moved the samples in a separate page so it has a summary of all the samples descriptions and so writing references to samples is shorter (@ref page_samples_xxx instead of @ref page_utils_samples_xxx)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52705 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -8,484 +8,484 @@
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/**
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@page overview_eventhandling Event Handling
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@page overview_eventhandling Event Handling
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||||
|
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Classes: wxEvtHandler, wxWindow, wxEvent
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Classes: wxEvtHandler, wxWindow, wxEvent
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@li @ref overview_eventhandling_introduction
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@li @ref overview_eventhandling_processing
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||||
@li @ref overview_eventhandling_prog
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||||
@li @ref overview_eventhandling_pluggable
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||||
@li @ref overview_eventhandling_winid
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||||
@li @ref overview_eventhandling_custom
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||||
@li @ref overview_eventhandling_macros
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||||
@li @ref overview_eventhandling_introduction
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||||
@li @ref overview_eventhandling_processing
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||||
@li @ref overview_eventhandling_prog
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||||
@li @ref overview_eventhandling_pluggable
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||||
@li @ref overview_eventhandling_winid
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||||
@li @ref overview_eventhandling_custom
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@li @ref overview_eventhandling_macros
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||||
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||||
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<hr>
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<hr>
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@section overview_eventhandling_introduction Introduction
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@section overview_eventhandling_introduction Introduction
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Before version 2.0 of wxWidgets, events were handled by the application
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either by supplying callback functions, or by overriding virtual member
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||||
functions such as @b OnSize.
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Before version 2.0 of wxWidgets, events were handled by the application
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||||
either by supplying callback functions, or by overriding virtual member
|
||||
functions such as @b OnSize.
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||||
|
||||
From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
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||||
An event table is placed in an implementation file to tell wxWidgets how to map
|
||||
events to member functions. These member functions are not virtual functions, but
|
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they are all similar in form: they take a single wxEvent-derived argument,
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and have a void return type.
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||||
Here's an example of an event table.
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||||
From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
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An event table is placed in an implementation file to tell wxWidgets how to map
|
||||
events to member functions. These member functions are not virtual functions, but
|
||||
they are all similar in form: they take a single wxEvent-derived argument,
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||||
and have a void return type.
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Here's an example of an event table.
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@code
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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EVT_MENU(DO_TEST, MyFrame::DoTest)
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||||
EVT_SIZE(MyFrame::OnSize)
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||||
EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
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||||
END_EVENT_TABLE()
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||||
@endcode
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||||
@code
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||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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EVT_MENU(DO_TEST, MyFrame::DoTest)
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||||
EVT_SIZE(MyFrame::OnSize)
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||||
EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
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END_EVENT_TABLE()
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||||
@endcode
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||||
|
||||
The first two entries map menu commands to two different member functions. The
|
||||
EVT_SIZE macro doesn't need a window identifier, since normally you are only
|
||||
interested in the current window's size events.
|
||||
The first two entries map menu commands to two different member functions. The
|
||||
EVT_SIZE macro doesn't need a window identifier, since normally you are only
|
||||
interested in the current window's size events.
|
||||
|
||||
The EVT_BUTTON macro demonstrates that the originating event does not have to
|
||||
come from the window class implementing the event table -- if the event source
|
||||
is a button within a panel within a frame, this will still work, because event
|
||||
tables are searched up through the hierarchy of windows for the command events.
|
||||
In this case, the button's event table will be searched, then the parent
|
||||
panel's, then the frame's.
|
||||
The EVT_BUTTON macro demonstrates that the originating event does not have to
|
||||
come from the window class implementing the event table -- if the event source
|
||||
is a button within a panel within a frame, this will still work, because event
|
||||
tables are searched up through the hierarchy of windows for the command events.
|
||||
In this case, the button's event table will be searched, then the parent
|
||||
panel's, then the frame's.
|
||||
|
||||
As mentioned before, the member functions that handle events do not have to be
|
||||
virtual. Indeed, the member functions should not be virtual as the event
|
||||
handler ignores that the functions are virtual, i.e. overriding a virtual
|
||||
member function in a derived class will not have any effect. These member
|
||||
functions take an event argument, and the class of event differs according to
|
||||
the type of event and the class of the originating window. For size events,
|
||||
wxSizeEvent is used. For menu commands and most control commands
|
||||
(such as button presses), wxCommandEvent is used. When controls get more
|
||||
complicated, then specific event classes are used, such as wxTreeEvent for
|
||||
events from wxTreeCtrl windows.
|
||||
As mentioned before, the member functions that handle events do not have to be
|
||||
virtual. Indeed, the member functions should not be virtual as the event
|
||||
handler ignores that the functions are virtual, i.e. overriding a virtual
|
||||
member function in a derived class will not have any effect. These member
|
||||
functions take an event argument, and the class of event differs according to
|
||||
the type of event and the class of the originating window. For size events,
|
||||
wxSizeEvent is used. For menu commands and most control commands
|
||||
(such as button presses), wxCommandEvent is used. When controls get more
|
||||
complicated, then specific event classes are used, such as wxTreeEvent for
|
||||
events from wxTreeCtrl windows.
|
||||
|
||||
As well as the event table in the implementation file, there must also be a
|
||||
DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
|
||||
As well as the event table in the implementation file, there must also be a
|
||||
DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
|
||||
|
||||
@code
|
||||
class MyFrame : public wxFrame
|
||||
{
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||||
public:
|
||||
...
|
||||
void OnExit(wxCommandEvent& event);
|
||||
void OnSize(wxSizeEvent& event);
|
||||
@code
|
||||
class MyFrame : public wxFrame
|
||||
{
|
||||
public:
|
||||
...
|
||||
void OnExit(wxCommandEvent& event);
|
||||
void OnSize(wxSizeEvent& event);
|
||||
|
||||
protected:
|
||||
int m_count;
|
||||
...
|
||||
protected:
|
||||
int m_count;
|
||||
...
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
@endcode
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
@endcode
|
||||
|
||||
Note that this macro may occur in any section of the class (public, protected
|
||||
or private) but that it is probably better to insert it at the end, as shown,
|
||||
because this macro implicitly changes the access to protected which may be
|
||||
quite unexpected if there is anything following it.
|
||||
Note that this macro may occur in any section of the class (public, protected
|
||||
or private) but that it is probably better to insert it at the end, as shown,
|
||||
because this macro implicitly changes the access to protected which may be
|
||||
quite unexpected if there is anything following it.
|
||||
|
||||
Finally, if you don't like using macros for static initialization of the event
|
||||
tables you may also use wxEvtHandler::Connect to
|
||||
connect the events to the handlers dynamically, during run-time. See the
|
||||
@ref page_utils_samples_event for an example of doing it.
|
||||
Finally, if you don't like using macros for static initialization of the event
|
||||
tables you may also use wxEvtHandler::Connect to
|
||||
connect the events to the handlers dynamically, during run-time. See the
|
||||
@ref page_samples_event for an example of doing it.
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||||
|
||||
|
||||
|
||||
@section overview_eventhandling_processing How events are processed
|
||||
@section overview_eventhandling_processing How events are processed
|
||||
|
||||
When an event is received from the windowing system, wxWidgets calls
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||||
wxEvtHandler::ProcessEvent on the first
|
||||
event handler object belonging to the window generating the event.
|
||||
When an event is received from the windowing system, wxWidgets calls
|
||||
wxEvtHandler::ProcessEvent on the first
|
||||
event handler object belonging to the window generating the event.
|
||||
|
||||
It may be noted that wxWidgets' event processing system implements something
|
||||
very close to virtual methods in normal C++, i.e. it is possible to alter
|
||||
the behaviour of a class by overriding its event handling functions. In
|
||||
many cases this works even for changing the behaviour of native controls.
|
||||
It may be noted that wxWidgets' event processing system implements something
|
||||
very close to virtual methods in normal C++, i.e. it is possible to alter
|
||||
the behaviour of a class by overriding its event handling functions. In
|
||||
many cases this works even for changing the behaviour of native controls.
|
||||
|
||||
For example it is possible to filter out a number of key events sent by the
|
||||
system to a native text control by overriding wxTextCtrl and defining a
|
||||
handler for key events using EVT_KEY_DOWN. This would indeed prevent
|
||||
any key events from being sent to the native control - which might not be
|
||||
what is desired. In this case the event handler function has to call Skip()
|
||||
so as to indicate that the search for the event handler should continue.
|
||||
For example it is possible to filter out a number of key events sent by the
|
||||
system to a native text control by overriding wxTextCtrl and defining a
|
||||
handler for key events using EVT_KEY_DOWN. This would indeed prevent
|
||||
any key events from being sent to the native control - which might not be
|
||||
what is desired. In this case the event handler function has to call Skip()
|
||||
so as to indicate that the search for the event handler should continue.
|
||||
|
||||
To summarize, instead of explicitly calling the base class version as you
|
||||
would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
|
||||
you should instead call wxEvent::Skip.
|
||||
To summarize, instead of explicitly calling the base class version as you
|
||||
would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
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||||
you should instead call wxEvent::Skip.
|
||||
|
||||
In practice, this would look like this if the derived text control only
|
||||
accepts 'a' to 'z' and 'A' to 'Z':
|
||||
In practice, this would look like this if the derived text control only
|
||||
accepts 'a' to 'z' and 'A' to 'Z':
|
||||
|
||||
@code
|
||||
void MyTextCtrl::OnChar(wxKeyEvent& event)
|
||||
{
|
||||
if ( isalpha( event.KeyCode() ) )
|
||||
{
|
||||
@code
|
||||
void MyTextCtrl::OnChar(wxKeyEvent& event)
|
||||
{
|
||||
if ( isalpha( event.KeyCode() ) )
|
||||
{
|
||||
// key code is within legal range. we call event.Skip() so the
|
||||
// event can be processed either in the base wxWidgets class
|
||||
// or the native control.
|
||||
|
||||
event.Skip();
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||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
// illegal key hit. we don't call event.Skip() so the
|
||||
// event is not processed anywhere else.
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||||
|
||||
wxBell();
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||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
The normal order of event table searching by ProcessEvent is as follows:
|
||||
|
||||
@li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
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||||
the function skips to step (6).
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||||
@li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
|
||||
wxValidator. If this returns @true, the function exits.
|
||||
@li @b SearchEventTable is called for this event handler. If this fails, the base
|
||||
class table is tried, and so on until no more tables exist or an appropriate
|
||||
function was found, in which case the function exits.
|
||||
@li The search is applied down the entire chain of event handlers (usually the chain has
|
||||
a length of one). If this succeeds, the function exits.
|
||||
@li If the object is a wxWindow and the event is set to set to propagate (in the library only
|
||||
wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
|
||||
to the parent window's event handler. If this returns @true, the function exits.
|
||||
@li Finally, @b ProcessEvent is called on the wxApp object.
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||||
|
||||
<b>Pay close attention to Step 5</b>. People often overlook or get
|
||||
confused by this powerful feature of the wxWidgets event processing
|
||||
system. To put it a different way, events set to propagate
|
||||
(see wxEvent::ShouldPropagate)
|
||||
(most likely derived either directly or indirectly from wxCommandEvent)
|
||||
will travel up the containment hierarchy from child to parent until the
|
||||
maximal propagation level is reached or an event handler is found that
|
||||
doesn't call @c event.Skip().
|
||||
|
||||
Finally, there is another additional complication (which, in fact, simplifies
|
||||
life of wxWidgets programmers significantly): when propagating the command
|
||||
events upwards to the parent window, the event propagation stops when it
|
||||
reaches the parent dialog, if any. This means that you don't risk to get
|
||||
unexpected events from the dialog controls (which might be left unprocessed by
|
||||
the dialog itself because it doesn't care about them) when a modal dialog is
|
||||
popped up. The events do propagate beyond the frames, however. The rationale
|
||||
for this choice is that there are only a few frames in a typical application
|
||||
and their parent-child relation are well understood by the programmer while it
|
||||
may be very difficult, if not impossible, to track down all the dialogs which
|
||||
may be popped up in a complex program (remember that some are created
|
||||
automatically by wxWidgets). If you need to specify a different behaviour for
|
||||
some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
|
||||
explicitly to prevent the events from being propagated beyond the given window
|
||||
or unset this flag for the dialogs which have it on by default.
|
||||
|
||||
Typically events that deal with a window as a window (size, motion,
|
||||
paint, mouse, keyboard, etc.) are sent only to the window. Events
|
||||
that have a higher level of meaning and/or are generated by the window
|
||||
itself, (button click, menu select, tree expand, etc.) are command
|
||||
events and are sent up to the parent to see if it is interested in the event.
|
||||
|
||||
Note that your application may wish to override ProcessEvent to redirect processing of
|
||||
events. This is done in the document/view framework, for example, to allow event handlers
|
||||
to be defined in the document or view. To test for command events (which will probably
|
||||
be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
|
||||
instead of using the slower run-time type system.
|
||||
|
||||
As mentioned above, only command events are recursively applied to the parents event
|
||||
handler in the library itself. As this quite often causes confusion for users,
|
||||
here is a list of system events which will NOT get sent to the parent's event handler:
|
||||
|
||||
@li wxEvent: The event base class
|
||||
@li wxActivateEvent: A window or application activation event
|
||||
@li wxCloseEvent: A close window or end session event
|
||||
@li wxEraseEvent: An erase background event
|
||||
@li wxFocusEvent: A window focus event
|
||||
@li wxKeyEvent: A keypress event
|
||||
@li wxIdleEvent: An idle event
|
||||
@li wxInitDialogEvent: A dialog initialisation event
|
||||
@li wxJoystickEvent: A joystick event
|
||||
@li wxMenuEvent: A menu event
|
||||
@li wxMouseEvent: A mouse event
|
||||
@li wxMoveEvent: A move event
|
||||
@li wxPaintEvent: A paint event
|
||||
@li wxQueryLayoutInfoEvent: Used to query layout information
|
||||
@li wxSetCursorEvent: Used for special cursor processing based on current mouse position
|
||||
@li wxSizeEvent: A size event
|
||||
@li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
|
||||
@li wxSysColourChangedEvent: A system colour change event
|
||||
|
||||
In some cases, it might be desired by the programmer to get a certain number
|
||||
of system events in a parent window, for example all key events sent to, but not
|
||||
used by, the native controls in a dialog. In this case, a special event handler
|
||||
will have to be written that will override ProcessEvent() in order to pass
|
||||
all events (or any selection of them) to the parent window.
|
||||
|
||||
|
||||
@section overview_eventhandling_prog Events generated by the user vs programmatically generated events
|
||||
|
||||
While generically wxEvents can be generated both by user
|
||||
actions (e.g. resize of a wxWindow) and by calls to functions
|
||||
(e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
|
||||
events only for the user-generated events. The only @b exceptions to this rule are:
|
||||
|
||||
@li wxNotebook::AddPage: No event-free alternatives
|
||||
@li wxNotebook::AdvanceSelection: No event-free alternatives
|
||||
@li wxNotebook::DeletePage: No event-free alternatives
|
||||
@li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
|
||||
wxNotebook::SetSelection is deprecated
|
||||
@li wxTreeCtrl::Delete: No event-free alternatives
|
||||
@li wxTreeCtrl::DeleteAllItems: No event-free alternatives
|
||||
@li wxTreeCtrl::EditLabel: No event-free alternatives
|
||||
@li All wxTextCtrl methods
|
||||
|
||||
wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
|
||||
functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
|
||||
equivalents.
|
||||
|
||||
|
||||
|
||||
@section overview_eventhandling_pluggable Pluggable event handlers
|
||||
|
||||
In fact, you don't have to derive a new class from a window class
|
||||
if you don't want to. You can derive a new class from wxEvtHandler instead,
|
||||
defining the appropriate event table, and then call wxWindow::SetEventHandler
|
||||
(or, preferably, wxWindow::PushEventHandler) to make this
|
||||
event handler the object that responds to events. This way, you can avoid
|
||||
a lot of class derivation, and use instances of the same event handler class (but different
|
||||
objects as the same event handler object shouldn't be used more than once) to
|
||||
handle events from instances of different widget classes.
|
||||
|
||||
If you ever have to call a window's event handler
|
||||
manually, use the GetEventHandler function to retrieve the window's event handler and use that
|
||||
to call the member function. By default, GetEventHandler returns a pointer to the window itself
|
||||
unless an application has redirected event handling using SetEventHandler or PushEventHandler.
|
||||
|
||||
One use of PushEventHandler is to temporarily or permanently change the
|
||||
behaviour of the GUI. For example, you might want to invoke a dialog editor
|
||||
in your application that changes aspects of dialog boxes. You can
|
||||
grab all the input for an existing dialog box, and edit it 'in situ',
|
||||
before restoring its behaviour to normal. So even if the application
|
||||
has derived new classes to customize behaviour, your utility can indulge
|
||||
in a spot of body-snatching. It could be a useful technique for on-line
|
||||
tutorials, too, where you take a user through a serious of steps and
|
||||
don't want them to diverge from the lesson. Here, you can examine the events
|
||||
coming from buttons and windows, and if acceptable, pass them through to
|
||||
the original event handler. Use PushEventHandler/PopEventHandler
|
||||
to form a chain of event handlers, where each handler processes a different
|
||||
range of events independently from the other handlers.
|
||||
|
||||
|
||||
|
||||
@section overview_eventhandling_winid Window identifiers
|
||||
|
||||
Window identifiers are integers, and are used to
|
||||
uniquely determine window identity in the event system (though you can use it
|
||||
for other purposes). In fact, identifiers do not need to be unique
|
||||
across your entire application just so long as they are unique within a
|
||||
particular context you're interested in, such as a frame and its children. You
|
||||
may use the @c wxID_OK identifier, for example, on any number of dialogs so
|
||||
long as you don't have several within the same dialog.
|
||||
|
||||
If you pass @c wxID_ANY to a window constructor, an identifier will be
|
||||
generated for you automatically by wxWidgets. This is useful when you don't
|
||||
care about the exact identifier either because you're not going to process the
|
||||
events from the control being created at all or because you process the events
|
||||
from all controls in one place (in which case you should specify @c wxID_ANY
|
||||
in the event table or wxEvtHandler::Connect call
|
||||
as well. The automatically generated identifiers are always negative and so
|
||||
will never conflict with the user-specified identifiers which must be always
|
||||
positive.
|
||||
|
||||
See @ref page_stdevtid for the list of standard identifiers availabel.
|
||||
You can use wxID_HIGHEST to determine the number above which it is safe to
|
||||
define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
|
||||
Finally, you can allocate identifiers dynamically using wxNewId() function to.
|
||||
If you use wxNewId() consistently in your application, you can be sure that
|
||||
the your identifiers don't conflict accidentally.
|
||||
|
||||
|
||||
@section overview_eventhandling_custom Custom event summary
|
||||
|
||||
@subsection overview_eventhandling_custom_general General approach
|
||||
|
||||
Since version 2.2.x of wxWidgets, each event type is identified by ID which
|
||||
is given to the event type @e at runtime which makes it possible to add
|
||||
new event types to the library or application without risking ID clashes
|
||||
(two different event types mistakingly getting the same event ID). This
|
||||
event type ID is stored in a struct of type @b const wxEventType.
|
||||
|
||||
In order to define a new event type, there are principally two choices.
|
||||
One is to define a entirely new event class (typically deriving from
|
||||
wxEvent or wxCommandEvent.
|
||||
|
||||
The other is to use the existing event classes and give them an new event
|
||||
type. You'll have to define and declare a new event type using either way,
|
||||
and this is done using the following macros:
|
||||
|
||||
@code
|
||||
// in the header of the source file
|
||||
BEGIN_DECLARE_EVENT_TYPES()
|
||||
DECLARE_EVENT_TYPE(name, value)
|
||||
END_DECLARE_EVENT_TYPES()
|
||||
|
||||
// in the implementation
|
||||
DEFINE_EVENT_TYPE(name)
|
||||
@endcode
|
||||
|
||||
You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
|
||||
since it is used only for backwards compatibility with wxWidgets 2.0.x based
|
||||
applications where you have to give the event type ID an explicit value.
|
||||
See also the @ref page_utils_samples_event for an example of code
|
||||
defining and working with the custom event types.
|
||||
|
||||
|
||||
@subsection overview_eventhandling_custom_existing Using existing event classes
|
||||
|
||||
If you just want to use a wxCommandEvent with
|
||||
a new event type, you can then use one of the generic event table macros
|
||||
listed below, without having to define a new macro yourself. This also
|
||||
has the advantage that you won't have to define a new wxEvent::Clone()
|
||||
method for posting events between threads etc. This could look like this
|
||||
in your code:
|
||||
|
||||
@code
|
||||
DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
|
||||
DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
|
||||
|
||||
// user code intercepting the event
|
||||
|
||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_MENU (wxID_EXIT, MyFrame::OnExit)
|
||||
// ....
|
||||
EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
void MyFrame::OnMyEvent( wxCommandEvent )
|
||||
{
|
||||
// do something
|
||||
wxString text = event.GetText();
|
||||
}
|
||||
}
|
||||
}
|
||||
@endcode
|
||||
|
||||
The normal order of event table searching by ProcessEvent is as follows:
|
||||
|
||||
@li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
|
||||
the function skips to step (6).
|
||||
@li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
|
||||
wxValidator. If this returns @true, the function exits.
|
||||
@li @b SearchEventTable is called for this event handler. If this fails, the base
|
||||
class table is tried, and so on until no more tables exist or an appropriate
|
||||
function was found, in which case the function exits.
|
||||
@li The search is applied down the entire chain of event handlers (usually the chain has
|
||||
a length of one). If this succeeds, the function exits.
|
||||
@li If the object is a wxWindow and the event is set to set to propagate (in the library only
|
||||
wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
|
||||
to the parent window's event handler. If this returns @true, the function exits.
|
||||
@li Finally, @b ProcessEvent is called on the wxApp object.
|
||||
|
||||
<b>Pay close attention to Step 5</b>. People often overlook or get
|
||||
confused by this powerful feature of the wxWidgets event processing
|
||||
system. To put it a different way, events set to propagate
|
||||
(see wxEvent::ShouldPropagate)
|
||||
(most likely derived either directly or indirectly from wxCommandEvent)
|
||||
will travel up the containment hierarchy from child to parent until the
|
||||
maximal propagation level is reached or an event handler is found that
|
||||
doesn't call @c event.Skip().
|
||||
|
||||
Finally, there is another additional complication (which, in fact, simplifies
|
||||
life of wxWidgets programmers significantly): when propagating the command
|
||||
events upwards to the parent window, the event propagation stops when it
|
||||
reaches the parent dialog, if any. This means that you don't risk to get
|
||||
unexpected events from the dialog controls (which might be left unprocessed by
|
||||
the dialog itself because it doesn't care about them) when a modal dialog is
|
||||
popped up. The events do propagate beyond the frames, however. The rationale
|
||||
for this choice is that there are only a few frames in a typical application
|
||||
and their parent-child relation are well understood by the programmer while it
|
||||
may be very difficult, if not impossible, to track down all the dialogs which
|
||||
may be popped up in a complex program (remember that some are created
|
||||
automatically by wxWidgets). If you need to specify a different behaviour for
|
||||
some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
|
||||
explicitly to prevent the events from being propagated beyond the given window
|
||||
or unset this flag for the dialogs which have it on by default.
|
||||
|
||||
Typically events that deal with a window as a window (size, motion,
|
||||
paint, mouse, keyboard, etc.) are sent only to the window. Events
|
||||
that have a higher level of meaning and/or are generated by the window
|
||||
itself, (button click, menu select, tree expand, etc.) are command
|
||||
events and are sent up to the parent to see if it is interested in the event.
|
||||
|
||||
Note that your application may wish to override ProcessEvent to redirect processing of
|
||||
events. This is done in the document/view framework, for example, to allow event handlers
|
||||
to be defined in the document or view. To test for command events (which will probably
|
||||
be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
|
||||
instead of using the slower run-time type system.
|
||||
|
||||
As mentioned above, only command events are recursively applied to the parents event
|
||||
handler in the library itself. As this quite often causes confusion for users,
|
||||
here is a list of system events which will NOT get sent to the parent's event handler:
|
||||
|
||||
@li wxEvent: The event base class
|
||||
@li wxActivateEvent: A window or application activation event
|
||||
@li wxCloseEvent: A close window or end session event
|
||||
@li wxEraseEvent: An erase background event
|
||||
@li wxFocusEvent: A window focus event
|
||||
@li wxKeyEvent: A keypress event
|
||||
@li wxIdleEvent: An idle event
|
||||
@li wxInitDialogEvent: A dialog initialisation event
|
||||
@li wxJoystickEvent: A joystick event
|
||||
@li wxMenuEvent: A menu event
|
||||
@li wxMouseEvent: A mouse event
|
||||
@li wxMoveEvent: A move event
|
||||
@li wxPaintEvent: A paint event
|
||||
@li wxQueryLayoutInfoEvent: Used to query layout information
|
||||
@li wxSetCursorEvent: Used for special cursor processing based on current mouse position
|
||||
@li wxSizeEvent: A size event
|
||||
@li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
|
||||
@li wxSysColourChangedEvent: A system colour change event
|
||||
|
||||
In some cases, it might be desired by the programmer to get a certain number
|
||||
of system events in a parent window, for example all key events sent to, but not
|
||||
used by, the native controls in a dialog. In this case, a special event handler
|
||||
will have to be written that will override ProcessEvent() in order to pass
|
||||
all events (or any selection of them) to the parent window.
|
||||
|
||||
|
||||
@section overview_eventhandling_prog Events generated by the user vs programmatically generated events
|
||||
|
||||
While generically wxEvents can be generated both by user
|
||||
actions (e.g. resize of a wxWindow) and by calls to functions
|
||||
(e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
|
||||
events only for the user-generated events. The only @b exceptions to this rule are:
|
||||
|
||||
@li wxNotebook::AddPage: No event-free alternatives
|
||||
@li wxNotebook::AdvanceSelection: No event-free alternatives
|
||||
@li wxNotebook::DeletePage: No event-free alternatives
|
||||
@li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
|
||||
wxNotebook::SetSelection is deprecated
|
||||
@li wxTreeCtrl::Delete: No event-free alternatives
|
||||
@li wxTreeCtrl::DeleteAllItems: No event-free alternatives
|
||||
@li wxTreeCtrl::EditLabel: No event-free alternatives
|
||||
@li All wxTextCtrl methods
|
||||
|
||||
wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
|
||||
functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
|
||||
equivalents.
|
||||
|
||||
|
||||
|
||||
@section overview_eventhandling_pluggable Pluggable event handlers
|
||||
|
||||
In fact, you don't have to derive a new class from a window class
|
||||
if you don't want to. You can derive a new class from wxEvtHandler instead,
|
||||
defining the appropriate event table, and then call wxWindow::SetEventHandler
|
||||
(or, preferably, wxWindow::PushEventHandler) to make this
|
||||
event handler the object that responds to events. This way, you can avoid
|
||||
a lot of class derivation, and use instances of the same event handler class (but different
|
||||
objects as the same event handler object shouldn't be used more than once) to
|
||||
handle events from instances of different widget classes.
|
||||
|
||||
If you ever have to call a window's event handler
|
||||
manually, use the GetEventHandler function to retrieve the window's event handler and use that
|
||||
to call the member function. By default, GetEventHandler returns a pointer to the window itself
|
||||
unless an application has redirected event handling using SetEventHandler or PushEventHandler.
|
||||
|
||||
One use of PushEventHandler is to temporarily or permanently change the
|
||||
behaviour of the GUI. For example, you might want to invoke a dialog editor
|
||||
in your application that changes aspects of dialog boxes. You can
|
||||
grab all the input for an existing dialog box, and edit it 'in situ',
|
||||
before restoring its behaviour to normal. So even if the application
|
||||
has derived new classes to customize behaviour, your utility can indulge
|
||||
in a spot of body-snatching. It could be a useful technique for on-line
|
||||
tutorials, too, where you take a user through a serious of steps and
|
||||
don't want them to diverge from the lesson. Here, you can examine the events
|
||||
coming from buttons and windows, and if acceptable, pass them through to
|
||||
the original event handler. Use PushEventHandler/PopEventHandler
|
||||
to form a chain of event handlers, where each handler processes a different
|
||||
range of events independently from the other handlers.
|
||||
|
||||
|
||||
|
||||
@section overview_eventhandling_winid Window identifiers
|
||||
|
||||
Window identifiers are integers, and are used to
|
||||
uniquely determine window identity in the event system (though you can use it
|
||||
for other purposes). In fact, identifiers do not need to be unique
|
||||
across your entire application just so long as they are unique within a
|
||||
particular context you're interested in, such as a frame and its children. You
|
||||
may use the @c wxID_OK identifier, for example, on any number of dialogs so
|
||||
long as you don't have several within the same dialog.
|
||||
|
||||
If you pass @c wxID_ANY to a window constructor, an identifier will be
|
||||
generated for you automatically by wxWidgets. This is useful when you don't
|
||||
care about the exact identifier either because you're not going to process the
|
||||
events from the control being created at all or because you process the events
|
||||
from all controls in one place (in which case you should specify @c wxID_ANY
|
||||
in the event table or wxEvtHandler::Connect call
|
||||
as well. The automatically generated identifiers are always negative and so
|
||||
will never conflict with the user-specified identifiers which must be always
|
||||
positive.
|
||||
|
||||
See @ref page_stdevtid for the list of standard identifiers availabel.
|
||||
You can use wxID_HIGHEST to determine the number above which it is safe to
|
||||
define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
|
||||
Finally, you can allocate identifiers dynamically using wxNewId() function to.
|
||||
If you use wxNewId() consistently in your application, you can be sure that
|
||||
the your identifiers don't conflict accidentally.
|
||||
|
||||
|
||||
@section overview_eventhandling_custom Custom event summary
|
||||
|
||||
@subsection overview_eventhandling_custom_general General approach
|
||||
|
||||
Since version 2.2.x of wxWidgets, each event type is identified by ID which
|
||||
is given to the event type @e at runtime which makes it possible to add
|
||||
new event types to the library or application without risking ID clashes
|
||||
(two different event types mistakingly getting the same event ID). This
|
||||
event type ID is stored in a struct of type @b const wxEventType.
|
||||
|
||||
In order to define a new event type, there are principally two choices.
|
||||
One is to define a entirely new event class (typically deriving from
|
||||
wxEvent or wxCommandEvent.
|
||||
|
||||
The other is to use the existing event classes and give them an new event
|
||||
type. You'll have to define and declare a new event type using either way,
|
||||
and this is done using the following macros:
|
||||
|
||||
@code
|
||||
// in the header of the source file
|
||||
BEGIN_DECLARE_EVENT_TYPES()
|
||||
DECLARE_EVENT_TYPE(name, value)
|
||||
END_DECLARE_EVENT_TYPES()
|
||||
|
||||
// in the implementation
|
||||
DEFINE_EVENT_TYPE(name)
|
||||
@endcode
|
||||
|
||||
You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
|
||||
since it is used only for backwards compatibility with wxWidgets 2.0.x based
|
||||
applications where you have to give the event type ID an explicit value.
|
||||
See also the @ref page_samples_event for an example of code
|
||||
defining and working with the custom event types.
|
||||
|
||||
|
||||
@subsection overview_eventhandling_custom_existing Using existing event classes
|
||||
|
||||
If you just want to use a wxCommandEvent with
|
||||
a new event type, you can then use one of the generic event table macros
|
||||
listed below, without having to define a new macro yourself. This also
|
||||
has the advantage that you won't have to define a new wxEvent::Clone()
|
||||
method for posting events between threads etc. This could look like this
|
||||
in your code:
|
||||
|
||||
@code
|
||||
DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
|
||||
DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
|
||||
|
||||
// user code intercepting the event
|
||||
|
||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_MENU (wxID_EXIT, MyFrame::OnExit)
|
||||
// ....
|
||||
EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
void MyFrame::OnMyEvent( wxCommandEvent )
|
||||
{
|
||||
// do something
|
||||
wxString text = event.GetText();
|
||||
}
|
||||
|
||||
|
||||
// user code sending the event
|
||||
// user code sending the event
|
||||
|
||||
void MyWindow::SendEvent()
|
||||
{
|
||||
wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
|
||||
event.SetEventObject( this );
|
||||
// Give it some contents
|
||||
event.SetText( wxT("Hallo") );
|
||||
// Send it
|
||||
GetEventHandler()->ProcessEvent( event );
|
||||
}
|
||||
@endcode
|
||||
void MyWindow::SendEvent()
|
||||
{
|
||||
wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
|
||||
event.SetEventObject( this );
|
||||
// Give it some contents
|
||||
event.SetText( wxT("Hallo") );
|
||||
// Send it
|
||||
GetEventHandler()->ProcessEvent( event );
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
@subsection overview_eventhandling_custom_generic Generic event table macros
|
||||
@subsection overview_eventhandling_custom_generic Generic event table macros
|
||||
|
||||
@beginTable
|
||||
@row2col{EVT_CUSTOM(event\, id\, func),
|
||||
Allows you to add a custom event table
|
||||
entry by specifying the event identifier (such as wxEVT_SIZE),
|
||||
the window identifier, and a member function to call.}
|
||||
@row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
|
||||
The same as EVT_CUSTOM, but responds to a range of window identifiers.}
|
||||
@row2col{EVT_COMMAND(id\, event\, func),
|
||||
The same as EVT_CUSTOM, but expects a member function with a
|
||||
wxCommandEvent argument.}
|
||||
@row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
|
||||
The same as EVT_CUSTOM_RANGE, but
|
||||
expects a member function with a wxCommandEvent argument.}
|
||||
@row2col{EVT_NOTIFY(event\, id\, func),
|
||||
The same as EVT_CUSTOM, but
|
||||
expects a member function with a wxNotifyEvent argument.}
|
||||
@row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
|
||||
The same as EVT_CUSTOM_RANGE, but
|
||||
expects a member function with a wxNotifyEvent argument.}
|
||||
@endTable
|
||||
@beginTable
|
||||
@row2col{EVT_CUSTOM(event\, id\, func),
|
||||
Allows you to add a custom event table
|
||||
entry by specifying the event identifier (such as wxEVT_SIZE),
|
||||
the window identifier, and a member function to call.}
|
||||
@row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
|
||||
The same as EVT_CUSTOM, but responds to a range of window identifiers.}
|
||||
@row2col{EVT_COMMAND(id\, event\, func),
|
||||
The same as EVT_CUSTOM, but expects a member function with a
|
||||
wxCommandEvent argument.}
|
||||
@row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
|
||||
The same as EVT_CUSTOM_RANGE, but
|
||||
expects a member function with a wxCommandEvent argument.}
|
||||
@row2col{EVT_NOTIFY(event\, id\, func),
|
||||
The same as EVT_CUSTOM, but
|
||||
expects a member function with a wxNotifyEvent argument.}
|
||||
@row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
|
||||
The same as EVT_CUSTOM_RANGE, but
|
||||
expects a member function with a wxNotifyEvent argument.}
|
||||
@endTable
|
||||
|
||||
|
||||
@subsection overview_eventhandling_custom_ownclass Defining your own event class
|
||||
@subsection overview_eventhandling_custom_ownclass Defining your own event class
|
||||
|
||||
Under certain circumstances, it will be required to define your own event
|
||||
class e.g. for sending more complex data from one place to another. Apart
|
||||
from defining your event class, you will also need to define your own
|
||||
event table macro (which is quite long). Watch out to put in enough
|
||||
casts to the inherited event function. Here is an example:
|
||||
Under certain circumstances, it will be required to define your own event
|
||||
class e.g. for sending more complex data from one place to another. Apart
|
||||
from defining your event class, you will also need to define your own
|
||||
event table macro (which is quite long). Watch out to put in enough
|
||||
casts to the inherited event function. Here is an example:
|
||||
|
||||
@code
|
||||
// code defining event
|
||||
@code
|
||||
// code defining event
|
||||
|
||||
class wxPlotEvent: public wxNotifyEvent
|
||||
{
|
||||
public:
|
||||
wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
|
||||
class wxPlotEvent: public wxNotifyEvent
|
||||
{
|
||||
public:
|
||||
wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
|
||||
|
||||
// accessors
|
||||
wxPlotCurve *GetCurve()
|
||||
{ return m_curve; }
|
||||
// accessors
|
||||
wxPlotCurve *GetCurve()
|
||||
{ return m_curve; }
|
||||
|
||||
// required for sending with wxPostEvent()
|
||||
virtual wxEvent *Clone() const;
|
||||
// required for sending with wxPostEvent()
|
||||
virtual wxEvent *Clone() const;
|
||||
|
||||
private:
|
||||
wxPlotCurve *m_curve;
|
||||
};
|
||||
private:
|
||||
wxPlotCurve *m_curve;
|
||||
};
|
||||
|
||||
DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
|
||||
DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
|
||||
|
||||
typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
|
||||
typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
|
||||
|
||||
#define EVT_PLOT(id, fn) \
|
||||
DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
|
||||
(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
|
||||
wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),
|
||||
#define EVT_PLOT(id, fn) \
|
||||
DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
|
||||
(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
|
||||
wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),
|
||||
|
||||
|
||||
// code implementing the event type and the event class
|
||||
// code implementing the event type and the event class
|
||||
|
||||
DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
|
||||
DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
|
||||
|
||||
wxPlotEvent::wxPlotEvent( ...
|
||||
wxPlotEvent::wxPlotEvent( ...
|
||||
|
||||
|
||||
// user code intercepting the event
|
||||
// user code intercepting the event
|
||||
|
||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
|
||||
END_EVENT_TABLE()
|
||||
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
|
||||
EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
void MyFrame::OnPlot( wxPlotEvent &event )
|
||||
{
|
||||
wxPlotCurve *curve = event.GetCurve();
|
||||
}
|
||||
void MyFrame::OnPlot( wxPlotEvent &event )
|
||||
{
|
||||
wxPlotCurve *curve = event.GetCurve();
|
||||
}
|
||||
|
||||
|
||||
// user code sending the event
|
||||
// user code sending the event
|
||||
|
||||
void MyWindow::SendEvent()
|
||||
{
|
||||
wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
|
||||
event.SetEventObject( this );
|
||||
event.SetCurve( m_curve );
|
||||
GetEventHandler()->ProcessEvent( event );
|
||||
}
|
||||
@endcode
|
||||
void MyWindow::SendEvent()
|
||||
{
|
||||
wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
|
||||
event.SetEventObject( this );
|
||||
event.SetCurve( m_curve );
|
||||
GetEventHandler()->ProcessEvent( event );
|
||||
}
|
||||
@endcode
|
||||
|
||||
|
||||
|
||||
|
||||
@section overview_eventhandling_macros Event macros summary
|
||||
@section overview_eventhandling_macros Event macros summary
|
||||
|
||||
For the full list of event classes, please see the
|
||||
@ref page_class_cat_events page.
|
||||
For the full list of event classes, please see the
|
||||
@ref page_class_cat_events page.
|
||||
|
||||
*/
|
||||
|
||||
|
Reference in New Issue
Block a user