moved the samples in a separate page so it has a summary of all the samples descriptions and so writing references to samples is shorter (@ref page_samples_xxx instead of @ref page_utils_samples_xxx)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@52705 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Francesco Montorsi
2008-03-22 17:42:29 +00:00
parent e18e78a7cc
commit dc28cdf8d4
9 changed files with 1237 additions and 1150 deletions

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@@ -38,7 +38,7 @@ displayed one page at a time. wxWidgets has five variants of this control:
@li wxTreebook: controlled by a wxTreeCtrl
@li wxToolbook: controlled by a wxToolBar
See the @ref page_utils_samples_notebook for an example of wxBookCtrl usage.
See the @ref page_samples_notebook for an example of wxBookCtrl usage.
@section overview_bookctrl_bestbookctrl Best Book

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@@ -8,75 +8,75 @@
/**
@page overview_dataobject wxDataObject Overview
@page overview_dataobject wxDataObject Overview
Classes: wxDataObject, wxClipboard, wxDataFormat, wxDropSource, wxDropTarget
Classes: wxDataObject, wxClipboard, wxDataFormat, wxDropSource, wxDropTarget
See also: @ref overview_dnd and @ref page_utils_samples_dnd
See also: @ref overview_dnd and @ref page_samples_dnd
This overview discusses data transfer through clipboard or drag and drop.
In wxWidgets, these two ways to transfer data (either between different
applications or inside one and the same) are very similar which allows to
implement both of them using almost the same code - or, in other
words, if you implement drag and drop support for your application, you get
clipboard support for free and vice versa.
This overview discusses data transfer through clipboard or drag and drop.
In wxWidgets, these two ways to transfer data (either between different
applications or inside one and the same) are very similar which allows to
implement both of them using almost the same code - or, in other
words, if you implement drag and drop support for your application, you get
clipboard support for free and vice versa.
At the heart of both clipboard and drag and drop operations lies the
wxDataObject class. The objects of this class (or, to
be precise, classes derived from it) represent the data which is being carried
by the mouse during drag and drop operation or copied to or pasted from the
clipboard. wxDataObject is a "smart" piece of data because it knows which
formats it supports (see GetFormatCount and GetAllFormats) and knows how to
render itself in any of them (see GetDataHere). It can also receive its value
from the outside in a format it supports if it implements the SetData method.
Please see the documentation of this class for more details.
At the heart of both clipboard and drag and drop operations lies the
wxDataObject class. The objects of this class (or, to
be precise, classes derived from it) represent the data which is being carried
by the mouse during drag and drop operation or copied to or pasted from the
clipboard. wxDataObject is a "smart" piece of data because it knows which
formats it supports (see GetFormatCount and GetAllFormats) and knows how to
render itself in any of them (see GetDataHere). It can also receive its value
from the outside in a format it supports if it implements the SetData method.
Please see the documentation of this class for more details.
Both clipboard and drag and drop operations have two sides: the source and
target, the data provider and the data receiver. These which may be in the same
application and even the same window when, for example, you drag some text from
one position to another in a word processor. Let us describe what each of them
should do.
Both clipboard and drag and drop operations have two sides: the source and
target, the data provider and the data receiver. These which may be in the same
application and even the same window when, for example, you drag some text from
one position to another in a word processor. Let us describe what each of them
should do.
@li @ref overview_dataobject_source
@li @ref overview_dataobject_target
@li @ref overview_dataobject_source
@li @ref overview_dataobject_target
<hr>
<hr>
@section overview_dataobject_source The data provider (source) duties
@section overview_dataobject_source The data provider (source) duties
The data provider is responsible for creating a wxDataObject containing the
data to be transferred. Then it should either pass it to the clipboard using
wxClipboard::SetData function or to wxDropSource and call wxDropSource::DoDragDrop
function.
The data provider is responsible for creating a wxDataObject containing the
data to be transferred. Then it should either pass it to the clipboard using
wxClipboard::SetData function or to wxDropSource and call wxDropSource::DoDragDrop
function.
The only (but important) difference is that the object for the clipboard
transfer must always be created on the heap (i.e. using @c new) and it will
be freed by the clipboard when it is no longer needed (indeed, it is not known
in advance when, if ever, the data will be pasted from the clipboard). On the
other hand, the object for drag and drop operation must only exist while
wxDropSource::DoDragDrop executes and may be safely deleted afterwards and so
can be created either on heap or on stack (i.e. as a local variable).
The only (but important) difference is that the object for the clipboard
transfer must always be created on the heap (i.e. using @c new) and it will
be freed by the clipboard when it is no longer needed (indeed, it is not known
in advance when, if ever, the data will be pasted from the clipboard). On the
other hand, the object for drag and drop operation must only exist while
wxDropSource::DoDragDrop executes and may be safely deleted afterwards and so
can be created either on heap or on stack (i.e. as a local variable).
Another small difference is that in the case of clipboard operation, the
application usually knows in advance whether it copies or cuts (i.e. copies and
deletes) data - in fact, this usually depends on which menu item the user
chose. But for drag and drop it can only know it after
wxDropSource::DoDragDrop returns (from its return value).
Another small difference is that in the case of clipboard operation, the
application usually knows in advance whether it copies or cuts (i.e. copies and
deletes) data - in fact, this usually depends on which menu item the user
chose. But for drag and drop it can only know it after
wxDropSource::DoDragDrop returns (from its return value).
@section overview_dataobject_target The data receiver (target) duties
@section overview_dataobject_target The data receiver (target) duties
To receive (paste in usual terminology) data from the clipboard, you should
create a wxDataObject derived class which supports the data formats you need
and pass it as argument to wxClipboard::GetData. If it returns @false,
no data in (any of) the supported format(s) is available. If it returns @true,
the data has been successfully transferred to wxDataObject.
To receive (paste in usual terminology) data from the clipboard, you should
create a wxDataObject derived class which supports the data formats you need
and pass it as argument to wxClipboard::GetData. If it returns @false,
no data in (any of) the supported format(s) is available. If it returns @true,
the data has been successfully transferred to wxDataObject.
For drag and drop case, the wxDropTarget::OnData virtual function will be called
when a data object is dropped, from which the data itself may be requested by calling
wxDropTarget::GetData method which fills the data object.
For drag and drop case, the wxDropTarget::OnData virtual function will be called
when a data object is dropped, from which the data itself may be requested by calling
wxDropTarget::GetData method which fills the data object.
*/

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@@ -8,54 +8,54 @@
/**
@page overview_dnd Drag and Drop Overview
@page overview_dnd Drag and Drop Overview
Classes: wxDataObject, wxTextDataObject, wxDropSource, wxDropTarget,
wxTextDropTarget, wxFileDropTarget
Classes: wxDataObject, wxTextDataObject, wxDropSource, wxDropTarget,
wxTextDropTarget, wxFileDropTarget
Note that @c wxUSE_DRAG_AND_DROP must be defined in @c setup.h in order
to use drag and drop in wxWidgets.
Note that @c wxUSE_DRAG_AND_DROP must be defined in @c setup.h in order
to use drag and drop in wxWidgets.
See also: @ref overview_dataobject and @ref page_utils_samples_dnd.
See also: @ref overview_dataobject and @ref page_samples_dnd.
It may be noted that data transfer to and from the clipboard is quite
similar to data transfer with drag and drop and the code to implement
these two types is almost the same. In particular, both data transfer
mechanisms store data in some kind of wxDataObject and identify its format(s)
using the wxDataFormat class.
It may be noted that data transfer to and from the clipboard is quite
similar to data transfer with drag and drop and the code to implement
these two types is almost the same. In particular, both data transfer
mechanisms store data in some kind of wxDataObject and identify its format(s)
using the wxDataFormat class.
To be a @e drag source, i.e. to provide the data which may be dragged by
the user elsewhere, you should implement the following steps:
To be a @e drag source, i.e. to provide the data which may be dragged by
the user elsewhere, you should implement the following steps:
@li @b Preparation: First of all, a data object must be created and
initialized with the data you wish to drag. For example:
@li @b Preparation: First of all, a data object must be created and
initialized with the data you wish to drag. For example:
@code
wxTextDataObject my_data("This text will be dragged.");
@endcode
@code
wxTextDataObject my_data("This text will be dragged.");
@endcode
@li <b>Drag start</b>: To start the dragging process (typically in response to a
mouse click) you must call wxDropSource::DoDragDrop like this:
@li <b>Drag start</b>: To start the dragging process (typically in response to a
mouse click) you must call wxDropSource::DoDragDrop like this:
@code
wxDropSource dragSource( this );
dragSource.SetData( my_data );
wxDragResult result = dragSource.DoDragDrop( true );
@endcode
@code
wxDropSource dragSource( this );
dragSource.SetData( my_data );
wxDragResult result = dragSource.DoDragDrop( true );
@endcode
@li @b Dragging: The call to DoDragDrop() blocks the program until the user releases
the mouse button (unless you override the wxDropSource::GiveFeedback function to
do something special). When the mouse moves in a window of a program which understands
the same drag-and-drop protocol (any program under Windows or any program supporting
the XDnD protocol under X Windows), the corresponding wxDropTarget methods
are called - see below.
@li @b Dragging: The call to DoDragDrop() blocks the program until the user releases
the mouse button (unless you override the wxDropSource::GiveFeedback function to
do something special). When the mouse moves in a window of a program which understands
the same drag-and-drop protocol (any program under Windows or any program supporting
the XDnD protocol under X Windows), the corresponding wxDropTarget methods
are called - see below.
@li <b>Processing the result</b>: DoDragDrop() returns an @e effect code which
is one of the values of @c wxDragResult enum (explained in wxDropTarget page):
@li <b>Processing the result</b>: DoDragDrop() returns an @e effect code which
is one of the values of @c wxDragResult enum (explained in wxDropTarget page):
@code
switch (result)
{
@code
switch (result)
{
case wxDragCopy:
// copy the data
break;
@@ -65,31 +65,31 @@
default:
// do nothing
break;
}
@endcode
}
@endcode
To be a @e drop target, i.e. to receive the data dropped by the user you should
follow the instructions below:
To be a @e drop target, i.e. to receive the data dropped by the user you should
follow the instructions below:
@li @b Initialization: For a window to be a drop target, it needs to have
an associated wxDropTarget object. Normally, you will call wxWindow::SetDropTarget
during window creation associating your drop target with it. You must derive a class
from wxDropTarget and override its pure virtual methods. Alternatively, you may
derive from wxTextDropTarget or wxFileDropTarget and override their OnDropText()
or OnDropFiles() method.
@li @b Initialization: For a window to be a drop target, it needs to have
an associated wxDropTarget object. Normally, you will call wxWindow::SetDropTarget
during window creation associating your drop target with it. You must derive a class
from wxDropTarget and override its pure virtual methods. Alternatively, you may
derive from wxTextDropTarget or wxFileDropTarget and override their OnDropText()
or OnDropFiles() method.
@li @b Drop: When the user releases the mouse over a window, wxWidgets
asks the associated wxDropTarget object if it accepts the data. For this,
a wxDataObject must be associated with the drop target and this data object will
be responsible for the format negotiation between the drag source and the drop target.
If all goes well, then wxDropTarget::OnData will get called and the wxDataObject belonging
to the drop target can get filled with data.
@li @b Drop: When the user releases the mouse over a window, wxWidgets
asks the associated wxDropTarget object if it accepts the data. For this,
a wxDataObject must be associated with the drop target and this data object will
be responsible for the format negotiation between the drag source and the drop target.
If all goes well, then wxDropTarget::OnData will get called and the wxDataObject belonging
to the drop target can get filled with data.
@li <b>The end</b>: After processing the data, DoDragDrop() returns either
wxDragCopy or wxDragMove depending on the state of the keys Ctrl, Shift
and Alt at the moment of the drop. There is currently no way for the drop
target to change this return code.
@li <b>The end</b>: After processing the data, DoDragDrop() returns either
wxDragCopy or wxDragMove depending on the state of the keys Ctrl, Shift
and Alt at the moment of the drop. There is currently no way for the drop
target to change this return code.
*/

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@@ -8,484 +8,484 @@
/**
@page overview_eventhandling Event Handling
@page overview_eventhandling Event Handling
Classes: wxEvtHandler, wxWindow, wxEvent
Classes: wxEvtHandler, wxWindow, wxEvent
@li @ref overview_eventhandling_introduction
@li @ref overview_eventhandling_processing
@li @ref overview_eventhandling_prog
@li @ref overview_eventhandling_pluggable
@li @ref overview_eventhandling_winid
@li @ref overview_eventhandling_custom
@li @ref overview_eventhandling_macros
@li @ref overview_eventhandling_introduction
@li @ref overview_eventhandling_processing
@li @ref overview_eventhandling_prog
@li @ref overview_eventhandling_pluggable
@li @ref overview_eventhandling_winid
@li @ref overview_eventhandling_custom
@li @ref overview_eventhandling_macros
<hr>
<hr>
@section overview_eventhandling_introduction Introduction
@section overview_eventhandling_introduction Introduction
Before version 2.0 of wxWidgets, events were handled by the application
either by supplying callback functions, or by overriding virtual member
functions such as @b OnSize.
Before version 2.0 of wxWidgets, events were handled by the application
either by supplying callback functions, or by overriding virtual member
functions such as @b OnSize.
From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
An event table is placed in an implementation file to tell wxWidgets how to map
events to member functions. These member functions are not virtual functions, but
they are all similar in form: they take a single wxEvent-derived argument,
and have a void return type.
Here's an example of an event table.
From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
An event table is placed in an implementation file to tell wxWidgets how to map
events to member functions. These member functions are not virtual functions, but
they are all similar in form: they take a single wxEvent-derived argument,
and have a void return type.
Here's an example of an event table.
@code
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
EVT_MENU(DO_TEST, MyFrame::DoTest)
EVT_SIZE(MyFrame::OnSize)
EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
END_EVENT_TABLE()
@endcode
@code
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
EVT_MENU(DO_TEST, MyFrame::DoTest)
EVT_SIZE(MyFrame::OnSize)
EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
END_EVENT_TABLE()
@endcode
The first two entries map menu commands to two different member functions. The
EVT_SIZE macro doesn't need a window identifier, since normally you are only
interested in the current window's size events.
The first two entries map menu commands to two different member functions. The
EVT_SIZE macro doesn't need a window identifier, since normally you are only
interested in the current window's size events.
The EVT_BUTTON macro demonstrates that the originating event does not have to
come from the window class implementing the event table -- if the event source
is a button within a panel within a frame, this will still work, because event
tables are searched up through the hierarchy of windows for the command events.
In this case, the button's event table will be searched, then the parent
panel's, then the frame's.
The EVT_BUTTON macro demonstrates that the originating event does not have to
come from the window class implementing the event table -- if the event source
is a button within a panel within a frame, this will still work, because event
tables are searched up through the hierarchy of windows for the command events.
In this case, the button's event table will be searched, then the parent
panel's, then the frame's.
As mentioned before, the member functions that handle events do not have to be
virtual. Indeed, the member functions should not be virtual as the event
handler ignores that the functions are virtual, i.e. overriding a virtual
member function in a derived class will not have any effect. These member
functions take an event argument, and the class of event differs according to
the type of event and the class of the originating window. For size events,
wxSizeEvent is used. For menu commands and most control commands
(such as button presses), wxCommandEvent is used. When controls get more
complicated, then specific event classes are used, such as wxTreeEvent for
events from wxTreeCtrl windows.
As mentioned before, the member functions that handle events do not have to be
virtual. Indeed, the member functions should not be virtual as the event
handler ignores that the functions are virtual, i.e. overriding a virtual
member function in a derived class will not have any effect. These member
functions take an event argument, and the class of event differs according to
the type of event and the class of the originating window. For size events,
wxSizeEvent is used. For menu commands and most control commands
(such as button presses), wxCommandEvent is used. When controls get more
complicated, then specific event classes are used, such as wxTreeEvent for
events from wxTreeCtrl windows.
As well as the event table in the implementation file, there must also be a
DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
As well as the event table in the implementation file, there must also be a
DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
@code
class MyFrame : public wxFrame
{
public:
...
void OnExit(wxCommandEvent& event);
void OnSize(wxSizeEvent& event);
@code
class MyFrame : public wxFrame
{
public:
...
void OnExit(wxCommandEvent& event);
void OnSize(wxSizeEvent& event);
protected:
int m_count;
...
protected:
int m_count;
...
DECLARE_EVENT_TABLE()
};
@endcode
DECLARE_EVENT_TABLE()
};
@endcode
Note that this macro may occur in any section of the class (public, protected
or private) but that it is probably better to insert it at the end, as shown,
because this macro implicitly changes the access to protected which may be
quite unexpected if there is anything following it.
Note that this macro may occur in any section of the class (public, protected
or private) but that it is probably better to insert it at the end, as shown,
because this macro implicitly changes the access to protected which may be
quite unexpected if there is anything following it.
Finally, if you don't like using macros for static initialization of the event
tables you may also use wxEvtHandler::Connect to
connect the events to the handlers dynamically, during run-time. See the
@ref page_utils_samples_event for an example of doing it.
Finally, if you don't like using macros for static initialization of the event
tables you may also use wxEvtHandler::Connect to
connect the events to the handlers dynamically, during run-time. See the
@ref page_samples_event for an example of doing it.
@section overview_eventhandling_processing How events are processed
@section overview_eventhandling_processing How events are processed
When an event is received from the windowing system, wxWidgets calls
wxEvtHandler::ProcessEvent on the first
event handler object belonging to the window generating the event.
When an event is received from the windowing system, wxWidgets calls
wxEvtHandler::ProcessEvent on the first
event handler object belonging to the window generating the event.
It may be noted that wxWidgets' event processing system implements something
very close to virtual methods in normal C++, i.e. it is possible to alter
the behaviour of a class by overriding its event handling functions. In
many cases this works even for changing the behaviour of native controls.
It may be noted that wxWidgets' event processing system implements something
very close to virtual methods in normal C++, i.e. it is possible to alter
the behaviour of a class by overriding its event handling functions. In
many cases this works even for changing the behaviour of native controls.
For example it is possible to filter out a number of key events sent by the
system to a native text control by overriding wxTextCtrl and defining a
handler for key events using EVT_KEY_DOWN. This would indeed prevent
any key events from being sent to the native control - which might not be
what is desired. In this case the event handler function has to call Skip()
so as to indicate that the search for the event handler should continue.
For example it is possible to filter out a number of key events sent by the
system to a native text control by overriding wxTextCtrl and defining a
handler for key events using EVT_KEY_DOWN. This would indeed prevent
any key events from being sent to the native control - which might not be
what is desired. In this case the event handler function has to call Skip()
so as to indicate that the search for the event handler should continue.
To summarize, instead of explicitly calling the base class version as you
would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
you should instead call wxEvent::Skip.
To summarize, instead of explicitly calling the base class version as you
would have done with C++ virtual functions (i.e. @e wxTextCtrl::OnChar()),
you should instead call wxEvent::Skip.
In practice, this would look like this if the derived text control only
accepts 'a' to 'z' and 'A' to 'Z':
In practice, this would look like this if the derived text control only
accepts 'a' to 'z' and 'A' to 'Z':
@code
void MyTextCtrl::OnChar(wxKeyEvent& event)
{
if ( isalpha( event.KeyCode() ) )
{
@code
void MyTextCtrl::OnChar(wxKeyEvent& event)
{
if ( isalpha( event.KeyCode() ) )
{
// key code is within legal range. we call event.Skip() so the
// event can be processed either in the base wxWidgets class
// or the native control.
event.Skip();
}
else
{
}
else
{
// illegal key hit. we don't call event.Skip() so the
// event is not processed anywhere else.
wxBell();
}
}
@endcode
The normal order of event table searching by ProcessEvent is as follows:
@li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
the function skips to step (6).
@li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
wxValidator. If this returns @true, the function exits.
@li @b SearchEventTable is called for this event handler. If this fails, the base
class table is tried, and so on until no more tables exist or an appropriate
function was found, in which case the function exits.
@li The search is applied down the entire chain of event handlers (usually the chain has
a length of one). If this succeeds, the function exits.
@li If the object is a wxWindow and the event is set to set to propagate (in the library only
wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
to the parent window's event handler. If this returns @true, the function exits.
@li Finally, @b ProcessEvent is called on the wxApp object.
<b>Pay close attention to Step 5</b>. People often overlook or get
confused by this powerful feature of the wxWidgets event processing
system. To put it a different way, events set to propagate
(see wxEvent::ShouldPropagate)
(most likely derived either directly or indirectly from wxCommandEvent)
will travel up the containment hierarchy from child to parent until the
maximal propagation level is reached or an event handler is found that
doesn't call @c event.Skip().
Finally, there is another additional complication (which, in fact, simplifies
life of wxWidgets programmers significantly): when propagating the command
events upwards to the parent window, the event propagation stops when it
reaches the parent dialog, if any. This means that you don't risk to get
unexpected events from the dialog controls (which might be left unprocessed by
the dialog itself because it doesn't care about them) when a modal dialog is
popped up. The events do propagate beyond the frames, however. The rationale
for this choice is that there are only a few frames in a typical application
and their parent-child relation are well understood by the programmer while it
may be very difficult, if not impossible, to track down all the dialogs which
may be popped up in a complex program (remember that some are created
automatically by wxWidgets). If you need to specify a different behaviour for
some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
explicitly to prevent the events from being propagated beyond the given window
or unset this flag for the dialogs which have it on by default.
Typically events that deal with a window as a window (size, motion,
paint, mouse, keyboard, etc.) are sent only to the window. Events
that have a higher level of meaning and/or are generated by the window
itself, (button click, menu select, tree expand, etc.) are command
events and are sent up to the parent to see if it is interested in the event.
Note that your application may wish to override ProcessEvent to redirect processing of
events. This is done in the document/view framework, for example, to allow event handlers
to be defined in the document or view. To test for command events (which will probably
be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
instead of using the slower run-time type system.
As mentioned above, only command events are recursively applied to the parents event
handler in the library itself. As this quite often causes confusion for users,
here is a list of system events which will NOT get sent to the parent's event handler:
@li wxEvent: The event base class
@li wxActivateEvent: A window or application activation event
@li wxCloseEvent: A close window or end session event
@li wxEraseEvent: An erase background event
@li wxFocusEvent: A window focus event
@li wxKeyEvent: A keypress event
@li wxIdleEvent: An idle event
@li wxInitDialogEvent: A dialog initialisation event
@li wxJoystickEvent: A joystick event
@li wxMenuEvent: A menu event
@li wxMouseEvent: A mouse event
@li wxMoveEvent: A move event
@li wxPaintEvent: A paint event
@li wxQueryLayoutInfoEvent: Used to query layout information
@li wxSetCursorEvent: Used for special cursor processing based on current mouse position
@li wxSizeEvent: A size event
@li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
@li wxSysColourChangedEvent: A system colour change event
In some cases, it might be desired by the programmer to get a certain number
of system events in a parent window, for example all key events sent to, but not
used by, the native controls in a dialog. In this case, a special event handler
will have to be written that will override ProcessEvent() in order to pass
all events (or any selection of them) to the parent window.
@section overview_eventhandling_prog Events generated by the user vs programmatically generated events
While generically wxEvents can be generated both by user
actions (e.g. resize of a wxWindow) and by calls to functions
(e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
events only for the user-generated events. The only @b exceptions to this rule are:
@li wxNotebook::AddPage: No event-free alternatives
@li wxNotebook::AdvanceSelection: No event-free alternatives
@li wxNotebook::DeletePage: No event-free alternatives
@li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
wxNotebook::SetSelection is deprecated
@li wxTreeCtrl::Delete: No event-free alternatives
@li wxTreeCtrl::DeleteAllItems: No event-free alternatives
@li wxTreeCtrl::EditLabel: No event-free alternatives
@li All wxTextCtrl methods
wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
equivalents.
@section overview_eventhandling_pluggable Pluggable event handlers
In fact, you don't have to derive a new class from a window class
if you don't want to. You can derive a new class from wxEvtHandler instead,
defining the appropriate event table, and then call wxWindow::SetEventHandler
(or, preferably, wxWindow::PushEventHandler) to make this
event handler the object that responds to events. This way, you can avoid
a lot of class derivation, and use instances of the same event handler class (but different
objects as the same event handler object shouldn't be used more than once) to
handle events from instances of different widget classes.
If you ever have to call a window's event handler
manually, use the GetEventHandler function to retrieve the window's event handler and use that
to call the member function. By default, GetEventHandler returns a pointer to the window itself
unless an application has redirected event handling using SetEventHandler or PushEventHandler.
One use of PushEventHandler is to temporarily or permanently change the
behaviour of the GUI. For example, you might want to invoke a dialog editor
in your application that changes aspects of dialog boxes. You can
grab all the input for an existing dialog box, and edit it 'in situ',
before restoring its behaviour to normal. So even if the application
has derived new classes to customize behaviour, your utility can indulge
in a spot of body-snatching. It could be a useful technique for on-line
tutorials, too, where you take a user through a serious of steps and
don't want them to diverge from the lesson. Here, you can examine the events
coming from buttons and windows, and if acceptable, pass them through to
the original event handler. Use PushEventHandler/PopEventHandler
to form a chain of event handlers, where each handler processes a different
range of events independently from the other handlers.
@section overview_eventhandling_winid Window identifiers
Window identifiers are integers, and are used to
uniquely determine window identity in the event system (though you can use it
for other purposes). In fact, identifiers do not need to be unique
across your entire application just so long as they are unique within a
particular context you're interested in, such as a frame and its children. You
may use the @c wxID_OK identifier, for example, on any number of dialogs so
long as you don't have several within the same dialog.
If you pass @c wxID_ANY to a window constructor, an identifier will be
generated for you automatically by wxWidgets. This is useful when you don't
care about the exact identifier either because you're not going to process the
events from the control being created at all or because you process the events
from all controls in one place (in which case you should specify @c wxID_ANY
in the event table or wxEvtHandler::Connect call
as well. The automatically generated identifiers are always negative and so
will never conflict with the user-specified identifiers which must be always
positive.
See @ref page_stdevtid for the list of standard identifiers availabel.
You can use wxID_HIGHEST to determine the number above which it is safe to
define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
Finally, you can allocate identifiers dynamically using wxNewId() function to.
If you use wxNewId() consistently in your application, you can be sure that
the your identifiers don't conflict accidentally.
@section overview_eventhandling_custom Custom event summary
@subsection overview_eventhandling_custom_general General approach
Since version 2.2.x of wxWidgets, each event type is identified by ID which
is given to the event type @e at runtime which makes it possible to add
new event types to the library or application without risking ID clashes
(two different event types mistakingly getting the same event ID). This
event type ID is stored in a struct of type @b const wxEventType.
In order to define a new event type, there are principally two choices.
One is to define a entirely new event class (typically deriving from
wxEvent or wxCommandEvent.
The other is to use the existing event classes and give them an new event
type. You'll have to define and declare a new event type using either way,
and this is done using the following macros:
@code
// in the header of the source file
BEGIN_DECLARE_EVENT_TYPES()
DECLARE_EVENT_TYPE(name, value)
END_DECLARE_EVENT_TYPES()
// in the implementation
DEFINE_EVENT_TYPE(name)
@endcode
You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
since it is used only for backwards compatibility with wxWidgets 2.0.x based
applications where you have to give the event type ID an explicit value.
See also the @ref page_utils_samples_event for an example of code
defining and working with the custom event types.
@subsection overview_eventhandling_custom_existing Using existing event classes
If you just want to use a wxCommandEvent with
a new event type, you can then use one of the generic event table macros
listed below, without having to define a new macro yourself. This also
has the advantage that you won't have to define a new wxEvent::Clone()
method for posting events between threads etc. This could look like this
in your code:
@code
DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
// user code intercepting the event
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU (wxID_EXIT, MyFrame::OnExit)
// ....
EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
END_EVENT_TABLE()
void MyFrame::OnMyEvent( wxCommandEvent )
{
// do something
wxString text = event.GetText();
}
}
}
@endcode
The normal order of event table searching by ProcessEvent is as follows:
@li If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
the function skips to step (6).
@li If the object is a wxWindow, @b ProcessEvent is recursively called on the window's
wxValidator. If this returns @true, the function exits.
@li @b SearchEventTable is called for this event handler. If this fails, the base
class table is tried, and so on until no more tables exist or an appropriate
function was found, in which case the function exits.
@li The search is applied down the entire chain of event handlers (usually the chain has
a length of one). If this succeeds, the function exits.
@li If the object is a wxWindow and the event is set to set to propagate (in the library only
wxCommandEvent based events are set to propagate), @b ProcessEvent is recursively applied
to the parent window's event handler. If this returns @true, the function exits.
@li Finally, @b ProcessEvent is called on the wxApp object.
<b>Pay close attention to Step 5</b>. People often overlook or get
confused by this powerful feature of the wxWidgets event processing
system. To put it a different way, events set to propagate
(see wxEvent::ShouldPropagate)
(most likely derived either directly or indirectly from wxCommandEvent)
will travel up the containment hierarchy from child to parent until the
maximal propagation level is reached or an event handler is found that
doesn't call @c event.Skip().
Finally, there is another additional complication (which, in fact, simplifies
life of wxWidgets programmers significantly): when propagating the command
events upwards to the parent window, the event propagation stops when it
reaches the parent dialog, if any. This means that you don't risk to get
unexpected events from the dialog controls (which might be left unprocessed by
the dialog itself because it doesn't care about them) when a modal dialog is
popped up. The events do propagate beyond the frames, however. The rationale
for this choice is that there are only a few frames in a typical application
and their parent-child relation are well understood by the programmer while it
may be very difficult, if not impossible, to track down all the dialogs which
may be popped up in a complex program (remember that some are created
automatically by wxWidgets). If you need to specify a different behaviour for
some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
explicitly to prevent the events from being propagated beyond the given window
or unset this flag for the dialogs which have it on by default.
Typically events that deal with a window as a window (size, motion,
paint, mouse, keyboard, etc.) are sent only to the window. Events
that have a higher level of meaning and/or are generated by the window
itself, (button click, menu select, tree expand, etc.) are command
events and are sent up to the parent to see if it is interested in the event.
Note that your application may wish to override ProcessEvent to redirect processing of
events. This is done in the document/view framework, for example, to allow event handlers
to be defined in the document or view. To test for command events (which will probably
be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for efficiency,
instead of using the slower run-time type system.
As mentioned above, only command events are recursively applied to the parents event
handler in the library itself. As this quite often causes confusion for users,
here is a list of system events which will NOT get sent to the parent's event handler:
@li wxEvent: The event base class
@li wxActivateEvent: A window or application activation event
@li wxCloseEvent: A close window or end session event
@li wxEraseEvent: An erase background event
@li wxFocusEvent: A window focus event
@li wxKeyEvent: A keypress event
@li wxIdleEvent: An idle event
@li wxInitDialogEvent: A dialog initialisation event
@li wxJoystickEvent: A joystick event
@li wxMenuEvent: A menu event
@li wxMouseEvent: A mouse event
@li wxMoveEvent: A move event
@li wxPaintEvent: A paint event
@li wxQueryLayoutInfoEvent: Used to query layout information
@li wxSetCursorEvent: Used for special cursor processing based on current mouse position
@li wxSizeEvent: A size event
@li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
@li wxSysColourChangedEvent: A system colour change event
In some cases, it might be desired by the programmer to get a certain number
of system events in a parent window, for example all key events sent to, but not
used by, the native controls in a dialog. In this case, a special event handler
will have to be written that will override ProcessEvent() in order to pass
all events (or any selection of them) to the parent window.
@section overview_eventhandling_prog Events generated by the user vs programmatically generated events
While generically wxEvents can be generated both by user
actions (e.g. resize of a wxWindow) and by calls to functions
(e.g. wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
events only for the user-generated events. The only @b exceptions to this rule are:
@li wxNotebook::AddPage: No event-free alternatives
@li wxNotebook::AdvanceSelection: No event-free alternatives
@li wxNotebook::DeletePage: No event-free alternatives
@li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
wxNotebook::SetSelection is deprecated
@li wxTreeCtrl::Delete: No event-free alternatives
@li wxTreeCtrl::DeleteAllItems: No event-free alternatives
@li wxTreeCtrl::EditLabel: No event-free alternatives
@li All wxTextCtrl methods
wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
equivalents.
@section overview_eventhandling_pluggable Pluggable event handlers
In fact, you don't have to derive a new class from a window class
if you don't want to. You can derive a new class from wxEvtHandler instead,
defining the appropriate event table, and then call wxWindow::SetEventHandler
(or, preferably, wxWindow::PushEventHandler) to make this
event handler the object that responds to events. This way, you can avoid
a lot of class derivation, and use instances of the same event handler class (but different
objects as the same event handler object shouldn't be used more than once) to
handle events from instances of different widget classes.
If you ever have to call a window's event handler
manually, use the GetEventHandler function to retrieve the window's event handler and use that
to call the member function. By default, GetEventHandler returns a pointer to the window itself
unless an application has redirected event handling using SetEventHandler or PushEventHandler.
One use of PushEventHandler is to temporarily or permanently change the
behaviour of the GUI. For example, you might want to invoke a dialog editor
in your application that changes aspects of dialog boxes. You can
grab all the input for an existing dialog box, and edit it 'in situ',
before restoring its behaviour to normal. So even if the application
has derived new classes to customize behaviour, your utility can indulge
in a spot of body-snatching. It could be a useful technique for on-line
tutorials, too, where you take a user through a serious of steps and
don't want them to diverge from the lesson. Here, you can examine the events
coming from buttons and windows, and if acceptable, pass them through to
the original event handler. Use PushEventHandler/PopEventHandler
to form a chain of event handlers, where each handler processes a different
range of events independently from the other handlers.
@section overview_eventhandling_winid Window identifiers
Window identifiers are integers, and are used to
uniquely determine window identity in the event system (though you can use it
for other purposes). In fact, identifiers do not need to be unique
across your entire application just so long as they are unique within a
particular context you're interested in, such as a frame and its children. You
may use the @c wxID_OK identifier, for example, on any number of dialogs so
long as you don't have several within the same dialog.
If you pass @c wxID_ANY to a window constructor, an identifier will be
generated for you automatically by wxWidgets. This is useful when you don't
care about the exact identifier either because you're not going to process the
events from the control being created at all or because you process the events
from all controls in one place (in which case you should specify @c wxID_ANY
in the event table or wxEvtHandler::Connect call
as well. The automatically generated identifiers are always negative and so
will never conflict with the user-specified identifiers which must be always
positive.
See @ref page_stdevtid for the list of standard identifiers availabel.
You can use wxID_HIGHEST to determine the number above which it is safe to
define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
Finally, you can allocate identifiers dynamically using wxNewId() function to.
If you use wxNewId() consistently in your application, you can be sure that
the your identifiers don't conflict accidentally.
@section overview_eventhandling_custom Custom event summary
@subsection overview_eventhandling_custom_general General approach
Since version 2.2.x of wxWidgets, each event type is identified by ID which
is given to the event type @e at runtime which makes it possible to add
new event types to the library or application without risking ID clashes
(two different event types mistakingly getting the same event ID). This
event type ID is stored in a struct of type @b const wxEventType.
In order to define a new event type, there are principally two choices.
One is to define a entirely new event class (typically deriving from
wxEvent or wxCommandEvent.
The other is to use the existing event classes and give them an new event
type. You'll have to define and declare a new event type using either way,
and this is done using the following macros:
@code
// in the header of the source file
BEGIN_DECLARE_EVENT_TYPES()
DECLARE_EVENT_TYPE(name, value)
END_DECLARE_EVENT_TYPES()
// in the implementation
DEFINE_EVENT_TYPE(name)
@endcode
You can ignore the @e value parameter of the DECLARE_EVENT_TYPE macro
since it is used only for backwards compatibility with wxWidgets 2.0.x based
applications where you have to give the event type ID an explicit value.
See also the @ref page_samples_event for an example of code
defining and working with the custom event types.
@subsection overview_eventhandling_custom_existing Using existing event classes
If you just want to use a wxCommandEvent with
a new event type, you can then use one of the generic event table macros
listed below, without having to define a new macro yourself. This also
has the advantage that you won't have to define a new wxEvent::Clone()
method for posting events between threads etc. This could look like this
in your code:
@code
DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
// user code intercepting the event
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU (wxID_EXIT, MyFrame::OnExit)
// ....
EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
END_EVENT_TABLE()
void MyFrame::OnMyEvent( wxCommandEvent )
{
// do something
wxString text = event.GetText();
}
// user code sending the event
// user code sending the event
void MyWindow::SendEvent()
{
wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
event.SetEventObject( this );
// Give it some contents
event.SetText( wxT("Hallo") );
// Send it
GetEventHandler()->ProcessEvent( event );
}
@endcode
void MyWindow::SendEvent()
{
wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
event.SetEventObject( this );
// Give it some contents
event.SetText( wxT("Hallo") );
// Send it
GetEventHandler()->ProcessEvent( event );
}
@endcode
@subsection overview_eventhandling_custom_generic Generic event table macros
@subsection overview_eventhandling_custom_generic Generic event table macros
@beginTable
@row2col{EVT_CUSTOM(event\, id\, func),
Allows you to add a custom event table
entry by specifying the event identifier (such as wxEVT_SIZE),
the window identifier, and a member function to call.}
@row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
The same as EVT_CUSTOM, but responds to a range of window identifiers.}
@row2col{EVT_COMMAND(id\, event\, func),
The same as EVT_CUSTOM, but expects a member function with a
wxCommandEvent argument.}
@row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
The same as EVT_CUSTOM_RANGE, but
expects a member function with a wxCommandEvent argument.}
@row2col{EVT_NOTIFY(event\, id\, func),
The same as EVT_CUSTOM, but
expects a member function with a wxNotifyEvent argument.}
@row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
The same as EVT_CUSTOM_RANGE, but
expects a member function with a wxNotifyEvent argument.}
@endTable
@beginTable
@row2col{EVT_CUSTOM(event\, id\, func),
Allows you to add a custom event table
entry by specifying the event identifier (such as wxEVT_SIZE),
the window identifier, and a member function to call.}
@row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
The same as EVT_CUSTOM, but responds to a range of window identifiers.}
@row2col{EVT_COMMAND(id\, event\, func),
The same as EVT_CUSTOM, but expects a member function with a
wxCommandEvent argument.}
@row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
The same as EVT_CUSTOM_RANGE, but
expects a member function with a wxCommandEvent argument.}
@row2col{EVT_NOTIFY(event\, id\, func),
The same as EVT_CUSTOM, but
expects a member function with a wxNotifyEvent argument.}
@row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
The same as EVT_CUSTOM_RANGE, but
expects a member function with a wxNotifyEvent argument.}
@endTable
@subsection overview_eventhandling_custom_ownclass Defining your own event class
@subsection overview_eventhandling_custom_ownclass Defining your own event class
Under certain circumstances, it will be required to define your own event
class e.g. for sending more complex data from one place to another. Apart
from defining your event class, you will also need to define your own
event table macro (which is quite long). Watch out to put in enough
casts to the inherited event function. Here is an example:
Under certain circumstances, it will be required to define your own event
class e.g. for sending more complex data from one place to another. Apart
from defining your event class, you will also need to define your own
event table macro (which is quite long). Watch out to put in enough
casts to the inherited event function. Here is an example:
@code
// code defining event
@code
// code defining event
class wxPlotEvent: public wxNotifyEvent
{
public:
wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
class wxPlotEvent: public wxNotifyEvent
{
public:
wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
// accessors
wxPlotCurve *GetCurve()
{ return m_curve; }
// accessors
wxPlotCurve *GetCurve()
{ return m_curve; }
// required for sending with wxPostEvent()
virtual wxEvent *Clone() const;
// required for sending with wxPostEvent()
virtual wxEvent *Clone() const;
private:
wxPlotCurve *m_curve;
};
private:
wxPlotCurve *m_curve;
};
DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
#define EVT_PLOT(id, fn) \
DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),
#define EVT_PLOT(id, fn) \
DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
wxStaticCastEvent( wxPlotEventFunction, &fn ), (wxObject *) NULL ),
// code implementing the event type and the event class
// code implementing the event type and the event class
DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
wxPlotEvent::wxPlotEvent( ...
wxPlotEvent::wxPlotEvent( ...
// user code intercepting the event
// user code intercepting the event
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_PLOT (ID_MY_WINDOW, MyFrame::OnPlot)
END_EVENT_TABLE()
void MyFrame::OnPlot( wxPlotEvent &event )
{
wxPlotCurve *curve = event.GetCurve();
}
void MyFrame::OnPlot( wxPlotEvent &event )
{
wxPlotCurve *curve = event.GetCurve();
}
// user code sending the event
// user code sending the event
void MyWindow::SendEvent()
{
wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
event.SetEventObject( this );
event.SetCurve( m_curve );
GetEventHandler()->ProcessEvent( event );
}
@endcode
void MyWindow::SendEvent()
{
wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
event.SetEventObject( this );
event.SetCurve( m_curve );
GetEventHandler()->ProcessEvent( event );
}
@endcode
@section overview_eventhandling_macros Event macros summary
@section overview_eventhandling_macros Event macros summary
For the full list of event classes, please see the
@ref page_class_cat_events page.
For the full list of event classes, please see the
@ref page_class_cat_events page.
*/

View File

@@ -8,81 +8,81 @@
/**
@page overview_fontencoding Font Encodings
@page overview_fontencoding Font Encodings
wxWidgets has support for multiple font encodings.
wxWidgets has support for multiple font encodings.
By encoding we mean here the mapping between the character codes and the
letters. Probably the most well-known encoding is (7 bit) ASCII one which is
used almost universally now to represent the letters of the English alphabet
and some other common characters. However, it is not enough to represent the
letters of foreign alphabets and here other encodings come into play. Please
note that we will only discuss 8-bit fonts here and not Unicode
(see @ref overview_unicode).
By encoding we mean here the mapping between the character codes and the
letters. Probably the most well-known encoding is (7 bit) ASCII one which is
used almost universally now to represent the letters of the English alphabet
and some other common characters. However, it is not enough to represent the
letters of foreign alphabets and here other encodings come into play. Please
note that we will only discuss 8-bit fonts here and not Unicode
(see @ref overview_unicode).
Font encoding support is ensured by several classes:
wxFont itself, but also wxFontEnumerator and wxFontMapper. wxFont encoding
support is reflected by a (new) constructor parameter @e encoding which takes
one of the following values (elements of enumeration type @c wxFontEncoding):
Font encoding support is ensured by several classes:
wxFont itself, but also wxFontEnumerator and wxFontMapper. wxFont encoding
support is reflected by a (new) constructor parameter @e encoding which takes
one of the following values (elements of enumeration type @c wxFontEncoding):
@beginDefList
@itemdef{wxFONTENCODING_SYSTEM,
The default encoding of the underlying
operating system (notice that this might be a "foreign" encoding for foreign
versions of Windows 9x/NT).}
@itemdef{wxFONTENCODING_DEFAULT,
The applications default encoding as returned by wxFont::GetDefaultEncoding.
On program startup, the applications default encoding is the same as
wxFONTENCODING_SYSTEM, but may be changed to make all the fonts created later
to use it (by default).}
@itemdef{wxFONTENCODING_ISO8859_1..15,
ISO8859 family encodings which are
usually used by all non-Microsoft operating systems.}
@itemdef{wxFONTENCODING_KOI8,
Standard Cyrillic encoding for the Internet
(but see also wxFONTENCODING_ISO8859_5 and wxFONTENCODING_CP1251).}
@itemdef{wxFONTENCODING_CP1250, Microsoft analogue of ISO8859-2}
@itemdef{wxFONTENCODING_CP1251, Microsoft analogue of ISO8859-5}
@itemdef{wxFONTENCODING_CP1252, Microsoft analogue of ISO8859-1}
@endDefList
@beginDefList
@itemdef{wxFONTENCODING_SYSTEM,
The default encoding of the underlying
operating system (notice that this might be a "foreign" encoding for foreign
versions of Windows 9x/NT).}
@itemdef{wxFONTENCODING_DEFAULT,
The applications default encoding as returned by wxFont::GetDefaultEncoding.
On program startup, the applications default encoding is the same as
wxFONTENCODING_SYSTEM, but may be changed to make all the fonts created later
to use it (by default).}
@itemdef{wxFONTENCODING_ISO8859_1..15,
ISO8859 family encodings which are
usually used by all non-Microsoft operating systems.}
@itemdef{wxFONTENCODING_KOI8,
Standard Cyrillic encoding for the Internet
(but see also wxFONTENCODING_ISO8859_5 and wxFONTENCODING_CP1251).}
@itemdef{wxFONTENCODING_CP1250, Microsoft analogue of ISO8859-2}
@itemdef{wxFONTENCODING_CP1251, Microsoft analogue of ISO8859-5}
@itemdef{wxFONTENCODING_CP1252, Microsoft analogue of ISO8859-1}
@endDefList
As you may see, Microsoft's encoding partly mirror the standard ISO8859 ones,
but there are (minor) differences even between ISO8859-1 (Latin1, ISO encoding
for Western Europe) and CP1251 (WinLatin1, standard code page for English
versions of Windows) and there are more of them for other encodings.
As you may see, Microsoft's encoding partly mirror the standard ISO8859 ones,
but there are (minor) differences even between ISO8859-1 (Latin1, ISO encoding
for Western Europe) and CP1251 (WinLatin1, standard code page for English
versions of Windows) and there are more of them for other encodings.
The situation is particularly complicated with Cyrillic encodings for which
(more than) three incompatible encodings exist: KOI8 (the old standard, widely
used on the Internet), ISO8859-5 (ISO standard for Cyrillic) and CP1251
(WinCyrillic).
The situation is particularly complicated with Cyrillic encodings for which
(more than) three incompatible encodings exist: KOI8 (the old standard, widely
used on the Internet), ISO8859-5 (ISO standard for Cyrillic) and CP1251
(WinCyrillic).
This abundance of (incompatible) encodings should make it clear that using
encodings is less easy than it might seem. The problems arise both from the
fact that the standard encodings for the given language (say Russian, which is
written in Cyrillic) are different on different platforms and because the
fonts in the given encoding might just not be installed (this is especially a
problem with Unix, or, in general, non-Win32 systems).
This abundance of (incompatible) encodings should make it clear that using
encodings is less easy than it might seem. The problems arise both from the
fact that the standard encodings for the given language (say Russian, which is
written in Cyrillic) are different on different platforms and because the
fonts in the given encoding might just not be installed (this is especially a
problem with Unix, or, in general, non-Win32 systems).
To clarify, the wxFontEnumerator
class may be used to enumerate both all available encodings and to find the
facename(s) in which the given encoding exists. If you can find the font in
the correct encoding with wxFontEnumerator then your troubles are over, but,
unfortunately, sometimes this is not enough. For example, there is no standard
way (that I know of, please tell me if you do!) to find a font on a Windows system
for KOI8 encoding (only for WinCyrillic one which is quite different), so
wxFontEnumerator will never return one, even if the user has installed a KOI8
font on his system.
To clarify, the wxFontEnumerator
class may be used to enumerate both all available encodings and to find the
facename(s) in which the given encoding exists. If you can find the font in
the correct encoding with wxFontEnumerator then your troubles are over, but,
unfortunately, sometimes this is not enough. For example, there is no standard
way (that I know of, please tell me if you do!) to find a font on a Windows system
for KOI8 encoding (only for WinCyrillic one which is quite different), so
wxFontEnumerator will never return one, even if the user has installed a KOI8
font on his system.
To solve this problem, a wxFontMapper class is provided.
To solve this problem, a wxFontMapper class is provided.
This class stores the mapping between the encodings and the font face
names which support them in wxConfig object. Of
course, it would be fairly useless if it tried to determine these mappings by
itself, so, instead, it (optionally) asks the user and remembers his answers
so that the next time the program will automatically choose the correct font.
All these topics are illustrated by the @ref page_utils_samples_font;
please refer to it and the documentation of the classes mentioned here for
further explanations.
This class stores the mapping between the encodings and the font face
names which support them in wxConfig object. Of
course, it would be fairly useless if it tried to determine these mappings by
itself, so, instead, it (optionally) asks the user and remembers his answers
so that the next time the program will automatically choose the correct font.
All these topics are illustrated by the @ref page_samples_font;
please refer to it and the documentation of the classes mentioned here for
further explanations.
*/

View File

@@ -84,7 +84,7 @@ translated special key names such as Backspace, End, Insert, etc.
@see
@li The gettext Manual: http://www.gnu.org/software/gettext/manual/gettext.html
@li @ref overview_nonenglish - It focuses on handling charsets related problems.
@li @ref page_utils_samples_internat - Shows you how all this looks in practice.
@li @ref page_samples_internat - Shows you how all this looks in practice.
*/