
			
		||||
 The @c sound sample shows how to use wxSound for simple
 | 
			
		||||
 audio output (e.g. notifications).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_statbar Statbar sample
 | 
			
		||||
 | 
			
		||||
 This sample shows how to create and use wxStatusBar. Although most of the
 | 
			
		||||
 samples have a statusbar, they usually only create a default one and only
 | 
			
		||||
 do it once.
 | 
			
		||||
 | 
			
		||||
 Here you can see how to recreate the statusbar (with possibly different number
 | 
			
		||||
 of fields) and how to use it to show icons/bitmaps and/or put arbitrary
 | 
			
		||||
 controls into it.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_taborder Tab order sample
 | 
			
		||||
 | 
			
		||||
 This sample allows to test keyboard navigation (mostly done using the
 | 
			
		||||
 @c TAB key, hence the sample name) between different controls.
 | 
			
		||||
 It shows the use of wxWindow::MoveBeforeInTabOrder() and
 | 
			
		||||
 MoveAfterInTabOrder() methods to change
 | 
			
		||||
 the default order of the windows in the navigation chain and of
 | 
			
		||||
 wxWindow::Navigate() for moving focus along this
 | 
			
		||||
 chain.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_text Text sample
 | 
			
		||||
 | 
			
		||||
 This sample demonstrates four features: firstly the use and many variants of
 | 
			
		||||
 the wxTextCtrl class (single line, multi line, read only,
 | 
			
		||||
 password, ignoring TAB, ignoring ENTER).
 | 
			
		||||
 | 
			
		||||
 Secondly it shows how to intercept a wxKeyEvent in both
 | 
			
		||||
 the raw form using the @c EVT_KEY_UP and @c EVT_KEY_DOWN macros and the
 | 
			
		||||
 higher level from using the @c EVT_CHAR macro. All characters will be logged
 | 
			
		||||
 in a log window at the bottom of the main window. By pressing some of the function
 | 
			
		||||
 keys, you can test some actions in the text ctrl as well as get statistics on the
 | 
			
		||||
 text ctrls, which is useful for testing if these statistics actually are correct.
 | 
			
		||||
 | 
			
		||||
 Thirdly, on platforms which support it, the sample will offer to copy text to the
 | 
			
		||||
 wxClipboard and to paste text from it. The GTK version will
 | 
			
		||||
 use the so called PRIMARY SELECTION, which is the pseudo clipboard under X and
 | 
			
		||||
 best known from pasting text to the XTerm program.
 | 
			
		||||
 | 
			
		||||
 Last not least: some of the text controls have tooltips and the sample also shows
 | 
			
		||||
 how tooltips can be centrally disabled and their latency controlled.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_thread Thread sample
 | 
			
		||||
 | 
			
		||||
 This sample demonstrates use of threads in connection with GUI programs.
 | 
			
		||||
 There are two fundamentally different ways to use threads in GUI programs and
 | 
			
		||||
 either way has to take care of the fact that the GUI library itself usually
 | 
			
		||||
 is not multi-threading safe, i.e. that it might crash if two threads try to
 | 
			
		||||
 access the GUI class simultaneously. One way to prevent that is have a normal
 | 
			
		||||
 GUI program in the main thread and some worker threads which work in the
 | 
			
		||||
 background. In order to make communication between the main thread and the
 | 
			
		||||
 worker threads possible, wxWidgets offers the wxPostEvent
 | 
			
		||||
 function and this sample makes use of this function.
 | 
			
		||||
 | 
			
		||||
 The other way to use a so called Mutex (such as those offered in the wxMutex
 | 
			
		||||
 class) that prevent threads from accessing the GUI classes as long as any other
 | 
			
		||||
 thread accesses them. For this, wxWidgets has the wxMutexGuiEnter
 | 
			
		||||
 and wxMutexGuiLeave functions, both of which are
 | 
			
		||||
 used and tested in the sample as well.
 | 
			
		||||
 | 
			
		||||
 See also @ref overview_thread and wxThread.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_toolbar Toolbar sample
 | 
			
		||||
 | 
			
		||||
 The toolbar sample shows the wxToolBar class in action.
 | 
			
		||||
 | 
			
		||||
 The following things are demonstrated:
 | 
			
		||||
 | 
			
		||||
 @li Creating the toolbar using wxToolBar::AddTool and wxToolBar::AddControl: see
 | 
			
		||||
     MyApp::InitToolbar in the sample.
 | 
			
		||||
 @li Using @c EVT_UPDATE_UI handler for automatically enabling/disabling
 | 
			
		||||
     toolbar buttons without having to explicitly call EnableTool. This is done
 | 
			
		||||
     in MyFrame::OnUpdateCopyAndCut.
 | 
			
		||||
 @li Using wxToolBar::DeleteTool and wxToolBar::InsertTool to dynamically update the
 | 
			
		||||
     toolbar.
 | 
			
		||||
 | 
			
		||||
 Some buttons in the main toolbar are check buttons, i.e. they stay checked when
 | 
			
		||||
 pressed. On the platforms which support it, the sample also adds a combobox
 | 
			
		||||
 to the toolbar showing how you can use arbitrary controls and not only buttons
 | 
			
		||||
 in it.
 | 
			
		||||
 | 
			
		||||
 If you toggle another toolbar in the sample (using @c Ctrl-A) you will also
 | 
			
		||||
 see the radio toolbar buttons in action: the first three buttons form a radio
 | 
			
		||||
 group, i.e. checking any of them automatically unchecks the previously
 | 
			
		||||
 checked one.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_treectrl Treectrl sample
 | 
			
		||||
 | 
			
		||||
 This sample demonstrates using the wxTreeCtrl class. Here
 | 
			
		||||
 you may see how to process various notification messages sent by this control
 | 
			
		||||
 and also when they occur (by looking at the messages in the text control in
 | 
			
		||||
 the bottom part of the frame).
 | 
			
		||||
 | 
			
		||||
 Adding, inserting and deleting items and branches from the tree as well as
 | 
			
		||||
 sorting (in default alphabetical order as well as in custom one) is
 | 
			
		||||
 demonstrated here as well - try the corresponding menu entries.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_widgets Widgets sample
 | 
			
		||||
 | 
			
		||||
 The widgets sample is the main presentation program for most simple and advanced
 | 
			
		||||
 native controls and complex generic widgets provided by wxWidgets.
 | 
			
		||||
 The sample tests their basic functionality, events, placement, modification
 | 
			
		||||
 in terms of colour and font as well as the possibility to change
 | 
			
		||||
 the controls programmatically, such as adding an item to a list box etc.
 | 
			
		||||
 All widgets are categorized for easy browsing.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection page_utils_samples_wizard Wizard sample
 | 
			
		||||
 | 
			
		||||
 This sample shows the so-called wizard dialog (implemented using
 | 
			
		||||
 wxWizard and related classes). It shows almost all
 | 
			
		||||
 features supported:
 | 
			
		||||
 | 
			
		||||
 @li Using bitmaps with the wizard and changing them depending on the page
 | 
			
		||||
     shown (notice that wxValidationPage in the sample has a different image from
 | 
			
		||||
     the other ones)
 | 
			
		||||
 @li Using TransferDataFromWindow
 | 
			
		||||
     to verify that the data entered is correct before passing to the next page
 | 
			
		||||
     (done in wxValidationPage which forces the user to check a checkbox before
 | 
			
		||||
     continuing).
 | 
			
		||||
 @li Using more elaborated techniques to allow returning to the previous
 | 
			
		||||
     page, but not continuing to the next one or vice versa (in wxRadioboxPage)
 | 
			
		||||
 @li This (wxRadioboxPage) page also shows how the page may process the
 | 
			
		||||
     @e Cancel button itself instead of relying on the wizard parent to do it.
 | 
			
		||||
 @li Normally, the order of the pages in the wizard is known at compile-time,
 | 
			
		||||
     but sometimes it depends on the user choices: wxCheckboxPage shows how to
 | 
			
		||||
     dynamically decide which page to display next (see also
 | 
			
		||||
     wxWizardPage)
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 
 | 
			
		||||
@@ -38,7 +38,7 @@ displayed one page at a time. wxWidgets has five variants of this control:
 | 
			
		||||
@li wxTreebook: controlled by a wxTreeCtrl
 | 
			
		||||
@li wxToolbook: controlled by a wxToolBar
 | 
			
		||||
 | 
			
		||||
See the @ref page_utils_samples_notebook for an example of wxBookCtrl usage.
 | 
			
		||||
See the @ref page_samples_notebook for an example of wxBookCtrl usage.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section overview_bookctrl_bestbookctrl Best Book
 | 
			
		||||
 
 | 
			
		||||
@@ -8,75 +8,75 @@
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 | 
			
		||||
 @page overview_dataobject wxDataObject Overview
 | 
			
		||||
@page overview_dataobject wxDataObject Overview
 | 
			
		||||
 | 
			
		||||
 Classes: wxDataObject, wxClipboard, wxDataFormat, wxDropSource, wxDropTarget
 | 
			
		||||
Classes: wxDataObject, wxClipboard, wxDataFormat, wxDropSource, wxDropTarget
 | 
			
		||||
 | 
			
		||||
 See also: @ref overview_dnd and @ref page_utils_samples_dnd
 | 
			
		||||
See also: @ref overview_dnd and @ref page_samples_dnd
 | 
			
		||||
 | 
			
		||||
 This overview discusses data transfer through clipboard or drag and drop.
 | 
			
		||||
 In wxWidgets, these two ways to transfer data (either between different
 | 
			
		||||
 applications or inside one and the same) are very similar which allows to
 | 
			
		||||
 implement both of them using almost the same code - or, in other
 | 
			
		||||
 words, if you implement drag and drop support for your application, you get
 | 
			
		||||
 clipboard support for free and vice versa.
 | 
			
		||||
This overview discusses data transfer through clipboard or drag and drop.
 | 
			
		||||
In wxWidgets, these two ways to transfer data (either between different
 | 
			
		||||
applications or inside one and the same) are very similar which allows to
 | 
			
		||||
implement both of them using almost the same code - or, in other
 | 
			
		||||
words, if you implement drag and drop support for your application, you get
 | 
			
		||||
clipboard support for free and vice versa.
 | 
			
		||||
 | 
			
		||||
 At the heart of both clipboard and drag and drop operations lies the
 | 
			
		||||
 wxDataObject class. The objects of this class (or, to
 | 
			
		||||
 be precise, classes derived from it) represent the data which is being carried
 | 
			
		||||
 by the mouse during drag and drop operation or copied to or pasted from the
 | 
			
		||||
 clipboard. wxDataObject is a "smart" piece of data because it knows which
 | 
			
		||||
 formats it supports (see GetFormatCount and GetAllFormats) and knows how to
 | 
			
		||||
 render itself in any of them (see GetDataHere). It can also receive its value
 | 
			
		||||
 from the outside in a format it supports if it implements the SetData method.
 | 
			
		||||
 Please see the documentation of this class for more details.
 | 
			
		||||
At the heart of both clipboard and drag and drop operations lies the
 | 
			
		||||
wxDataObject class. The objects of this class (or, to
 | 
			
		||||
be precise, classes derived from it) represent the data which is being carried
 | 
			
		||||
by the mouse during drag and drop operation or copied to or pasted from the
 | 
			
		||||
clipboard. wxDataObject is a "smart" piece of data because it knows which
 | 
			
		||||
formats it supports (see GetFormatCount and GetAllFormats) and knows how to
 | 
			
		||||
render itself in any of them (see GetDataHere). It can also receive its value
 | 
			
		||||
from the outside in a format it supports if it implements the SetData method.
 | 
			
		||||
Please see the documentation of this class for more details.
 | 
			
		||||
 | 
			
		||||
 Both clipboard and drag and drop operations have two sides: the source and
 | 
			
		||||
 target, the data provider and the data receiver. These which may be in the same
 | 
			
		||||
 application and even the same window when, for example, you drag some text from
 | 
			
		||||
 one position to another in a word processor. Let us describe what each of them
 | 
			
		||||
 should do.
 | 
			
		||||
Both clipboard and drag and drop operations have two sides: the source and
 | 
			
		||||
target, the data provider and the data receiver. These which may be in the same
 | 
			
		||||
application and even the same window when, for example, you drag some text from
 | 
			
		||||
one position to another in a word processor. Let us describe what each of them
 | 
			
		||||
should do.
 | 
			
		||||
 | 
			
		||||
 @li @ref overview_dataobject_source
 | 
			
		||||
 @li @ref overview_dataobject_target
 | 
			
		||||
@li @ref overview_dataobject_source
 | 
			
		||||
@li @ref overview_dataobject_target
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 <hr>
 | 
			
		||||
<hr>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section overview_dataobject_source The data provider (source) duties
 | 
			
		||||
@section overview_dataobject_source The data provider (source) duties
 | 
			
		||||
 | 
			
		||||
 The data provider is responsible for creating a wxDataObject containing the
 | 
			
		||||
 data to be transferred. Then it should either pass it to the clipboard using
 | 
			
		||||
 wxClipboard::SetData function or to wxDropSource and call wxDropSource::DoDragDrop
 | 
			
		||||
 function.
 | 
			
		||||
The data provider is responsible for creating a wxDataObject containing the
 | 
			
		||||
data to be transferred. Then it should either pass it to the clipboard using
 | 
			
		||||
wxClipboard::SetData function or to wxDropSource and call wxDropSource::DoDragDrop
 | 
			
		||||
function.
 | 
			
		||||
 | 
			
		||||
 The only (but important) difference is that the object for the clipboard
 | 
			
		||||
 transfer must always be created on the heap (i.e. using @c new) and it will
 | 
			
		||||
 be freed by the clipboard when it is no longer needed (indeed, it is not known
 | 
			
		||||
 in advance when, if ever, the data will be pasted from the clipboard). On the
 | 
			
		||||
 other hand, the object for drag and drop operation must only exist while
 | 
			
		||||
 wxDropSource::DoDragDrop executes and may be safely deleted afterwards and so
 | 
			
		||||
 can be created either on heap or on stack (i.e. as a local variable).
 | 
			
		||||
The only (but important) difference is that the object for the clipboard
 | 
			
		||||
transfer must always be created on the heap (i.e. using @c new) and it will
 | 
			
		||||
be freed by the clipboard when it is no longer needed (indeed, it is not known
 | 
			
		||||
in advance when, if ever, the data will be pasted from the clipboard). On the
 | 
			
		||||
other hand, the object for drag and drop operation must only exist while
 | 
			
		||||
wxDropSource::DoDragDrop executes and may be safely deleted afterwards and so
 | 
			
		||||
can be created either on heap or on stack (i.e. as a local variable).
 | 
			
		||||
 | 
			
		||||
 Another small difference is that in the case of clipboard operation, the
 | 
			
		||||
 application usually knows in advance whether it copies or cuts (i.e. copies and
 | 
			
		||||
 deletes) data - in fact, this usually depends on which menu item the user
 | 
			
		||||
 chose. But for drag and drop it can only know it after
 | 
			
		||||
 wxDropSource::DoDragDrop returns (from its return value).
 | 
			
		||||
Another small difference is that in the case of clipboard operation, the
 | 
			
		||||
application usually knows in advance whether it copies or cuts (i.e. copies and
 | 
			
		||||
deletes) data - in fact, this usually depends on which menu item the user
 | 
			
		||||
chose. But for drag and drop it can only know it after
 | 
			
		||||
wxDropSource::DoDragDrop returns (from its return value).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section overview_dataobject_target The data receiver (target) duties
 | 
			
		||||
@section overview_dataobject_target The data receiver (target) duties
 | 
			
		||||
 | 
			
		||||
 To receive (paste in usual terminology) data from the clipboard, you should
 | 
			
		||||
 create a wxDataObject derived class which supports the data formats you need
 | 
			
		||||
 and pass it as argument to wxClipboard::GetData. If it returns @false,
 | 
			
		||||
 no data in (any of) the supported format(s) is available. If it returns @true,
 | 
			
		||||
 the data has been successfully transferred to wxDataObject.
 | 
			
		||||
To receive (paste in usual terminology) data from the clipboard, you should
 | 
			
		||||
create a wxDataObject derived class which supports the data formats you need
 | 
			
		||||
and pass it as argument to wxClipboard::GetData. If it returns @false,
 | 
			
		||||
no data in (any of) the supported format(s) is available. If it returns @true,
 | 
			
		||||
the data has been successfully transferred to wxDataObject.
 | 
			
		||||
 | 
			
		||||
 For drag and drop case, the wxDropTarget::OnData virtual function will be called
 | 
			
		||||
 when a data object is dropped, from which the data itself may be requested by calling
 | 
			
		||||
 wxDropTarget::GetData method which fills the data object.
 | 
			
		||||
For drag and drop case, the wxDropTarget::OnData virtual function will be called
 | 
			
		||||
when a data object is dropped, from which the data itself may be requested by calling
 | 
			
		||||
wxDropTarget::GetData method which fills the data object.
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -8,54 +8,54 @@
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 | 
			
		||||
 @page overview_dnd Drag and Drop Overview
 | 
			
		||||
@page overview_dnd Drag and Drop Overview
 | 
			
		||||
 | 
			
		||||
 Classes: wxDataObject, wxTextDataObject, wxDropSource, wxDropTarget,
 | 
			
		||||
          wxTextDropTarget, wxFileDropTarget
 | 
			
		||||
Classes: wxDataObject, wxTextDataObject, wxDropSource, wxDropTarget,
 | 
			
		||||
         wxTextDropTarget, wxFileDropTarget
 | 
			
		||||
 | 
			
		||||
 Note that @c wxUSE_DRAG_AND_DROP must be defined in @c setup.h in order
 | 
			
		||||
 to use drag and drop in wxWidgets.
 | 
			
		||||
Note that @c wxUSE_DRAG_AND_DROP must be defined in @c setup.h in order
 | 
			
		||||
to use drag and drop in wxWidgets.
 | 
			
		||||
 | 
			
		||||
 See also: @ref overview_dataobject and @ref page_utils_samples_dnd.
 | 
			
		||||
See also: @ref overview_dataobject and @ref page_samples_dnd.
 | 
			
		||||
 | 
			
		||||
 It may be noted that data transfer to and from the clipboard is quite
 | 
			
		||||
 similar to data transfer with drag and drop and the code to implement
 | 
			
		||||
 these two types is almost the same. In particular, both data transfer
 | 
			
		||||
 mechanisms store data in some kind of wxDataObject and identify its format(s)
 | 
			
		||||
 using the wxDataFormat class.
 | 
			
		||||
It may be noted that data transfer to and from the clipboard is quite
 | 
			
		||||
similar to data transfer with drag and drop and the code to implement
 | 
			
		||||
these two types is almost the same. In particular, both data transfer
 | 
			
		||||
mechanisms store data in some kind of wxDataObject and identify its format(s)
 | 
			
		||||
using the wxDataFormat class.
 | 
			
		||||
 | 
			
		||||
 To be a @e drag source, i.e. to provide the data which may be dragged by
 | 
			
		||||
 the user elsewhere, you should implement the following steps:
 | 
			
		||||
To be a @e drag source, i.e. to provide the data which may be dragged by
 | 
			
		||||
the user elsewhere, you should implement the following steps:
 | 
			
		||||
 | 
			
		||||
 @li @b Preparation: First of all, a data object must be created and
 | 
			
		||||
     initialized with the data you wish to drag. For example:
 | 
			
		||||
@li @b Preparation: First of all, a data object must be created and
 | 
			
		||||
    initialized with the data you wish to drag. For example:
 | 
			
		||||
 | 
			
		||||
     @code
 | 
			
		||||
     wxTextDataObject my_data("This text will be dragged.");
 | 
			
		||||
     @endcode
 | 
			
		||||
    @code
 | 
			
		||||
    wxTextDataObject my_data("This text will be dragged.");
 | 
			
		||||
    @endcode
 | 
			
		||||
 | 
			
		||||
 @li <b>Drag start</b>: To start the dragging process (typically in response to a
 | 
			
		||||
     mouse click) you must call wxDropSource::DoDragDrop like this:
 | 
			
		||||
@li <b>Drag start</b>: To start the dragging process (typically in response to a
 | 
			
		||||
    mouse click) you must call wxDropSource::DoDragDrop like this:
 | 
			
		||||
 | 
			
		||||
     @code
 | 
			
		||||
     wxDropSource dragSource( this );
 | 
			
		||||
     dragSource.SetData( my_data );
 | 
			
		||||
     wxDragResult result = dragSource.DoDragDrop( true );
 | 
			
		||||
     @endcode
 | 
			
		||||
    @code
 | 
			
		||||
    wxDropSource dragSource( this );
 | 
			
		||||
    dragSource.SetData( my_data );
 | 
			
		||||
    wxDragResult result = dragSource.DoDragDrop( true );
 | 
			
		||||
    @endcode
 | 
			
		||||
 | 
			
		||||
 @li @b Dragging: The call to DoDragDrop() blocks the program until the user releases
 | 
			
		||||
     the mouse button (unless you override the wxDropSource::GiveFeedback function to
 | 
			
		||||
     do something special). When the mouse moves in a window of a program which understands
 | 
			
		||||
     the same drag-and-drop protocol (any program under Windows or any program supporting
 | 
			
		||||
     the XDnD protocol under X Windows), the corresponding wxDropTarget methods
 | 
			
		||||
     are called - see below.
 | 
			
		||||
@li @b Dragging: The call to DoDragDrop() blocks the program until the user releases
 | 
			
		||||
    the mouse button (unless you override the wxDropSource::GiveFeedback function to
 | 
			
		||||
    do something special). When the mouse moves in a window of a program which understands
 | 
			
		||||
    the same drag-and-drop protocol (any program under Windows or any program supporting
 | 
			
		||||
    the XDnD protocol under X Windows), the corresponding wxDropTarget methods
 | 
			
		||||
    are called - see below.
 | 
			
		||||
 | 
			
		||||
 @li <b>Processing the result</b>: DoDragDrop() returns an @e effect code which
 | 
			
		||||
     is one of the values of @c wxDragResult enum (explained in wxDropTarget page):
 | 
			
		||||
@li <b>Processing the result</b>: DoDragDrop() returns an @e effect code which
 | 
			
		||||
    is one of the values of @c wxDragResult enum (explained in wxDropTarget page):
 | 
			
		||||
 | 
			
		||||
     @code
 | 
			
		||||
     switch (result)
 | 
			
		||||
     {
 | 
			
		||||
    @code
 | 
			
		||||
    switch (result)
 | 
			
		||||
    {
 | 
			
		||||
        case wxDragCopy:
 | 
			
		||||
            // copy the data
 | 
			
		||||
            break;
 | 
			
		||||
@@ -65,31 +65,31 @@
 | 
			
		||||
        default:
 | 
			
		||||
            // do nothing
 | 
			
		||||
            break;
 | 
			
		||||
     }
 | 
			
		||||
     @endcode
 | 
			
		||||
    }
 | 
			
		||||
    @endcode
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 To be a @e drop target, i.e. to receive the data dropped by the user you should
 | 
			
		||||
 follow the instructions below:
 | 
			
		||||
To be a @e drop target, i.e. to receive the data dropped by the user you should
 | 
			
		||||
follow the instructions below:
 | 
			
		||||
 | 
			
		||||
 @li @b Initialization: For a window to be a drop target, it needs to have
 | 
			
		||||
     an associated wxDropTarget object. Normally, you will call wxWindow::SetDropTarget
 | 
			
		||||
     during window creation associating your drop target with it. You must derive a class
 | 
			
		||||
     from wxDropTarget and override its pure virtual methods. Alternatively, you may
 | 
			
		||||
     derive from wxTextDropTarget or wxFileDropTarget and override their OnDropText()
 | 
			
		||||
     or OnDropFiles() method.
 | 
			
		||||
@li @b Initialization: For a window to be a drop target, it needs to have
 | 
			
		||||
    an associated wxDropTarget object. Normally, you will call wxWindow::SetDropTarget
 | 
			
		||||
    during window creation associating your drop target with it. You must derive a class
 | 
			
		||||
    from wxDropTarget and override its pure virtual methods. Alternatively, you may
 | 
			
		||||
    derive from wxTextDropTarget or wxFileDropTarget and override their OnDropText()
 | 
			
		||||
    or OnDropFiles() method.
 | 
			
		||||
 | 
			
		||||
 @li @b Drop: When the user releases the mouse over a window, wxWidgets
 | 
			
		||||
     asks the associated wxDropTarget object if it accepts the data. For this,
 | 
			
		||||
     a wxDataObject must be associated with the drop target and this data object will
 | 
			
		||||
     be responsible for the format negotiation between the drag source and the drop target.
 | 
			
		||||
     If all goes well, then wxDropTarget::OnData will get called and the wxDataObject belonging
 | 
			
		||||
     to the drop target can get filled with data.
 | 
			
		||||
@li @b Drop: When the user releases the mouse over a window, wxWidgets
 | 
			
		||||
    asks the associated wxDropTarget object if it accepts the data. For this,
 | 
			
		||||
    a wxDataObject must be associated with the drop target and this data object will
 | 
			
		||||
    be responsible for the format negotiation between the drag source and the drop target.
 | 
			
		||||
    If all goes well, then wxDropTarget::OnData will get called and the wxDataObject belonging
 | 
			
		||||
    to the drop target can get filled with data.
 | 
			
		||||
 | 
			
		||||
 @li <b>The end</b>: After processing the data, DoDragDrop() returns either
 | 
			
		||||
     wxDragCopy or wxDragMove depending on the state of the keys Ctrl, Shift
 | 
			
		||||
     and Alt at the moment of the drop. There is currently no way for the drop
 | 
			
		||||
     target to change this return code.
 | 
			
		||||
@li <b>The end</b>: After processing the data, DoDragDrop() returns either
 | 
			
		||||
    wxDragCopy or wxDragMove depending on the state of the keys Ctrl, Shift
 | 
			
		||||
    and Alt at the moment of the drop. There is currently no way for the drop
 | 
			
		||||
    target to change this return code.
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -8,484 +8,484 @@
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 | 
			
		||||
 @page overview_eventhandling Event Handling
 | 
			
		||||
@page overview_eventhandling Event Handling
 | 
			
		||||
 | 
			
		||||
 Classes: wxEvtHandler, wxWindow, wxEvent
 | 
			
		||||
Classes: wxEvtHandler, wxWindow, wxEvent
 | 
			
		||||
 | 
			
		||||
 @li @ref overview_eventhandling_introduction
 | 
			
		||||
 @li @ref overview_eventhandling_processing
 | 
			
		||||
 @li @ref overview_eventhandling_prog
 | 
			
		||||
 @li @ref overview_eventhandling_pluggable
 | 
			
		||||
 @li @ref overview_eventhandling_winid
 | 
			
		||||
 @li @ref overview_eventhandling_custom
 | 
			
		||||
 @li @ref overview_eventhandling_macros
 | 
			
		||||
@li @ref overview_eventhandling_introduction
 | 
			
		||||
@li @ref overview_eventhandling_processing
 | 
			
		||||
@li @ref overview_eventhandling_prog
 | 
			
		||||
@li @ref overview_eventhandling_pluggable
 | 
			
		||||
@li @ref overview_eventhandling_winid
 | 
			
		||||
@li @ref overview_eventhandling_custom
 | 
			
		||||
@li @ref overview_eventhandling_macros
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 <hr>
 | 
			
		||||
<hr>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section overview_eventhandling_introduction Introduction
 | 
			
		||||
@section overview_eventhandling_introduction Introduction
 | 
			
		||||
 | 
			
		||||
 Before version 2.0 of wxWidgets, events were handled by the application
 | 
			
		||||
 either by supplying callback functions, or by overriding virtual member
 | 
			
		||||
 functions such as @b OnSize.
 | 
			
		||||
Before version 2.0 of wxWidgets, events were handled by the application
 | 
			
		||||
either by supplying callback functions, or by overriding virtual member
 | 
			
		||||
functions such as @b OnSize.
 | 
			
		||||
 | 
			
		||||
 From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
 | 
			
		||||
 An event table is placed in an implementation file to tell wxWidgets how to map
 | 
			
		||||
 events to member functions. These member functions are not virtual functions, but
 | 
			
		||||
 they are all similar in form: they take a single wxEvent-derived argument,
 | 
			
		||||
 and have a void return type.
 | 
			
		||||
 Here's an example of an event table.
 | 
			
		||||
From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
 | 
			
		||||
An event table is placed in an implementation file to tell wxWidgets how to map
 | 
			
		||||
events to member functions. These member functions are not virtual functions, but
 | 
			
		||||
they are all similar in form: they take a single wxEvent-derived argument,
 | 
			
		||||
and have a void return type.
 | 
			
		||||
Here's an example of an event table.
 | 
			
		||||
 | 
			
		||||
 @code
 | 
			
		||||
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
			
		||||
   EVT_MENU(wxID_EXIT, MyFrame::OnExit)
 | 
			
		||||
   EVT_MENU(DO_TEST, MyFrame::DoTest)
 | 
			
		||||
   EVT_SIZE(MyFrame::OnSize)
 | 
			
		||||
   EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
 | 
			
		||||
 END_EVENT_TABLE()
 | 
			
		||||
 @endcode
 | 
			
		||||
@code
 | 
			
		||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
			
		||||
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
 | 
			
		||||
EVT_MENU(DO_TEST, MyFrame::DoTest)
 | 
			
		||||
EVT_SIZE(MyFrame::OnSize)
 | 
			
		||||
EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
 | 
			
		||||
END_EVENT_TABLE()
 | 
			
		||||
@endcode
 | 
			
		||||
 | 
			
		||||
 The first two entries map menu commands to two different member functions. The
 | 
			
		||||
 EVT_SIZE macro doesn't need a window identifier, since normally you are only
 | 
			
		||||
 interested in the current window's size events.
 | 
			
		||||
The first two entries map menu commands to two different member functions. The
 | 
			
		||||
EVT_SIZE macro doesn't need a window identifier, since normally you are only
 | 
			
		||||
interested in the current window's size events.
 | 
			
		||||
 | 
			
		||||
 The EVT_BUTTON macro demonstrates that the originating event does not have to
 | 
			
		||||
 come from the window class implementing the event table -- if the event source
 | 
			
		||||
 is a button within a panel within a frame, this will still work, because event
 | 
			
		||||
 tables are searched up through the hierarchy of windows for the command events.
 | 
			
		||||
 In this case, the button's event table will be searched, then the parent
 | 
			
		||||
 panel's, then the frame's.
 | 
			
		||||
The EVT_BUTTON macro demonstrates that the originating event does not have to
 | 
			
		||||
come from the window class implementing the event table -- if the event source
 | 
			
		||||
is a button within a panel within a frame, this will still work, because event
 | 
			
		||||
tables are searched up through the hierarchy of windows for the command events.
 | 
			
		||||
In this case, the button's event table will be searched, then the parent
 | 
			
		||||
panel's, then the frame's.
 | 
			
		||||
 | 
			
		||||
 As mentioned before, the member functions that handle events do not have to be
 | 
			
		||||
 virtual. Indeed, the member functions should not be virtual as the event
 | 
			
		||||
 handler ignores that the functions are virtual, i.e. overriding a virtual
 | 
			
		||||
 member function in a derived class will not have any effect. These member
 | 
			
		||||
 functions take an event argument, and the class of event differs according to
 | 
			
		||||
 the type of event and the class of the originating window. For size events,
 | 
			
		||||
 wxSizeEvent is used. For menu commands and most control commands
 | 
			
		||||
 (such as button presses), wxCommandEvent is used. When controls get more
 | 
			
		||||
 complicated, then specific event classes are used, such as wxTreeEvent for
 | 
			
		||||
 events from wxTreeCtrl windows.
 | 
			
		||||
As mentioned before, the member functions that handle events do not have to be
 | 
			
		||||
virtual. Indeed, the member functions should not be virtual as the event
 | 
			
		||||
handler ignores that the functions are virtual, i.e. overriding a virtual
 | 
			
		||||
member function in a derived class will not have any effect. These member
 | 
			
		||||
functions take an event argument, and the class of event differs according to
 | 
			
		||||
the type of event and the class of the originating window. For size events,
 | 
			
		||||
wxSizeEvent is used. For menu commands and most control commands
 | 
			
		||||
(such as button presses), wxCommandEvent is used. When controls get more
 | 
			
		||||
complicated, then specific event classes are used, such as wxTreeEvent for
 | 
			
		||||
events from wxTreeCtrl windows.
 | 
			
		||||
 | 
			
		||||
 As well as the event table in the implementation file, there must also be a
 | 
			
		||||
 DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
 | 
			
		||||
As well as the event table in the implementation file, there must also be a
 | 
			
		||||
DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
 | 
			
		||||
 | 
			
		||||
 @code
 | 
			
		||||
 class MyFrame : public wxFrame
 | 
			
		||||
 {
 | 
			
		||||
 public:
 | 
			
		||||
   ...
 | 
			
		||||
   void OnExit(wxCommandEvent& event);
 | 
			
		||||
   void OnSize(wxSizeEvent& event);
 | 
			
		||||
@code
 | 
			
		||||
class MyFrame : public wxFrame
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
...
 | 
			
		||||
void OnExit(wxCommandEvent& event);
 | 
			
		||||
void OnSize(wxSizeEvent& event);
 | 
			
		||||
 | 
			
		||||
 protected:
 | 
			
		||||
   int       m_count;
 | 
			
		||||
   ...
 | 
			
		||||
protected:
 | 
			
		||||
int       m_count;
 | 
			
		||||
...
 | 
			
		||||
 | 
			
		||||
   DECLARE_EVENT_TABLE()
 | 
			
		||||
 };
 | 
			
		||||
 @endcode
 | 
			
		||||
DECLARE_EVENT_TABLE()
 | 
			
		||||
};
 | 
			
		||||
@endcode
 | 
			
		||||
 | 
			
		||||
 Note that this macro may occur in any section of the class (public, protected
 | 
			
		||||
 or private) but that it is probably better to insert it at the end, as shown,
 | 
			
		||||
 because this macro implicitly changes the access to protected which may be
 | 
			
		||||
 quite unexpected if there is anything following it.
 | 
			
		||||
Note that this macro may occur in any section of the class (public, protected
 | 
			
		||||
or private) but that it is probably better to insert it at the end, as shown,
 | 
			
		||||
because this macro implicitly changes the access to protected which may be
 | 
			
		||||
quite unexpected if there is anything following it.
 | 
			
		||||
 | 
			
		||||
 Finally, if you don't like using macros for static initialization of the event
 | 
			
		||||
 tables you may also use wxEvtHandler::Connect to
 | 
			
		||||
 connect the events to the handlers dynamically, during run-time. See the
 | 
			
		||||
 @ref page_utils_samples_event for an example of doing it.
 | 
			
		||||
Finally, if you don't like using macros for static initialization of the event
 | 
			
		||||
tables you may also use wxEvtHandler::Connect to
 | 
			
		||||
connect the events to the handlers dynamically, during run-time. See the
 | 
			
		||||
@ref page_samples_event for an example of doing it.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section overview_eventhandling_processing How events are processed
 | 
			
		||||
@section overview_eventhandling_processing How events are processed
 | 
			
		||||
 | 
			
		||||
 When an event is received from the windowing system, wxWidgets calls
 | 
			
		||||
 wxEvtHandler::ProcessEvent on the first
 | 
			
		||||
 event handler object belonging to the window generating the event.
 | 
			
		||||
When an event is received from the windowing system, wxWidgets calls
 | 
			
		||||
wxEvtHandler::ProcessEvent on the first
 | 
			
		||||
event handler object belonging to the window generating the event.
 | 
			
		||||
 | 
			
		||||
 It may be noted that wxWidgets' event processing system implements something
 | 
			
		||||
 very close to virtual methods in normal C++, i.e. it is possible to alter
 | 
			
		||||
 the behaviour of a class by overriding its event handling functions. In
 | 
			
		||||
 many cases this works even for changing the behaviour of native controls.
 | 
			
		||||
It may be noted that wxWidgets' event processing system implements something
 | 
			
		||||
very close to virtual methods in normal C++, i.e. it is possible to alter
 | 
			
		||||
the behaviour of a class by overriding its event handling functions. In
 | 
			
		||||
many cases this works even for changing the behaviour of native controls.
 | 
			
		||||
 | 
			
		||||
 For example it is possible to filter out a number of key events sent by the
 | 
			
		||||
 system to a native text control by overriding wxTextCtrl and defining a
 | 
			
		||||
 handler for key events using EVT_KEY_DOWN. This would indeed prevent
 | 
			
		||||
 any key events from being sent to the native control - which might not be
 | 
			
		||||
 what is desired. In this case the event handler function has to call Skip()
 | 
			
		||||
 so as to indicate that the search for the event handler should continue.
 | 
			
		||||
For example it is possible to filter out a number of key events sent by the
 | 
			
		||||
system to a native text control by overriding wxTextCtrl and defining a
 | 
			
		||||
handler for key events using EVT_KEY_DOWN. This would indeed prevent
 | 
			
		||||
any key events from being sent to the native control - which might not be
 | 
			
		||||
what is desired. In this case the event handler function has to call Skip()
 | 
			
		||||
so as to indicate that the search for the event handler should continue.
 | 
			
		||||
 | 
			
		||||
 To summarize, instead of explicitly calling the base class version as you
 | 
			
		||||
 would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
 | 
			
		||||
 you should instead call wxEvent::Skip.
 | 
			
		||||
To summarize, instead of explicitly calling the base class version as you
 | 
			
		||||
would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
 | 
			
		||||
you should instead call wxEvent::Skip.
 | 
			
		||||
 | 
			
		||||
 In practice, this would look like this if the derived text control only
 | 
			
		||||
 accepts 'a' to 'z' and 'A' to 'Z':
 | 
			
		||||
In practice, this would look like this if the derived text control only
 | 
			
		||||
accepts 'a' to 'z' and 'A' to 'Z':
 | 
			
		||||
 | 
			
		||||
 @code
 | 
			
		||||
 void MyTextCtrl::OnChar(wxKeyEvent& event)
 | 
			
		||||
 {
 | 
			
		||||
     if ( isalpha( event.KeyCode() ) )
 | 
			
		||||
     {
 | 
			
		||||
@code
 | 
			
		||||
void MyTextCtrl::OnChar(wxKeyEvent& event)
 | 
			
		||||
{
 | 
			
		||||
    if ( isalpha( event.KeyCode() ) )
 | 
			
		||||
    {
 | 
			
		||||
        // key code is within legal range. we call event.Skip() so the
 | 
			
		||||
        // event can be processed either in the base wxWidgets class
 | 
			
		||||
        // or the native control.
 | 
			
		||||
 | 
			
		||||
        event.Skip();
 | 
			
		||||
     }
 | 
			
		||||
     else
 | 
			
		||||
     {
 | 
			
		||||
    }
 | 
			
		||||
    else
 | 
			
		||||
    {
 | 
			
		||||
        // illegal key hit. we don't call event.Skip() so the
 | 
			
		||||
        // event is not processed anywhere else.
 | 
			
		||||
 | 
			
		||||
        wxBell();
 | 
			
		||||
     }
 | 
			
		||||
 }
 | 
			
		||||
 @endcode
 | 
			
		||||
 | 
			
		||||
 The normal order of event table searching by ProcessEvent is as follows:
 | 
			
		||||
 | 
			
		||||
 @li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
 | 
			
		||||
     the function skips to step (6).
 | 
			
		||||
 @li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
 | 
			
		||||
     wxValidator. If this returns @true, the function exits.
 | 
			
		||||
 @li @b SearchEventTable is called for this event handler. If this fails, the base
 | 
			
		||||
     class table is tried, and so on until no more tables exist or an appropriate
 | 
			
		||||
     function was found, in which case the function exits.
 | 
			
		||||
 @li The search is applied down the entire chain of event handlers (usually the chain has
 | 
			
		||||
     a length of one). If this succeeds, the function exits.
 | 
			
		||||
 @li If the object is a wxWindow and the event is set to set to propagate (in the library only
 | 
			
		||||
     wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
 | 
			
		||||
     to the parent window's event handler. If this returns @true, the function exits.
 | 
			
		||||
 @li Finally, @b ProcessEvent is called on the wxApp object.
 | 
			
		||||
 | 
			
		||||
 <b>Pay close attention to Step 5</b>.  People often overlook or get
 | 
			
		||||
 confused by this powerful feature of the wxWidgets event processing
 | 
			
		||||
 system.  To put it a different way, events set to propagate
 | 
			
		||||
 (see wxEvent::ShouldPropagate)
 | 
			
		||||
 (most likely derived either directly or indirectly from wxCommandEvent)
 | 
			
		||||
 will travel up the containment hierarchy from child to parent until the
 | 
			
		||||
 maximal propagation level is reached or an event handler is found that
 | 
			
		||||
 doesn't call @c event.Skip().
 | 
			
		||||
 | 
			
		||||
 Finally, there is another additional complication (which, in fact, simplifies
 | 
			
		||||
 life of wxWidgets programmers significantly): when propagating the command
 | 
			
		||||
 events upwards to the parent window, the event propagation stops when it
 | 
			
		||||
 reaches the parent dialog, if any. This means that you don't risk to get
 | 
			
		||||
 unexpected events from the dialog controls (which might be left unprocessed by
 | 
			
		||||
 the dialog itself because it doesn't care about them) when a modal dialog is
 | 
			
		||||
 popped up. The events do propagate beyond the frames, however. The rationale
 | 
			
		||||
 for this choice is that there are only a few frames in a typical application
 | 
			
		||||
 and their parent-child relation are well understood by the programmer while it
 | 
			
		||||
 may be very difficult, if not impossible, to track down all the dialogs which
 | 
			
		||||
 may be popped up in a complex program (remember that some are created
 | 
			
		||||
 automatically by wxWidgets). If you need to specify a different behaviour for
 | 
			
		||||
 some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
 | 
			
		||||
 explicitly to prevent the events from being propagated beyond the given window
 | 
			
		||||
 or unset this flag for the dialogs which have it on by default.
 | 
			
		||||
 | 
			
		||||
 Typically events that deal with a window as a window (size, motion,
 | 
			
		||||
 paint, mouse, keyboard, etc.) are sent only to the window.  Events
 | 
			
		||||
 that have a higher level of meaning and/or are generated by the window
 | 
			
		||||
 itself, (button click, menu select, tree expand, etc.) are command
 | 
			
		||||
 events and are sent up to the parent to see if it is interested in the event.
 | 
			
		||||
 | 
			
		||||
 Note that your application may wish to override ProcessEvent to redirect processing of
 | 
			
		||||
 events. This is done in the document/view framework, for example, to allow event handlers
 | 
			
		||||
 to be defined in the document or view. To test for command events (which will probably
 | 
			
		||||
 be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
 | 
			
		||||
 instead of using the slower run-time type system.
 | 
			
		||||
 | 
			
		||||
 As mentioned above, only command events are recursively applied to the parents event
 | 
			
		||||
 handler in the library itself. As this quite often causes confusion for users,
 | 
			
		||||
 here is a list of system events which will NOT get sent to the parent's event handler:
 | 
			
		||||
 | 
			
		||||
 @li wxEvent: The event base class
 | 
			
		||||
 @li wxActivateEvent: A window or application activation event
 | 
			
		||||
 @li wxCloseEvent: A close window or end session event
 | 
			
		||||
 @li wxEraseEvent: An erase background event
 | 
			
		||||
 @li wxFocusEvent: A window focus event
 | 
			
		||||
 @li wxKeyEvent: A keypress event
 | 
			
		||||
 @li wxIdleEvent: An idle event
 | 
			
		||||
 @li wxInitDialogEvent: A dialog initialisation event
 | 
			
		||||
 @li wxJoystickEvent: A joystick event
 | 
			
		||||
 @li wxMenuEvent: A menu event
 | 
			
		||||
 @li wxMouseEvent: A mouse event
 | 
			
		||||
 @li wxMoveEvent: A move event
 | 
			
		||||
 @li wxPaintEvent: A paint event
 | 
			
		||||
 @li wxQueryLayoutInfoEvent: Used to query layout information
 | 
			
		||||
 @li wxSetCursorEvent: Used for special cursor processing based on current mouse position
 | 
			
		||||
 @li wxSizeEvent: A size event
 | 
			
		||||
 @li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
 | 
			
		||||
 @li wxSysColourChangedEvent: A system colour change event
 | 
			
		||||
 | 
			
		||||
 In some cases, it might be desired by the programmer to get a certain number
 | 
			
		||||
 of system events in a parent window, for example all key events sent to, but not
 | 
			
		||||
 used by, the native controls in a dialog. In this case, a special event handler
 | 
			
		||||
 will have to be written that will override ProcessEvent() in order to pass
 | 
			
		||||
 all events (or any selection of them) to the parent window.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section overview_eventhandling_prog Events generated by the user vs programmatically generated events
 | 
			
		||||
 | 
			
		||||
 While generically wxEvents can be generated both by user
 | 
			
		||||
 actions (e.g. resize of a wxWindow) and by calls to functions
 | 
			
		||||
 (e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
 | 
			
		||||
 events only for the user-generated events. The only @b exceptions to this rule are:
 | 
			
		||||
 | 
			
		||||
 @li wxNotebook::AddPage: No event-free alternatives
 | 
			
		||||
 @li wxNotebook::AdvanceSelection: No event-free alternatives
 | 
			
		||||
 @li wxNotebook::DeletePage: No event-free alternatives
 | 
			
		||||
 @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
 | 
			
		||||
     wxNotebook::SetSelection is deprecated
 | 
			
		||||
 @li wxTreeCtrl::Delete: No event-free alternatives
 | 
			
		||||
 @li wxTreeCtrl::DeleteAllItems: No event-free alternatives
 | 
			
		||||
 @li wxTreeCtrl::EditLabel: No event-free alternatives
 | 
			
		||||
 @li All wxTextCtrl methods
 | 
			
		||||
 | 
			
		||||
 wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
 | 
			
		||||
 functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
 | 
			
		||||
 equivalents.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section overview_eventhandling_pluggable Pluggable event handlers
 | 
			
		||||
 | 
			
		||||
 In fact, you don't have to derive a new class from a window class
 | 
			
		||||
 if you don't want to. You can derive a new class from wxEvtHandler instead,
 | 
			
		||||
 defining the appropriate event table, and then call wxWindow::SetEventHandler
 | 
			
		||||
 (or, preferably, wxWindow::PushEventHandler) to make this
 | 
			
		||||
 event handler the object that responds to events. This way, you can avoid
 | 
			
		||||
 a lot of class derivation, and use instances of the same event handler class (but different
 | 
			
		||||
 objects as the same event handler object shouldn't be used more than once) to
 | 
			
		||||
 handle events from instances of different widget classes.
 | 
			
		||||
 | 
			
		||||
 If you ever have to call a window's event handler
 | 
			
		||||
 manually, use the GetEventHandler function to retrieve the window's event handler and use that
 | 
			
		||||
 to call the member function. By default, GetEventHandler returns a pointer to the window itself
 | 
			
		||||
 unless an application has redirected event handling using SetEventHandler or PushEventHandler.
 | 
			
		||||
 | 
			
		||||
 One use of PushEventHandler is to temporarily or permanently change the
 | 
			
		||||
 behaviour of the GUI. For example, you might want to invoke a dialog editor
 | 
			
		||||
 in your application that changes aspects of dialog boxes. You can
 | 
			
		||||
 grab all the input for an existing dialog box, and edit it 'in situ',
 | 
			
		||||
 before restoring its behaviour to normal. So even if the application
 | 
			
		||||
 has derived new classes to customize behaviour, your utility can indulge
 | 
			
		||||
 in a spot of body-snatching. It could be a useful technique for on-line
 | 
			
		||||
 tutorials, too, where you take a user through a serious of steps and
 | 
			
		||||
 don't want them to diverge from the lesson. Here, you can examine the events
 | 
			
		||||
 coming from buttons and windows, and if acceptable, pass them through to
 | 
			
		||||
 the original event handler. Use PushEventHandler/PopEventHandler
 | 
			
		||||
 to form a chain of event handlers, where each handler processes a different
 | 
			
		||||
 range of events independently from the other handlers.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section overview_eventhandling_winid Window identifiers
 | 
			
		||||
 | 
			
		||||
 Window identifiers are integers, and are used to
 | 
			
		||||
 uniquely determine window identity in the event system (though you can use it
 | 
			
		||||
 for other purposes). In fact, identifiers do not need to be unique
 | 
			
		||||
 across your entire application just so long as they are unique within a
 | 
			
		||||
 particular context you're interested in, such as a frame and its children. You
 | 
			
		||||
 may use the @c wxID_OK identifier, for example, on any number of dialogs so
 | 
			
		||||
 long as you don't have several within the same dialog.
 | 
			
		||||
 | 
			
		||||
 If you pass @c wxID_ANY to a window constructor, an identifier will be
 | 
			
		||||
 generated for you automatically by wxWidgets. This is useful when you don't
 | 
			
		||||
 care about the exact identifier either because you're not going to process the
 | 
			
		||||
 events from the control being created at all or because you process the events
 | 
			
		||||
 from all controls in one place (in which case you should specify @c wxID_ANY
 | 
			
		||||
 in the event table or wxEvtHandler::Connect call
 | 
			
		||||
 as well. The automatically generated identifiers are always negative and so
 | 
			
		||||
 will never conflict with the user-specified identifiers which must be always
 | 
			
		||||
 positive.
 | 
			
		||||
 | 
			
		||||
 See @ref page_stdevtid for the list of standard identifiers availabel.
 | 
			
		||||
 You can use wxID_HIGHEST to determine the number above which it is safe to
 | 
			
		||||
 define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
 | 
			
		||||
 Finally, you can allocate identifiers dynamically using wxNewId() function to.
 | 
			
		||||
 If you use wxNewId() consistently in your application, you can be sure that
 | 
			
		||||
 the your identifiers don't conflict accidentally.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section overview_eventhandling_custom Custom event summary
 | 
			
		||||
 | 
			
		||||
 @subsection overview_eventhandling_custom_general General approach
 | 
			
		||||
 | 
			
		||||
 Since version 2.2.x of wxWidgets, each event type is identified by ID which
 | 
			
		||||
 is given to the event type @e at runtime which makes it possible to add
 | 
			
		||||
 new event types to the library or application without risking ID clashes
 | 
			
		||||
 (two different event types mistakingly getting the same event ID). This
 | 
			
		||||
 event type ID is stored in a struct of type @b const wxEventType.
 | 
			
		||||
 | 
			
		||||
 In order to define a new event type, there are principally two choices.
 | 
			
		||||
 One is to define a entirely new event class (typically deriving from
 | 
			
		||||
 wxEvent or wxCommandEvent.
 | 
			
		||||
 | 
			
		||||
 The other is to use the existing event classes and give them an new event
 | 
			
		||||
 type. You'll have to define and declare a new event type using either way,
 | 
			
		||||
 and this is done using the following macros:
 | 
			
		||||
 | 
			
		||||
 @code
 | 
			
		||||
 // in the header of the source file
 | 
			
		||||
 BEGIN_DECLARE_EVENT_TYPES()
 | 
			
		||||
 DECLARE_EVENT_TYPE(name, value)
 | 
			
		||||
 END_DECLARE_EVENT_TYPES()
 | 
			
		||||
 | 
			
		||||
 // in the implementation
 | 
			
		||||
 DEFINE_EVENT_TYPE(name)
 | 
			
		||||
 @endcode
 | 
			
		||||
 | 
			
		||||
 You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
 | 
			
		||||
 since it is used only for backwards compatibility with wxWidgets 2.0.x based
 | 
			
		||||
 applications where you have to give the event type ID an explicit value.
 | 
			
		||||
 See also the @ref page_utils_samples_event for an example of code
 | 
			
		||||
 defining and working with the custom event types.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection overview_eventhandling_custom_existing Using existing event classes
 | 
			
		||||
 | 
			
		||||
 If you just want to use a wxCommandEvent with
 | 
			
		||||
 a new event type, you can then use one of the generic event table macros
 | 
			
		||||
 listed below, without having to define a new macro yourself. This also
 | 
			
		||||
 has the advantage that you won't have to define a new wxEvent::Clone()
 | 
			
		||||
 method for posting events between threads etc. This could look like this
 | 
			
		||||
 in your code:
 | 
			
		||||
 | 
			
		||||
 @code
 | 
			
		||||
 DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
 | 
			
		||||
 DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
 | 
			
		||||
 | 
			
		||||
 // user code intercepting the event
 | 
			
		||||
 | 
			
		||||
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
			
		||||
   EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
 | 
			
		||||
   // ....
 | 
			
		||||
   EVT_COMMAND  (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
 | 
			
		||||
 END_EVENT_TABLE()
 | 
			
		||||
 | 
			
		||||
 void MyFrame::OnMyEvent( wxCommandEvent  )
 | 
			
		||||
 {
 | 
			
		||||
     // do something
 | 
			
		||||
     wxString text = event.GetText();
 | 
			
		||||
 }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@endcode
 | 
			
		||||
 | 
			
		||||
The normal order of event table searching by ProcessEvent is as follows:
 | 
			
		||||
 | 
			
		||||
@li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
 | 
			
		||||
    the function skips to step (6).
 | 
			
		||||
@li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
 | 
			
		||||
    wxValidator. If this returns @true, the function exits.
 | 
			
		||||
@li @b SearchEventTable is called for this event handler. If this fails, the base
 | 
			
		||||
    class table is tried, and so on until no more tables exist or an appropriate
 | 
			
		||||
    function was found, in which case the function exits.
 | 
			
		||||
@li The search is applied down the entire chain of event handlers (usually the chain has
 | 
			
		||||
    a length of one). If this succeeds, the function exits.
 | 
			
		||||
@li If the object is a wxWindow and the event is set to set to propagate (in the library only
 | 
			
		||||
    wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
 | 
			
		||||
    to the parent window's event handler. If this returns @true, the function exits.
 | 
			
		||||
@li Finally, @b ProcessEvent is called on the wxApp object.
 | 
			
		||||
 | 
			
		||||
<b>Pay close attention to Step 5</b>.  People often overlook or get
 | 
			
		||||
confused by this powerful feature of the wxWidgets event processing
 | 
			
		||||
system.  To put it a different way, events set to propagate
 | 
			
		||||
(see wxEvent::ShouldPropagate)
 | 
			
		||||
(most likely derived either directly or indirectly from wxCommandEvent)
 | 
			
		||||
will travel up the containment hierarchy from child to parent until the
 | 
			
		||||
maximal propagation level is reached or an event handler is found that
 | 
			
		||||
doesn't call @c event.Skip().
 | 
			
		||||
 | 
			
		||||
Finally, there is another additional complication (which, in fact, simplifies
 | 
			
		||||
life of wxWidgets programmers significantly): when propagating the command
 | 
			
		||||
events upwards to the parent window, the event propagation stops when it
 | 
			
		||||
reaches the parent dialog, if any. This means that you don't risk to get
 | 
			
		||||
unexpected events from the dialog controls (which might be left unprocessed by
 | 
			
		||||
the dialog itself because it doesn't care about them) when a modal dialog is
 | 
			
		||||
popped up. The events do propagate beyond the frames, however. The rationale
 | 
			
		||||
for this choice is that there are only a few frames in a typical application
 | 
			
		||||
and their parent-child relation are well understood by the programmer while it
 | 
			
		||||
may be very difficult, if not impossible, to track down all the dialogs which
 | 
			
		||||
may be popped up in a complex program (remember that some are created
 | 
			
		||||
automatically by wxWidgets). If you need to specify a different behaviour for
 | 
			
		||||
some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
 | 
			
		||||
explicitly to prevent the events from being propagated beyond the given window
 | 
			
		||||
or unset this flag for the dialogs which have it on by default.
 | 
			
		||||
 | 
			
		||||
Typically events that deal with a window as a window (size, motion,
 | 
			
		||||
paint, mouse, keyboard, etc.) are sent only to the window.  Events
 | 
			
		||||
that have a higher level of meaning and/or are generated by the window
 | 
			
		||||
itself, (button click, menu select, tree expand, etc.) are command
 | 
			
		||||
events and are sent up to the parent to see if it is interested in the event.
 | 
			
		||||
 | 
			
		||||
Note that your application may wish to override ProcessEvent to redirect processing of
 | 
			
		||||
events. This is done in the document/view framework, for example, to allow event handlers
 | 
			
		||||
to be defined in the document or view. To test for command events (which will probably
 | 
			
		||||
be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
 | 
			
		||||
instead of using the slower run-time type system.
 | 
			
		||||
 | 
			
		||||
As mentioned above, only command events are recursively applied to the parents event
 | 
			
		||||
handler in the library itself. As this quite often causes confusion for users,
 | 
			
		||||
here is a list of system events which will NOT get sent to the parent's event handler:
 | 
			
		||||
 | 
			
		||||
@li wxEvent: The event base class
 | 
			
		||||
@li wxActivateEvent: A window or application activation event
 | 
			
		||||
@li wxCloseEvent: A close window or end session event
 | 
			
		||||
@li wxEraseEvent: An erase background event
 | 
			
		||||
@li wxFocusEvent: A window focus event
 | 
			
		||||
@li wxKeyEvent: A keypress event
 | 
			
		||||
@li wxIdleEvent: An idle event
 | 
			
		||||
@li wxInitDialogEvent: A dialog initialisation event
 | 
			
		||||
@li wxJoystickEvent: A joystick event
 | 
			
		||||
@li wxMenuEvent: A menu event
 | 
			
		||||
@li wxMouseEvent: A mouse event
 | 
			
		||||
@li wxMoveEvent: A move event
 | 
			
		||||
@li wxPaintEvent: A paint event
 | 
			
		||||
@li wxQueryLayoutInfoEvent: Used to query layout information
 | 
			
		||||
@li wxSetCursorEvent: Used for special cursor processing based on current mouse position
 | 
			
		||||
@li wxSizeEvent: A size event
 | 
			
		||||
@li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
 | 
			
		||||
@li wxSysColourChangedEvent: A system colour change event
 | 
			
		||||
 | 
			
		||||
In some cases, it might be desired by the programmer to get a certain number
 | 
			
		||||
of system events in a parent window, for example all key events sent to, but not
 | 
			
		||||
used by, the native controls in a dialog. In this case, a special event handler
 | 
			
		||||
will have to be written that will override ProcessEvent() in order to pass
 | 
			
		||||
all events (or any selection of them) to the parent window.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section overview_eventhandling_prog Events generated by the user vs programmatically generated events
 | 
			
		||||
 | 
			
		||||
While generically wxEvents can be generated both by user
 | 
			
		||||
actions (e.g. resize of a wxWindow) and by calls to functions
 | 
			
		||||
(e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
 | 
			
		||||
events only for the user-generated events. The only @b exceptions to this rule are:
 | 
			
		||||
 | 
			
		||||
@li wxNotebook::AddPage: No event-free alternatives
 | 
			
		||||
@li wxNotebook::AdvanceSelection: No event-free alternatives
 | 
			
		||||
@li wxNotebook::DeletePage: No event-free alternatives
 | 
			
		||||
@li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
 | 
			
		||||
    wxNotebook::SetSelection is deprecated
 | 
			
		||||
@li wxTreeCtrl::Delete: No event-free alternatives
 | 
			
		||||
@li wxTreeCtrl::DeleteAllItems: No event-free alternatives
 | 
			
		||||
@li wxTreeCtrl::EditLabel: No event-free alternatives
 | 
			
		||||
@li All wxTextCtrl methods
 | 
			
		||||
 | 
			
		||||
wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
 | 
			
		||||
functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
 | 
			
		||||
equivalents.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section overview_eventhandling_pluggable Pluggable event handlers
 | 
			
		||||
 | 
			
		||||
In fact, you don't have to derive a new class from a window class
 | 
			
		||||
if you don't want to. You can derive a new class from wxEvtHandler instead,
 | 
			
		||||
defining the appropriate event table, and then call wxWindow::SetEventHandler
 | 
			
		||||
(or, preferably, wxWindow::PushEventHandler) to make this
 | 
			
		||||
event handler the object that responds to events. This way, you can avoid
 | 
			
		||||
a lot of class derivation, and use instances of the same event handler class (but different
 | 
			
		||||
objects as the same event handler object shouldn't be used more than once) to
 | 
			
		||||
handle events from instances of different widget classes.
 | 
			
		||||
 | 
			
		||||
If you ever have to call a window's event handler
 | 
			
		||||
manually, use the GetEventHandler function to retrieve the window's event handler and use that
 | 
			
		||||
to call the member function. By default, GetEventHandler returns a pointer to the window itself
 | 
			
		||||
unless an application has redirected event handling using SetEventHandler or PushEventHandler.
 | 
			
		||||
 | 
			
		||||
One use of PushEventHandler is to temporarily or permanently change the
 | 
			
		||||
behaviour of the GUI. For example, you might want to invoke a dialog editor
 | 
			
		||||
in your application that changes aspects of dialog boxes. You can
 | 
			
		||||
grab all the input for an existing dialog box, and edit it 'in situ',
 | 
			
		||||
before restoring its behaviour to normal. So even if the application
 | 
			
		||||
has derived new classes to customize behaviour, your utility can indulge
 | 
			
		||||
in a spot of body-snatching. It could be a useful technique for on-line
 | 
			
		||||
tutorials, too, where you take a user through a serious of steps and
 | 
			
		||||
don't want them to diverge from the lesson. Here, you can examine the events
 | 
			
		||||
coming from buttons and windows, and if acceptable, pass them through to
 | 
			
		||||
the original event handler. Use PushEventHandler/PopEventHandler
 | 
			
		||||
to form a chain of event handlers, where each handler processes a different
 | 
			
		||||
range of events independently from the other handlers.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section overview_eventhandling_winid Window identifiers
 | 
			
		||||
 | 
			
		||||
Window identifiers are integers, and are used to
 | 
			
		||||
uniquely determine window identity in the event system (though you can use it
 | 
			
		||||
for other purposes). In fact, identifiers do not need to be unique
 | 
			
		||||
across your entire application just so long as they are unique within a
 | 
			
		||||
particular context you're interested in, such as a frame and its children. You
 | 
			
		||||
may use the @c wxID_OK identifier, for example, on any number of dialogs so
 | 
			
		||||
long as you don't have several within the same dialog.
 | 
			
		||||
 | 
			
		||||
If you pass @c wxID_ANY to a window constructor, an identifier will be
 | 
			
		||||
generated for you automatically by wxWidgets. This is useful when you don't
 | 
			
		||||
care about the exact identifier either because you're not going to process the
 | 
			
		||||
events from the control being created at all or because you process the events
 | 
			
		||||
from all controls in one place (in which case you should specify @c wxID_ANY
 | 
			
		||||
in the event table or wxEvtHandler::Connect call
 | 
			
		||||
as well. The automatically generated identifiers are always negative and so
 | 
			
		||||
will never conflict with the user-specified identifiers which must be always
 | 
			
		||||
positive.
 | 
			
		||||
 | 
			
		||||
See @ref page_stdevtid for the list of standard identifiers availabel.
 | 
			
		||||
You can use wxID_HIGHEST to determine the number above which it is safe to
 | 
			
		||||
define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
 | 
			
		||||
Finally, you can allocate identifiers dynamically using wxNewId() function to.
 | 
			
		||||
If you use wxNewId() consistently in your application, you can be sure that
 | 
			
		||||
the your identifiers don't conflict accidentally.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@section overview_eventhandling_custom Custom event summary
 | 
			
		||||
 | 
			
		||||
@subsection overview_eventhandling_custom_general General approach
 | 
			
		||||
 | 
			
		||||
Since version 2.2.x of wxWidgets, each event type is identified by ID which
 | 
			
		||||
is given to the event type @e at runtime which makes it possible to add
 | 
			
		||||
new event types to the library or application without risking ID clashes
 | 
			
		||||
(two different event types mistakingly getting the same event ID). This
 | 
			
		||||
event type ID is stored in a struct of type @b const wxEventType.
 | 
			
		||||
 | 
			
		||||
In order to define a new event type, there are principally two choices.
 | 
			
		||||
One is to define a entirely new event class (typically deriving from
 | 
			
		||||
wxEvent or wxCommandEvent.
 | 
			
		||||
 | 
			
		||||
The other is to use the existing event classes and give them an new event
 | 
			
		||||
type. You'll have to define and declare a new event type using either way,
 | 
			
		||||
and this is done using the following macros:
 | 
			
		||||
 | 
			
		||||
@code
 | 
			
		||||
// in the header of the source file
 | 
			
		||||
BEGIN_DECLARE_EVENT_TYPES()
 | 
			
		||||
DECLARE_EVENT_TYPE(name, value)
 | 
			
		||||
END_DECLARE_EVENT_TYPES()
 | 
			
		||||
 | 
			
		||||
// in the implementation
 | 
			
		||||
DEFINE_EVENT_TYPE(name)
 | 
			
		||||
@endcode
 | 
			
		||||
 | 
			
		||||
You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
 | 
			
		||||
since it is used only for backwards compatibility with wxWidgets 2.0.x based
 | 
			
		||||
applications where you have to give the event type ID an explicit value.
 | 
			
		||||
See also the @ref page_samples_event for an example of code
 | 
			
		||||
defining and working with the custom event types.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@subsection overview_eventhandling_custom_existing Using existing event classes
 | 
			
		||||
 | 
			
		||||
If you just want to use a wxCommandEvent with
 | 
			
		||||
a new event type, you can then use one of the generic event table macros
 | 
			
		||||
listed below, without having to define a new macro yourself. This also
 | 
			
		||||
has the advantage that you won't have to define a new wxEvent::Clone()
 | 
			
		||||
method for posting events between threads etc. This could look like this
 | 
			
		||||
in your code:
 | 
			
		||||
 | 
			
		||||
@code
 | 
			
		||||
DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
 | 
			
		||||
DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
 | 
			
		||||
 | 
			
		||||
// user code intercepting the event
 | 
			
		||||
 | 
			
		||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
			
		||||
EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
 | 
			
		||||
// ....
 | 
			
		||||
EVT_COMMAND  (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
 | 
			
		||||
END_EVENT_TABLE()
 | 
			
		||||
 | 
			
		||||
void MyFrame::OnMyEvent( wxCommandEvent  )
 | 
			
		||||
{
 | 
			
		||||
    // do something
 | 
			
		||||
    wxString text = event.GetText();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 // user code sending the event
 | 
			
		||||
// user code sending the event
 | 
			
		||||
 | 
			
		||||
 void MyWindow::SendEvent()
 | 
			
		||||
 {
 | 
			
		||||
     wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
 | 
			
		||||
     event.SetEventObject( this );
 | 
			
		||||
     // Give it some contents
 | 
			
		||||
     event.SetText( wxT("Hallo") );
 | 
			
		||||
     // Send it
 | 
			
		||||
     GetEventHandler()->ProcessEvent( event );
 | 
			
		||||
 }
 | 
			
		||||
 @endcode
 | 
			
		||||
void MyWindow::SendEvent()
 | 
			
		||||
{
 | 
			
		||||
    wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
 | 
			
		||||
    event.SetEventObject( this );
 | 
			
		||||
    // Give it some contents
 | 
			
		||||
    event.SetText( wxT("Hallo") );
 | 
			
		||||
    // Send it
 | 
			
		||||
    GetEventHandler()->ProcessEvent( event );
 | 
			
		||||
}
 | 
			
		||||
@endcode
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection overview_eventhandling_custom_generic Generic event table macros
 | 
			
		||||
@subsection overview_eventhandling_custom_generic Generic event table macros
 | 
			
		||||
 | 
			
		||||
 @beginTable
 | 
			
		||||
 @row2col{EVT_CUSTOM(event\, id\, func),
 | 
			
		||||
          Allows you to add a custom event table
 | 
			
		||||
          entry by specifying the event identifier (such as wxEVT_SIZE),
 | 
			
		||||
          the window identifier, and a member function to call.}
 | 
			
		||||
 @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
 | 
			
		||||
          The same as EVT_CUSTOM, but responds to a range of window identifiers.}
 | 
			
		||||
 @row2col{EVT_COMMAND(id\, event\, func),
 | 
			
		||||
          The same as EVT_CUSTOM, but expects a member function with a
 | 
			
		||||
          wxCommandEvent argument.}
 | 
			
		||||
 @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
 | 
			
		||||
          The same as EVT_CUSTOM_RANGE, but
 | 
			
		||||
          expects a member function with a wxCommandEvent argument.}
 | 
			
		||||
 @row2col{EVT_NOTIFY(event\, id\, func),
 | 
			
		||||
          The same as EVT_CUSTOM, but
 | 
			
		||||
          expects a member function with a wxNotifyEvent argument.}
 | 
			
		||||
 @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
 | 
			
		||||
          The same as EVT_CUSTOM_RANGE, but
 | 
			
		||||
          expects a member function with a wxNotifyEvent argument.}
 | 
			
		||||
 @endTable
 | 
			
		||||
@beginTable
 | 
			
		||||
@row2col{EVT_CUSTOM(event\, id\, func),
 | 
			
		||||
        Allows you to add a custom event table
 | 
			
		||||
        entry by specifying the event identifier (such as wxEVT_SIZE),
 | 
			
		||||
        the window identifier, and a member function to call.}
 | 
			
		||||
@row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
 | 
			
		||||
        The same as EVT_CUSTOM, but responds to a range of window identifiers.}
 | 
			
		||||
@row2col{EVT_COMMAND(id\, event\, func),
 | 
			
		||||
        The same as EVT_CUSTOM, but expects a member function with a
 | 
			
		||||
        wxCommandEvent argument.}
 | 
			
		||||
@row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
 | 
			
		||||
        The same as EVT_CUSTOM_RANGE, but
 | 
			
		||||
        expects a member function with a wxCommandEvent argument.}
 | 
			
		||||
@row2col{EVT_NOTIFY(event\, id\, func),
 | 
			
		||||
        The same as EVT_CUSTOM, but
 | 
			
		||||
        expects a member function with a wxNotifyEvent argument.}
 | 
			
		||||
@row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
 | 
			
		||||
        The same as EVT_CUSTOM_RANGE, but
 | 
			
		||||
        expects a member function with a wxNotifyEvent argument.}
 | 
			
		||||
@endTable
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @subsection overview_eventhandling_custom_ownclass Defining your own event class
 | 
			
		||||
@subsection overview_eventhandling_custom_ownclass Defining your own event class
 | 
			
		||||
 | 
			
		||||
 Under certain circumstances, it will be required to define your own event
 | 
			
		||||
 class e.g. for sending more complex data from one place to another. Apart
 | 
			
		||||
 from defining your event class, you will also need to define your own
 | 
			
		||||
 event table macro (which is quite long). Watch out to put in enough
 | 
			
		||||
 casts to the inherited event function. Here is an example:
 | 
			
		||||
Under certain circumstances, it will be required to define your own event
 | 
			
		||||
class e.g. for sending more complex data from one place to another. Apart
 | 
			
		||||
from defining your event class, you will also need to define your own
 | 
			
		||||
event table macro (which is quite long). Watch out to put in enough
 | 
			
		||||
casts to the inherited event function. Here is an example:
 | 
			
		||||
 | 
			
		||||
 @code
 | 
			
		||||
 // code defining event
 | 
			
		||||
@code
 | 
			
		||||
// code defining event
 | 
			
		||||
 | 
			
		||||
 class wxPlotEvent: public wxNotifyEvent
 | 
			
		||||
 {
 | 
			
		||||
 public:
 | 
			
		||||
     wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
 | 
			
		||||
class wxPlotEvent: public wxNotifyEvent
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
    wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
 | 
			
		||||
 | 
			
		||||
     // accessors
 | 
			
		||||
     wxPlotCurve *GetCurve()
 | 
			
		||||
         { return m_curve; }
 | 
			
		||||
    // accessors
 | 
			
		||||
    wxPlotCurve *GetCurve()
 | 
			
		||||
        { return m_curve; }
 | 
			
		||||
 | 
			
		||||
     // required for sending with wxPostEvent()
 | 
			
		||||
     virtual wxEvent *Clone() const;
 | 
			
		||||
    // required for sending with wxPostEvent()
 | 
			
		||||
    virtual wxEvent *Clone() const;
 | 
			
		||||
 | 
			
		||||
 private:
 | 
			
		||||
     wxPlotCurve   *m_curve;
 | 
			
		||||
 };
 | 
			
		||||
private:
 | 
			
		||||
    wxPlotCurve   *m_curve;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
 | 
			
		||||
DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
 | 
			
		||||
 | 
			
		||||
 typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
 | 
			
		||||
typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
 | 
			
		||||
 | 
			
		||||
 #define EVT_PLOT(id, fn) \
 | 
			
		||||
     DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
 | 
			
		||||
     (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
 | 
			
		||||
     wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),
 | 
			
		||||
#define EVT_PLOT(id, fn) \
 | 
			
		||||
    DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
 | 
			
		||||
    (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
 | 
			
		||||
    wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 // code implementing the event type and the event class
 | 
			
		||||
// code implementing the event type and the event class
 | 
			
		||||
 | 
			
		||||
 DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
 | 
			
		||||
DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
 | 
			
		||||
 | 
			
		||||
 wxPlotEvent::wxPlotEvent( ...
 | 
			
		||||
wxPlotEvent::wxPlotEvent( ...
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 // user code intercepting the event
 | 
			
		||||
// user code intercepting the event
 | 
			
		||||
 | 
			
		||||
 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
			
		||||
   EVT_PLOT  (ID_MY_WINDOW, MyFrame::OnPlot)
 | 
			
		||||
 END_EVENT_TABLE()
 | 
			
		||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
			
		||||
EVT_PLOT  (ID_MY_WINDOW, MyFrame::OnPlot)
 | 
			
		||||
END_EVENT_TABLE()
 | 
			
		||||
 | 
			
		||||
 void MyFrame::OnPlot( wxPlotEvent &event )
 | 
			
		||||
 {
 | 
			
		||||
     wxPlotCurve *curve = event.GetCurve();
 | 
			
		||||
 }
 | 
			
		||||
void MyFrame::OnPlot( wxPlotEvent &event )
 | 
			
		||||
{
 | 
			
		||||
    wxPlotCurve *curve = event.GetCurve();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 // user code sending the event
 | 
			
		||||
// user code sending the event
 | 
			
		||||
 | 
			
		||||
 void MyWindow::SendEvent()
 | 
			
		||||
 {
 | 
			
		||||
     wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
 | 
			
		||||
     event.SetEventObject( this );
 | 
			
		||||
     event.SetCurve( m_curve );
 | 
			
		||||
     GetEventHandler()->ProcessEvent( event );
 | 
			
		||||
 }
 | 
			
		||||
 @endcode
 | 
			
		||||
void MyWindow::SendEvent()
 | 
			
		||||
{
 | 
			
		||||
    wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
 | 
			
		||||
    event.SetEventObject( this );
 | 
			
		||||
    event.SetCurve( m_curve );
 | 
			
		||||
    GetEventHandler()->ProcessEvent( event );
 | 
			
		||||
}
 | 
			
		||||
@endcode
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 @section overview_eventhandling_macros Event macros summary
 | 
			
		||||
@section overview_eventhandling_macros Event macros summary
 | 
			
		||||
 | 
			
		||||
 For the full list of event classes, please see the
 | 
			
		||||
 @ref page_class_cat_events page.
 | 
			
		||||
For the full list of event classes, please see the
 | 
			
		||||
@ref page_class_cat_events page.
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -8,81 +8,81 @@
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 | 
			
		||||
 @page overview_fontencoding Font Encodings
 | 
			
		||||
@page overview_fontencoding Font Encodings
 | 
			
		||||
 | 
			
		||||
 wxWidgets has support for multiple font encodings.
 | 
			
		||||
wxWidgets has support for multiple font encodings.
 | 
			
		||||
 | 
			
		||||
 By encoding we mean here the mapping between the character codes and the
 | 
			
		||||
 letters. Probably the most well-known encoding is (7 bit) ASCII one which is
 | 
			
		||||
 used almost universally now to represent the letters of the English alphabet
 | 
			
		||||
 and some other common characters. However, it is not enough to represent the
 | 
			
		||||
 letters of foreign alphabets and here other encodings come into play. Please
 | 
			
		||||
 note that we will only discuss 8-bit fonts here and not Unicode
 | 
			
		||||
 (see @ref overview_unicode).
 | 
			
		||||
By encoding we mean here the mapping between the character codes and the
 | 
			
		||||
letters. Probably the most well-known encoding is (7 bit) ASCII one which is
 | 
			
		||||
used almost universally now to represent the letters of the English alphabet
 | 
			
		||||
and some other common characters. However, it is not enough to represent the
 | 
			
		||||
letters of foreign alphabets and here other encodings come into play. Please
 | 
			
		||||
note that we will only discuss 8-bit fonts here and not Unicode
 | 
			
		||||
(see @ref overview_unicode).
 | 
			
		||||
 | 
			
		||||
 Font encoding support is ensured by several classes:
 | 
			
		||||
 wxFont itself, but also wxFontEnumerator and wxFontMapper. wxFont encoding
 | 
			
		||||
 support is reflected by a (new) constructor parameter @e encoding which takes
 | 
			
		||||
 one of the following values (elements of enumeration type @c wxFontEncoding):
 | 
			
		||||
Font encoding support is ensured by several classes:
 | 
			
		||||
wxFont itself, but also wxFontEnumerator and wxFontMapper. wxFont encoding
 | 
			
		||||
support is reflected by a (new) constructor parameter @e encoding which takes
 | 
			
		||||
one of the following values (elements of enumeration type @c wxFontEncoding):
 | 
			
		||||
 | 
			
		||||
 @beginDefList
 | 
			
		||||
 @itemdef{wxFONTENCODING_SYSTEM,
 | 
			
		||||
          The default encoding of the underlying
 | 
			
		||||
          operating system (notice that this might be a "foreign" encoding for foreign
 | 
			
		||||
          versions of Windows 9x/NT).}
 | 
			
		||||
 @itemdef{wxFONTENCODING_DEFAULT,
 | 
			
		||||
          The applications default encoding as returned by wxFont::GetDefaultEncoding.
 | 
			
		||||
          On program startup, the applications default encoding is the same as
 | 
			
		||||
          wxFONTENCODING_SYSTEM, but may be changed to make all the fonts created later
 | 
			
		||||
          to use it (by default).}
 | 
			
		||||
 @itemdef{wxFONTENCODING_ISO8859_1..15,
 | 
			
		||||
          ISO8859 family encodings which are
 | 
			
		||||
          usually used by all non-Microsoft operating systems.}
 | 
			
		||||
 @itemdef{wxFONTENCODING_KOI8,
 | 
			
		||||
          Standard Cyrillic encoding for the Internet
 | 
			
		||||
          (but see also wxFONTENCODING_ISO8859_5 and wxFONTENCODING_CP1251).}
 | 
			
		||||
 @itemdef{wxFONTENCODING_CP1250, Microsoft analogue of ISO8859-2}
 | 
			
		||||
 @itemdef{wxFONTENCODING_CP1251, Microsoft analogue of ISO8859-5}
 | 
			
		||||
 @itemdef{wxFONTENCODING_CP1252, Microsoft analogue of ISO8859-1}
 | 
			
		||||
 @endDefList
 | 
			
		||||
@beginDefList
 | 
			
		||||
@itemdef{wxFONTENCODING_SYSTEM,
 | 
			
		||||
        The default encoding of the underlying
 | 
			
		||||
        operating system (notice that this might be a "foreign" encoding for foreign
 | 
			
		||||
        versions of Windows 9x/NT).}
 | 
			
		||||
@itemdef{wxFONTENCODING_DEFAULT,
 | 
			
		||||
        The applications default encoding as returned by wxFont::GetDefaultEncoding.
 | 
			
		||||
        On program startup, the applications default encoding is the same as
 | 
			
		||||
        wxFONTENCODING_SYSTEM, but may be changed to make all the fonts created later
 | 
			
		||||
        to use it (by default).}
 | 
			
		||||
@itemdef{wxFONTENCODING_ISO8859_1..15,
 | 
			
		||||
        ISO8859 family encodings which are
 | 
			
		||||
        usually used by all non-Microsoft operating systems.}
 | 
			
		||||
@itemdef{wxFONTENCODING_KOI8,
 | 
			
		||||
        Standard Cyrillic encoding for the Internet
 | 
			
		||||
        (but see also wxFONTENCODING_ISO8859_5 and wxFONTENCODING_CP1251).}
 | 
			
		||||
@itemdef{wxFONTENCODING_CP1250, Microsoft analogue of ISO8859-2}
 | 
			
		||||
@itemdef{wxFONTENCODING_CP1251, Microsoft analogue of ISO8859-5}
 | 
			
		||||
@itemdef{wxFONTENCODING_CP1252, Microsoft analogue of ISO8859-1}
 | 
			
		||||
@endDefList
 | 
			
		||||
 | 
			
		||||
 As you may see, Microsoft's encoding partly mirror the standard ISO8859 ones,
 | 
			
		||||
 but there are (minor) differences even between ISO8859-1 (Latin1, ISO encoding
 | 
			
		||||
 for Western Europe) and CP1251 (WinLatin1, standard code page for English
 | 
			
		||||
 versions of Windows) and there are more of them for other encodings.
 | 
			
		||||
As you may see, Microsoft's encoding partly mirror the standard ISO8859 ones,
 | 
			
		||||
but there are (minor) differences even between ISO8859-1 (Latin1, ISO encoding
 | 
			
		||||
for Western Europe) and CP1251 (WinLatin1, standard code page for English
 | 
			
		||||
versions of Windows) and there are more of them for other encodings.
 | 
			
		||||
 | 
			
		||||
 The situation is particularly complicated with Cyrillic encodings for which
 | 
			
		||||
 (more than) three incompatible encodings exist: KOI8 (the old standard, widely
 | 
			
		||||
 used on the Internet), ISO8859-5 (ISO standard for Cyrillic) and CP1251
 | 
			
		||||
 (WinCyrillic).
 | 
			
		||||
The situation is particularly complicated with Cyrillic encodings for which
 | 
			
		||||
(more than) three incompatible encodings exist: KOI8 (the old standard, widely
 | 
			
		||||
used on the Internet), ISO8859-5 (ISO standard for Cyrillic) and CP1251
 | 
			
		||||
(WinCyrillic).
 | 
			
		||||
 | 
			
		||||
 This abundance of (incompatible) encodings should make it clear that using
 | 
			
		||||
 encodings is less easy than it might seem. The problems arise both from the
 | 
			
		||||
 fact that the standard encodings for the given language (say Russian, which is
 | 
			
		||||
 written in Cyrillic) are different on different platforms and because the
 | 
			
		||||
 fonts in the given encoding might just not be installed (this is especially a
 | 
			
		||||
 problem with Unix, or, in general, non-Win32 systems).
 | 
			
		||||
This abundance of (incompatible) encodings should make it clear that using
 | 
			
		||||
encodings is less easy than it might seem. The problems arise both from the
 | 
			
		||||
fact that the standard encodings for the given language (say Russian, which is
 | 
			
		||||
written in Cyrillic) are different on different platforms and because the
 | 
			
		||||
fonts in the given encoding might just not be installed (this is especially a
 | 
			
		||||
problem with Unix, or, in general, non-Win32 systems).
 | 
			
		||||
 | 
			
		||||
 To clarify, the wxFontEnumerator
 | 
			
		||||
 class may be used to enumerate both all available encodings and to find the
 | 
			
		||||
 facename(s) in which the given encoding exists. If you can find the font in
 | 
			
		||||
 the correct encoding with wxFontEnumerator then your troubles are over, but,
 | 
			
		||||
 unfortunately, sometimes this is not enough. For example, there is no standard
 | 
			
		||||
 way (that I know of, please tell me if you do!) to find a font on a Windows system
 | 
			
		||||
 for KOI8 encoding (only for WinCyrillic one which is quite different), so
 | 
			
		||||
 wxFontEnumerator will never return one, even if the user has installed a KOI8
 | 
			
		||||
 font on his system.
 | 
			
		||||
To clarify, the wxFontEnumerator
 | 
			
		||||
class may be used to enumerate both all available encodings and to find the
 | 
			
		||||
facename(s) in which the given encoding exists. If you can find the font in
 | 
			
		||||
the correct encoding with wxFontEnumerator then your troubles are over, but,
 | 
			
		||||
unfortunately, sometimes this is not enough. For example, there is no standard
 | 
			
		||||
way (that I know of, please tell me if you do!) to find a font on a Windows system
 | 
			
		||||
for KOI8 encoding (only for WinCyrillic one which is quite different), so
 | 
			
		||||
wxFontEnumerator will never return one, even if the user has installed a KOI8
 | 
			
		||||
font on his system.
 | 
			
		||||
 | 
			
		||||
 To solve this problem, a wxFontMapper class is provided.
 | 
			
		||||
To solve this problem, a wxFontMapper class is provided.
 | 
			
		||||
 | 
			
		||||
 This class stores the mapping between the encodings and the font face
 | 
			
		||||
 names which support them in wxConfig object. Of
 | 
			
		||||
 course, it would be fairly useless if it tried to determine these mappings by
 | 
			
		||||
 itself, so, instead, it (optionally) asks the user and remembers his answers
 | 
			
		||||
 so that the next time the program will automatically choose the correct font.
 | 
			
		||||
 All these topics are illustrated by the @ref page_utils_samples_font;
 | 
			
		||||
 please refer to it and the documentation of the classes mentioned here for
 | 
			
		||||
 further explanations.
 | 
			
		||||
This class stores the mapping between the encodings and the font face
 | 
			
		||||
names which support them in wxConfig object. Of
 | 
			
		||||
course, it would be fairly useless if it tried to determine these mappings by
 | 
			
		||||
itself, so, instead, it (optionally) asks the user and remembers his answers
 | 
			
		||||
so that the next time the program will automatically choose the correct font.
 | 
			
		||||
All these topics are illustrated by the @ref page_samples_font;
 | 
			
		||||
please refer to it and the documentation of the classes mentioned here for
 | 
			
		||||
further explanations.
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -84,7 +84,7 @@ translated special key names such as Backspace, End, Insert, etc.
 | 
			
		||||
@see
 | 
			
		||||
@li The gettext Manual: http://www.gnu.org/software/gettext/manual/gettext.html
 | 
			
		||||
@li @ref overview_nonenglish - It focuses on handling charsets related problems.
 | 
			
		||||
@li @ref page_utils_samples_internat - Shows you how all this looks in practice.
 | 
			
		||||
@li @ref page_samples_internat - Shows you how all this looks in practice.
 | 
			
		||||
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user